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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280321 times)

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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #325 on: October 07, 2009, 04:09:16 PM »
Pre-ordered since Monday.

Also pre-ordered
Ju-On The Discount
Silent Hill Splattered Mammaries
RE Dorkside Chronicles
Rabbids Go Wild
Red Steak Twice Cooked
Sin and Pleasure 2
FFCC: The Profit Bearers

I figured if I didn't pre-order them, GameStop would never stock them.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #326 on: October 07, 2009, 04:11:39 PM »
If a store offers a pre-order bonus or something then I might do it.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #327 on: October 07, 2009, 04:14:38 PM »
Quote from: Kashogi Y. Stogi
Hmmm....interesting.

It's very possible that Nintendo could ramp up the threshold from World to World in order to access Super Guide. In earlier Worlds, people could access Super Guide quicker, and use it more as a tutorial than a life-line. You don't want people to become frustrated early, afterall. Later Worlds, it would take more lives because Nintendo is hoping that you are persistent enough to pass.

Or Vice Versa. Whichever is more logical.
Depends on how persistent You (the gamer) are in beating the game. Glossing over SMB3, which is basically avoiding certain levels, secrets and item houses, also including the use of Lakitu's Cloud, doesn't give much entertainment... in the eyes of a person new to Mario games. Normal Mario gamers can still find entertainment, since the levels are designed well to offer different challenges. But newer, younger and/or less-experienced Mario gamers won't find this entertainment value.

All I want is Nintendo to lessen the lives load a bit, not too much, but not too little. Find the best option for those wanting to cross the bridge.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #328 on: October 07, 2009, 04:17:23 PM »
My store's bonus would be "hey, it's in stock today!"
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Offline Stogi

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Re: New Super Mario Bros. Wii
« Reply #329 on: October 07, 2009, 04:27:47 PM »
I just thought of something awesome. They should make Super Guide available at anytime and let it continuously play.

Why?

Because it would turn Mario into one of the best drinking games of all time.

Imagine drinking everytime he breaks a block!
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Offline vudu

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Re: New Super Mario Bros. Wii
« Reply #330 on: October 07, 2009, 05:00:37 PM »
So yeah anybody preorder this yet?

Yeah, I preordered it a couple weeks ago because Amazon is offering a $10 credit towards a future gaming purchase if you preorder.  Since I was going to get it from Amazon anyway (and since they don't charge me anything until the game ships) I couldn't refuse.
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Offline Urkel

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Re: New Super Mario Bros. Wii
« Reply #331 on: October 07, 2009, 05:42:05 PM »
http://multiplayerblog.mtv.com/2009/10/07/new-super-mario-bros-wii-is-as-hard-as-contra

Who knew the only way Nintendo could make Mario more hardcore was by making it more casual?
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #332 on: October 07, 2009, 05:48:39 PM »
I don't want to order it from Amazon because I don't want to have to wait for it to be shipped to me. I was hoping that Best Buy would offer a $10 gift card like they have with a few other Wii games but it looks like they aren't.

Offline Luigi Dude

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Re: New Super Mario Bros. Wii
« Reply #333 on: October 07, 2009, 06:00:44 PM »
The thing that people need to remember is in the NES Mario games, it's pretty easy to die 8 times really fast.  Back when I was a kid playing Bros 3, the later Worlds were filled with certain levels that I'd end up spending hours on.  Hell, some of the World 8 levels in that game can make you easily die 8 times in less than 2 minutes.

People don't give up playing a certain game because they die too many times, it's because they don't like spending a lot of time at a certain part.  The problem with most modern games is the fact that they give players so much health and make levels so long that even if you play badly it can take over 10 minutes just to die.  In which case if you die 2 times, you just spent over 20 minutes at the same place which is why they quite.

So yeah, it just comes down to the fact again that people don't want to spend 20-30 minutes playing the same thing over again.  If New Super Mario Bros Wii is around the same difficulty as Bros 3, then poor players will being dieing 8 times and using the Super Guide in 3 minutes tops.  Even todays inpatient gamers is willing to spend 3 minutes on something.


Edit: Well I just read the MTV link and if the game is as hard as he says it is then it just proves my point.  If this game is indeed truly difficulty then dieing 8 times will go by really fast.
« Last Edit: October 07, 2009, 06:03:53 PM by Luigi Dude »
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #334 on: October 07, 2009, 06:12:08 PM »
Nowadays Mario games throw so many extra lives your way that people would probably easily have 8 to lose to get the help feature without getting a game over.

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #335 on: October 07, 2009, 06:20:27 PM »
I'm not sure but did the DS game give out 1 ups like it was going out of style?
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #336 on: October 07, 2009, 06:21:50 PM »
When I beat New Super Mario Brothers on DS I had 64 lives in reserve.

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #337 on: October 07, 2009, 06:25:34 PM »
Did you actively try and seek them out?
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #338 on: October 07, 2009, 06:29:29 PM »
No, but it wasn't a straight playthrough. I revisited levels to find the secret exits and collect the three special coins. But still, even without that, I'd have had dozens easily.

Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #339 on: October 07, 2009, 06:42:05 PM »
I, too, had tons of lives.  Just tons and tons.  Adding in earning extra lives by jumping on the top of the flag pole helped a lot, too.

Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #340 on: October 07, 2009, 07:01:23 PM »
http://multiplayerblog.mtv.com/2009/10/07/new-super-mario-bros-wii-is-as-hard-as-contra

Who knew the only way Nintendo could make Mario more hardcore was by making it more casual?

Quote from: MTV Multiplayer blog
And that's where the "Super Guide" comes in. Again, go ahead and scoff. I did. But with such a ramped up difficulty, it makes a lot of sense to let the computer handle the tricky bits for folks. After all, nothing makes you put down a game faster than dying 10 times on the same section. It seems like Nintendo has found a way around that issue.

It's because of the Super Guide that the developers were able to crank up the difficulty, knowing that they no longer needed to make the game for the lowest-skilled player. So you're left with what's arguably the most hardcore Mario game you've ever played. Starting to scoff a little less now, aren't you?

I was already gonna get the game on Day 1 out of loyalty the the franchise, but now I'm actually excited to try and defeat the challenge. Which means that even though I was gonna buy it the minute it comes out, I will actually dedicate time and effort to trying to beat it quickly, and not just playing it for a while casually.

Offline Caliban

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Re: New Super Mario Bros. Wii
« Reply #341 on: October 07, 2009, 07:19:28 PM »
I'm hoping this Super Guide is used on other Nintendo franchises i.e. Zelda.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #342 on: October 07, 2009, 07:37:12 PM »
Don't hope for it. The super guide gave the Mario development team at EAD a great boost because they are really creative. Zelda team, not so much.

(Yes, I hate TP.)
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Offline stevey

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Re: New Super Mario Bros. Wii
« Reply #343 on: October 07, 2009, 08:11:41 PM »
I'm hoping this Super Guide is used on other Nintendo franchises i.e. Zelda.

NO. Just NO.

Quote
the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen

Fail on top of fail. If it dies in the game, it should die in real life...
« Last Edit: October 07, 2009, 08:18:35 PM by stevey »
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #344 on: October 07, 2009, 08:56:27 PM »
That is laffo.  Super Guide Bros. died during its run?  It was probably going to tell the player "this is how you fail, ok now it's your turn."
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Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #345 on: October 07, 2009, 08:59:57 PM »
The failure is interesting.  It indicates that there is some level of AI involved rather than a pre-programmed set of moves.  I wouldn't discount having Super Guides as gaming partners in the future.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #346 on: October 07, 2009, 09:04:04 PM »
I would guess that's not the case, but rather the memory was corrupt, or that the playback system wasn't completed when the game was on demo.

Take Smash Bros. Brawl, for instance:  Replays can be corrupted, and desync the character on screen from the button presses, resulting in off-the-wall replay matches that do little to resemble the saved fight.  Couldn't this just be the same thing as that?

After all, I'd think if there's any sort of meaningful AI to beat levels, you could pass the control right back to Super Guide just about any time you wanted to, and it could continue on through the stage, if such a thing were possible.

Offline Caliban

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Re: New Super Mario Bros. Wii
« Reply #347 on: October 07, 2009, 09:22:09 PM »
Don't hope for it. The super guide gave the Mario development team at EAD a great boost because they are really creative. Zelda team, not so much.

(Yes, I hate TP.)
NO. Just NO.

I was trying to say that now they can make a tougher Zelda game to play.

Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #348 on: October 07, 2009, 09:28:01 PM »
After all, I'd think if there's any sort of meaningful AI to beat levels, you could pass the control right back to Super Guide just about any time you wanted to, and it could continue on through the stage, if such a thing were possible.
Good point, though I was hoping it was just a dumb design decision to have a separate mode and that such a thing would be possible.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #349 on: October 07, 2009, 09:43:32 PM »
Is there a Super Guide 64 that'll show Super Guide Bros. how to play after it dies 8 times?
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