DS

North America

Hotel Dusk: Room 215

by Stan Ferguson - June 26, 2006, 8:03 pm PDT
Total comments: 14

Nintendo brings gamers a new adventure title from the creators of Trace Memory.

Last updated: 06/26/2006 by Stan Ferguson



It’s a little known legend that in Los Angeles circa 1979 there was a hotel room with the ability to grant wishes. Nintendo will be documenting this obscure little tale in Hotel Dusk: Room 215, a new title by Trace Memory developer Cing. Adding to the verisimilitude, players will take the role of significant historical figure Kyle Hyde, a former cop who moved on to the glamorous world of salesmanship. When a close friend of his goes missing at Hotel Dusk, Kyle must use his police background to solve the case.

Cing seems intent on keeping the old PC adventure games alive and well on the Nintendo DS. First with Trace Memory and now with the recently announced Hotel Dusk: Room 215, Cing is providing mystery games that are heavy with story and atmosphere. Hotel Dusk takes the Trace Memory formula and stands it on its side—literally. Like Brain Age, when playing Hotel Dusk the player will hold the DS like a book to solve puzzles. You’ll also question characters about the goings-on in the hotel. Whether or not the game allows players to order take-out rather than room service has not been divulged.

One of the more interesting aspects of Hotel Dusk is the use of rotoscoping—an animation technique where animators trace over filmed actors frame by frame. This technique was used to great effect in several of the classic Disney films, Ah-Ha’s "Take On Me" music video, and box office success Titan A.E. Based on the trailer and screen shots, the black and white color scheme and character animations will add a film noir aspect to the game.

Hotel Dusk: Room 215 is set to arrive sometime after October. If Trace Memory is any indication of quality, then Hotel Dusk could be a quirky addition to any PC-style adventure fan’s collection. That’s assuming, of course, that games like Space Quest weren’t quirky enough already.

Talkback

UncleBobRichard Cook, Guest ContributorJune 26, 2006

I'll take two, pls.

BloodworthDaniel Bloodworth, Staff AlumnusJune 26, 2006

Quote

box office success Titan A.E.


box office success LOL

ShyGuyJune 26, 2006

This game looks so awesome I think I may want it more than Twilight Princess. face-icon-small-frown.gif

I think Titan A.E. drove Don Bluth bankrupt, but I hear he is coming back soon with new projects!

They're using ROTOSCOPE?!?!?!

Wow...I thought that they really just drew like that...awesome...

~Carmine M. Red
Kairon@aol.com

ruby_onixJune 27, 2006

Titan AE cost $75 million to make, and earned $25 million, bankrupting Fox Animation. Don Bluth has supposedly killed about a half-dozen major companies.

Rotoscope sucks heiny from everything that I've seen, but hopefully the game will be good in spite of it (I was able to enjoy Titan AE).

Quote

Originally posted by: ruby_onix
Rotoscope sucks heiny from everything that I've seen, but hopefully the game will be good in spite of it (I was able to enjoy Titan AE).


Yeah, that's why I was surprised that this actually uses Rotoscope. I expect Rotoscope to look UGLY, like, uncanny valley ugly.

But Hotel Dusk: Room 215 doesn't look ugly at all. They almost cut down the frames to make the characters move in an almost comic-book manner. It really looks nice, and probably because it's a little surreal it doesn't enter into uncanny valley territory.

Seriously, if this is Rotoscope, then this is AWESOME rotoscope.

~Carmine M. Red
Kairon@aol.com

P.S. It makes me sad to see the person responsible for American Tail, Land Before Time, All Dogs go to Heaven and The Secret of N.I.M.H. reduced to this sort of ridicule... but yeah, Titan A.E., while enjoyable, was mind-blowingly vapid.

WanderingJune 27, 2006

Quote

This technique was used to great effect in several of the classic Disney films, Ah-Ha’s "Take On Me" music video, and box office success Titan A.E.

Don't forget the Lord of ther Rings cartoon!

edit: looking at the video, it does look really good. Actually, it looks just like the animation for another adventure game....what was the name of it? The Last Express, I think.

NinGurl69 *hugglesJune 27, 2006

TAAAAAAAAAAAAAAAKE OOOOOOOOOOOOOOOOOOON MEEEEEEEEEEEEEEEEEEEEEEEEEE

*TAKE*
*ON*
*!ME!*

TAAAAAAAAAAAAAAAAAAAKE MEEEEEEEEEEEEEEEE OOOOOOOOOOOOOOON

Quote

Ah-Ha’s "Take On Me" music video


OMG! I ...I ove the 80's....*swoon*

~Carmine M. Red
Kairon@aol.com

PryopizmStan Ferguson, Staff AlumnusJune 27, 2006

Ahh, thank you for that. Seriously, that is one classic video. In my opinion the effects work still hold up today.

BloodworthDaniel Bloodworth, Staff AlumnusJune 27, 2006

Yes, that was awesome.

Bill AurionJune 27, 2006

I love you, Cing! heart.gif

KnowsNothingJune 27, 2006

This game- and that video- are awesome. Win-win~!

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Wish Room Box Art

Genre Adventure
Developer CING
Players1
Controllers

Worldwide Releases

na: Hotel Dusk: Room 215
Release Jan 24, 2007
PublisherNintendo
RatingTeen
jpn: Wish Room
Release Jan 25, 2007
PublisherNintendo
RatingAll Ages
eu: Hotel Dusk: Room 215
Release Apr 13, 2007
PublisherNintendo
Rating12+
aus: Hotel Dusk: Room 215
Release Feb 22, 2007
PublisherNintendo

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