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Wii

Conduit 2 Box Art Released

by Neal Ronaghan - July 29, 2010, 10:51 am PDT
Total comments: 49

The guns look bigger, and there's more text!

Sega released the official box art for Conduit 2 today, and it is saddled with prominent text that says it has "single, split-screen, and online combat."

Alongside the release of the box art, Sega also teased that more exciting information about the game is on the way. This could be anything from new content or a specific release date.

Conduit 2 is adding four-player split-screen cooperative and competitive multiplayer, more online features, Wii MotionPlus support, and much more when it comes out this fall.

Talkback

AVJuly 29, 2010

WAYYYYYYYYYYYYYYY better than the first box-art. It reminds me of HAZE a little

CalibanJuly 29, 2010

I like that box art. I think it looks more appealing than the box art for the first game.

broodwarsJuly 29, 2010

Hey, instead of looking like a generic 1980s Arcade title, it looks like a Halo knock-off now.  Big improvement!  :P:

Retro DeckadesJuly 29, 2010

Quote from: broodwars

Hey, instead of looking like a generic 1980s Arcade title, it looks like a Halo knock-off now.  Big improvement!  :P: :

Wow, Halo knock-off is right. I actually liked the colour tones of the first game's box art, but the actual picture here is much better.

BlackNMild2k1July 29, 2010

http://www.nintendoworldreport.com/media/23794/4/1.jpg

That box art looks pretty badass.
Now they just need to put it in a black case and we're half way there.

High Voltage has been quiet since E3. I want to hear more about their co-op modes.

SarailJuly 29, 2010

Much better boxart than the first.  Can't wait to play some good ol' multiplayer splitscreen with my nephew. :)

donsswordJuly 29, 2010

Mmm... the tagline is good, but shows a little desperation on Sega's part--perhaps it is the best way to try and get customers to understand that this game has it all. I do like seeing it right there on the cover--online is critical for the hardcore gamer, and split screen is important to the casual Wii gamer.

The artwork sure is better, but it still needs some more spice, something that makes it seem unique to the Conduit brand.

The logo and its type face selection is poor--it screams generic and looks like it comes from a DS title--they should have built upon the logo from the last game to extend the brand.

Quote from: Mr.

WAYYYYYYYYYYYYYYY better than the first box-art. It reminds me of HAZE a little

I wasn't aware that was a good thing. As I recall, Haze created a vacuum so powerful it nearly sucked Free Radical out of existence.

vuduJuly 29, 2010

What do you mean "nearly"?  Last I checked Haze bankrupted the company and they were bought by Crytek shortly thereafter.

Quote from: vudu

What do you mean "nearly"?  Last I checked Haze bankrupted the company and they were bought by Crytek shortly thereafter.

I think you answered your own question. The company's remains are owned by Crytek now.

They're not making TimeSplitters 4 anymore, so they might as well have been sucked out of existence.

Mop it upJuly 29, 2010

It reminds me of Doom, those games usually had the marine on the cover shooting demons. Though you can't see what they're shooting at on this cover. I won't call it a Halo knockoff because Halo itself is a generic mesh of many different shooters, including Doom.

It does seem strange they wouldn't keep the text style of the original, it was certainly better than this. They also dropped "The" for some reason.

MorariJuly 29, 2010

Man, if only the cover looked as badass as Doom's.

http://media.moddb.com/images/downloads/1/16/15417/Doom.JPG

Kytim89July 29, 2010

I just hope this game sells well because the wii needs a good first person shooter game. I mean from what I have seen and heared about the game, I do not see why it can not be successful. The box art looks good and I would like to see a 3DS installment.

AVJuly 29, 2010

I never played HAZE and I don't care about quality it just reminds me of the title, good or bad it just reminds of it .



All this box art says to me is: "The story of this game is not important."

Quote from: NWR_Lindy

All this box art says to me is: "The story of this game is not important."

That's a bad thing how?

I hope Conduit 2 turns out similar to Metroid: Other M, as in the writing is so laughably bad that I don't give a fuck about a serious story, I just want to see how 'young' and 'naive' the main character is.

Flames_of_chaosLukasz Balicki, Staff AlumnusJuly 31, 2010

To me the box art screams Halo reject. Also I don't understand why they have to put those bullet points on the front of the box since those are standard feature we should expect from a FPS, well except local multiplayer since a lot of developers don't include that anymore for some reason.

Quote from: OneTwenty

Wow, Halo knock-off is right. I actually liked the colour tones of the first game's box art, but the actual picture here is much better.

Really? The boxart for Conduit 1 looked like a cheesy Sega Genesis boxart from the 90's.

Kytim89July 31, 2010

I might actually pick this game up when it comes out.

ThePermJuly 31, 2010

Quote from: OneTwenty

Quote from: broodwars

Hey, instead of looking like a generic 1980s Arcade title, it looks like a Halo knock-off now.  Big improvement!  :P: :

Wow, Halo knock-off is right. I actually liked the colour tones of the first game's box art, but the actual picture here is much better.

This boxart does make it look like a Halo knockoff, but at least now maybe it will sell gangbusters.

Guitar SmasherJuly 31, 2010

Quote from: NWR_Lindy

All this box art says to me is: "The story of this game is not important."

You won't be reviewing this game, correct?  Since you already have your opinion formed.

Mop it upJuly 31, 2010

Lindy gave the first game an 8.5/10, so he might be a good person to review the sequel maybe.

StratosAugust 01, 2010

I can understand those bullet points considering things like local multi were missing from the first. If I were an uninformed consumer and got Conduit only to discover it did not have local multi I know I would be very leery of a sequel.

It happened to me with Burnout on Gamecube. I bought it a night I was gonna hang out with some friends. We were shopping and Fred Meyers and wanted a new game to play together that night. I got Burnout and as we were shopping for food I read the back and discovered it only had 2-player support and promptly returned it. I forget what I got instead. I never considered buying the sequels.

BlackNMild2k1August 01, 2010

your loss. Burnout was fun.


I'm very disappointed that there never was a sequel (on a Nintendo system).

Kytim89August 01, 2010

Is it just me, or does the Conduit series eminate an errie similarity to Perfect Dark? I know I have been saying this for a while, but I have not recieved any kind of credible answer to the question.

TJ SpykeAugust 01, 2010

Quote from: BlackNMild2k1

your loss. Burnout was fun.


I'm very disappointed that there never was a sequel (on a Nintendo system).

Actually, Burnout 2: Point of Impact was also released on GameCube. The DS also got Burnout Legends.

BlackNMild2k1August 01, 2010

wasn't Burnout 2 the only burnout released on Gamecube?


edit: I was referring ot the 2nd one. Never played the first and I was disappointed that another sequel never made it's way to a Nintendo system (GC or Wii).

TJ SpykeAugust 01, 2010

The original was also released on GameCube, I played it at a friends house back when it came out.

KDR_11kAugust 01, 2010

Haze had only a helmet/face on its cover, this is more like fracture IMO.

Mop it upAugust 01, 2010

Burnout may not have a strong multiplayer component, but it is a solid and enjoyable racer. I liked the turbo system in it, which rewarded dangerous driving by filling up the turbo meter from weaving through traffic, going in the oncoming lane, and more stuff I'm forgetting.

I think the reason 3 never came to the GameCube was due to poor sales of the GameCube version of 2. Of course, 2 was released on GameCube and XBox over a year after the PS2 version, and the XBox version got some special features exclusive to it. So, it would seem the company figured there wasn't interest in the series amongst GameCube owners, rather than considering that a timely release might improve sales.

Quote from: Guitar

You won't be reviewing this game, correct?  Since you already have your opinion formed.

I'll reserve my opinion of the game itself for when I play it.  But if the box art isn't there to make people form some preconceived opinion of the game, what is its purpose?  What this box art communicates to me is that the game's story is secondary, and what you really want to buy it for is the "Single, split-screen and online combat".

I would have at least expected something that had anything to do with the plot of the story; something about a shadow government, conspiracy, maybe some characters, a location, etc.  I'm with Broodwars...this box art looks like it was ripped off of the side of an 80's arcade cabinet.  It seems strange, only because the story of the first game was emphasized from the beginning of its Hype Machine up until its release.  In other words, it was made very clear it wasn't Unreal Tournament, and that they were actually trying with the story.

My issue (if you can call it that...it's more of an observation) is not with the game itself, but rather that its box art is so generic when didn't really have to be.  There must be a purpose behind it.  Perhaps the first game's box art was so vague that the uninitiated didn't even realize that it was a first-person shooter, which I can see.  If that was the case, this box art is just as ham-fisted, but in the other direction, to where you don't know anything about the game aside from the fact that it's a first-person shooter.

Dirk TemporoAugust 01, 2010

After writing game pieces and stuff, I would have thought that you'd have a pretty solid grasp of marketing and why it exists. The box is to sell to people who don't know anything about the game. If somebody doesn't know anything about the game, chances are, they'll be enticed by the prospect of competitive multiplayer, because as Halo and Call of Duty prove, competitive multiplayer sells shooters.

KDR_11kAugust 02, 2010

Maybe HVS have realized their story isn't something people care about.

Dirk TemporoAugust 02, 2010

I would say that yes, most people do not care about the story for these games. They want an awesome, fast-paced, competitive experience. The only reason people "care" about the story in Halo is that it delivered just that, which hooked people to the game/series. If Conduit can do that with its multiplayer, its likely that people will care more about the storyline.

Kytim89August 02, 2010

This game kinda looks like an early 360 game. Am I right?

broodwarsAugust 02, 2010

Quote from: Kytim89

This game kinda looks like an early 360 game. Am I right?


No, not really. Compare and contrast these 2 "Conduit 2" screenshots with those of 3 360 Launch Window games:

Conduit 2

Conduit 2

Perfect Dark Zero

Condemned: Criminal Origins

Elder Scroll IV: Oblivion

The one thing that would help Conduit or any Wii games immensely is antialiasing.  I mentioned this in my early Conduit impressions.  The Wii can do it, but I'm guessing that it's so processor intensive that it's not worth it since almost no games use it.

Regarding the boxart... it's an interesting contrast to what we saw of the actual game at E3, which featured environments such as jungle greenery around an abandoned temple, a rain-soaked oil platform, etc.  The game itself also throws you right into the story, continuing the last game.  It's well-done technically, but the box really does strike me as overcompensating for the "hardcore" FPS genre.

Mop it upAugust 02, 2010

Quote from: NWR_Lindy

What this box art communicates to me is that the game's story is secondary, and what you really want to buy it for is the "Single, split-screen and online combat."

Wonderful! That's exactly what I want.

Kytim89August 02, 2010

I stand by my belief that this game looks as good as an early 360 game.  :cool;

StratosAugust 03, 2010

Quote from: Kytim89

I stand by my belief that this game looks as good as an early 360 game.  :cool;

If there was some antialiasing I might be able to see some closeness there. Also if the early 360 games in question were running in standard definition. And more bloom lighting. Lot's more bloom lighting.

Dirk TemporoAugust 03, 2010

Barely any 360 games even have anti-aliasing, and those that do are at MAYBE 4x, and it isn't even done that well. Console games always have jaggies, no matter what game. Yeah, it's worse on the Wii, but AA eats up a lot of power. Even Nintendo didn't use AA for Mario Galaxy.

StratosAugust 04, 2010

It's not as obvious that Galaxy isn't AA'd. I didn't know it wasn't until you said so.

Is it the artstyle that makes the lack of AA more obvious then as opposed to graphical power?

Mop it upAugust 04, 2010

Can anyone explain in simple terms what, exactly, anti-aliasing does and why it's so important?

BlackNMild2k1August 04, 2010

smooths out all those jaggies(jagged polygons) that you see on the edge of polygonal objects.

BranDonk KongAugust 04, 2010

I'm sorry but when I think early 360 games, I think Condemned, Quake 4, Call of Duty 2...Conduit 2 doesn't look anywhere close to as good as any of those as far as visual quality is concerned. Still it's nice for the Wii, but even Doom 3 on Xbox looked a lot better than this.

Dirk TemporoAugust 04, 2010

Quote from: Stratos

It's not as obvious that Galaxy isn't AA'd. I didn't know it wasn't until you said so.

You're kidding right? I booted up my Wii with Galaxy and the first thing I thought was "hoshit jaggies"

StratosAugust 04, 2010

I have no idea why I never noticed them. Which is why I threw out that art design could have a hand in hiding them. I don't recall seeing them in the Prime games much either and that is another game credited with good art design. I can thing of other games that stand out with little to no antialiasing but those two don't come to mind.

Dirk TemporoAugust 05, 2010

Metroid Prime had surprisingly little in the way of jaggies. The visuals in that game always impressed me.

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