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Messages - TalesOfFan

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76
TalkBack / Re: Gunman Clive Review
« on: January 03, 2013, 06:53:04 PM »
I have this on my Xperia Play, and for what little I've played of it, it's a pretty cool game. It's a bit hard though.

77
I've got around 56 hours sunk into the game, and I've only had it for a week. It's definitely my favorite game in the series. Of course, I've only played Back to Nature and Tales of Two Towns, but I was never able to make it past winter in those games.

That said, I'm only on on my first winter in A New Beginning, but I've already proposed to my chosen bachelorette (Iroha), and I've got tons of goals to look forward too.

78

Finn and Jake take a cue from Zelda II in the first Adventure Time video game.

http://www.nintendoworldreport.com/preview/32436

Zelda II: The Adventure of Link isn’t exactly a fan favorite when it comes to the Zelda series. But that hasn’t stopped WayForward Technologies from making their latest title, Adventure Time: Hey Ice King! Why’d you steal our garbage?!, a direct homage to the black sheep of the franchise.




Like its inspiration, Adventure Time is a 2D platformer with RPG elements that makes use of an overworld map for travel outside of the platforming sections. However, as opposed to Zelda II’s singular protagonist, Adventure Time  follows two adventurers: Finn the Human and Jake the Dog.

Finn is the main character, while Jake rides in his backpack and can transform into useful objects, such as a shield to block enemy attacks, or an umbrella to slow your descent. Both characters can attack by pressing the Y and X button, and battles take place entirely in platforming segments made up of dungeons or random encounters that appear in the form of shadows on the overworld map. To enhance Finn and Jake’s abilities, there are plenty of loot and power-ups to find throughout the Land of Ooo.


Of course, with its similarity to Zelda II aside, Adventure Time is an incredibly popular cartoon series. And fans of the show will be glad to hear that the show’s creator, Pendleton Ward, worked alongside the developers at WayForward to produce the game. As such, you can expect to see the many characters from the show, such as Princess Bubblegum, the Ice King, Lemongrab, and many more. Some of the show’s songs are also included in the game as remixes. In addition to this, the story is entirely original to the upcoming game. 


Adventure Time: Hey Ice King! Why’d you steal our garbage?! is set to release on November 20 for the Nintendo DS and 3DS. A demo will be available on the 3DS eShop on November 15.


79
TalkBack / La-Mulana Review
« on: October 01, 2012, 06:07:19 PM »

A hard game for a soft generation.

http://www.nintendoworldreport.com/review/31949

Officially announced for release in 2009 and later dropped by its North American publisher before finally securing a release nearly three years later, it’s a wonder La-Mulana ever made it to the West in the first place. However, the difficulty the game experienced in its localization is parallel to the difficulty I had playing it. To put it simply, La-Mulana is hard.

A remake of a popular retro-inspired PC title, in La-Mulana you play as Lemeza Kosugi, an archaeologist and descendant of ninjas. The game’s story is similarly bizarre, opening with a folk ballad describing the birth and destruction of mankind. Nevertheless, the story appears mostly in the form of stone tablets scattered throughout the world, and acts as little more than a backdrop for what’s really important: the gameplay.

La-Mulana plays similarly to Castlevania, in that main character is equipped with a whip and gains sub-weapons along his journey. Like the Castlevania titles that followed Symphony of the Night, the game also takes places largely in one area, which you gain greater access to as you find items and complete puzzles.

Setting the game apart is its punishing difficulty. It’s easily one of the most difficult games to come out on the market in quite some time. To give an example: I spent three hours playing the game one evening, only to collect an area map. Most of my time was spent dying and returning to the last save point. The difficultly isn’t always the product of quality game design, either. Oftentimes, enemy placement and movement patterns simply feel cheap, and the lack of healing items mean you have to be especially careful. Not to mention that grinding for money is a huge part of collecting better items early on in the game. This wouldn’t be a huge problem if it wasn’t for the fact that you lose all progress since your last save when you die.

However, with the excessive difficulty aside, La-Mulana is anything but a bad game. The game shines when it comes to its boss battles, enemy and item variety, aesthetic, and music. But experiencing all the game has to offer requires determination. La-Mulana is not a game for those without lots of time and patience.


80
TalkBack / Which Came First, the Ninja or the Egg?
« on: September 26, 2012, 12:13:36 PM »

Neal tries his hand at Toki Tori and Mystical Ninja Starring Goemon.

http://www.nintendoworldreport.com/recommendations/31821

Despite Nintendo’s reluctance to release Virtual Console titles on a consistent schedule, they still appear on the eShop from time to time. Over the past few weeks, we’ve seen two Game Boy titles added to Virtual Console library, Toki Tori and Mystical Ninja Starring Goemon.

Of course, for most of us, Toki Tori and Goemon are known quantities, but are they still worth your time and money more than a decade after their original releases? Check out Neal’s recommendations to find out.


81
TalkBack / Re: Super Mario 3D Land, Mario 3D Kart on eShop
« on: September 08, 2012, 11:12:53 AM »
I wonder if the saves would transfer, since they seem to be saving at least part of it to the SD card.
I actually asked a Nintendo PR rep this during an interview at E3, and he couldn't fathom why I would want to buy a game twice. So I doubt Nintendo has put much thought into transferring save data between retail and digital titles.

82
TalkBack / Re: The Last Story Review
« on: August 28, 2012, 02:57:49 AM »
What's this camera issue you're having? I've yet to have any problem with the camera getting stuck.
The camera will often get stuck while in tight areas. It's pretty annoying, especially when the fighting gets fairly chaotic.

83
TalkBack / The Last Story Review
« on: August 28, 2012, 12:04:56 AM »

A flawed, but respectable addition to the Wii's library.

http://www.nintendoworldreport.com/review/31443

Directed by Hironobu Sakaguchi, the father of the Final Fantasy series, and featuring music composed by the equally revered Nobuo Uematsu, it’s not surprising that The Last Story’s localization garnered so much attention from the gaming media. However, too much attention is never a good thing, especially when a game fails to live it up to its expectations. I don’t think The Last Story is a bad game, but it suffers from a number of technical flaws that diminish what is otherwise a notable addition to the Wii library.

The Last Story follows Zael and his mercenary companions as they struggle to find work on Lazulis Island. Early on in the game, Zael and fellow mercenary Syrenne find themselves trapped by a group of seemingly immortal skeletons. As the situation grows hopeless, a mysterious voice grants Zael the Triforce-esque Outsider’s power. Initially, Zael’s newfound power doesn’t receive much attention from the others, but as the game progresses, the ability serves as a catalyst for an interesting story of deceit, political intrigue, and environmental catastrophe. It also helps that the main characters are likeable—each has an interesting past and personality.

Yet, it’s not the game’s story, characters, or setting I have issues with. Overall, they actually serve as the greatest reason to buy The Last Story. The combat, camera, and missed opportunities, on the other hand, provide enough frustration early on that I hated the game by the two-hour mark. My first problem came with the brevity of enemy encounters early on, as most fights ended before I could personally dispatch a single enemy. This later changed as enemies became too strong for my allies to kill within the first minute, but for a game with such an involved real-time combat system, it’s a bit counterintuitive to limit its use within the first few hours. Additionally, the game’s most unique aspect, the Gears of War-inspired cover mechanic, is criminally underused. Taking cover and sniping an enemy from afar with your crossbow feels great, and the amount of strategy it adds to combat is worthwhile. However, it’s mostly a missed opportunity: with the exception of several great sets, many battles devolve into chaotic messes that involve little strategy or stealth—especially with the help of the game’s finicky camera that often gets stuck on obstacles in the environment. It’s a pity too, as the battles that rely on stealth and strategy are perhaps the most fun I’ve had with a JRPG’s battle system. Boss battles and online play tend to be much better in this regard, though. In fact, I had a blast playing the game’s online versus mode.

That said, the combat system is one of the more distinctive I’ve encountered in a JRPG, and as I passed the two-hour mark my opinion of the game began to greatly improve. The real-time combat is reminiscent of third-person action games, to the point that I’d be willing to call The Last Story an action game with RPG elements, rather than a fully fledged RPG. During battles, you have direct control over Zael, using either the Wii Remote and Nunchuck or the Classic controller. By default, attacks are set to occur automatically, similar to Xenoblade, but you do have the option to map them to the A button. Later in the game you also gain the ability to order your allies to use certain powers or spells. And like Tales of the Abyss’ Field of Fonons system, each spell leaves an elemental circle that provides additional effects to attacks.

With the game’s mechanics aside, The Last Story does have quite a bit going for it, not the least of which is its presentation. While the art style and graphics aren’t exactly the most outstanding, the attention to detail is impressive. Every weapon you equip looks different, as does your armor. When you upgrade your weapons via The Last Story’s Monster Hunter-esque upgrade system, the weapons gain particle effects or auras around them. The town that acts for the game’s hub world is richly detailed, and includes plenty of small secrets to find. Likewise, the music is superb and sets the game’s tone perfectly. It’s exactly what you would expect from Nobuo Uematsu.

While my review may seem overly positive, the game’s small number of flaws are incredibly frustrating at times. That said, if you feel you can look past a few missed opportunities and a flawed but fun combat system, I can’t see why you wouldn’t enjoy The Last Story. Just don’t expect it to be as genre defining as previous Sakaguchi titles.


84
TalkBack / 3D Classics Excitebike Joins Club Nintendo's Reward Catalog
« on: August 14, 2012, 01:16:15 PM »

The 3D Classic title is now available for 150 coins on the North American Club Nintendo.

http://www.nintendoworldreport.com/news/31337

3D Classics Excitebike is now available until August 26 as a North American Club Nintendo reward for 150 coins.

The 3D Classics title, which currently sells for $5.99 on the 3DS eShop, was originally given out for free at the eShop’s launch. The first game in the 3D Classics line, 3D Classics Excitebike adds stereoscopic 3D to the classic NES motocross game.


85
TalkBack / Re: Metroid: Other Merchandise
« on: August 13, 2012, 11:03:15 PM »
This article has me wishing I could afford the Samus figure. It's still in stock on AmiAmi, but I opted for Alter's new Rita Mordio figure instead. Hopefully that wasn't a mistake. Too bad the figma's out of stock though, it's a much more reasonable price.

86
TalkBack / A Hidden Gem and a Nostalgic Platformer
« on: August 13, 2012, 10:08:11 PM »

Neal gets his hands on the last two Game Boy games of Nintendo's 8-bit Summer.

http://www.nintendoworldreport.com/recommendations/31276

This week, Neal covers two classic Game Boy titles—a relatively unknown gem and a long-awaited platformer staring Mario’s greedy doppelganger.

First up is Mole Mania, an action puzzle game starring Muddy Mole, who is perhaps Miyamoto’s least known protagonist. And to finish it off, Neal lets us know whether or not Wario’s first starring role was worth the wait, or if its hype is simply the product of nostalgia.


87
TalkBack / Nintendo Comments on Wii U Box Art
« on: August 08, 2012, 11:10:25 PM »

The Wii U's box art design is finalized and ready to be implemented. 

http://www.nintendoworldreport.com/news/31273

Nintendo issued an official statement regarding the box art images that were leaked on several retailer websites in the past few days.

“Nintendo has finalized the design of the Wii U game box art, and many of our publishing partners have already incorporated it into their own game packaging. We are seeing those game packages online as retailers are starting to showcase their games. For details about a specific game’s artwork, please contact the game’s publisher. Nintendo-published game boxes will appear shortly with placeholder logos, and then ultimately with the final artwork for each game,” said a Nintendo representative.

The new box art design, which features a light blue, GameCube-esque curve with the Wii U logo inside of it, first appeared on Amazon and Target’s websites, on select Ubisoft and Warner Bros. titles.


88
TalkBack / The Last Story Preview
« on: August 06, 2012, 08:07:15 PM »

The Wii's last story is almost upon us.

http://www.nintendoworldreport.com/preview/31149

In a 2007 interview with GameSpot, Hironobu Sakaguchi, head of the Japanese development studio Mistwalker and father of the Final Fantasy series, expressed interest in creating a game similar to Gears of War, the popular third-person shooter series developed by Epic Games. Fast-forward to 2011, and Sakaguchi's interest finally materialized into a game, albeit one very different from the gritty shooter that inspired it. Titled The Last Story, perhaps as a nod to Sakaguchi's previous involvement in the Final Fantasy series, the action RPG melded both Japanese and Western game mechanics, and released to critical acclaim in Japan. Now, more than a year later and after a drawn out fan campaign, the game is finally coming to North America. But aside from a wonderful pedigree, with Hironobu Sakaguchi as director and Nobuo Uematsu as composer, what exactly makes The Last Story worthy of all this attention?

The Last Story follows the main protagonist, Zael, as he and his fellow mercenaries look for work on Lazilus Island. However, in what could be considered a staple of the genre, Zael and friends find themselves wrapped up in local politics and catapulted into an adventure that takes them far beyond their initial hopes for employment and into the middle of Lazilus' environment of ongoing governmental corruption and warfare.

Yet, unlike the sprawling world present in the Wii's other recent high-profile JRPG, Xenoblade Chronicles, Zael's adventure takes place almost entirely in Lazilus City and the surrounding areas on the island. Nevertheless, Lazilus City offers numerous areas to explore, NPCs to interact with, and side quests to complete. Of course, the city also serves as the hub world for The Last Story's main quest, which is said to last upwards of 20 to 30 hours per playthrough.

During this time, you'll control Zael in a third-person perspective reminiscent of the Gears of War series, using either the Wii Remote and Nunchuk or the Classic Controller. This perspective doesn't change in battle; in fact, The Last Story's real-time battle system employs cover mechanics, a staple of the third-person shooter genre. You’re also able to manually aim and fire ranged weapons, such as the crossbow, though melee attacks are performed automatically whenever you or an ally are close to an enemy. Elemental attacks and magic play a role in the game's combat, creating elemental circles that boost surrounded character's attacks. To help plan the perfect strategy, you are also able to give commands to your party members.

In addition to the game's main story, The Last Story features something rather unusual for it's genre—online play. Here, the game's unlikely inspiration shows through in two different multiplayer modes, versus and cooperative mode. In versus mode you can play as one of several characters from the story mode and duke it out with up to five other people from your friends list, or through random matchmaking. Similarly, cooperative mode also joins you with up to five other people, though with the objective to work together and down various bosses from the game's story. In order to do so, you'll even have access to gear you've collected in the main story. And to tie everything together, The Last Story also includes an online leader board ranking players based on their performance.

The Last Story has already been released in Japan and Europe; however, for those in North America, the game will be released on August 14, 2012.


89
TalkBack / GameStop to Sell Exclusive Skylanders Giants Figure Pack
« on: August 05, 2012, 01:38:05 AM »

The pack will include three new figures exclusive to Skylanders Giants.

http://www.nintendoworldreport.com/news/31240

GameStop is currently taking preorders for their exclusive Skylanders Giants Golden Dragonfire Cannon Battle Pack.

Unlike previous retailer exclusives that were largely slight color variations on existing Skylanders figures, the Golden Dragonfire Cannon Battle Pack includes three new Skylanders Giants exclusive figures, the series 2 version of Chop Chop, Shroomboom, and the Golden Dragon Fire Cannon, which unlocks an in-game battle arena.

The figure pack, which will retail for $24.99, is currently set to release alongside Skylanders Giants on October 21, 2012. There is currently no information as to whether or not the pack will only be available at GameStop for the duration of its time on the market, or if it is simply a timed exclusive.


90

The Game Boy version of Golf replaces Starship Defense as Club Nintendo's latest downloadable reward.

http://www.nintendoworldreport.com/news/31199

Golf for the original Game Boy is now available as a North American Club Nintendo award for 150 coins. Replacing the DSiWare tower defense title, Starship Defense, the 3DS Virtual Console title will be available until August 12.

Added to the 3DS Virtual Console on September 8, 2011 for $2.99, Golf was originally released for the Game Boy in 1990. While it's still a fairly basic golf simulation, Golf for the Game Boy includes courses set in both America and Japan, as well as a chibi-like art style.


91
TalkBack / Re: Swords, Pinballs, Vacuums, and Arrows
« on: July 26, 2012, 03:55:57 AM »
I don't really understand why Tumblepop is priced as a premium game boy game - unless that's a typo?
It's a typo. Tumble Pop should be $2.99 and Kid Icarus should be $3.99.

92
TalkBack / Nintendo Download - July 12, 2012
« on: July 12, 2012, 10:18:40 PM »

Two great 3DS Virtual Console offerings make this week one of the best yet.

http://www.nintendoworldreport.com/news/31052

Nintendo's 8-Bit Summer is still going strong. This week we have double the fun with several offerings for the 3DS eShop, Nintendo DSi Shop, WiiWare, and Wii Virtual Console.

3DS eShop Games:

Johnny Kung Fu - $5.99
Take up arms against the evil Mr. Wang and his gang of miscreants in order to save your kidnapped girlfriend, in UFO Interactive's latest action adventure title for the 3DS. If the plot sounds reminiscent of earlier video games, it should. Johnny Kung Fu incorporates numerous mechanics from video games' golden age. Check out Neal's review for a more in depth look.

Sweet Memories: Black Jack- $3.99
Dating sims are few and far between in the west, yet Circle Entertainment's latest title should satiate those yearning to form relationships with virtual girls. However, in Sweet Memories: Black Jack, instead of answering countless questions to woo your preferred lady, you win her heart by playing a game of Black Jack.

DSiWare Games:

Candle Route - $1.99
Play as Sparky the flame, and light candles to bring light back to Crayon Castle in over 100 levels of puzzling fun. But make sure you do it before nightfall, or it's game over.

Ace Mathician - $1.99
In Ace Mathician, you use mathematical formulas in order to create platforms to help Ace the koala collect fruit. In this unique platformer, there are no wrong answers, so try to be creative.

WiiWare Games:

Frogger: Hyper Arcade Edition - 700 Wii Points
Frogger's back with Frogger: Hyper Arcade Edition. In the game you can enjoy Frogger's glory days, as well as several all new game modes, such as Battle Royale, Tile Capture, and Freak Out.

3DS Virtual Console Games:

Kirby's Pinball Land - $3.99
Take control of Kirby in yet another arcade inspired spinoff. This time Kirby transforms into a pinball to brave dangers in one of three Kirby themed tables.

The Sword of Hope II - $2.99
In this 1996 RPG, you take control of Prince Theo and his friends in order to defeat the mysterious nemesis threatening the kingdom. Similar to the Dragon Quest series, The Sword of Hope II uses a simple turn-based battle system that utilizes static sprites to represent the game's enemies.

Wii Virtual Console Games:

The King of Fighters '96 - 900 Wii Points
The third installment to the popular King of Fighters series, The King of Fighters '96 adds numerous changes to series mechanics. Like it predecessors that are also available on the Wii Virtual Console, it also supports 2 player multiplayer.

eShop Sales:

Mighty Switch Force! - $2.99
Continuing Nintendo's weekend eShop sales, Mighty Switch Force!, the popular WayForward action title is now on sale for $2.99. That's 3 dollars off the game's original price of $5.99. To see if it's worth the price, you can check out Zach Miller's review of the title here.


93
TalkBack / Nintendo's Comic-Con 2012 Plans Revealed
« on: July 10, 2012, 03:04:55 AM »

Nintendo seems to be focused on the 3DS this time.

http://www.nintendoworldreport.com/news/31003

Nintendo has unveiled their plans for this year's Comic-Con. The Nintendo 3DS XL will be playable at Nintendo's booth (#5135) in the San Diego Convention Center for convention attendees from July 12 to 15.

Nintendo will also be holding an additional event called the Nintendo Gaming Lounge, which will take place in the San Diego Ballroom at the Marriott Marquis & Marina at 333 W. Harbor Drive. The following games will be playable at the lounge, even to those without a Comic-Con badge:

Nintendo 3DS

  • New Super Mario Bros. 2
  • Luigi’s Mansion: Dark Moon
  • Kid Icarus: Uprising
  • Mario Kart 7
  • Super Mario 3D Land
  • Castlevania: Lords of Shadow – Mirror of Fate
  • Heroes of Ruin
  • Kingdom Hearts 3D: Dream Drop Distance
  • LEGO Batman 2: DC Super Heroes

Nintendo DS

  • Pokémon Conquest

Wii

  • Kirby’s Dream Collection: Special Edition
  • Just Dance 4

The Wii U is noticeably absent; however, that may be because of Nintendo's ongoing Wii U Experience tours, in which select Club Nintendo members are invited to play the system in cities throughout the country. Nintendo may also wish to focus more heavily on the 3DS, with the coming release of the 3DS XL on August 19.


94
TalkBack / Re: Brave Review
« on: July 03, 2012, 11:41:29 PM »
Quote
Everyone else? Just go see the movie again.

Was the movie even that good?

It was okay, though it lacked the usual excitement that Pixar films are famous for.

95
TalkBack / Re: Brave Review
« on: July 03, 2012, 02:04:16 AM »
Is the Wii version any good?
There are no pro reviews on the internet even though the game's been out for weeks.
We should have a review of it up soon.

96
TalkBack / La-Mulana May Still Come to Europe
« on: July 03, 2012, 12:26:01 AM »

The anticipated WiiWare title might have a new publisher in Europe.

http://www.nintendoworldreport.com/news/30932

The WiiWare title La-Mulana may still be coming to Europe. According to NintendoLife, the title appeared on the European ratings board PEGI with a rating of 12 for a second time, and was subsequently removed. Yet, this time the publisher was listed as the Spanish publisher EnjoyUp!, instead of Nicalis. NintendoLife contacted the EnjoyUp!, only to receive the reply “no comment.”

Frequent readers may recall that La-Mulana was originally planned to be released in North America and Europe by Nicalis; however, in May the partnership between Nigoro and Nicalis ended, due to Nicalis' fear that the game would not pass the approval process. Nevertheless, the game was released on WiiWare in Japan on June 21, 2011.


97
TalkBack / Brave Review
« on: July 02, 2012, 06:15:14 PM »

Get ready to brave the latest mediocre movie adaptation.

http://www.nintendoworldreport.com/review/30925

Brave, Pixar's latest film has just hit theaters. Like most films marketed to kids, Brave has a video game adaptation for multiple platforms. However, in most cases these turn out to be little more than hastily created marketing tools. And sadly, Brave's DS outing is no different.

Brave's story is introduced with a brief animated cut scene. However, the narrative it introduces is quite a departure from that depicted in the film. Instead of embarking on a journey with her mother, who has transformed into a bear, Merida (the film's protagonist) begins the game chasing after her. In fact, Merida's mother is only mentioned in dialog and cut scenes. This is unfortunate, as I'm sure the inclusion of a bear ally could have made for some interesting game mechanics.

With the story discrepancies aside, Brave is a relatively simple action-adventure game featuring a few RPG elements and some rudimentary platforming. The game's basic mechanics actually work relatively well. Merida wields both a bow and a sword, each of which has its own combos and special attack. There are also four elements (air, earth, ice, and fire) that imbue the weapons at any given time, used to activate switches and to take out vulnerable enemies.





While the game's mechanics are functional, its difficulty seems unbalanced. For the most part, you can kill everything in the game by spamming the bow, as it interrupts enemy movement and attacks. It doesn't help that you see all the game's enemy types in the first few levels. As a result, the game’s upgradable attacks and equipment feel unnecessary, as you can defeat most enemies by simply standing in place and pressing the A button. Even worse are the game's lackluster bosses, which consist of the same encounter recycled four times. The only difference with each is the enemy’s element and the amount of switches you must activate to begin attacking it.

The game's presentation fairs slightly better. The graphics are rendered in 3D, and while they're not the most attractive on the handheld, they do a fine job of presenting the style present in the film. However, the developers made some odd decisions with game's voice acting. While there are a few lines from Kelly Macdonald (Merida's voice actor), they're few and far between. Yet, oddly enough, most of the game's tutorials are fully voiced and much louder than any other sound in the game.

As a game, Brave is as mediocre and hastily made as we've come to expect from adaptions of popular films. And honestly, it's a pity, as the game's basic mechanics seem to work well enough.


98
TalkBack / Pokemon Conquest European Release Date Announced
« on: June 27, 2012, 10:19:39 AM »

Europe will be able to conquer the kingdoms of Ransei on July 27.

http://www.nintendoworldreport.com/news/30868

Pokémon Conquest is coming to Europe on July 27, 2012.

Originally released in Japan, North America, and Australia on March 17, June 18, and June 21 respectively, Pokémon Conquest is a  Pokémon/Nobunaga's Ambition crossover developed by Temco Koei Games. The crossover incorporates aspects from both series, such as Pokémon's character training and evolution, and the kingdom building and strategy elements of the Nobunaga's Ambition series.


99

The 5th installment in the Layton series is coming to North America and Europe.

http://www.nintendoworldreport.com/news/30814

Professor Layton and the Miracle Mask is finally coming to North America and Europe. During the region's Nintendo Direct conferences, the 3DS Layton title was announced for a November release.

Additionally, like it's predecessors, Miracle Mask will include one downloadable mission everyday for an entire year.


100
TalkBack / Gyouretsu Nageloop Announced for the 3DS eShop
« on: June 22, 2012, 12:04:40 AM »

The latest eShop title is a wacky take on the popular Puzloop series. 

http://www.nintendoworldreport.com/news/30812

Gyouretsu Nageloop is newest eShop title coming to the 3DS this summer in Japan.

According to Iwata during today's Nintendo Direct conference, the game can be considered a new version of Puzloop (Magnetica). However, instead of the usual colored balls present in previous installments of the series, in Nageloop you knock people out of lines by matching their colors.


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