Author Topic: Project Café Controller Features Cut-Out Guide  (Read 11911 times)

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Offline famicomplicated

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Project Café Controller Features Cut-Out Guide
« on: June 03, 2011, 03:34:11 AM »

Place your bets now on what features the controller will have using this handy cut-out-and-keep guide!

http://www.nintendoworldreport.com/blog/26516

If you weren't already excited about the Nintendo press conference, I thought I'd help you out by adding a little fun competition to the proceedings!

Below, I've made a printable cut-out-and-keep checklist of all the features the controller might have, also leaving three spaces to add your own ideas.

Before June 7th, post your answers in the talkback thread below, after the conference I'll confirm the correct answers with the other NWR staff members and check back and see who got the most correct answers. (15 being the maximum)

In the event of a tie we will select a winner by random. The prize will bragging rights on the forum for sometime, but I'll also throw in a nice little Nintendo Gachpon toy from my collection!

Any posts marked as being edited will be discounted, so make sure it's your final answer before hitting the post button! (one entry per person)

Good luck, see you back here after the megatons have hit!



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Offline famicomplicated

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Re: Project Café Controller Features Cut-Out Guide
« Reply #1 on: June 03, 2011, 03:40:48 AM »
Use the following as a template for your answer:

Face buttons: (numerical answer) i.e buttons on the front on the controller, including start, select etc
D-pad: (Y/N)
Dual analogue sticks: (Y/N)
Rumble: (Y/N)
Screen: (Y/N)
Camera: (Y/N)
Speaker: (Y/N)
Triggers: (numerical answer) i.e how many L/R/Z buttons on the top or underneath the controller
I.R: (Y/N)
Microphone: (Y/N)
Rechargeable battery: (Y/N)
Motion sensors: (Y/N)
My idea: (free answer, keep it short and clear)
My idea: (free answer, keep it short and clear)
My idea: (free answer, keep it short and clear)

1 point for each correct answer. (15 total available)
« Last Edit: June 03, 2011, 08:53:25 AM by famicomplicated »
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Offline UltraClayton

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Re: Project Café Controller Features Cut-Out Guide
« Reply #2 on: June 03, 2011, 07:29:13 AM »
I'll be first up.

Face buttons: (7) +, -, home, a, b, x, y
D-pad: (Y)
Dual analogue sticks: (Y)
Rumble: (Y)
Screen: (Y)
Camera: (N)
Speaker: (N)
Triggers: (Y) i.e L/R/Z buttons on the top or underneath the controller
I.R: (Y)
Microphone: (N)
Rechargeable battery: (Y) For sure if there is a screen
Motion sensors: (Y)
Your idea: (black + polished)
Your idea: (exchangeable faceplates)
Your idea: (built-in jacket, for your safety)


Offline RABicle

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Re: Project Café Controller Features Cut-Out Guide
« Reply #3 on: June 03, 2011, 07:30:56 AM »
Face buttons: 6 Home, start x, y, b, a
D-pad: Y
Dual analogue sticks: N
Rumble: Y
Screen: Y
Camera: N
Speaker: N
Triggers: Y, 3
I.R: Y
Microphone: Y
Rechargeable battery: N    (reduce the cost, battery packs will be optional)
Motion sensors: Y
Your idea: Biometric Data/Wii Vitality built in
Your idea: Flash Memory
« Last Edit: June 03, 2011, 07:34:41 AM by RABicle »
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Offline famicomplicated

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Re: Project Café Controller Features Cut-Out Guide
« Reply #4 on: June 03, 2011, 08:19:39 AM »
@UltraClayton
Could you make a new post with just your answer for the number of triggers (don't modify your original post).
My bad, I should have clarified I wanted a number not a Y/N. (now fixed)
Cheers!
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Offline TheFleece

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Re: Project Café Controller Features Cut-Out Guide
« Reply #5 on: June 03, 2011, 08:56:02 AM »
Okay I'll give it a go:


Face buttons: (6) A B X Y, Start, Home
D-pad: Y
Dual analogue sticks: N
Rumble: N
Screen: Y
Camera: Y
Speaker: Y
Triggers: (2) L R
I.R: Y
Microphone: Y
Rechargeable battery: Y
Motion sensors: Y
Your idea: (SD Card Slot)
Your idea: (Headphone Jack)
Your idea: (Stylus)
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Offline Killer_Man_Jaro

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Re: Project Café Controller Features Cut-Out Guide
« Reply #6 on: June 03, 2011, 09:18:26 AM »
Face buttons: 8 (A, B, X, Y, Home, Start/+, Select/-, Power)
D-pad: Y
Dual analogue sticks: Y
Rumble: Y
Screen: Y
Camera: N
Speaker: N
Triggers: 4 (L, R, ZL, ZR)
I.R: Y
Microphone: N
Rechargeable battery: N
Motion sensors: Y
Your idea: Gyro sensor
Your idea: Sliding screen cover
Your idea: In-built capacity for wireless data storage/transfer
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Offline UncleBob

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Re: Project Café Controller Features Cut-Out Guide
« Reply #7 on: June 03, 2011, 09:54:18 AM »
Face buttons: 10
D-pad: Y
Dual analogue sticks: Y
Rumble: Y
Screen: Y
Camera: Y
Speaker: Y
Triggers: 5
I.R: Y
Microphone: Y
Rechargeable battery: Y
Motion sensors: Y
My idea: Internal Memory
My idea: Multiple configurations/expansions
My idea: Expensive
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Offline Taffypool

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Re: Project Café Controller Features Cut-Out Guide
« Reply #8 on: June 03, 2011, 11:44:08 AM »
Face buttons: 9
D-pad: N
Dual analogue sticks: Y
Rumble: N
Screen: Y
Camera: N
Speaker: Y
Triggers: 3
I.R: N
Microphone: Y
Rechargeable battery: Y (well, a controller cradle)
Motion sensors: Y
My idea: Screen-tilt
My idea: Vitality "hole" on back for ring/middle finger
My idea: Stat-saver card for use in friends' systems

Offline Bman87301

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Re: Project Café Controller Features Cut-Out Guide
« Reply #9 on: June 03, 2011, 11:59:31 AM »
Just to clarify, I believe there will be a standard Wii-style remote (up to four), as well as a separate auxiliary control device. Unless stated otherwise, these predictions are for the standard controller.

Face buttons: 11
D-pad: Y
Dual analog sticks: N-- just one on the remote itself, a second may be add via a nunchuk attachment
Rumble: Y
Screen: N
Camera: Y-- for tracking, not for taking pictures
Speaker: Y
Triggers: 2-- two more may be add via a nunchuk attachment
I.R: N-- will be replaced by camera tracking
Microphone: N
Rechargeable battery: Y
Motion sensors: Y
My idea: will also feature an auxiliary control device with 6" touch screen as well as its own buttons and dual analog sticks/sliders
My idea: auxiliary device will allow for the option of wirelessly diverting the content to its screen, to free up the TV and/or allowing portable playability around the house (within wireless range of the console)
My idea: auxiliary device will have varying functions-- being able to function as a secondary input method (such as a keyboard, or writing tablet), or as a DS-styled secondary view screen

Offline Bman87301

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Re: Project Café Controller Features Cut-Out Guide
« Reply #10 on: June 03, 2011, 12:04:52 PM »

Face buttons: 11

Just to clarify, this count excluded the POWER button. Counting the POWER button, the total would be 12.

Offline Crimm

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Re: Project Café Controller Features Cut-Out Guide
« Reply #11 on: June 03, 2011, 12:10:29 PM »
Face buttons: 0
D-pad: N
Dual analogue sticks: N
Rumble: N
Screen: N
Camera: N
Speaker: N
Triggers: 0
I.R: N
Microphone: N
Rechargeable battery: N
Motion sensors: N
My idea: MIND CONTROL

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Offline BlackNMild2k1

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Re: Project Café Controller Features Cut-Out Guide
« Reply #12 on: June 03, 2011, 12:45:55 PM »
Face buttons: (8) A,B,X,Y,-,+, Home, Power
D-pad: (Y)
Dual analogue sticks: (Y)
Rumble: (Y)
Screen: (Y)
Camera: (Y)
Speaker: (Y)
Triggers: (4) L, R, LZ, RZ
I.R: (Y)
Microphone: (Y)
Rechargeable battery: (Y)
Motion sensors: (Y)
My idea: BioSensor/Vitality Sensor built in
My idea: Flash Memory and/or SD Card Slot
My idea: Controller Dock/Charge Stand

Offline Ceric

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Re: Project Café Controller Features Cut-Out Guide
« Reply #13 on: June 03, 2011, 12:46:51 PM »
Face buttons: 8
D-pad: Y
Dual analogue sticks: Y
Rumble: Y
Screen: Y
Camera: Y
Speaker: Y
Triggers: 4
I.R: Y
Microphone: Y
Rechargeable battery: Y
Motion sensors: Y
My idea: Haptics
My idea: Vitality Sensor
My idea: Temperature (Controller can become Hot or Cold)

I'm so Confident that I already made my Winning Sheet.
I would have just posted in the thread here but that sheet takes a bit of room.
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so, I don't have to edit as Much.

Offline Ceric

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Re: Project Café Controller Features Cut-Out Guide
« Reply #14 on: June 03, 2011, 12:48:08 PM »
I'm so Confident that I already made my Winning Sheet.
I would have just posted in the thread here but that sheet takes a bit of room.
I honestly don't know why the extra space got introduced to the original URL but it's fixed.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline BlackNMild2k1

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Re: Project Café Controller Features Cut-Out Guide
« Reply #15 on: June 03, 2011, 01:53:00 PM »
Face buttons: (8) A,B,X,Y,-,+, Home, Power
D-pad: (Y)
Dual analogue sticks: (Y)
Rumble: (Y)
Screen: (Y)
Camera: (Y)
Speaker: (Y)
Triggers: (4) L, R, LZ, RZ
I.R: (Y)
Microphone: (Y)
Rechargeable battery: (Y)
Motion sensors: (Y)
My idea: BioSensor/Vitality Sensor built in
My idea: Flash Memory and/or SD Card Slot
My idea: Controller Dock/Charge Stand

I just wanted to point out that i think it will have a controller dock/charge stand to hold the controller upright so you can view the screen while not holding the controller.


edit: and 3 points for me already?
Nikkei Confirms 6" Touch Screen, Camera and Rechargeable Battery
« Last Edit: June 03, 2011, 02:08:51 PM by BlackNMild2k1 »

Offline Bman87301

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Re: Project Café Controller Features Cut-Out Guide
« Reply #16 on: June 03, 2011, 02:55:39 PM »

Nikkei Confirms 6" Touch Screen, Camera and Rechargeable Battery
Holy crap! Assuming this is right, I'm eerily dead on so far.  :Q This article more or less describes my idea of the auxiliary controller exactly... It's a damn shame that part is only going to be worth three points for me. Let's just hope I got the remote prediction right... that's where all the points are.

Offline BlackNMild2k1

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Re: Project Café Controller Features Cut-Out Guide
« Reply #17 on: June 03, 2011, 03:42:51 PM »

Nikkei Confirms 6" Touch Screen, Camera and Rechargeable Battery
Holy crap! Assuming this is right, I'm eerily dead on so far.  :Q This article more or less describes my idea of the auxiliary controller exactly... It's a damn shame that part is only going to be worth three points for me. Let's just hope I got the remote prediction right... that's where all the points are.
this was pretty much the same as your idea right?


this is more what I have in mind
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg669506#msg669506

Offline TheFleece

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Re: Project Café Controller Features Cut-Out Guide
« Reply #18 on: June 03, 2011, 03:51:28 PM »
If that's the case I hope that (3)DS(i) hook up for additional controllers is supported because that controller ain't gonna be cheap.
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Offline BlkPaladin

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Re: Project Café Controller Features Cut-Out Guide
« Reply #19 on: June 03, 2011, 04:03:43 PM »
Face buttons: (numerical answer) 7 (4 action buttons, +, - , home)
D-pad: Yes
Dual analogue sticks: Yes
Rumble: Yes
Screen: Yes
Camera: Yes
Speaker: Yes - to maintain backward compatibility with the Wii games that actually used it, and so it can be used as a gaming device.
Triggers: (numerical answer) 2 at the end of each rumored handles
I.R: No, it will use the camera in place of the IR/sensor the Wii used.
Microphone: Yes
Rechargeable battery: Yes - Kind of cheating with the article that was just recently put up.
Motion sensors: Yes - again with the backward compatibility
 
My idea: It will be able to used as a portable game-player, like a souped up DC VMU. (It will have the DS chipset reduced similarly to the way the GBA chipset was reduced on the DS/DS Lites. This will also help run the touchscreen)

My idea: The system will support 3DS/DSi connectivity easily because of the last idea.

My idea: The controller will cost at most $80US. (This is based off of an estimate that one manufacture made when the first rumors of the controller came to light.)
« Last Edit: June 03, 2011, 04:22:54 PM by BlkPaladin »
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Offline UltraClayton

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Re: Project Café Controller Features Cut-Out Guide
« Reply #20 on: June 03, 2011, 04:34:45 PM »


Quote
@UltraClayton
Could you make a new post with just your answer for the number of triggers (don't modify your original post).
My bad, I should have clarified I wanted a number not a Y/N. (now fixed)
Cheers!

Face buttons: (7) +, -, home, a, b, x, y
D-pad: (Y)
Dual analogue sticks: (Y)
Rumble: (Y)
Screen: (Y)
Camera: (N)
Speaker: (N)
Triggers: (4) much like the Xbox; it will be L, R, LZ, RZ
I.R: (Y)
Microphone: (N)
Rechargeable battery: (Y) For sure if there is a screen
Motion sensors: (Y)
Your idea: (black + polished)
Your idea: (exchangeable faceplates)
Your idea: (built-in jacket, for your safety)

I now know there will likely be a camera, but I will keep my original prediction.

Offline Stogi

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Re: Project Café Controller Features Cut-Out Guide
« Reply #21 on: June 03, 2011, 07:12:55 PM »
BlackNMild2k1 Unagi's Guess
Face buttons: (8) A,B,X,Y,-,+, Home, Power
D-pad: (Y)
Dual analogue sticks: (Y)
Rumble: (Y)
Screen: (Y)
Camera: (Y)
Speaker: (Y)
Triggers: (4) L, R, LZ, RZ
I.R: (Y)
Microphone: (Y)
Rechargeable battery: (Y)
Motion sensors: (Y)
My idea: BioSensor/Vitality Sensor built in
My idea: Flash Memory and/or SD Card Slot
My idea: Controller Dock/Charge Stand
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Offline Shaymin

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Re: Project Café Controller Features Cut-Out Guide
« Reply #22 on: June 03, 2011, 07:28:31 PM »
Shaymin's Guess

Face buttons: 6 (A, B, 1, 2, + and Start/Power)
D-pad: Yes
Dual analog sticks: No, see below
Rumble: No
Screen: Confirmed, so yes.
Camera: Yes, 3MP still/1MP video.
Speaker: Yes
Triggers: 3 (L, R and Z)
IR: Yes
Microphone: No, see below
Rechargeable Batteries: Yes, 14 hrs on a full charge
Motion sensors: Yes, WiiRemote+ quality
Ideas:
- Dual slide pads
- 2 USB ports on the controller: One for a wireless headset base, one for charging
- Dock supports 2 batteries simultaneously
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Offline ShyGuy

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Re: Project Café Controller Features Cut-Out Guide
« Reply #23 on: June 03, 2011, 07:30:26 PM »
Am I the only who thought after reading this headline that this was a confirmed detail for paper overlays on the Cafe controllers?

Offline famicomplicated

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Re: Project Café Controller Features Cut-Out Guide
« Reply #24 on: June 03, 2011, 09:39:40 PM »
Face buttons: 0
D-pad: N
Dual analogue sticks: N
Rumble: N
Screen: N
Camera: N
Speaker: N
Triggers: 0
I.R: N
Microphone: N
Rechargeable battery: N
Motion sensors: N
My idea: MIND CONTROL



It's just a shame staff can't enter, I would have given you the prize without question otherwise!

Am I the only who thought after reading this headline that this was a confirmed detail for paper overlays on the Cafe controllers?
LOL!

Looks like you guys are really getting serious with this competition! :-)

There is some strategy involved now...should you wait a couple more days to see if there are any more leaks/confirmations or go ahead and make your predictions now.
Leave it too long however and it could be too late!



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