I think this whole "french interview" thing is a slight misinterpretation. It sounds awfully similar to what Miyamoto said in this month's EGM.
A few lines from the interview
EGM: And you're also using bigger Japanese developers, such as Sega, Capcom, and Namco.
S.M. That's also why, with some of the larger developers, we find people we can entrust our franchise characters to. Namco's now making a Star Fox game. Mr.Nagoshi {head of the Sega development studio Amusement Vision} is working on F-Zero. And acutually, Resident Evil creator Shinji Mikami at Capcom came to us and said he wanted to work on Nintendo titles. Sonic creator Yuki Naka has done the same. So really, we're focusing on this idea of finding creative and talented designers to put together a strong lineup for the GameCube.
I don't think that there's any "Groundbreaking, Earthshattering Megaton" games in development that we don't know about. Did that make any sense?