Author Topic: LOZ: 2005  (Read 715532 times)

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Offline Caliban

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RE:The Legend of Zelda: Twilight Princess
« Reply #2575 on: January 13, 2007, 01:54:18 PM »
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Originally posted by: Shecky
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Originally posted by: Caliban
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Originally posted by: Smoke39
And did the hawk have any use outside of grabbing the cradle and whacking the bees' nest in the beginning?


Death Mountain.


It is possible to use a slingshot in that scenario.


LMAO, I'm on my 2nd playthrough and I still thought I could only use the Hawk.

Mantidor: Can not the vocal cords be considered a musical instrument? I think they can.

Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2576 on: January 13, 2007, 02:29:26 PM »
Like Caliban says, the wolf howling is pretty much the same thing as playing instruments in the '64 Zelda games.  And the baton, while not a musical instrument per se, was still used to create music.  The whole time signature idea was terrible.  The idea of having rhythm to deal with was an interesting idea, but instead of making it more interesting to create music, WW's implementation of the idea made it much more limited.  TP improved on the rythm thing a little bit, but then it ruined everything else about it (only 3 notes?  I can only howl in patches of grass? etc.).
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Offline wandering

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RE: The Legend of Zelda: Twilight Princess
« Reply #2577 on: January 14, 2007, 10:32:58 AM »
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specially with a moon who went from crecent to full moon, it was a really neat detail in the WW, but it became more awesome when it was used to

Spoilers! Arrgh.

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The whole time signature idea was terrible.

I think they wanted to force people to play the songs correctly. But I agree, it made playing music less fun.
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2578 on: January 14, 2007, 11:35:49 AM »
shame on you if you haven't played and completed tWW at this point.

Since howling was like the baton with limited options, just three notes and nothing more, it didn't had the same impression as the ocarina had, it was more like a special calling method.

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Offline MarioAllStar

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RE: The Legend of Zelda: Twilight Princess
« Reply #2579 on: January 14, 2007, 11:42:24 AM »
The howling was pretty weak, but it wasn't really a major part of the game. On the other hand, the Wind Waker and Ocarina were used often, so they needed to work well (although I did not like the baton).

On a side note, I sure am glad they broke the chain of item names for titles:

The Wind Waker
The Minish Cap
Majora's Mask
Ocarina of Time

(One could also argue that Four Swords and Four Swords Adventures are part of this list, although the actual item is the Four Sword--no "s".)  
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Offline wandering

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RE: The Legend of Zelda: Twilight Princess
« Reply #2580 on: January 14, 2007, 11:49:15 AM »
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shame on you if you haven't played and completed tWW at this point.

I stopped when I got to the triforce quest. I know, I'm a bad person.
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Offline Smoke39

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RE:The Legend of Zelda: Twilight Princess
« Reply #2581 on: January 14, 2007, 01:16:20 PM »
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Originally posted by: MarioAllStar
The howling was pretty weak, but it wasn't really a major part of the game. On the other hand, the Wind Waker and Ocarina were used often, so they needed to work well (although I did not like the baton).

That's a lame excuse.  If you're not going to improve it, then don't bother reinventing it.
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Offline NWR_pap64

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RE:The Legend of Zelda: Twilight Princess
« Reply #2582 on: January 14, 2007, 01:36:36 PM »
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Originally posted by: wandering
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shame on you if you haven't played and completed tWW at this point.

I stopped when I got to the triforce quest. I know, I'm a bad person.


Don't feel too bad...I too stopped playing the game after I found out I had to hunt down all the triforce pieces. The sailing was annoying, so having to do it became a chore.

It wasn't till I grew severely bored that I went back to the game and finished it.
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Offline Shecky

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RE:The Legend of Zelda: Twilight Princess
« Reply #2583 on: January 14, 2007, 01:46:51 PM »
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Originally posted by: MarioAllStar
(One could also argue that Four Swords and Four Swords Adventures are part of this list, although the actual item is the Four Sword--no "s".)


If that's the case "The Four Sword" is just a proper name for a group of four swords.  

Offline MarioAllStar

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RE:The Legend of Zelda: Twilight Princess
« Reply #2584 on: January 14, 2007, 01:47:44 PM »
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Originally posted by: Smoke39
That's a lame excuse.  If you're not going to improve it, then don't bother reinventing it.

Just because something makes a reappearance, does not mean that it has to be improved. The slingshot has pretty much been the same since Ocarina of Time, but that is not a problem because it doesn't need fixing. Now I will admit that I prefer the Ocarina to the Wind Waker or howling, but I don't think that Nintendo has an obligation to 1-up the Ocarina in every game they make--especially if the game is not centered around a musical instrument.  
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Offline IceCold

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RE:The Legend of Zelda: Twilight Princess
« Reply #2585 on: January 14, 2007, 03:31:17 PM »
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Originally posted by: wandering
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shame on you if you haven't played and completed tWW at this point.

I stopped when I got to the triforce quest. I know, I'm a bad person.
I can't believe how many people stopped because of that. It was so easy too - took me an hour at most..
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Offline Smoke39

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RE:The Legend of Zelda: Twilight Princess
« Reply #2586 on: January 14, 2007, 03:41:20 PM »
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Originally posted by: MarioAllStar
Quote

Originally posted by: Smoke39
That's a lame excuse.  If you're not going to improve it, then don't bother reinventing it.

Just because something makes a reappearance, does not mean that it has to be improved. The slingshot has pretty much been the same since Ocarina of Time, but that is not a problem because it doesn't need fixing. Now I will admit that I prefer the Ocarina to the Wind Waker or howling, but I don't think that Nintendo has an obligation to 1-up the Ocarina in every game they make--especially if the game is not centered around a musical instrument.

I wasn't talking about reappearance.  I was talking about reinvention.  They don't have to outdo the ocarina, but if they're gonna include music playing they should at least not make it worse.  That is, if they want to reuse a previous item--in this case a music-playing "item"--they should either change it for the better, or not change it at all.
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Offline Athrun Zala

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RE: The Legend of Zelda: Twilight Princess
« Reply #2587 on: February 28, 2007, 02:34:40 AM »
Just finished the game, and I must say I'm very dissapointed with the game....

it's like, missing the spirit of previous Zelda games.... besides the fact that the dungeon difficulty graph is like a Gauss bell and the lack of magic meter and arrows is instafail....
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2588 on: February 28, 2007, 05:55:03 PM »
Welcome to the next level.
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Offline Shecky

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RE: The Legend of Zelda: Twilight Princess
« Reply #2589 on: March 01, 2007, 12:45:10 AM »
Please refrain from using Genesis slogans, thanks.

Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2590 on: March 01, 2007, 05:35:13 AM »
But GENESIS DOES what SSX Blur doesn't.
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Offline Gamebasher

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RE:The Legend of Zelda: Twilight Princess
« Reply #2591 on: April 02, 2007, 04:40:08 PM »
Athrun Zala, I must say this to you: I couldn´t agree more!

Apart from being the best Zelda since WW, it is indeed missing the spirit of "previous" Zelda games. And here I mean of course OOT and MM, as they are the only other Zelda games I have ever played. Didn´t like the 2D versions at all. I went total 3D after playing Mario 64, and at that time I had never even heard of the Legend of Zelda series. I only owned A SEGA MegaDrive console in those days and was content with that as it was being flooded with games.

In any event, I had hoped that TLP would be as good as OOT, but there were some Windwaker elements in there which detracts from the feeling of a realistic world. To name the ones I noticed immediately: The weird explosions (that are the same almost every time you kill an enemy) after a kill, the big annoying red arrow above enemies you lock on to (hey Nintendo, I CAN see the enemy I am supposed to kill, OK? You DON ´T have to exagerate),  and the WW music when Link is in immediate danger. And not to forget the superficial feeling of the first dungeon, the Forest Temple. That place I will never want to go to again.

It felt like it had been made by someone who had been yanked from his chair at the WW dev department, and over to the TLP dev department, and immedately demanding that he start excelling at the realistic style over the cell shaded one. In short, the feeling I get from TLP is that of WW and OOT in a strange mix. And I wanted pure OOT feel. Is it a coincidence that it isn´t Miyamoto who directed that game, but only produced it? I don´t think so! I say: if we are to ever get a REAL OOT game again, it will require Miyamoto to take over the directors chair again. And that is likely never going to happen, because he is too busy with a million other VERY important that concerns Nintendo´s world conquest.

Still, I don´t think they will ever again make a cartoon style Zelda. I read an interview where Eiji Aonouma said  that WW had sold less than Nintendo was satisfied with, and so he had brought the matter up with Miyamoto with Aonouma suggesting that they drop the cell shaded style Zelda in favour of a more realistic one. While Miyamoto didn´t at first agree, he finally gave in after some time and left the controls to Aonouma. And Voila! We got TLP. A brilliant game, but not quite OOT. Maybe the next Zelda game will surpass TLP and OOT?  
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Offline IceCold

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RE: The Legend of Zelda: Twilight Princess
« Reply #2592 on: April 02, 2007, 05:04:40 PM »
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Still, I don´t think they will ever again make a cartoon style Zelda.
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Offline King of Twitch

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RE: The Legend of Zelda: Twilight Princess
« Reply #2593 on: April 02, 2007, 05:50:42 PM »
Hey they've had that enemy-explosion thing probably since the first zelda; OOT changed it to catching on fire. To take that out would be like taking the magic meter out.  
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Offline Gamebasher

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RE:The Legend of Zelda: Twilight Princess
« Reply #2594 on: April 03, 2007, 10:19:52 AM »
IceCold, that game is a spin off of Wind Waker! They´re reusing some parts from the actual game itself which are either contents that was not used for WW when it was released or modified parts of same. So still feel I am right. I honestly don´t think or hope that they will make a new WW.  
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Offline ShyGuy

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RE: The Legend of Zelda: Twilight Princess
« Reply #2595 on: June 30, 2007, 09:56:22 PM »
Hee Hee, Bump! Finally picked up this game. (I know, right?)

So this crazy snaggle-toothed she-thing is bossing me around. What's up with that?

Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2596 on: June 30, 2007, 10:52:43 PM »
She wants you. She wants you bad.
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2597 on: July 01, 2007, 04:50:46 AM »
She is  so awesome.

I remember way way back Aonuma mentioned they weren't implementing voice acting, but they were experimenting with something else, I guess it was the unintelligible sounds Midna speaks, I wonder if they planned it for all characters but got caught by the deadline, since everyone has lip movement.

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Offline ShineGet887

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RE:The Legend of Zelda: Twilight Princess
« Reply #2598 on: July 01, 2007, 09:05:26 AM »
My opinion on Twilight Princess is pretty plain and straight forward.

1.) It is NOT the best Zelda game.

2.) It is still great despite that.

3.) Wind Waker was a much more unique and inventive game.

Don't get me wrong guys, I -love- Twilight Princess for what it is, but I can't help but get a headache when people say it's the best Zelda game. In my opinion, I'd say it's probably 3rd and possibly even 4th on the list, simply due to the fact that the innovations it made in the series were few and far between. I'll outline this below.

- The howling system was rarely used and on the whole just a pretty bad system of playing the Zelda tunes.

- The transformation feature was done very well, but I still consider the sailing and graphical elements of Wind Waker and the time traveling elements of OoT considerably better ideas.

- They did a good job throwing unique items into each of the dungeons, but some of them such as the Spinner were almost complete worthless outside of the dungeon they were designed for.

All in all, TP strikes me as more of a 9.0 than a 10, which isn't bad. I know I'm probably in the minority in saying these things, but I could care less.

Offline ShyGuy

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RE:The Legend of Zelda: Twilight Princess
« Reply #2599 on: July 01, 2007, 09:28:11 AM »
8+ hours in so far, it's a very very good game. A couple of graphical nitpicks.

1. The fog and smoke seems to be interlaced, which seems odd. I don't know why they did it this way, Just transparency would be much cleaner.

2. They seem to do FSAA (full screen anti-aliasing) during the twilight sections, The regular parts of the game can get a little jaggy sometimes. I wish they could have done AA for all the areas, but I'm sure the cube couldn't handle it.