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Super Smash Bros. Melee 101

Characters - From Mario to Yoshi

by the NWR Staff - March 1, 2002, 1:04 am EST

Choose your champion!

Mario | Ness | Pikachu | Princess Peach | Princess Zelda | Samus Aran | Sheik | Yoshi


Mario

Learning Curve:****
Power:***
Speed:***
Recovery:****
Grab:****
Offense:***
Defense:*****
Comeback:**
Overall:****
Steaaaaaadyyyy...

Comments:What would a Nintendo game be without this little Italian plumber? And like all other games with multiple Nintendo characters, Mario is the all around average character. At least at first glance. In Melee, Mario has been given the ability to deflect almost any attack. Projectiles, the homerun bat, Smash Attacks, he can deflect it all. The Cape Counter has given Mario new life in the Smash series. New players and veterans alike should be able to dominate over most characters with Mario's newfound skills.

Special Moves
MoveButton PressNotes
FireballBair, bounces, stun
Mario TornadoDown + Bair, behind, clear out, ground, juggle, power hit
Super Jump PunchUp + Bair, behind, comeback, ground
Cape CounterForward + Bair, behind

Regular Attacks
MoveButton PressNotes
Quick JabA.
Quick 1,2 PunchA, A.
1,2 Punch, BootA, A, A.
Plumber SweepDown + Abehind, clear out, ground, smash attack
Fire PalmForward + Asmash attack
Mario SmashUp + Abehind, juggle, smash attack
Punch UppercutHold Up, Ajuggle
Kick SweepHold Down, Aground
Spin KickHold Forward, A.
Flip KickHold Up, AAIR, behind
Spinning Heel KickHold Down, AAIR, ground, juggle
Aerial Plumber's SmashHold Forward, AAIR
Aerial Back KickHold Back, AAIR, behind



Ness

Learning Curve:*****
Power:****
Speed:*
Recovery:**
Grab:****
Offense:****
Defense:***
Comeback:*****
Overall:****
Look what I can do!

Comments:Making only his second appearance since Earthbound (Mother 2 in Japan), Ness is one of the hardest characters to master. He's got several powerful special moves that have a variety of uses, plus his air jump is one of the highest in the game. If used correctly, Ness' PK Fire attack has the ability to stun an opponent, setting them up for a throw or Smash Attack. His other projectiles can be manually controlled, and either propel Ness out of danger while attacking other players, or attack characters from a safe distance. Once mastered, Ness is extremely deadly.

Special Moves
MoveButton PressNotes
PK FlashBair, charge, directional, distance, ground, juggle, platform, power hit, stun
PK FireForward + Bair, ground, juggle, stun
PK ThunderUp + Bair, behind, comeback, clear out, directional, ground, power hit, stun
PSI MagnetDown + Bair

Regular Attacks
MoveButton PressNotes
Jab, Step KickA.
1,2 Punch, Step KickA, Abehind
Punch/Kick ComboA, A, Abehind
Vertical Yo-YoUp + Abehind, clear out, ground, juggle, smash attack, stun
Horizontal Yo-YoDown + Abehind, clear out, ground, smash attack
BatForward + Aground, smash attack
Double PalmHold Up, Abehind, ground, juggle
Low KickHold Down, Aground
Side KickHold Forward, A.
Aerial SpinAAIR
Head ButtHold Up, AAIR, juggle
Downward KickHold Down, AAIR, ground, juggle
Dive ShockHold Forward, AAIR, stun
Shock KickHold Back, AAIR, behind, stun



Pikachu

Learning Curve:****
Power:****
Speed:****
Recovery:****
Grab:***
Offense:****
Defense:*
Comeback:****
Overall:****
I can fly toooooo, nyah nyah!

Comments:How popular can one little Pokemon get? This guy gets into everything, and he's a pretty good fighter too. Pikachu's special moves have a uniqueness to them that separates him from all of the other characters (except Pichu). His projectile attack will keep going until it hits a wall or gap in the ground. The Electric Strike will hit any opponent above or around him depending on the situation, and can even act as a clear out attack. He's also one of the fastest and smallest characters in the game. His comeback attack is fast, has limited invincibility and can catch opponents off guard, while doing damage as well. His learning curve is a bit higher than some of the other characters, but it's well worth the extra time. He is lacking in the area of defense, but if you play mostly offensive you won't have a problem. You will need to watch your damage though. Pikachu can get KO'd at relatively low damage percentages.

Special Moves
MoveButton PressNotes
ThunderBair, bounces, stun
Thunder JoltDown + Bair, clear out, power hit
TeleportUp + Bair, directional, comeback, stun
Double TeleportAny Directionafter Teleport, air, directional, comeback, stun
Skull BashForward + Bair, charge, comeback, distance, ground, power hit

Regular Attacks
MoveButton PressNotes
Head ButtA.
Super Head ButtUp + Abehind, ground, juggle, smash attack
Pikachu Shock SpinDown + Abehind, ground, juggle, smash attack, stun
Electric SpitForward + Aground, smash attack
Tail FlipHold Up, Abehind, ground, juggle
Tail SpinHold Down, Aground
Double KickHold Forward, Aground
Pikachu FlipAAIR, behind
Flip KickHold Up, AAIR, juggle
Downward Electric Head ButtHold Down, AAIR, ground, stun
Electric SpinHold Forward, AAIR, stun
Back SpinHold Back, AAIR, behind



Princess Peach

Learning Curve:*****
Power:***
Speed:***
Recovery:****
Grab:**
Offense:***
Defense:*****
Comeback:*****
Overall:*****
Back that ass up!

Comments:Smash Brothers Melee features the Mushroom Kingdom in full force. Mario, Luigi and Yoshi have now been joined by Peach and Bowser. To get a grasp on Peach’s capabilities, think of how she played in Super Mario Brothers 2. She’s retained many of her abilities from that game, as well as a very useful umbrella. While the princess may not dish out a great deal of damage, she is extremely skilled at juggling her opponents. She can also link several moves together to assist her in coming back after getting knocked out of the playing field. This results in giving her the best comeback ability in the game. Spend some time in Training Mode figuring out what moves you can juggle and link together, then you’ll be a force to reckon with.

Special Moves
MoveButton PressNotes
Toad CounterBair, stun
Vegetable PullDown + B.
Vegetable TossDown + Bafter Vegetable Pull
Parasol UppercutUp + Bafter Teleport, air, comeback, juggle, platform
Parasol Float.air, juggle, automatically occurs after Parasol Uppercut
Parasol Float CancelDownduring Parasol Float/Parasol Re-Float
Parasol Re-FloatUpafter Parasol Float Cancel
Peach BomberForward + Bair, clear out, power hit, stun
FloatHold Up/X/YAIR, comeback, directional

Regular Attacks
MoveButton PressNotes
SlapA.
Double SlapA, A.
Dress SpinDown + Abehind, ground, smash attack
Random SmashForward + Abehind, ground, smash attack
Ballerina SpinUp + Abehind, ground, juggle, smash attack
Princess Head ButtHold Up, Abehind, ground, juggle
Low SlapHold Down, Aground, juggle
Vertical KickHold Forward, Abehind, ground, juggle
Aerial SpinAAIR, behind
Aerial Vertical KickHold Up, AAIR
Aerial Multi-StompHold Down, AAIR, behind
Aerial SlapHold Forward, AAIR
Aerial Rear SlamHold Back, AAIR, behind



Princess Zelda

Learning Curve:****
Power:***
Speed:***
Recovery:****
Grab:***
Offense:***
Defense:***
Comeback:****
Overall:***
Twirling, twirling, TWIRLING towards freedom!

Comments:A second princess has joined the ranks of Melee, only this time she's from the Hyrule gang. With the ability to change back and forth between Zelda and Sheik, the princess is a formidable opponent. Unlike some of the other characters in Melee, Zelda and Sheik are very different characters. Zelda's strategy should revolve around proper setups for her attacks. You can't jump right in with Smash Attacks and special moves. Everything will have to be planned out and setup. Her two different play styles should be used to completely change your playing strategy mid-match.

Special Moves
MoveButton PressNotes
Nayru's LoveBair, behind, ground
Farore's WindUp + Bair, behind, directional, comeback
Din's FireForward + Bair, directional, distance, stun
Sheik TransformationDown + Bair

Regular Attacks
MoveButton PressNotes
Mystic ShockAstun
Spin KickDown + Abehind, ground, smash attack
Mystic Smash ShockForward + Aground, smash attack
Mystic CircleUp + Abehind, ground, juggle, smash attack
Mystic WaveHold Up, Abehind, juggle
Low KickHold Down, A.
Mystic SwingHold Forward, Ajuggle
Mystic SpinAAIR, behind, juggle
Flaming SmashHold Up, AAIR, platform, stun
Downward Multi-KickHold Down, AAIR, behind
Flying KickHold Forward, AAIR
Flying Back KickHold Back, AAIR, behind



Samus Aran

Learning Curve:**
Power:****
Speed:****
Recovery:****
Grab:**
Offense:****
Defense:***
Comeback:***
Overall:***
My gun is bigger than yours.

Comments:Making her first appearance on the Nintendo GAMECUBE, Samus will become an instant crowd favorite for new players. In fact, along with Link, she's one of the easiest characters to master. Her projectile can be charged up and used as a power hit. Like Donkey Kong, while the attack is charging, you can press forward or back to roll and dodge any incoming attack. By rolling up into a ball and dropping bombs, she becomes hard to hit and the bombs will briefly stun an opponent if laid correctly. Her throw has a longer range than Link's but seems to be a little slower. All in all, Samus makes a great starting character and a formidable opponent once mastered.

Special Moves
MoveButton PressNotes
Blast ChargeB.
BlastBafter/during Blast Charge, air, power hit at full charge
Screw AttackUp + Bair, comeback, platform, stun
BombDown + Bair, stun
Straight MissileForward + Bair, stun
Homing MissileHold Forward + Bair, stun

Regular Attacks
MoveButton PressNotes
JabA.
Jab, OverheadA, A.
Gun ThrustForward + Aground, smash attack
Upward FlameUp + Abehind, juggle, smash attack, stun
Spin SweepDown + Abehind, ground, juggle, smash attack
Spin KickHold Forward, Adirectional, ground
Double KickHold Up, Aground, juggle
Front KickAAIR, behind
Gun SmashDown + AAIR, juggle, power hit
Downward FlameHold Forward, AAIR, juggle, stun
Reverse KickHold Back, AAIR, behind



Sheik

Learning Curve:*****
Power:***
Speed:****
Recovery:****
Grab:**
Offense:****
Defense:**
Comeback:***
Overall:****
NINJA DEATH ATTACK!

Comments:A second princess has joined the ranks of Melee, only this time she's from the Hyrule gang. With the ability to change back and forth between Zelda and Sheik, the princess is a formidable opponent. Unlike some of the other characters in Melee, Zelda and Sheik are very different characters. Sheik's strategy should be very offensive. Many of her attacks can be chained together to form juggles and combos. Use this to rack up the damage, then send your opponents flying with a Smash Attack.

Special Moves
MoveButton PressNotes
Needle ThrowBair
Needle StormHold Bair, charge for up to six needles
VanishUp + Bair, behind, comeback, directional, juggle
ChainForward + Bair, behind, ground
Custom ChainForward + Hold Bbehind, directional, ground, juggle, platform
Zelda TransformationDown + Bair

Regular Attacks
MoveButton PressNotes
Sheik SlapA.
Double Sheik SlapA, A.
Rapid Slap ComboA, A, A.
Continuous SlappingRapidly Tap Aduring Rapid Slap Combo
Spinning Sheik KickDown + Abehind, ground, smash attack
Double Sheik KickForward + Aground, smash attack
Sheik Palm ThrustUp + Abehind, ground, juggle, smash attack
Reverse Vertical KickHold Up, Abehind, juggle
Low Sheik SpinHold Down, Aground, juggle
Forward Sheik SpinHold Forward, Ajuggle
Aerial Simple KickAAIR
Inverted Sheik SpinHold Up, AAIR, behind
Slanted Sheik KickHold Down, AAIR, behind, ground, juggle
Aerial Sheik SlapHold Forward, AAIR
Reverse KickHold Back, AAIR, behind



Yoshi

Learning Curve:*****
Power:***
Speed:***
Recovery:***
Grab:*
Offense:***
Defense:***
Comeback:***
Overall:***
My goodness he looks bored.

Comments:What's Mario without Yoshi? Unfortunately, they don't work very well once they've been separated. Yoshi's projectile takes some getting used to. The harder you push on the controller the higher or farther it goes. His air jump is one of the best in the game, which gives him great comeback ability if you still have your air jump. However, he has no real comeback move. His throw has longer range than most characters, but it's shorter than Link and Samus making it difficult to avoid. Yoshi has potential, but his learning curve is extremely steep and his moves somewhat limit his overall fighting ability.

Special Moves
MoveButton PressNotes
Egg LayBair, stun
Egg ThrowUp + Bair, directional, distance, ground
Yoshi BombDown + Bair, ground, juggle
Egg RollForward + Bair, directional, ground
Egg Roll CancelBack, Bduring Egg Roll

Regular Attacks
MoveButton PressNotes
Yoshi BootA.
Double Yoshi BootA, A.
Head ButtUp + Abehind, juggle, smash attack
Double Tail WhipDown + Abehind, clear out, ground, smash attack
Horizontal Head ButtForward + Aground, smash attack
Vertical Tail WhipHold Up, Abehind, ground, juggle
Tail SpinHold Down, Aground
Side KickHold Forward, Ajuggle, ground
Aerial Tap KickAAIR, behind
Tail FlipHold Up, AAIR, behind
Aerial RunHold Down, AAIR, behind, ground
Head SmashHold Forward, AAIR, juggle
Reverse Multi-KickHold Back, AAIR

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