Manny hit the nail right into the zombies head wit his post; I really think most reviewers have just forgotten what a true survival horror game is supposed to be. This game is more on par with the original Resident Evils when it comes to gameplay (slow and steady wins the race) with only a modern gaming shine given to it and placed in first person.
I can't speak for later in the game but at the very beginning, trying to run n gun is pretty much suicide. You could be the best FPS player and pull of headshots every time, but you're going to go through those bullets VERY quick. Takes at least 2 shots to bring one down and while the zombies aren't very fast, they're at least smart enough to be attracted to your noise (again this is only speaking form early on in the game, I don't know how much tougher these suckers get as I haven't progressed as much as Manny or Oblivion). If a reviewer either felt he could play the game more like RE5, he's gonna have a bad time. Same can be said if he was just trying to rush through the game in order to write the review. As you've seen you don't actually need to see the entire game in order to come up with a full impression of what the game does right and what it doesn't, and even without having seen the ending it's apparent that this game is about trying to get a high score, whether your goal is to beat your personal best or crack the leaderboards.
Many brought up another great point in that you CAN tackle the game any way you like but what he didn't mention is how this will affect the overall experience. For example, I haven't picked up the crossbow yet (not a spoiler, I'd heard it was there) but it sounds like it's a great weapon if you can keep picking up your arrows to fire again. It'll surely make survival easier, but you still have to be careful because I'm sure if you're not smart about it, you'll easily get picked off yourself while you spend your precious time lining up your shots. Personally, in my most recent play, I was having trouble with this one particular area, a fairly large outdoors area mind you, where I originally thought that just running through the small horde would be effective. It wasn't.
After several deaths, between trying to run AND trying to fight them all off
the turrent gun wasn't as helpful as I would have hoped I decided to employ a different strategy. I would purposeful catch the attention of an infected and lure them to the opposite end of the area, near the entrance and far away from the others. Wouldn't matter how long it took to knock their heads in because I was starting to get proficient with my croquet bat. Yeah it took longer but it was my first time surviving that area and moving on to the next. In the next area, a narrow sewer, I decided to employ a similar tactic. Lure one in close to the exit/entrance and try to beat it down. If it was making too much noise and was attracting others, at least I had an easy escape route and should I have to, I could come back with a gun drawn to try to kill them faster.
The game really is what you make of it, and most reviewers made it a whack-a-mole game because either they were too scared to use up all their precious ammo hoping to save it for some sort of boss (does this game even have bosses!?) or blew their loads early on thinking they could Chris Redfield their way through.
edit: speaking of precious ammo, the last time I killed Manny's character, I was a little pissed (at first) that when looting him I only found ONE STINKIN' BULLET but then I felt bad and thought damn, he must of died trying to shoot his way through a horde and that's all he had left. It's sad
