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Hmm...I dunno man, it seems like it would make more of an RPG if you ask me.
Yeah, my ideas could be converted to an RPG easily. But the way I'm picturing them is in a way you could use them with the current battle system.
Link shoving his sword in the ground is reminescient of Din's Fire from OoT, so that could work no problem. The variation when he stabs his sword in the ground, could be like taking pot-shots at an enemy from a long distance or even better linked into a combo. I loved the speed and battle system in WW, and I picture Link jabbing his sword at the ground, the enemy getting hit and popping into the air and Link following up with a horizontal or vertical slash, or even another ground jab. All in like 3 seconds. That is pretty true to Zelda.
The arrows idea is upon further inspection much more RPGesque, but I still think it could work and would be cool. My only issue with the idea is that there are not enough enemies just running around to use it on and it would probably be too easy to kill enemies. But that could be answered by having hordes of enemies everywhere and making sure that it each move takes a huge chunk of your magic bar.
The magic charge on a beast I stand-by (just like carrots but you do damage.

) And Nintendo has been using the long distance slash (when your health is full forever) and they even resurrected the idea in MM.
I was never arguing whether Ganon was evil or not but the comment about him being a tolken bad guy is what I was saying earlier. Ganon, pre-WW, was just the villain with almost no personality. A game about him could expand his story and let us see behind his madness.