Author Topic: Super Zombi U, I'm freely warming up to it  (Read 111492 times)

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Offline Phil

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Re: Zombi U, I'm warming up to it
« Reply #75 on: October 26, 2012, 01:23:29 PM »
Well, I try to stay away from fanboyism and console zealotry. It just makes me embarrassed about the hobby.

Regardless, I'm afraid of this game, not because of me thinking it's going to be Red Steel all over again, but because it looks like a hard game. I might get frustrated easily. But that doesn't mean I want my hand held the whole time, so don't get me wrong! Perhaps I'm alone in feeling that I don't like playing games that are too frustrating or difficult.
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Offline Fatty The Hutt

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Re: Zombi U, I'm warming up to it
« Reply #76 on: October 26, 2012, 01:23:48 PM »
That gamesradar playthrough was the hawtness.
Indeed. I was tense just watching.
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Offline coffeewithgames

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Re: Zombi U, I'm warming up to it
« Reply #77 on: October 28, 2012, 03:29:05 AM »
That gamesradar playthrough was the hawtness.
Indeed. I was tense just watching.


I am currently in a semi self-imposed blackout of the game. I don't want to see much more, or know much more, before I play it. Right now, it's a day one buy.
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Offline NWR_insanolord

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Re: Zombi U, I'm warming up to it
« Reply #78 on: October 28, 2012, 03:35:24 AM »
I haven't looked at any footage or read anything about this game since E3. My time with it there sold me the game.
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Offline coffeewithgames

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Re: Zombi U, I'm warming up to it
« Reply #79 on: October 28, 2012, 07:46:30 AM »
I haven't looked at any footage or read anything about this game since E3. My time with it there sold me the game.


Awesome! I'm glad to know an experience at E3, basically when we first learned of this game, was solid enough to help sell you on the game.


My only concern has been the short development time on the game, and it being rushed. I really do hope the single-player campaign is 10+ hours...
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Offline NWR_insanolord

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Re: Zombi U, I'm warming up to it
« Reply #80 on: October 28, 2012, 08:36:13 AM »
Remember, this is the game that was shown off at E3 2011 as Killer Freaks from Outer Space. I doubt any third party Wii U game has had more development time than this one, and based on what I played it shows. They seemed to have better ideas and uses for the GamePad than anything else outside of Nintendo Land.

I'm a massive Pikmin fan, have been looking forward to Pikmin 3 for the better part of a decade and played its demo at E3 five times, but Zombi U beat that game out for my favorite game of the show. This really blew me away.
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Offline coffeewithgames

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Re: Zombi U, I'm warming up to it
« Reply #81 on: October 28, 2012, 10:55:23 PM »
Remember, this is the game that was shown off at E3 2011 as Killer Freaks from Outer Space. I doubt any third party Wii U game has had more development time than this one, and based on what I played it shows. They seemed to have better ideas and uses for the GamePad than anything else outside of Nintendo Land.

I'm a massive Pikmin fan, have been looking forward to Pikmin 3 for the better part of a decade and played its demo at E3 five times, but Zombi U beat that game out for my favorite game of the show. This really blew me away.


I do understand the change of game from Killer Freaks to this, but I just hope that in the change it works out for the best. A recent developer interview said ZombiU (current form I guess) has about a year of production time.


As for the part I emboldened, it's one reason I'm really interested in Rabbids LAND. Knowing how well they used the Wii Remote/Nunchuk/Balance Board attempting new ideas in the Rabbids Wii games, makes me think Rabbids LAND may make better use of the GamePad in FUN and FUNNY ways, than Nintendo Land will.
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Offline Fatty The Hutt

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Re: Zombi U, I'm warming up to it
« Reply #82 on: October 29, 2012, 02:14:33 PM »
That gamesradar playthrough was the hawtness.
Indeed. I was tense just watching.


I am currently in a semi self-imposed blackout of the game. I don't want to see much more, or know much more, before I play it. Right now, it's a day one buy.
I have no such self imposition (nor discipline). From what I can tell, I think you will be happy with your purchase.
Seeing as how you and Insano are blacked out, I will take pains not to tell you that some neat local multiplayer details have surfaced too.
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Offline NWR_insanolord

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Re: Zombi U, I'm warming up to it
« Reply #83 on: October 29, 2012, 03:40:49 PM »
Well I've played the local multiplayer, so I know a fair bit about it. It was part of selling me the game and pretty much the entire reason I preordered a Pro controller.
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Offline Fatty The Hutt

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Re: Zombi U, I'm warming up to it
« Reply #84 on: October 29, 2012, 07:08:22 PM »
Well I've played the local multiplayer, so I know a fair bit about it. It was part of selling me the game and pretty much the entire reason I preordered a Pro controller.
sounds like you need a pro controller to play the multiplayer. Is that true? seems limiting, if so.
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Offline NWR_insanolord

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Re: Zombi U, I'm warming up to it
« Reply #85 on: October 29, 2012, 08:50:43 PM »
That was how it was set up at E3. It might support Wii remote and nunchuk too, but I haven't seen anything about it.
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Offline Fatty The Hutt

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Re: Zombi U, I'm warming up to it
« Reply #86 on: October 30, 2012, 07:48:04 AM »
Well, as you are a Nintendo news outlet, maybe someone can give the developer a call? Could be a good scoop to get the clarification.
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Offline Stogi

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Re: Zombi U, I'm warming up to it
« Reply #87 on: October 30, 2012, 08:58:53 AM »
I certainly hope so. It's not Ubisoft doesn't have the access to support it.
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Offline Mannypon

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ZombiU, great game or pure trash? who to believe....
« Reply #88 on: November 17, 2012, 04:46:36 PM »
ZombiU reviews are coming in and wow, they are all over the place.  Here's a summary courtesy of the Neogaf members.
 
Gamespot: 4.5/10
Quote
ZombiU is a game trapped in the wrong genre. The run-and-gun multiplayer modes emphasise the game's competent shooting mechanics and ability to create interesting enemy encounters. However those two aspects of play are de-emphasised in the game proper, replaced with a bare minimum of story, and some simple puzzles. ZombiU could have been an enjoyable action game, but instead it is a poor entry in the survival horror genre.
http://www.youtube.com/watch?v=3wSG2BGe3_c

Official Nintendo Magazine: 92/100
Summary from member MrT-Tar who has the issue
Quote
With ZombiU, they love the fact that it is truly a survival horror game, and a legitimately scary one as well. The attention to detail is apparently fantastic as well, they use the example of the ingame depiction of London Underground stations, featuring status boards, announcements, turnstyles, the round help buttons, etc. They also see the gamepad as being used excellently, for example as a scanner, inventory, controlling security cameras, etc. They have a few minor issues and glitches with the gameplay, but nothing too major. They also wished it had online play and Miiverse functionality. Overall, they claim that it is 'the game you'll be switching on to illustrate why the WiiU is so great'.
http://neogaf.com/forum/showthread.php?t=500097

Edge: 7/10
quote from member Visualante2 who has the issue
Quote
"ZombiU makes the relationship between TV and GamePad screens feel fresh, and - displaying a clear awareness of horror gaming conventions - it toys with you brilliantly [...] and contribute to sophisticated shocks. The GamePad's new way to play also presents new ways for you to be played, and the resulting surprises are often delightful."

They go on to lament a back tracking section towards the end of the game, and a loss of "earthy realism" in the cheaper, fantastical enemies as the game progresses.

edit. I noticed they also said that the game fails to capture London's ethnic diversity, which was a concern of mine from the trailers also. Minor point, but a missed opportunity for Montpellier.

http://www.neogaf.com/forum/showthread.php?t=500249
 
 
Wow, where do I begin.  I'm not familiar with ONM but given its a Nintendo centered magazine, I won't put much weight into that review.  The Edge review seems good anf fair and they seem to be a tough crowd.  Looking at their other reviews, they gave Halo 4 an 8 when all other reviews I've seen from other sites have been near 10s. 

Now as for that Gamespot review, ughhh, wtf.  That score is one I associate with games that are broken or swamped with glitches and imperfections.  From everything I've seen and read, the game doesn't look to be broken.  I think the review just didn't like the flow and approach of the game and his review and score suffered greatly from it. 

Now I really can't wait to see other reviews pop up on this game to see what the verdict truly is.  I'm thinking this game is going to be one of those "you either love it or you hate it" types. 
« Last Edit: November 17, 2012, 04:54:42 PM by Mannypon »

Offline ThePerm

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Re: Zombi U, I'm warming up to it
« Reply #89 on: November 17, 2012, 05:11:36 PM »
I'm going to say from reading the reviews that the edge one was the most honest. 7 is a good game on a proper rating scale. Even though when I rate games a it either < 8 or a 2.

my ratings for games would probably scale up because I havent played a real game in quite a while
« Last Edit: November 17, 2012, 05:14:57 PM by ThePerm »
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Offline Mannypon

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Re: Zombi U, I'm warming up to it
« Reply #90 on: November 17, 2012, 05:29:16 PM »
Yeah, the edge review seemed the best of the 3 IMO.  There is also another review out from Gamesmaster which gave it a 97 but that hasn't been comfirmed so we'll have to wait on that one.  I'm reading that more reviews will show up after midnight tonight. 

Offline SixthAngel

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Re: Zombi U, I'm warming up to it
« Reply #91 on: November 18, 2012, 12:26:59 AM »
Nothing definitive and apparently nothing else until maybe 3 hours. I'll be waiting for opinions on here and other forums anyway. Anybody who was a fan of the Wii like me probably doesn't trust many reviews (see tjspikes gimmick thread)

Offline EasyCure

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Re: Zombi U, I'm warming up to it
« Reply #92 on: November 18, 2012, 07:45:48 AM »
So I must be really excited to finally get my hands on this game because I had a dream about it last night, however it wasn't exactly the same game. In fact, it was different enough that I'd say I've effectively come up with a cheap knock off that features more arcade style play..

In the dream the look of the game was a little more cartoon like, possibly even cell shaded (i'm trying to rush and get the ideas out of my head before I forget!). Instead of a 1st person view, it was all 3rd person but non of that RE4 over the shoulder stuff. Zombies were plentiful, some slow, some fast, but as mentioned previously the game had an arcadey feel to it in that you only had one gun, a shot gun, and weren't able to aim it traditionally. It was strictly point n shoot a-la original Wolfenstein/Doob games, just 3rd person.

The level my head created started off in a city but I kept wandering into a graveyard that seemed to have a small mountain pass behind it that, at the very top, i could see some sort of gate that seemed to call to me. Perhaps it was a passage to the next level? Perhaps there was a new weapon there? Who knows, I never made it up there alive. If the zombies didn't get me, the mini-boss did.. see, every time I went up the mountain path I'd come across this icon that was unavoidable and once touched, I was locked in a battle zone with a bigger than average baddie that took more than few hits to take down; definitely wasn't your average zombie but at least the battle zone was "safe" in that you weren't being attacked by your standard zombies. I believe there were some additional gameplay elements in this mini-boss battle, such as having to parry its attacks in order t successfully damage its weak point.. again, I never made it passed the damn thing, or at least not in the parts of the dream that I can remember.

Going back to the gameplay, and I'm adding this part in, perhaps it could have an aiming mechanic but in order to keep things tense, instead of dual-analog style aiming (one input for movement, one input for camera/aim controls), you had a dedicated button that would cease your movement in order to allow you to aim/adjust the camera. Example: the game keeps a slightly overhead 3/4 perspective, you can move in any direction and when hitting the shoot button you just blast whatever you're facing, but if you hold down the aim/camera button the view will drop slightly and get behind you but at the expense of not being able to move your character. That would effectively give the player a blind-spot in that you no longer can see behind, you so your best bet isn't to fire with precision but instead you're making these quick adjustments and have to constantly be on the move.

I see it being a small time game, maybe something as a downloadable title whether for handhelds or smartphones. Basically, picture a game like "Zombie Dash" but in 3D and you control your own movement.
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Offline MrPhishfood

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Re: Zombi U, I'm warming up to it
« Reply #93 on: November 18, 2012, 01:11:53 PM »
This Penny Arcade Report tells me everything I had hoped about ZombiU

http://penny-arcade.com/report/editorial-article/zombiu-is-resident-evil-mixed-with-dark-souls...-for-better-or-worse

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Offline ShyGuy

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Re: Zombi U, I'm warming up to it
« Reply #94 on: November 18, 2012, 02:03:10 PM »
This game is very tense. Kairon will cry.

Offline EasyCure

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Re: Zombi U, I'm warming up to it
« Reply #95 on: November 18, 2012, 02:34:36 PM »
This game is very tense. Kairon will cry.

If i hadn't already bought it, this would of convinced me :D
February 07, 2003, 02:35:52 PM
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Offline MagicCow64

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Re: Zombi U, I'm warming up to it
« Reply #96 on: November 18, 2012, 04:26:56 PM »
The extremely negative Gamespot review claimed that you just beat individual zombies to death with a cricket bat over and over again. Is this the reviewer "playing the game wrong" more than an actual design problem?

Offline Mannypon

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Re: Zombi U, I'm warming up to it
« Reply #97 on: November 18, 2012, 05:42:35 PM »
Well the reviewer did admit he was always hording all his good weapons in fear he would lose them upon death.  Its kind of hard not ending up having to always use your cricket bat when all your other weapons are at the safe house.  He also goes on to say that he enjoyed the run and gun multiplayer mode more than the campain so I'm sure you can see what kind of game he wanted this to be like.
 
EDIT:  Just finished some quick gameplay sessions and I feel ashamed to say it, but I feel like a big baby lol.  Being a lover of horror movies, I can't believe I'm such a wreck playing this game lol.  I've been moving at a snails pace in every area, smacking skulls of every dead body I see.  When I finally got out of the safe house and into the open streets, I felt so vulnerable in that death could come from any corner now.  When your in the tunnels you really only have to worry about 2 directions, the front and the back.  When your outside, its like a sensory overload, I start looking every which way, hitting my radar and hoping nothing is near.  It looks like the game so far does give you options at times to sneak past the zombies if you take the time to look around the area and not do anything to alert them of your presence. 

Anyways, the game has been great so far.  I love the graphics and the lighting is top notch.  The pitch dark areas are golden as is the tunnel affect the flashlight gives off.  Its really creepy stuff. 

Given I'm only playing in 30 min or so increments, I wonder how many weeks this is going to take me to finish lol.  I can't even begin to imagine whoever manages to beat this game in survivor mode.  That's going to be a badge of honor in these parts I bet lol.
« Last Edit: November 18, 2012, 09:29:00 PM by Mannypon »

Offline MrPhishfood

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Re: Zombi U, I'm warming up to it
« Reply #98 on: November 19, 2012, 01:14:09 PM »
Ok so I don't have a Wii U yet because I don't live in the USA where Obama is king. Any more updates on ZombiU people?

I read the crappy reviews at IGN and Gamespot, their main complaint seems to be melee combat is very slow and boring. Are they playing this wrong? Are they not learning from their mistakes and properly preparing before going in to new areas?

This part from Penny Arcade Report struck a chord with me:

Every time I died I asked myself questions. Why did you think you could take on three zombies in an enclosed space? Why didn’t you make sure you had the exits memorized before you began combat? Did you make sure you had area denial weapons and distractions in your holsters at all times? You don’t need to barrel right back into the mission after death, you can spend time in the other environments picking up extra weapons, items, and supplies. The slower you take you the game, and the more you think about every move, the higher your chances of success.

You’ll still die, of course, but you’ll learn more between those deaths.

Offline Oblivion

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Re: Zombi U, I'm warming up to it
« Reply #99 on: November 19, 2012, 01:16:44 PM »
Considering I was playing Dead Space right before I was playing ZombiU, I don't find this game scary at all. :P Admittedly, I've only played about half an hour of it. XD