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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280026 times)

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Offline Luigi Dude

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Re: New Super Mario Bros. Wii
« Reply #300 on: October 05, 2009, 06:37:13 PM »

Will the demo mode be available in the multiplayer? I assume it is only for the single player. My sister would probably like to play this game with me but she does not like difficult games, so it would be nice to use it for the parts she can't get past.

According to the article, this mode will only be available in Single Player.
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Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #301 on: October 05, 2009, 06:47:01 PM »
More details about the game itself.

8 worlds
Branching levels like NSMB
Mushroom Huts for items
Midmap Fortress
World ending Castle
Eat hammer Bros hammers with Yoshi
Rafts can sink if you have to many people on it.
Start with 5 lives
Tossing fire or Ice attacks at co-op partners will not hurt them but a barrel will.

Competitive Multiplayer

Free for All and Coin Battle.
Free for All is a race to see who gets highest score.
Coin Battle= Most coins wins
Multiplayer levels will have stages from co-op mode as well as new stages.

One coin battle takes place in a ghost house and another takes place in 1-2 from Super Mario Bros.
Boos return.
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #302 on: October 05, 2009, 06:57:06 PM »
Is 8 tries too long of a wait?

Aren't today's weak gamers bound to give up after 2 tries then by a PS3 instead?  Really bad job of understanding your audience, Nintendo.

After 2 times?
This is the crowd that need a tutorial to understand how to hook up the properly and insert the disc to begin play. I'm surprised there aren't instructions on how to open the box pictured somewhere on the outside of the box.

Offline Stogi

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Re: New Super Mario Bros. Wii
« Reply #303 on: October 05, 2009, 07:06:11 PM »
It all comes down to liability issues and the lowest common denominator.

Nintendo can now cater to the lowest and highest at the same time.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #304 on: October 05, 2009, 07:47:51 PM »
Not low enough?

Maybe there should be a free tutorial DVD that will show them how to play the tutorial DVD.
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #305 on: October 05, 2009, 08:11:55 PM »
Not low enough?

Maybe there should be a free tutorial DVD that will show them how to play the tutorial DVD.

But first you would need a pamphlet to show you how to open and insert the free tutorial DVD into a DVD player so that you will know how to use the tutorial DVD to set up our Wii. The denomination can never be low enough.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #306 on: October 05, 2009, 08:17:01 PM »
Eight times does seem like a bit much actually, I'm not sure if some people would have the patience for that. Perhaps some people really will be killing themselves like I said.

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #307 on: October 05, 2009, 08:22:27 PM »
I think it is the right amount you only start with 5 lives so you have to play some to be able to use that function. Nintendo isn't just saying "here have 10 lives and you can use this function anytime you want"

You have to play the game and get better. I think this will be a feature that will be used sparingly when you really need it.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #308 on: October 05, 2009, 09:10:48 PM »
Eight times does seem like a bit much actually, I'm not sure if some people would have the patience for that. Perhaps some people really will be killing themselves like I said.

Could be worse...

At least they didn't throw you a P-wing after 200 losses that let's you hover over the entire level...
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #309 on: October 05, 2009, 09:32:18 PM »
Or more realistically it is better than the old computer game Chips Challenge, in which I think you need to fail a level 50 times to have the option of skipping it.

Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #310 on: October 06, 2009, 09:17:17 AM »
more realistically? I was talking about punch-out wii! :P
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Offline BranDonk Kong

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Re: New Super Mario Bros. Wii
« Reply #311 on: October 06, 2009, 05:44:46 PM »
They should have made this game for the (original) GameCube, and included the controller in this article:
http://www.somethingawful.com/d/feature-articles/nintendo-gamecube-big.php
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Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #312 on: October 06, 2009, 06:07:31 PM »
So anyway I think that this system is a nice one and think it will do well.

Seriously this disparaging talk about this new system is getting on my nerves.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #313 on: October 06, 2009, 06:09:56 PM »
more realistically? I was talking about punch-out wii! :P
Ha ha, I forgot about that. Although wasn't that 100 losses, and wasn't that total, not against one opponent?
Still, it is definitely better than that.

Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #314 on: October 06, 2009, 06:10:52 PM »
I'd like to see this system in action in the Where's Waldo? game.
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Offline Stogi

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Re: New Super Mario Bros. Wii
« Reply #315 on: October 06, 2009, 06:36:47 PM »
They should have made this game for the (original) GameCube, and included the controller in this article:
http://www.somethingawful.com/d/feature-articles/nintendo-gamecube-big.php

LOL I need that at my bedside table.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #316 on: October 07, 2009, 10:18:52 AM »

Seriously this disparaging talk about this new system is getting on my nerves.

You're not the only one, even though you probably think i feel otherwise. This system is something that can only HELP bring in a new age of gaming because it breaks down a barrier between the casual/core titles in terms of accessibility. There are very few people on this board that think this is something negative (stevey) and they've been proved that the system doesn't let you automatically win a level whenever you please.

more realistically? I was talking about punch-out wii! :P
Ha ha, I forgot about that. Although wasn't that 100 losses, and wasn't that total, not against one opponent?
Still, it is definitely better than that.

I coulda swore it was 200, and whether its total or a single opponent doesnt matter.. thats still a lot of losses. Eight losses in 1 level of NSMBW is nothing compared to having to wait for 200 for an assist.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #317 on: October 07, 2009, 01:42:50 PM »
Here's the thing though, more experience Mario gamers (like myself) shouldn't have any trouble anticipating the challenges a level will throw at you. If you lose, say, one life due to your own personal error, then the Wii Demo will be basically mute in your play through since you are experienced.

On the other hand, a less experienced Mario gamer (new or otherwise), might get frustrated after losing more then two lives. I think eight lives is a bit overkill. The gamer in question might give up playing the game and never come back to it.

NSMB DS's later levels were a bit on a difficult side, but it was nothing staggering in difficulty as, say, SMB3 Dark Land (I still make timing errors in those levels before the first mini-castle). If the videos are any indication, NSMB Wii's later levels should be a sight to behold.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #318 on: October 07, 2009, 01:51:44 PM »
Where's the firestorm saying it sucks there's no online co-op?

People have requested to have these simultaneous co-op Mario-Luigi games for decades, and now they're in points in their life where they don't have video game friends to sit in the same room with together, unless they're already Wii Bowling Buddies with Grandma.

So is it really true that people like rolling their fireballs and squeezing their mushrooms alone in front of the TV?
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Offline Stogi

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Re: New Super Mario Bros. Wii
« Reply #319 on: October 07, 2009, 02:06:33 PM »
Here's the thing though, more experience Mario gamers (like myself) shouldn't have any trouble anticipating the challenges a level will throw at you. If you lose, say, one life due to your own personal error, then the Wii Demo will be basically mute in your play through since you are experienced.

On the other hand, a less experienced Mario gamer (new or otherwise), might get frustrated after losing more then two lives. I think eight lives is a bit overkill. The gamer in question might give up playing the game and never come back to it.

NSMB DS's later levels were a bit on a difficult side, but it was nothing staggering in difficulty as, say, SMB3 Dark Land (I still make timing errors in those levels before the first mini-castle). If the videos are any indication, NSMB Wii's later levels should be a sight to behold.

Hmmm....interesting.

It's very possible that Nintendo could ramp up the threshold from World to World in order to access Super Guide. In earlier Worlds, people could access Super Guide quicker, and use it more as a tutorial than a life-line. You don't want people to become frustrated early, afterall. Later Worlds, it would take more lives because Nintendo is hoping that you are persistent enough to pass.

Or Vice Versa. Whichever is more logical.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #320 on: October 07, 2009, 02:13:50 PM »
Find the first bottomless pit, and jump-in 8 times.
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Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #321 on: October 07, 2009, 03:11:51 PM »
EasyCure it is 100. I should know I posted the details in the first place.

As for my comment yesterday. I was just in a bad mood. Don't know why I just was.


Anybody got this preordered yet?
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #322 on: October 07, 2009, 03:27:01 PM »
EasyCure it is 100. I should know I posted the details in the first place.

As for my comment yesterday. I was just in a bad mood. Don't know why I just was.


Anybody got this preordered yet?

Fine fine, thats still seems like a lot in my opinion but whatever, its besides the point now.

As for your foul mood, i thought we were having fun pretending to want to fight eachother? whats wrong lil buddy!? Wait. Don't answer that, we'll just derail the thread.

Maxi check your PM's.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #323 on: October 07, 2009, 03:44:56 PM »
So yeah anybody preorder this yet?
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #324 on: October 07, 2009, 04:01:00 PM »
So yeah anybody preorder this yet?

Man I havn't preordered a game since 19dickaty9. I think the last thing I preorderd was Wii fit, never did I go in to pick it up. I went and got my money back about 3 months ago. Man being a grown up is fun, but I find myself so busy that I can just get a game a little later in the week with out preordering. How sad...

But I will get this first week for sure.
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