Played it and I'm not impressed.
These are definitely tech demos, and the only one that holds my interest was the swordfighting, except that it's not that good either: you're still locked to a circle so it's not like you can move the remote any way you want and hit that way.
And what is with the sheer amount of recalibrating the game requires? Before every swordfight, you need to aim the cursor at the screen and you need to occasionally set the controller down on its face so it can recalibrate. I expected a BIT of recalibration, but this is too much. How can you design a game around WMP without the constant recalibrating destroying any sense of immersion the game might've otherwise had? "Congratulations, noble hero, you've defeated the evil troll king! Now your sword could probably use a rest so put it face down on the table in front of you."
I'll be curious to see how Red Steel 2 turns out. I need to see how this tech works in an actual game before I decide if I like WMP or not.