Am I entirely alone in my thinking of Eternal Darkness as a largely lackluster affair that, while conceptually sound, was realized terribly in its gameplay? Too Human doesn't look to me as though it'll fare any better. Silicon Knights have seemed since their temporary enlistment by Nintendo to be a company that runs with ideas but doesn't know how in the hell to properly implement them in settings that make them fun. Both Eternal Darkness and Metal Gear Solid: The Twin Snakes are based upon games of much smaller scales (the N64 version of ED and the PSX version of MGS, respectively) but failed in their upconversions, for the most part, to become truly next-generation games; the environments of Eternal Darkness boasted N64-level design (environments, effects, enemy repetition) that -- to me, anyway -- detracted immensely from what was supposed to be the strength of its presentation (never mind its arrogant narrative) and Metal Gear Solid was hardly updated beyond its cosmetics and now-ridiculous cutscenes (those upgrades that were made to its gameplay, like first-person gunplay, seemed poorly incorporated into the game's unchanged environments).
Let Microsoft have Too Human; as long as Silicon Knights remain as full of themselves as they were during the prior generation, I doubt that those without Xbox 360s will be missing very much.