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Super Smash Bros. Melee 101

Characters - From Bowser to Link

by the NWR Staff - March 1, 2002, 1:03 am EST

Choose your champion!

Bowser | Captain Falcon | Donkey Kong | Fox McCloud | Ice Climbers | Kirby | Link


Bowser

Learning Curve:****
Power:*****
Speed:*
Recovery:**
Grab:****
Offense:****
Defense:**
Comeback:**
Overall:***
B-b-b-b-b-b-bowsah!

Comments:The king of the Koopas has finally graced the realm of Smash Brothers. While at first he may seem slow and less than stellar, given the proper time and training, he can become a formidable opponent. His attacks are very powerful and many of them allow for combo opportunities as well. Bowsers only real downfalls come in his lack of speed and his minimal defensive skills. While his clear out attack works well, his roll is very short and his size makes him an easy target to hit. Combine that with his relatively long recovery time and beating faster characters becomes quite a difficult task.

Special Moves
MoveButton PressNotes
Fire BreathBground, stun
Extended Fire BreathHold Bground, stun
Leaping Bowser BombDown + Bclear out, ground, power hit
Bowser BombDown + BAIR, clear out, ground, power hit
Whirling FortressUp + Bair, behind, clear out, comeback, ground, power hit
Koopa Claw SlashForward + Bair, ground, juggle, power hit
Koopa Claw GrabForward + Bair, close
Bowser BiteBafter Koopa Claw Grab, you can bite up to 8 times
Koopa Head RamForwardafter Koopa Claw Grab, juggle, stun
Koopa TossBackafter Koopa Claw Grab

Regular Attacks
MoveButton PressNotes
Quick SlashA.
Quick Double SlashA, A.
Koopa Shell SpinDown + Abehind, ground, juggle, smash attack, stun
Koopa Shell SlamDown + AAIR, ground, platform
Bowser Head SmashForward + Aground, smash attack
Shell HopUp + Abehind, clear out, juggle, smash attack
Overhead SwipeHold Up, Abehind, juggle
Double Ground SwipeHold Down, Aground
Koopa PunchHold Forward, A.
Upward SwipeHold Up, AAIR
Forward SwipeHold Forward, AAIR
Shell AttackHold Back, AAIR



Captain Falcon

Learning Curve:****
Power:****
Speed:****
Recovery:**
Grab:**
Offense:***
Defense:**
Comeback:**
Overall:***
So FAST!

Comments:Falcon is one of the many returning characters from the original Smash Brothers. He's also more of an advanced character. Many of his attacks take some time to execute and therefore you need to have very precise timing to have any success with him. He does have his strong points in that many of his attacks distance the opponent from Falcon, giving you time to set up your next move. However, the Captain doesn't have a quick clear out attack when you're surrounded by a group of attackers. His new attack, the Falcon Dash Uppercut helps his juggling game a great deal. Just be careful of quick poking opponents as Falcon can easily be knocked out of this new move. The advantages of using Captain Falcon aren't enough to warrant the time it will take most players to become skilled with him. Ganondorf is very similar to Falcon, except his attacks seem to have better priority and dish out more damage. There are also other characters which are just as effective and take much less time to learn.

Special Moves
MoveButton PressNotes
Falcon PunchBair, power hit
Falcon KickDown + Bair, ground, stun
Falcon DiveUp + Bair, close, comeback, platform
Raptor BoostForward + B.
Raptor Boost UppercutForward + Bbehind, close, ground, juggle, stun
Aerial RaptorForward + BAIR, stun

Regular Attacks
MoveButton PressNotes
JabA.
1,2 PunchA, A.
1,2, Knee, Multi-Punch ComboA, A, A.
Continuous Rapid PunchesRapidly Tap Aduring 1,2, Knee Multi-Punch Combo, stun
Double Vertical KicksUp + Aground, juggle, smash attack
Double Soccer KickDown + Abehind, ground, smash attack only on first kick
Falcon ElbowForward + Asmash attack
Vertical Stomp KickHold Up, Abehind, ground
Spin SweepHold Down, Aground, juggle
Spin Side KickHold Forward, A.
Flip KickHold Up, AAIR
Aerial StompHold Down, AAIR, ground, juggle
Aerial Knee StunHold Forward, AAIR, stun
Aerial Back FistHold Back, AAIR



Donkey Kong

Learning Curve:****
Power:*****
Speed:**
Recovery:**
Grab:*****
Offense:*****
Defense:***
Comeback:***
Overall:****
WHAT?!

Comments:This is the Donkey Kong from his series on the Super Nintendo. He is one of the most powerful characters in the game. Use the wind-up punch at full power and anyone even close to 100% damage will be gone for good. Don't overuse it or else the other players will catch on and distance themselves when you've got it charged up. Try using it during jumps when your opponents aren't expecting it. His spinning move is also great for coming back from Smash Attacks and getting out of big groups. DK's new Smackdown attack is great for setting up combos and juggles. Old school DK players need to work this attack into their game. The only problems Donkey Kong has are his high learning curve and his size. Unfortunately DK is one of the hardest characters to master and it will take a DK player much longer to escape attacks because of his size. Use your shield to defend against long range attacks, and dash in to close gaps between opponents.

Special Moves
MoveButton PressNotes
WindupBair
Giant PunchBduring/after Windup, air, behind, power hit
Spinning KongUp + Bair, behind, clear out, comeback, ground
Hand SlapDown + Bbehind, clear out, ground, juggle, stun
HeadbuttForward + Bair, juggle, stun

Regular Attacks
MoveButton PressNotes
Side SwipeA.
Side Swipe, UppercutA, A.
DK ClapForward + Aground, smash attack
DK Double FistDown + Abehind, clear out, ground, smash attack
DK Overhead ClapUp + Ajuggle, platform, smash attack, stun
Horizontal SlapHold Forward, A.
Low SlapHold Down, Aground
Upward SwipeHold Up, Abehind, juggle
Aerial Spin PunchAAIR, behind
Aerial Head ButtHold Up, AAIR
Aerial Foot StompHold Down, AAIR, ground, juggle
Aerial Roll PunchHold Forward, AAIR
Aerial Back KickHold Back, AAIR, behind



Fox McCloud

Learning Curve:****
Power:**
Speed:*****
Recovery:****
Grab:***
Offense:***
Defense:****
Comeback:**
Overall:***
Don't you DARE move.

Comments:Fox is from Star Fox and Star Fox 64. He carries a laser gun which gives him the fastest projectile attack in the game. He's also equipped with a special shield that can serve two purposes. It can be used to damage your opponents if you're close enough, and it will also deflect projectile attacks. As one of the faster characters in the game, Fox can get out of tight situations with ease. You can occasionally use McCloud's Fire Fox move as a clear out, but without a true clear out attack you'll have to rely more heavily on his other abilities. McCloud's new attack is a quick ground dash. It's so fast, it almost appears as if Fox is teleporting. Use this move from mid-range and you should be safe against most counterattacks.

Special Moves
MoveButton PressNotes
BlasterBair
Fire FoxUp + Bair, behind, clear out, comeback, directional, ground, platform, stun
ReflectorDown + Bair, behind, juggle
Fox IllusionForward + Bair, behind, clear out, ground, juggle, stun

Regular Attacks
MoveButton PressNotes
Quick JabA.
Double Punch ComboA, A.
Double Punch, Rapid Kick ComboA, A, A.
Continuous Rapid KicksRapidly Tap Aduring Double Punch, Rapid Kick Combo, stun
Flip KickUp + Abehind, ground, juggle, smash attack
Splits KickDown + Abehind, clear out, ground, smash attack
Flying Fox KickForward + Aground, juggle, smash attack
Vertical Back KickHold Up, Abehind, juggle
Tail SpinHold Down, Aground, juggle
Side KickHold Forward, A.
Aerial Flip KickHold Up, AAIR, juggle
Aerial Multi-KickHold Forward, AAIR
Downward Spin KickHold Down, AAIR, ground
Aerial Back KickHold Back, AAIR, behind



Ice Climbers

Learning Curve:*****
Power:*****
Speed:****
Recovery:**
Grab:**
Offense:***
Defense:**
Comeback:**
Overall:***
Kickin' it old school.

Comments:Popo and Nana have returned from the land of lost video games. The Ice Climbers are back and out for revenge. This unique duo fight as a team. You choose which Ice Climber you wish to control, then the other mimics your actions. Both characters can be hit, but only the one you control takes damage. Even if the secondary character gets KO'd, you can still fight it out with just the primary Ice Climber. However, without your partner your attacks will not be as potent, and you'll have trouble coming back after getting launched out of the playing field. While you can jump right in and start hammering away with them, once you have a grasp on everything the two are capable of, they will become a fearsome pair.


Special Moves
MoveButton PressNotes
Ice ShotBair, bounces
Ice HammerBair, behind, close, juggle
BlizzardDown + Bair, behind, ground
BelayUp + Bair, comeback, secondary Ice Climber must be close
Squall HammerForward + Bair, comeback, distance

Regular Attacks
MoveButton PressNotes
Downward HammerA.
Double Hammer SwingA, Abehind
Hammer SmashForward + Aground, smash attack
Hammer SweepDown + Aground, smash attack
Vertical Hammer SmashUp + Ajuggle, smash attack, stun
Vertical Hammer SpinHold Up, Aground, juggle
Mini Hammer SweepHold Down, Aground, juggle
Horizontal HammerHold Forward, Abehind, juggle
Aerial Vertical HammerHold Up, AAIR
Hammer DropHold Down, AAIR, ground
Aerial Hammer SmashHold Forward, AAIR, ground
Reverse Horizontal HammerHold Back, AAIR, juggle



Kirby

Learning Curve:***
Power:****
Speed:***
Recovery:****
Grab:***
Offense:****
Defense:****
Comeback:*****
Overall:*****
Hiiiiiiiiiiiiiiiiiiiiii!

Comments:Kirby is of course from all of the various Kirby games. Although he may look like a cute little pink ball, he packs a mean punch. Most of his special moves act like power hits or chain hits together, and he can absorb an additional special move from his opponents. His throw also has strategic value as it can move you to a higher platform and out of danger. One of his special moves, the brick, even acts as a power hit and a shield. During this move, Kirby cannot take any damage unless thrown. He can even take out someone with the hammer if he attacks with this move. His new Melee attack gives him a hammer to swing at foes. On the ground, you may opt for a Smash Attack, but in the air, this multi-hit technique is very useful. If you're looking for an offensive character, Kirby will definitely do the job.

Special Moves
MoveButton PressNotes
InhaleBair
Star SpitAafter Inhale
AbsorbBafter Inhale
Absorb CancelTauntafter Absorb
Final CutterUp + Bair, behind, comeback, directional
StoneDown + Bair, clear out, ground, power hit
Hammer SwingForward + Bbehind, ground, power hit from behind
Hammer SpinForward + BAIR, behind, ground stun

Regular Attacks
MoveButton PressNotes
JabA.
1,2 PunchA, A.
Rapid Punch ComboA, A, Astun
Continuous Rapid PunchRapidly Tap Aduring Rapid Punch Combo, stun
Flip KickUp + Abehind, ground, juggle, smash attack
Spin SweepDown + Abehind, clear out, ground, smash attack
Lunge KickForward + Aground, juggle, smash attack
Vertical KickHold Up, Abehind, ground, juggle
Low KickHold Down, Aground
Spin KickHold Forward, Aground
Aerial Vertical KickHold Up, AAIR, behind, ground
Downward Spin KickHold Down, AAIR, ground
Aerial Multi-KickHold Forward, AAIR
Aerial Back KickHold Back, AAIR, behind



Link

Learning Curve:**
Power:****
Speed:***
Recovery:**
Grab:**
Offense:*****
Defense:****
Comeback:****
Overall:*****
Big pimp in da house!

Comments:As one of the most popular characters in the original Smash Brothers, Link remains one of the easier characters to learn and master. He's one of the more powerful characters, his clear out move has a wide range, and he now has three projectile attacks. The bomb has been toned down a bit, but is still very useful. The boomerang can hit opponents going out or coming back and will stun opponents. His new Arrow Shot covers more distance than the bomb, and does more damage than the boomerang. Link's grab is also long range, which can be good or bad depending on how you play. However, his best addition is his ability to grab edges with the hook shot. Link players no longer have to rely on the sword spin as a comeback move. Once mastered, Link can be very difficult to defeat.

Special Moves
MoveButton PressNotes
Silver ArrowBair, charge, distance
Sword SpinUp + Bair, behind, clear out, comeback, ground
Bomb PullDown + Bair
Bomb ThrowDown + Bafter Bomb Pull, explodes on impact, air, stun
Bomb TossAafter Bomb Pull, explodes on impact, air, directional, distance, stun
BoomerangForward + Bair, bounces, directional, ground, stun

Regular Attacks
MoveButton PressNotes
Sword SwipeA.
Double Sword SwipeA, A.
Sword Swipe ComboA, A, A.
Rapid Sword ComboRapidly Tap Aclose, stun
Continuous Rapid SwordRapidly Tap Aduring Rapid Sword Combo
Sword ThrustForward + Aground, smash attack
Double Sword ThrustForward + A, Aground, smash attack
Double Low SwipeDown + Abehind, clear out, ground, smash attack
Triple Upward SwipeUp + Abehind, ground, juggle, smash attack
Upward ThrustHold Up, Abehind, clear out, ground, juggle
Low SwipeHold Down, Aground, juggle
Sword SwipeHold Forward, Abehind
KickAAIR
Upward StabHold Up, AAIR, platform
Spin SwipeHold Forward, AAIR, behind
Double Back KickHold Back, AAIR, behind

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