Athrun Zala, I must say this to you: I couldn´t agree more!
Apart from being the best Zelda since WW, it is indeed missing the spirit of "previous" Zelda games. And here I mean of course OOT and MM, as they are the only other Zelda games I have ever played. Didn´t like the 2D versions at all. I went total 3D after playing Mario 64, and at that time I had never even heard of the Legend of Zelda series. I only owned A SEGA MegaDrive console in those days and was content with that as it was being flooded with games.
In any event, I had hoped that TLP would be as good as OOT, but there were some Windwaker elements in there which detracts from the feeling of a realistic world. To name the ones I noticed immediately: The weird explosions (that are the same almost every time you kill an enemy) after a kill, the big annoying red arrow above enemies you lock on to (hey Nintendo, I CAN see the enemy I am supposed to kill, OK? You DON ´T have to exagerate), and the WW music when Link is in immediate danger. And not to forget the superficial feeling of the first dungeon, the Forest Temple. That place I will never want to go to again.
It felt like it had been made by someone who had been yanked from his chair at the WW dev department, and over to the TLP dev department, and immedately demanding that he start excelling at the realistic style over the cell shaded one. In short, the feeling I get from TLP is that of WW and OOT in a strange mix. And I wanted pure OOT feel. Is it a coincidence that it isn´t Miyamoto who directed that game, but only produced it? I don´t think so! I say: if we are to ever get a REAL OOT game again, it will require Miyamoto to take over the directors chair again. And that is likely never going to happen, because he is too busy with a million other VERY important that concerns Nintendo´s world conquest.
Still, I don´t think they will ever again make a cartoon style Zelda. I read an interview where Eiji Aonouma said that WW had sold less than Nintendo was satisfied with, and so he had brought the matter up with Miyamoto with Aonouma suggesting that they drop the cell shaded style Zelda in favour of a more realistic one. While Miyamoto didn´t at first agree, he finally gave in after some time and left the controls to Aonouma. And Voila! We got TLP. A brilliant game, but not quite OOT. Maybe the next Zelda game will surpass TLP and OOT?