Author Topic: Wii Successor and Glassess Free 3D: How Will It Work?  (Read 169818 times)

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Offline broodwars

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #225 on: September 05, 2010, 11:41:09 AM »
NO.

I agree.  The Wii's successor should be focused on new games, not porting over old ones.  Besides, if you wanted any of the games on that list, by the time the Wii 2 ports released you would likely already own their original incarnations.

And "Resident Evil 5 Wii" already exists: it's the Move patch that's releasing next month.
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Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #226 on: September 05, 2010, 12:11:06 PM »
NO.

I agree.  The Wii's successor should be focused on new games, not porting over old ones.  Besides, if you wanted any of the games on that list, by the time the Wii 2 ports released you would likely already own their original incarnations.

And "Resident Evil 5 Wii" already exists: it's the Move patch that's releasing next month.

What I am saying is that Resident Evil 5 for the wii 2. As for all of those ports of HD games to the wii 2, If the wii 2 is as awesome as I hope it will be, I may never buy another Sony or Microsoft console again in my life. Rather than miss out on these games, I would like to see them ported over as budget titles for the wii 2 for about $19.99 each. But let's move onto another topic.
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Offline BeautifulShy

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #227 on: September 05, 2010, 12:27:56 PM »
Kytim it is nice that you have applyed for a job at Infendo but don't you think you should start writing that article instead of posting here.
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Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #228 on: September 05, 2010, 12:42:18 PM »
Kytim it is nice that you have applyed for a job at Infendo but don't you think you should start writing that article instead of posting here.

I already posted that article to the guy who is doing the hiring. Basically I broke each game down and discussed the reasons for why they should be ported to the wii 2.
« Last Edit: September 05, 2010, 12:54:00 PM by Kytim89 »
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Offline ThePerm

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #229 on: September 05, 2010, 06:29:08 PM »
ifWii 2 is as successful as Wii and has decent hardware...won't that make it a modern Super Nintendo

**** call it Super Nintendo 2 !
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Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #230 on: September 05, 2010, 06:29:45 PM »
ifWii 2 is as successful as Wii and has decent hardware...won't that make it a modern Super Nintendo

**** call it Super Nintendo 2 !

How so?
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Offline ThePerm

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #231 on: September 07, 2010, 09:14:03 PM »
street fighter naming rules

NES
super NES
n64
gcn
wii

super wii
super nintendo 2
super gamecube
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Offline Stratos

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #232 on: September 08, 2010, 12:19:13 AM »
NES - Wii
Super NES - Super Wii
Nintendo Ultra 64 - Wii Ultra [64]
GameCube Nintendo - GameCube Wii
Wii - Wii Entertainment System (WES: The Circle Is Now Complete)
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Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #233 on: November 03, 2010, 01:16:33 PM »
Wii 2
« Last Edit: November 04, 2010, 08:48:58 PM by Kytim89 »
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Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #234 on: November 04, 2010, 08:49:13 PM »
Thoughts about the Wii 2 have been bugging me for a while, especially since the 3DS is so close to being on the market. Therefore I have compiled a list of things that the Wii 2 must have once it is revealed.
 
Advanced 1:1 motion controls. Take the concept of the motion plus and advance it further. This controller system would be Nintendo’s version of Sony’s Move controller.
 
The Wii 2 will have four to eight GB of internal flash memory.
 
Internal HDD support (2.5 SATA). Nintendo will not provide a hard drive for the Wii 2, but they will leave it up to the consumer to buy their own hard drive from a third party (Maxtor, Toshiba, Seagate, Western Digital, etc.).
 
External storage support (USB flash and HDD). Consumers will be able to utilize the USB ports of the Wii 2 to use external storage devices for back up.
 
Dreamcast, Saturn and possibly Gamecube virtual console. 
 
High definition graphics comparable to Xbox 360. Nintendo’s game design philosophy is that graphics are secondary to game play. However, Nintendo knows that SD graphics are becoming extinct, so they will move onto HD for the Wii 2. It would be easier for Nintendo to make the jump from Wii to 360 then from the Wii to PS3. Although Nintendo will utilize cheaper components to make the leap in graphics.
 
Built in 3D capabilities (unlocked via firmware). Right now the cost of 3D televisions is too cost prohibitive for Nintendo to include 3D in their next console, but it might cheap to include in the Wii 2 and if the price of 3D TVs fall in the next five years then Nintendo could just open 3D up via firmware and have a 3D home console like the 3DS.
 
Wireless Classic Controller Pro with rumble. Taking a queue from Sony and Microsoft’s controllers, Nintendo releases an update of the Classic controller pro that is wireless with rumble capabilities.
 
Wireless motion controllers similar to the Move controller, but with an IR sensor. The Wii 2 nunchuck would feature rumble as well.
 
Form factor similar to the Xbox 360. If the Wii 2 is going to have HD graphics, Nintendo will have to make the system bigger than the current Wii system. The form factor of the Wii 2 would be similar in size and scale to the 360 slim, but instead of a disc tray, the Wii 2 would have a disc slot like the Wii console.
 
Holographic disc storage or HD-DVD. Nintendo has invested millions into holographic storage for a number of years now, but what ever disc media that is simultaneously cheap to manufacture and hard to pirate, Nintendo will adopt it in a hot minute.
 
Universal friend codes. All Nintendo fans detest the friend code system, so instead of individual codes for each game, Nintendo gives each system its own code and any multiplayer game played on that system uses that same code to link up to other players. Problem solved, right?
 
Online structure to better accommodate DLC, MMO and multiplayer (see Universal friend codes). There is a robust online system for both the PS3 and 360, and this is something that the Wii is lacking. The Wii 2 will have to turn this around. The Wii 2 should be home to a number of good MMO and at the same time allow third parties to deliver down loadable content to consumers.
 
Wireless head set support for multiplayer games. The PS3 and 360 both have head set support, and arguably the Wii has Wii speak, but the head set system for the Wii 2 must support all multiplayer games with little to static.
 
SD card slot retained from the first Wii.
 
Netflix and Hulu subscriptions in HD. The Netflx account of the Wii 2 would also allow movies to be purchased and stored onto the Wii 2 as channels like games.
 
If the Gamecube is not on virtual console, then Gamecube controller and memory card ports should be retained for backwards compatibility.
 
Transfer of virtual console and wiiware via Club Nintendo account. All a gamer would have to do is remove their account from the Wii and then reactivate it onto the Wii 2 to make the games transition over to the new console.
 
Wii shop channel upgrade to include faster download speeds and a shopping cart and wish list features. This system would be similar to one such as Amazon where a purchaser can read reviews about a certain game and even watch demo videos to determine whether the game is worth buying. Also, games from the Wii shop channel should be allowed to be down loaded in bulk to lower back tracking.
 
Touch sensitive buttons. The 360 slim has touch sensitive buttons, and Nintendo loves touch sensitization, so instead pressing the power, reset or eject buttons on the front of the Wii 2, all you have to do is run your finger across the button to activate its function.
 
Built in Ethernet port to supplement bandwidth for MMO games.
  • Built in HDMI port with resolution support up to 1080p.

Five USB ports for accessories and external storage devices.
 
« Last Edit: November 04, 2010, 08:52:08 PM by MegaByte »
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Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #235 on: November 05, 2010, 11:16:12 AM »
I think the Wii 2 will be a nice system...it will be like the 3DS (If the 3DS is successful) and what I mean is that it will be a somewhat less revolutionary system, but will be much more powerful.  Actually, I guess a better comparison is NES to Super Nintendo. 

What I would like Nintendo to do.  Is somehow get technology that enhances the sensor bar, but allows the Wiiremote + to still be the standard controller.  So that everything for the Wii is compatible with the Wii 2.  Or I like Super Nintendo Wii Hyper Turbo edition.  Perhaps a camera inside the Wii sensor bar or 2 or 3...along with better inferred lights to allow a new more powerful sensor bar to detect some of the movement, and the Wiimote do other parts. 

Then HD is a must, but I don't want it to be forced.  We need a true "developers" system for a console.  Giving the developer everything needed out of the box for games.  So I would also but Wii Speak technology in the sensor bar to allow voice communication for games making it a standard all games can use. 

Then I want moderate jump in graphics and technology from the Xbnox 360...to help keep price down.  I am thinking, 1 Gig of RAM is plenty...and a processor that is about 1.5-2X faster than the Xbox 360.  I want a system that can be functional but not overly expensive...Nintendo should be shooting for another $249.99 price point...or less. 

Finally, backwards compatibility with everything, controllers, Wii Games, Viritual Console, Wii Ware.  EVERYTHING.  So gamers will see this upgrade as not a huge investment.  I already have the Wiimote+ controllers.  I am set for this new system.  But...WOW, I can't believe how it performs much better with this new sensor bar. 

This would be the perfect setup for Nintendo to win.  Don't go big...go smart.

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #236 on: November 05, 2010, 01:27:47 PM »
I do not know for sure how the Wii 2 will turn out, but I do know that Nintendo is going to develop the system to do away with hardware limitations. Hardware limitations will never be as bad as the Wii when the Wii 2 is released and this will attract many third parties to the system.
 
As for the specs of the Wii 2, I am not too familiar with this stuff, but two Gigabytes of RAM seems like a good choice for the system.
 
Nintendo is not going to allow you to retain the Wiimote for Wii 2 games because they want you to buy the controller of the new system. Wiimote support will be retained for backwards compatibility for Wii games.
 
As for how powerful the system is when it is revealed, it is going to be in the 360 range of graphics. However, some might think that why the 360 when Nintendo can jump to the PS3? Since the 360 is the weaker of the two, Nintendo would most likely take on its style but do it in a way that still makes Nintendo seem as if they not competing with Sony or Microsoft. Although once the Wii 2 stays on the market for about three years you will start to see that some titles that appear in the PS3 range.

I always figured that the Wii 2 would retail in America for $299.99 and the 3DS would retail for $199.99.
« Last Edit: November 05, 2010, 01:32:48 PM by Kytim89 »
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Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #237 on: November 05, 2010, 07:40:23 PM »
What would the online structure of the Wii 2 be like if Nintendo were to take online more seriously with the next home console? I would really like to see Nintendo embrace MMOs and allow third parties to develop MMOs for the Wii 2.
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Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #238 on: November 05, 2010, 07:50:03 PM »
Kytime:  Why do you say that?  Yes, I agree that in the past Nintendo wants to get as much money from people as possible with controllers.  But, I think that strategy isn't a good one for casuals...or the hardcore.

I also, understand hardware limitation will be less of an issue, but my point is I want Nintendo to design something smart that seems like a logical next step and upgrade that people will look at and not hesitate to buy because of cost...and right now the Wii market (specially the casual) has invest ALOT of money in the Wii, and addition hardware.  Wii Motion +, nunchuks, Balance Board, Wii Speak, extra controllers, Guitars and controllers for Rock Band, Guitar Hero, and now possibly the new Wiiremote +.  I think the Wiiremote + should be the base controller for the "Super Wii."  It would make logical sense, and it would allow casuals to immediately say "YES" to the upgrade.

If I can use everything I already have and get a new experience because of a nifty little advanced sensor bar (which is completely plausible with technology I listed) and get better graphics, I would upgrade...even for just a few games.  Now, does that mean I think Nintendo should not create a newer "Super Wii" Controller?  No of course they should tweak the design, but not add any new buttons or functions so that the original Wiimotes can still be used.  So what I see is better designed button placement...not additional buttons added. 

Now, for technology, the Wii 2 should not be a super powerhouse.  It should be carefully designed to give developers what they need with little restrictions, but not create a system that is too expensive for developers or consumers.  I think a jump of about "Xbox 360 1.5" would be a significant enough jump for current Wii owners.  You get HD graphics, and processing power to do more actual gameplay tweaks, but the processors of that power should be cheap enough to be affordable in a system.  We are getting to a level which system power isn't that important.  Yes, the PS3 is more powerful than the Xbox 360....does anyone care....does anyone even notice the difference?  Not really.

As for RAM, I don't think 2 Gigabytes is needed.  Many laptops run bloated operating systems on 2 Gigabytes of RAM...and a gaming system is a much leaner device.  1 Gigabyte would give a HUGE performance upgrade, giving developers the Memory needed to produce anything they want with smart programming AND still be relatively cheap.

As for USB ports...5 is silly.  My laptop has only 2...and most modern laptops have 3 at the most.  If the Wii 2 has 2 or 3 USB ports it will be fine. 

To me the important thing is for Nintendo to make the system more like a Super Nintendo jump...but even better.  Make it a welcoming easy upgrade...something everyone can say Yes I will buy that...because the burden/investment is light.  Then, the many others that haven't jumped onboard the Wii bandwagon, may join with great new games.  Though that being said, I do want a new nunchuk design with Wii motion + level controls in the nunchuk...I think that could be the controller enhancement that would work best for the "Super Wii."

Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #239 on: November 05, 2010, 07:59:22 PM »
Nintendo will take online more seriously, but it will still be an odd duck.  It will function, but not like everyone wants it too...because Nintendo likes to create experiences, and sometimes experiences are not as functional as just letting it happen.

I do think Nintendo will have voice chat for the whole system, which will translate into all games having voice chat...and I think a single system friend code will be incorporated into the new Wii.

I can see the Miis being a central element to the online experience.  Perhaps creating a hub world for you to explore and find friends.  The Easiest way to do this would be to just have a blank world with your friends Miis hanging out.  When you click on them they tell you what game they are playing and if it is multiplayer, and perhaps even a selection to join them.  Miis could be grouped together in parties to see who is sharing a game together.  It is an experience...kinda user friendly, but not as functional as something simpler.  That is what I see Nintendo doing...putting a Nintendo spin on it.

I personally like the concept of the Wii Speak for all voice chat.  Not, could it be done better...yes.  Put it in the sensor bar, and give us 4 microphones.  2 on each side.  Two for canceling unwanted noises and 2 for voice communication.  I think that would go along way.  Perhaps that is too many...then whatever is needed to work.  But I don't want to buy 4 earpieces to voice chat in my games. 

As for MMOs...I dunno.  I don't think embracing those is the direction I want to see Nintendo go.  It means subscription fees and a lot of frustration...however, I do think that IF the online structure is fast enough and powerful enough...which it should be then MMOs will come whether we want them or not.

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #240 on: November 05, 2010, 08:41:35 PM »
Kytime:  Why do you say that?  Yes, I agree that in the past Nintendo wants to get as much money from people as possible with controllers.  But, I think that strategy isn't a good one for casuals...or the hardcore.

I also, understand hardware limitation will be less of an issue, but my point is I want Nintendo to design something smart that seems like a logical next step and upgrade that people will look at and not hesitate to buy because of cost...and right now the Wii market (specially the casual) has invest ALOT of money in the Wii, and addition hardware.  Wii Motion +, nunchuks, Balance Board, Wii Speak, extra controllers, Guitars and controllers for Rock Band, Guitar Hero, and now possibly the new Wiiremote +.  I think the Wiiremote + should be the base controller for the "Super Wii."  It would make logical sense, and it would allow casuals to immediately say "YES" to the upgrade.

If I can use everything I already have and get a new experience because of a nifty little advanced sensor bar (which is completely plausible with technology I listed) and get better graphics, I would upgrade...even for just a few games.  Now, does that mean I think Nintendo should not create a newer "Super Wii" Controller?  No of course they should tweak the design, but not add any new buttons or functions so that the original Wiimotes can still be used.  So what I see is better designed button placement...not additional buttons added. 

Now, for technology, the Wii 2 should not be a super powerhouse.  It should be carefully designed to give developers what they need with little restrictions, but not create a system that is too expensive for developers or consumers.  I think a jump of about "Xbox 360 1.5" would be a significant enough jump for current Wii owners.  You get HD graphics, and processing power to do more actual gameplay tweaks, but the processors of that power should be cheap enough to be affordable in a system.  We are getting to a level which system power isn't that important.  Yes, the PS3 is more powerful than the Xbox 360....does anyone care....does anyone even notice the difference?  Not really.

As for RAM, I don't think 2 Gigabytes is needed.  Many laptops run bloated operating systems on 2 Gigabytes of RAM...and a gaming system is a much leaner device.  1 Gigabyte would give a HUGE performance upgrade, giving developers the Memory needed to produce anything they want with smart programming AND still be relatively cheap.

As for USB ports...5 is silly.  My laptop has only 2...and most modern laptops have 3 at the most.  If the Wii 2 has 2 or 3 USB ports it will be fine. 

To me the important thing is for Nintendo to make the system more like a Super Nintendo jump...but even better.  Make it a welcoming easy upgrade...something everyone can say Yes I will buy that...because the burden/investment is light.  Then, the many others that haven't jumped onboard the Wii bandwagon, may join with great new games.  Though that being said, I do want a new nunchuk design with Wii motion + level controls in the nunchuk...I think that could be the controller enhancement that would work best for the "Super Wii."

I respect your idea of the Wii 2 having the basic Wiimote as its controller, but it seems like the gaming market has always had a new system that has always wnet hand-in-hand with a newer interface.
 
As for the graphics of the Wii 2, I agree that the system will not be a powerhouse, but it will be powerful enough to run such HD games GTA 4 and Mass Effect 2 with very little trouble, for example. The system is going to be strong enough that third parties will not have any lame excuses as to why they are not selling due to hardware limitations. I have no problem with the Wii 2 be a Xbox 360 1.5 since the Wii itself is a Gamecube 1.5 and was still successful. Lastly, the 3DS is essentially Nintendo's PSP with cheaper components and the Wii 2 will be the same in regards to the 360.
 
I compare Nintendo putting HD graphics to a caterpillar becoming a butterfly. The Wii with SD graphics represents the caterpillar. Eventually the caterpillar goes into a metomorphosis and turns into a butterfly, which represents the Wii 2 with HD graphics. The husk represents Nintendo casting off SD graphics.
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Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #241 on: November 05, 2010, 08:48:41 PM »
I think Wii2 should be backwards compatible, but I don't think a wiimote+ would have the complete functionality of the Wiimote 2.0 therefore not all Wii hardware, especially the wiimote+, would be forward compatible.

I'm really hoping for a camera to be placed in the sensor bar. more than one camera actually. a regular camera that works like the current Wii Motion Camera from Ubisoft and atleast one other camera, like the IR camera that in in the Wiimote.

the wiimote 2.0 should have some IR lights (like in the sensor bar) wrapped around the top and bottom edges of the controller so that it can be tracked in a similar yet more accurate fashion to Sony's Move. The Wii2 should also have enough horsepower to independently track 8 wiimote 2.0's without taking a hit in the actual game that is utilizing the tech. That way we can have 4 player games that use 2 wiimote 2.0's each.
Also using IR lights around the edges of the wiimote allows the camera to see the lights but avoids the ridiculous look of the Disco Stick that Sony made. it would also allow for all the accessories that you bought for your Wii to still be usable with the Wiimote 2.0 the same way that they are with the wiimote+.

as far as anything else Nintendo might create....
Just remember that Nintendo will do things differently just because someone else already did it. They've even said as much in the recent Investors Q&A. If I can be bothered to re-read it and find the specif quote, I'll post it here.


edit: http://www.nintendo.co.jp/ir/en/library/events/101029qa/03.html
Quote from: Miyamoto
rather than following suit with what other companies are doing in general, we thought that Nintendo could go its own way.
that was in reference to why Nintendo went with fixed shaders on the 3DS, but it's pretty obvious that that is also a company mandate.
« Last Edit: November 05, 2010, 09:02:54 PM by BlackNMild2k1 »

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #242 on: November 05, 2010, 09:01:44 PM »
@ BnM
 
I am curious to see how Nintendo does HD, online, and beefier mtion technology for the next system. They always have a unique way of doing things and this is why I am going to stick with them for their next home console.
 
"I'm really hoping for a camera to be placed in the sensor bar. more than one camera actually. a regular camera that works like the current Wii Motion Camera from Ubisoft and atleast one other camera, like the IR camera that in in the Wiimote."

Would this be similar to Microsoft's Kinect?
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Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #243 on: November 05, 2010, 09:30:20 PM »
similar but not the same.

Kinect has an IR projector (according to Wikipedia)  and I'm talking about something just different enough that Nintendo can call it all their own.

One regular motion sensing camera and an IR camera, both built into the sensor bar along with the WiiSpeak.

now also imagine a wiimote+ with a red rubberband around the top and a blue rubberband around the bottom. that is where the IR lights would be hidden. you can see where they are, but only the camera would be able to pick up the light emitted from them. So now you have the wiimote tracking the sensor bar and the sensor bar also tracking the wiimote. you are not gonna get any better pointing(a wiimote specialty) and 1:1 controls(a Move specialty) than that. Top that with a motion sensing camera and you have a little bit of Kinect there too so you truly would have the best of both worlds.

I'm not sold on 3D body capture for use in gaming in my livingroom, so I would excuse Nintendo if their Motion camera wasn't the most advanced piece of technology out there.

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #244 on: November 05, 2010, 09:56:42 PM »
similar but not the same.

Kinect has an IR projector (according to Wikipedia)  and I'm talking about something just different enough that Nintendo can call it all their own.

One regular motion sensing camera and an IR camera, both built into the sensor bar along with the WiiSpeak.

now also imagine a wiimote+ with a red rubberband around the top and a blue rubberband around the bottom. that is where the IR lights would be hidden. you can see where they are, but only the camera would be able to pick up the light emitted from them. So now you have the wiimote tracking the sensor bar and the sensor bar also tracking the wiimote. you are not gonna get any better pointing(a wiimote specialty) and 1:1 controls(a Move specialty) than that. Top that with a motion sensing camera and you have a little bit of Kinect there too so you truly would have the best of both worlds.

I'm not sold on 3D body capture for use in gaming in my livingroom, so I would excuse Nintendo if their Motion camera wasn't the most advanced piece of technology out there.

Wii speak built into the sensor bar? I would prefer a wireless head set like the one people carry around on their ear to talk on the telephone for communication in my games.
 
What would you like to see done to the online components of the Wii 2? Would a built-in ethernet port help MMOs games.
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Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #245 on: November 05, 2010, 10:30:57 PM »
B&M:  You and I are basically on the same wavelength. 

I don't want Nintendo to reinvent the wheel.  They created the Wheel with the motion controls  I want Nintendo to polish it up and make it the best.  Having 2 independent tracking sources working together would be perfect.  However, I am not sure we need the power to be able to track 8 Wiimote 2.0s.  As it is, with 2 independent sources tracking you have the XYZ being calculated twice for each Wiimote, plus whatever the gyroscopes are sending.  That is a lot of information.  I think a full motion + analog nunchuk would be better.  I could even see adding a button press on the analog stick like the Xbox 360 has and such.  It would not be great for actions, but could be used to pull up quick weapon selects or such...it would add another button that could be useful without making the controller more complex. 

As for the controller layout.  I would love to move the  +,- buttons closer to the A button.  Perhaps have a triangle layout of buttons. 

            A
         +   --   

The A Button will be much bigger and the +/- could be oval shaped slanted to give a different feel, and could be slightly raised above the A button to make it harder to accidental press.  Bigger D-Pad and Bigger 1/2 Buttons and you are set.  Home button can be still in the center. 

I do not want 3D body capture either. 

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #246 on: November 05, 2010, 10:32:05 PM »
Wiispeak in sensorbar please for the wii.  I don't want to buy more accessories than needed.  Think DS developer system...if it is available to every user from the start it will be used by developers all over.

Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #247 on: November 05, 2010, 10:57:14 PM »
RE: Wiispeak built in vs headset

no one is saying that you can't have both options, but this way all players on one end can communicate with all players on the other end out of the box. WiiSpeak is a Nintendo Way® product, so I expect them to try and improve upon it and incorporate it from the start in one way or another. Individual headsets is something that the competition is already doing, so I dont expect Nintendo to follow suit on day 1, but the option for support should not be excluded.

and why would an ethernet port have anything to do with an MMO being made for the Wii2?


Re: Tracking 8 Wiimote 2.0's

The Nunchuck 2.0 should have the same basic design as the Wiimote 2.0 as in they both have the IR LED's that can be tracked by the camera and full gyroscropic sensor inclusion.
so it wouldn't have to be 8 wiimotes, but it could be 4 wiimote/nunchuck combos.

Sword and shield 4 player battle(Zelda or Gladiator). 2 player Punchout. Dual Wielding guns (independently) in some 4 player split-screen/online FPS. and the posibilites go on and on.
« Last Edit: November 05, 2010, 11:10:57 PM by BlackNMild2k1 »

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #248 on: November 06, 2010, 12:11:11 AM »
BnM, does Ethernet allow a more stable online connection for consoles? I was always under the impression that wireless connections for MMOs was not very stable and that it was best to have a corded connection. The PS2 slim had a Ethernet port and the PS360 has one, right?
 
I mention MMOs on the Wii 2 because it would be a cool step for both Nintendo and third parties to step into the MMO genre. Also, could Nintendo offer an online structure similar to XBL or Home? Which would e better and make more more sense for Nintendo?
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Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #249 on: November 06, 2010, 05:37:25 AM »
Ethernet does provide a better connection.  Faster speeds, and more reliability...but it has nothing to do with whether or not a developer would support a console with an MMO.  MMOs almost always work better on PC, and with the game play of MOST MMOs the keyboard and extra input devices are important. 


Also, I have a hard time seeing gamers willing to pay extra to play online with console games.