Author Topic: Darker Zelda  (Read 13959 times)

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Offline Jale

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RE:Darker Zelda
« Reply #50 on: February 29, 2004, 04:10:56 AM »
I think that there could be more magic in Zelda but not so that it replaces weaponry. OoT had a pretty good system wtih 3 spells but what I would want to see is original ideas, not the same old stuff again.

Offline odifiend

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RE: Darker Zelda
« Reply #51 on: February 29, 2004, 04:16:07 AM »
Yeah actually, I noticed that some of my magic ideas would make some weapons not as useful.
Hey Gannondorf has no known weapons so his magic could be his items.
(Refuses to drop Gannondorf idea and prepares to take it to the grave)
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Offline Polemistis

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RE:Darker Zelda
« Reply #52 on: February 29, 2004, 09:01:42 AM »
Quote

Originally posted by: odifiend

Here are some of my ideas:
Link shoves his sword into the ground sending a shockwave that could stun or defeat enemies.
- Link could also use a variation of this move: while targeting an enemy push sword into ground and it would 'teleport' and hit the enemy from underneath.
Link could shoot one arrow that splits into several that rain from the air.
Variation:  With even more magic, can add fire or ice spread.
If Nintendo brings back an animal to ride on: a magical charge to charge through enemies.
Nintendo's idea that they should bring back: Long distance slash- I don't care if I have to wait until the last boss again but it needs to be in the next game.


Hmm...I dunno man, it seems like it would make more of an RPG if you ask me.
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Offline Draygaia

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RE: Darker Zelda
« Reply #53 on: February 29, 2004, 09:07:39 AM »
I'm not sure about darker but I thought Gannondorf was the most evil in WW.  They explicitly put that he will kill any young point-eared girl.  They explicitly said he killed a kokiri and zora.  He also sounded sicker especially in the final battle.  The other Zeldas had him yeah being evil and wanting to rule the world.
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Offline Jale

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RE:Darker Zelda
« Reply #54 on: February 29, 2004, 10:24:45 AM »
I agree, Ganon has evolved from his simple "smash em all" roots, however if WW is set before LttP then something must happen to send him back to his raging old self. Perhaps Link really angers him and crushes his dreams almost completly and he startss a huge eternal rampage.

Offline odifiend

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RE:Darker Zelda
« Reply #55 on: February 29, 2004, 12:02:03 PM »
Quote

Hmm...I dunno man, it seems like it would make more of an RPG if you ask me.


Yeah, my ideas could be converted to an RPG easily.  But the way I'm picturing them is in a way you could use them with the current battle system.
Link shoving his sword in the ground is reminescient of Din's Fire from OoT, so that could work no problem.  The variation when he stabs his sword in the ground, could be like taking pot-shots at an enemy from a long distance or even better linked into a combo.  I loved the speed and battle system in WW, and I picture Link jabbing his sword at the ground, the enemy getting hit and popping into the air and Link following up with a horizontal or vertical slash, or even another ground jab.  All in like 3 seconds.  That is pretty true to Zelda.
The arrows idea is upon further inspection much more RPGesque, but I still think it could work and would be cool.  My only issue with the idea is that there are not enough enemies just running around to use it on and it would probably be too easy to kill enemies.  But that could be answered by having hordes of enemies everywhere and making sure that it each move takes a huge chunk of your magic bar.
The magic charge on a beast I stand-by (just like carrots but you do damage. )  And Nintendo has been using the long distance slash (when your health is full forever) and they even resurrected the idea in MM.

I was never arguing whether Ganon was evil or not but the comment about him being a tolken bad guy is what I was saying earlier.  Ganon, pre-WW, was just the villain with almost no personality.  A game about him could expand his story and let us see behind his madness.
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Offline Don'tHate742

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RE: Darker Zelda
« Reply #56 on: March 01, 2004, 03:20:47 PM »
I disliked the WW battle system. Only because it seemed that you could just slash away and not do any real dodging or shielding. I didn't use my shield once during the entire game, unless of course for the octorocks. I loved OOT style becuase when fighting those two Iron knuckles at the same time, you have to use alot of dodging and timing just to survive.
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Offline odifiend

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RE: Darker Zelda
« Reply #57 on: March 01, 2004, 03:35:08 PM »
The battle system was essentially the sameas OoT's just faster but yes parrying did make it too easy.  If you timed your A right you could have just chucked your shield into the sea.  Still I really liked parrying but wouldn't blink an eye if Nintendo removed it in favor of a more realistic look and battle system.
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Offline Bill Aurion

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RE: Darker Zelda
« Reply #58 on: March 01, 2004, 03:37:33 PM »
The parry was the best possible addition to a Zelda-eque fighting system...Any more indepth and you have an RPG...<3 parrying, even if it's just to piss you all off...
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Offline odifiend

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RE: Darker Zelda
« Reply #59 on: March 01, 2004, 03:53:45 PM »
I did really like parrying but since I'm for the "return Link to realism" camp, I recognize that WW's parry just would not look right in a photorealistic (PR) environment.  I think they could implement a form of parry like in SC2 that wouldn't look ridiculous in PR 3D and still keep the function in tact.
Still parrying looked phat as hell.  Hours with Orca just parrying in WW.  Orca was why I have no regrets about shelling out 50 USD for WW.
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Offline Don'tHate742

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RE: Darker Zelda
« Reply #60 on: March 01, 2004, 05:02:17 PM »
Parrying made it way to easy to kill enemies in WW. I like the battles in OOT, when you slashed it doesn't always hit the enemy. Also, enemies actually blocked with there shields and you couldn't break them. In OOT it was harder to defeat 4 Skultalas (skeleton warriors) that reappeared after a while if you didn't kill the head, then defeating 8 knights in those endless caverns in WW.

Also wasn't it more fun to fight those gypsie gaurds when ever you tried to save a prisoner?

I geuss my gripe is that WW was too easy to begin with....
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Offline Bill Aurion

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RE: Darker Zelda
« Reply #61 on: March 01, 2004, 05:19:02 PM »
"In OOT it was harder to defeat 4 Skultalas (skeleton warriors)"

LOL, those are Stalfos...

And I've already been over the "easy" argument way too many times...Play through without getting heart containers...It's not quite so easy then...
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Offline DrZoidberg

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RE: Darker Zelda
« Reply #62 on: March 02, 2004, 05:44:29 AM »
bill. still pretty easy. bill.
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Offline Bill Aurion

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RE: Darker Zelda
« Reply #63 on: March 02, 2004, 06:10:18 AM »
Have you tried it yet?
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Offline Ms.Pikmin

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RE:Darker Zelda
« Reply #64 on: March 02, 2004, 06:34:55 AM »
Uh oh....

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Offline Jale

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RE:Darker Zelda
« Reply #65 on: March 02, 2004, 08:08:08 AM »
I might try that when i get my game back, but I have lent it to a friend at the moment.

Offline Don'tHate742

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RE:Darker Zelda
« Reply #66 on: March 02, 2004, 10:40:56 AM »
As a matter of fact, bill, I have played it like that...still to easy. Those knights got whooped with simple A button smashing.....
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Offline Bill Aurion

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RE: Darker Zelda
« Reply #67 on: March 02, 2004, 11:04:20 AM »
Truely?  The whole game?  Then I tip my hat to a fellow Zelda master...

(Oh, and no use of fairies and/or healing items... )  
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Offline Don'tHate742

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RE: Darker Zelda
« Reply #68 on: March 02, 2004, 04:34:09 PM »
I used one, the grandma soup.... I kept that double damage for so long it was rediculous...
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Offline Draygaia

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RE: Darker Zelda
« Reply #69 on: March 02, 2004, 07:10:23 PM »
I look at the difficulty from two places.  Either the enemies are too weak or your abilities against them were too strong.  I would say both but I still enjoyed it.  I prefer fighting the enemies in WW over the ones in OoT.  Even if it was easier.  After fighting Gannondorf in the final battle I really want a Zelda that has a more complicated fighting system.  Something along the lines of LotR or Nightmare Creatures but done better of course.
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