Author Topic: LOZ: 2005  (Read 715459 times)

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Offline wandering

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RE: The Legend of Zelda: Twilight Princess
« Reply #2525 on: October 20, 2006, 03:21:18 PM »
It seems Bill, embarrased by his speculation that Silicon Knights may be making TP, has joined the ranks of people determined to kill this thread. But we will not let it die! It must live on, for future generations to cherish forever.

So. How about that Twilight Princess? I hear it could be pretty good.
β€œ...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #2526 on: October 20, 2006, 03:31:32 PM »
You aren't even a real Zelda fan who'll buy both versions like I will...Poser!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2527 on: October 20, 2006, 05:54:39 PM »
REAL ZELDA FANS WILL BUY BOTH VERSIONS

LAY THIS THREAD TO REST

AN NO STUPID "WIIIISE FWUM YO GWAAVE" ALTURD BEAST RESSURECTING SPELLS
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Offline wandering

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RE: The Legend of Zelda: Twilight Princess
« Reply #2528 on: October 20, 2006, 06:43:41 PM »
This is a logical fallacy.

Also, real Zelda fans don't like the fake Capcom games.
β€œ...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #2529 on: October 20, 2006, 07:03:35 PM »
Sounds more like you suck at them, and that's why you don't like them!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2530 on: October 20, 2006, 07:54:42 PM »
I think this thread is gold and should be kept saved somewhere, at the very least I can see myself going from ravid fanboy to annoying whiner , its kind of disturbing to look at my own change of attitude during these years disturbing and hilarious to be honest  
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2531 on: October 20, 2006, 08:00:09 PM »
You've been here so long that you've picked up bad habits from other posters.
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Offline Athrun Zala

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RE:The Legend of Zelda: Twilight Princess
« Reply #2532 on: October 21, 2006, 12:04:52 PM »
Quote

Originally posted by: Professional 666
You've been here so long that you've picked up bad habits from other posters.
whining is contagious?

Quote from: [b]Professional 666[/b]
JOIN MY ASS

IT'LL BE LOTS OF FUN
Best. Quote. Ever. XD

Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #2533 on: December 22, 2006, 07:30:57 AM »
Quote

Originally posted by: Professional 666
REAL ZELDA FANS WILL BUY BOTH VERSIONS

LAY THIS THREAD TO REST

AN NO STUPID "WIIIISE FWUM YO GWAAVE" ALTURD BEAST RESSURECTING SPELLS


You can't stop me, here I come! resurrect! :P bah, it was only a page behind anyway

This is where we have been discussing TP for over 2 years and I felt its the proper place, don't kill me.

So I'm loving the game a lot in every aspect so I'll just mention the bits that annoyed me, which is only one actually, what did they do to Link's voice ? ok, theres another one

the way you get the official tunic was... lacking, I guess I really loved how it was acquired in the WW

I've only finish the first dungeon and I can't wait to come back to my home to continue.





"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2534 on: December 22, 2006, 09:25:56 AM »
Doesn't matter how he got the greens.

Rauru probably slipped on Link's white tights while he was asleep in the Sacred Realm for 7 years.  Sick old man.
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2535 on: December 23, 2006, 08:14:45 AM »
haha

well, the way you get the zora armor made up the lacking of the one before, this game is great! I hardly understand any of the criticisms it has, but Im only in the third dungeon so I'll reserve full judgement for when I finish the game, which will probably take a long time, I just can't help to stare at every little detail of the world and do every sidequest possible.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Caliban

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RE: The Legend of Zelda: Twilight Princess
« Reply #2536 on: December 23, 2006, 10:41:42 AM »
You asked what happened to Link's voice? I didn't even notice it, until I read that there was some disagreement between NoA towards NCL on who they chose to do the voice, so they picked some other man or woman to do his voice, http://gonintendo.com/?p=10665 , actually that happened for Phantom Hourglass but I bet it affected TP.

Offline Mario

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RE: The Legend of Zelda: Twilight Princess
« Reply #2537 on: December 23, 2006, 01:03:51 PM »
NoA need to stop trying to be relevant.

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2538 on: December 26, 2006, 06:03:25 AM »
So I found my first and only slow down in the game

I accidentally roamed around the castle town in wolf form and everyone freaked and started to scream, besides me laughing at these events, the game did have a drop in frame rate specially in the town center where there are more people.

I guess it doesn't happen in the wii version

I'm approaching the end which is something I don't like, I don't want it to end T_T

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2539 on: December 26, 2006, 02:13:06 PM »
I got this game for Christmas and played it all night.  Something about it feels sort of off to me.  I don't really like the music and art direction so far, but I'm not sure that that's it.
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Offline Artimus

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RE: The Legend of Zelda: Twilight Princess
« Reply #2540 on: December 26, 2006, 03:47:05 PM »
I have this for Wii but I found the music to be wonderful. I really love the ranch music at the start.

Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #2541 on: December 27, 2006, 04:20:40 AM »
I love the music and art! I particularly like the overworld theme but in night time, the theme in the day is ok but the one at night is so melancholic, I just love it, and I even howled the song of healing at some point, I couldn't ask for more really.

The art is spectacular, but on an individual basis, I look at every character and see how detailed and how much personality they have (Telma surprised me the most, she felt so real that it was scary, even though all characters have that super deformed look of the wind waker), but in an overall sense, the game lacks the personality that MM or tWW had, because it doesn't aim to have an underlaying theme, well theres the twilight but its just not the same, the game feels very much like ocarina or aLttP, which were practically generic fantasy.

I noticed some aiming centric places like the old western-like town with shooting and all which was absolutely awesome and the oocaa city, which were the only places I missed a remote (and I haven't even touched one ever) and it was obvious they were design after it, but as I expected with my little cube all it did was to raise the difficulty a bit which isn't a terrible bad thing, and I haven't missed a remote controller at all in the sword battles, I wish Nintendo would go back to buttons for the sword but unfortunately it won't happen, better start getting trying to get used to that idea.

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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2542 on: December 27, 2006, 03:53:22 PM »
The overworld night theme's okay, mostly 'cause the midi singing voice reminds me of someplace in MM.  Song of Healing = like the best Zelda song ever.  All the returning ocarina songs sound pretty pathetic in their howling renditions, though.

The art's definitely well done, it's just that, like you said, it doesn't have the same amount of personality as previous games.  I think it has more of a generic fantasy vibe than OoT had.  MM and WW did have more personality than OoT, though.

I'm kinda getting used to the different style, but it still doesn't quite feel like Zelda to me.  It kind of feels like a well-crafted Zelda clone that doesn't quite get the spirit down exactly.

I really like aiming the bow in first person without an explicit aiming reticule.  I think I'd miss that in the Wii version.  I like all the new sword fighting techniques (like manually performing the parries from WW, and especially the finishing move).  I just hope there are some enemies that actually require you to make good use of them later in the game.

I just finished the 3rd dungeon and got the master sword.  It's my favorite so far.  The bosses have been fun, but they've sure been easy.
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Offline DeadNote27

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RE: The Legend of Zelda: Twilight Princess
« Reply #2543 on: December 29, 2006, 12:20:43 PM »
I have the Cube version TP as well. I know most here have the Wii version, but seeing as there's no difference between the two as far as the graphics go, (aside from the game being mirrored and wide screen) I was wondering what everyones thoughts were on all the fog? I mean, the stuff is everywhere, even in doors in a lot of instances. I found it to be a bit distracting at times.

Don't get me wrong, I think the graphics and art style of the game is beautiful, I was just kinda wondering what's the point with all the fog. Is it for technical reasons, or more for artistic/mood setting purposes?

I personally think they shouldn't use this effect so much. For me, it takes away from the beauty of the games environments. I even remember Wind Waker having the same issues, I didn't like it then and I don't like it now. Though I guess since TP is running on the WW engine, it's not surprising they used the hell out of it. I love when there is no fog, everything is so crisp, clear, and beautiful. I just hope this fog effect isn't something Nintendo continues to use, because it isn't needed IMHO.

So what's the fog for, anyone know? If it’s just for art direction, then I’d soon they just left it out. It'd be fine if Link was crossing a foggy lake or it's the early morning, I can see the point of the fog then, but not every friggin where you go, anyone else?  
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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2544 on: December 30, 2006, 01:46:40 AM »
What're you talking about?  The fog was really sparse in the game.  I'd be surprised if it were for technical reasons; it was so thin I doubt it'd be enough to actually occlude anything.  
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Offline DeadNote27

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RE:The Legend of Zelda: Twilight Princess
« Reply #2545 on: December 30, 2006, 05:37:52 PM »
Quote

Originally posted by: Smoke39
What're you talking about?  The fog was really sparse in the game.  I'd be surprised if it were for technical reasons; it was so thin I doubt it'd be enough to actually occlude anything.


A good example of what I'm talking about would be in Kakariko Village, but the same effect is in a lot of other places like dungeons. If you go to Kakariko during the day and walk into the spirit spring, you'll notice the fog (or in Kakariko's case I'd say dust due it's location) isn't present. However, the second you leave the spring and start going through town, it's like you just walked into a dust storm of sorts. It is a dried up looking town after all, and should probably have this effect, but I don't think it should be used nearly everywhere else you go. Next time you play, pay attention to how often you notice it, and I think you'll find that it's not that sparce.  

Anyway, I agree that it's pretty thin and doesn't really get in the way of anything, I guess I just found it a bit annoying at times. I mean, it does put a bit of a haze over things.
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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2546 on: December 30, 2006, 06:29:19 PM »
Wait, are you talking about stuff fading away in the distance, or the cloudy screen overlay in some areas?
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Offline DeadNote27

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RE: The Legend of Zelda: Twilight Princess
« Reply #2547 on: December 31, 2006, 12:50:01 AM »
I guess cloudy screen overlay is a good way to put it, but definitely not the stuff fading in the distance... It's all around Link most of the time, looks like moving fog when it's present.  
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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2548 on: December 31, 2006, 01:48:41 AM »
Oh, okay.  I can see how that could be annoying.  I personally never felt like it was out of place, but I can't remember all the places it was used in.
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #2549 on: December 31, 2006, 10:21:52 AM »
The only fog I saw was in the morning, and I liked it very much because it really felt like morning fog.

Final thoughts on the game, I love it, if I was forced to make a "top Zelda list" I'll have to put it in second tied with the Wind Waker because MM is still my top game of all time, but I actually don't have to so Ill just say that I love all Zelda games and I can't wait for the next one.

about the story for being called the spiritual successor of Ocarina there were little to no references at all, its funny it end up being more of a side story, where Zelda,Ganondorf and Link were secondary to Midna and her quest to rescue her realm, WW has way more references to OoT, with the sages in the stained glasses for instance, the legend of the hero and all that. I was really expecting more connections with OoT and WW, when I entered the temple of time  and saw the art direction I was hoping for some clue that this would eventually became the tower of the gods, but nothing. I don't even now if this is part of the first timeline, the one of the WW, or the second timeline, the one in MM, but I guess that wasn't the intention of Nintendo, the timeline is more confusing now than ever before!  
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