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  • Spirit Tracks release: December 07, 2009

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Offline EasyCure

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Re: Legend of Zelda: Spirit Tracks
« Reply #25 on: March 26, 2009, 01:09:17 PM »
The temple of the ocean king is pretty much one of the greatest Zelda dungeons ever made. The internet is damn wrong about this and it just shows gamers are lame when they are up to an actual puzzle challenge. If people were dumb enough to do the same thing over and over is only their fault, because the dungeon was extremely well designed to use all your items and powers to save up time and get to the end faster and faster the more you progressed through the game. I simply loved the whole mechanic and it annoys me that all the complaints are going to make dungeons in future Zeldas completely stupid and non challenging.



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Offline AV

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Re: Legend of Zelda: Spirit Tracks
« Reply #26 on: March 26, 2009, 05:13:23 PM »
Prediction: Despite the doubts fans will be all over the game once its released.

Quote me on this.

i never bought Phantom Hourglass. First time I skipped a Zelda game and if this doesn't seem worth while I'll skip it too

Offline UltimatePartyBear

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Re: Legend of Zelda: Spirit Tracks
« Reply #27 on: March 26, 2009, 06:55:36 PM »
just saw the trailer... hm.. i'm really not sure how i feel about The Legend of Zelda: Revolution of Industry

Wasn't steam power already established in Phantom Hourglass?  You should have done your complaining back then.  Now you can die with the buggy whip makers.

Offline SixthAngel

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Re: Legend of Zelda: Spirit Tracks
« Reply #28 on: March 27, 2009, 04:33:46 AM »
They used a steamship in the last game.   The technology isn't very different, one is on a track and the other is in the water.

Phantom Hourglass is easily one of my favorite Zelda games so count me in as excited.

Offline EasyCure

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Re: Legend of Zelda: Spirit Tracks
« Reply #29 on: March 27, 2009, 08:45:00 AM »
you guys are taking that comment a little too serious..
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Offline mantidor

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Re: Legend of Zelda: Spirit Tracks
« Reply #30 on: March 27, 2009, 01:27:02 PM »
I don't get it, everyone wanted a steampunk Zelda and this is obviously the direction its heading, and still people complain?
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Offline EasyCure

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Re: Legend of Zelda: Spirit Tracks
« Reply #31 on: March 27, 2009, 01:44:27 PM »
I don't get it, everyone wanted a steampunk Zelda and this is obviously the direction its heading, and still people complain?

Yeah pretty much. Same goes for the challenge, as you mentioned before.
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Offline Stogi

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Re: Legend of Zelda: Spirit Tracks
« Reply #32 on: March 27, 2009, 02:07:39 PM »
People have complained and will continue to complain.
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Offline EasyCure

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Re: Legend of Zelda: Spirit Tracks
« Reply #33 on: March 27, 2009, 02:12:59 PM »
never doubted that for a second. Thats what the intertubes are for after all! complaining and pr0n
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Offline Ian Sane

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Re: Legend of Zelda: Spirit Tracks
« Reply #34 on: March 27, 2009, 02:39:20 PM »
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I don't get it, everyone wanted a steampunk Zelda and this is obviously the direction its heading, and still people complain?

I never care for this type of argument.  It's fair to assume that whenever someone says they want something that they have some unspoken expectations about the details.  If I order a hamburger at a restaurant and they give it to me overcooked on a stale bun with nothing else on it, sorry, you can't say "well that's you wanted, pal."  I shouldn't have to specify that the burger be prepared in some conventional manner and taste good and such.

No one who wants steampunk Zelda was talking about cartoony Link opperating a choo-choo in his pajamas in a world that otherwise appears to resemble the standard fantasy Zelda style.  I don't even have a problem with the train but to call it steampunk is insane.  It doesn't meet the expectations that one should not have to specify.  I personally would like to see a Zelda in a different era of technology but if they do they should do it full-blown and not just introduce one element that looks a little out of place.

To be fair though the Zelda world has had bombs in it from day one.  It's not completely out of character for steam engines to exist.  The telephones in Link's Awakening are much more out of place.

Offline BeautifulShy

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Re: Legend of Zelda: Spirit Tracks
« Reply #35 on: March 27, 2009, 04:47:27 PM »
So I watched the trailer and it looks nice.The use of the items are well thought out.I am pretty excited for this game.
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Offline UltimatePartyBear

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Re: Legend of Zelda: Spirit Tracks
« Reply #36 on: March 27, 2009, 05:33:01 PM »
TP's Spinner was far closer to steampunk than a simple train.  Plus, in Zelda you never know what weird magical power is behind the mundane looking technology (though it's typically fairy abuse; maybe the train engine is full of fairies on hamster wheels).

Offline SixthAngel

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Re: Legend of Zelda: Spirit Tracks
« Reply #37 on: March 27, 2009, 11:55:32 PM »
TP's Spinner was far closer to steampunk than a simple train.  Plus, in Zelda you never know what weird magical power is behind the mundane looking technology (though it's typically fairy abuse; maybe the train engine is full of fairies on hamster wheels).

Link needs to catch fairies and grind them into fuel for his train.  He shovels fairy bits into the engine like coal.

Offline mantidor

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Re: Legend of Zelda: Spirit Tracks
« Reply #38 on: March 28, 2009, 07:04:40 PM »

No one who wants steampunk Zelda was talking about cartoony Link opperating a choo-choo in his pajamas in a world that otherwise appears to resemble the standard fantasy Zelda style.  I don't even have a problem with the train but to call it steampunk is insane.  It doesn't meet the expectations that one should not have to specify.  I personally would like to see a Zelda in a different era of technology but if they do they should do it full-blown and not just introduce one element that looks a little out of place.


Thats why I'm saying thats the direction the games, as a whole, are heading, sorry for the confusion.

Of course spirit tracks is a far cry from regular steampunk, but people were delusional if they were expecting Nintendo to jump right into a convulted world for their traditional, "all audience" franchise.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Adrock

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Re: Legend of Zelda: Spirit Tracks
« Reply #39 on: March 29, 2009, 01:35:43 PM »
Of course spirit tracks is a far cry from regular steampunk, but people were delusional if they were expecting Nintendo to jump right into a convulted world for their traditional, "all audience" franchise.
Who was expecting that? People just want something new and if handled correctly, it could be great for the franchise. Eventually, Hyrule has to evolve technologically among other things? What's wrong with exploring that?

Offline Stratos

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Re: Legend of Zelda: Spirit Tracks
« Reply #40 on: March 29, 2009, 02:17:15 PM »
Yeah, this is not one step towards steam punk. I doubt Nintendo will ever let it go that way. It is a loud minority that wants the steam punk.
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Offline mantidor

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Re: Legend of Zelda: Spirit Tracks
« Reply #41 on: March 29, 2009, 11:47:06 PM »
Of course spirit tracks is a far cry from regular steampunk, but people were delusional if they were expecting Nintendo to jump right into a convulted world for their traditional, "all audience" franchise.
Who was expecting that? People just want something new and if handled correctly, it could be great for the franchise. Eventually, Hyrule has to evolve technologically among other things? What's wrong with exploring that?

And this is something new that they are exploring.

All I'm saying is lets see how this ends up, usually with Zelda it ends up being great.
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Offline Kairon

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Re: Legend of Zelda: Spirit Tracks
« Reply #42 on: March 30, 2009, 02:17:53 AM »
The temple of the ocean king is pretty much one of the greatest Zelda dungeons ever made. The internet is damn wrong about this and it just shows gamers are lame when they are up to an actual puzzle challenge. If people were dumb enough to do the same thing over and over is only their fault, because the dungeon was extremely well designed to use all your items and powers to save up time and get to the end faster and faster the more you progressed through the game. I simply loved the whole mechanic and it annoys me that all the complaints are going to make dungeons in future Zeldas completely stupid and non challenging.

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Offline MoronSonOfBoron

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Re: Legend of Zelda: Spirit Tracks
« Reply #43 on: March 31, 2009, 04:13:09 AM »
I also enjoyed the Temple of the Ocean King.

That said, don't all trains come back to the train yard...?
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Offline BeautifulShy

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Offline Adrock

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Re: Legend of Zelda: Spirit Tracks
« Reply #45 on: June 02, 2009, 06:25:54 PM »
Link just went all Belmont up in this bitch. Eat it, Igarashi.

Offline Caliban

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Re: Legend of Zelda: Spirit Tracks
« Reply #46 on: June 03, 2009, 05:05:30 PM »
Woah I didn't even see that Link used a whip until Adrock referenced Belmont. Wicked.

Offline BeautifulShy

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Re: Legend of Zelda: Spirit Tracks
« Reply #47 on: November 03, 2009, 08:19:28 PM »
Well in a recent interview with Miyamoto that was linked to on another part of the forum. This game is going to be more challenging then past Zeldas.
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Offline Stratos

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Re: Legend of Zelda: Spirit Tracks
« Reply #48 on: November 03, 2009, 08:50:17 PM »
Well in a recent interview with Miyamoto that was linked to on another part of the forum. This game is going to be more challenging than past Zeldas.

Sadly that is not saying much. Most of the previous Zeldas were relatively easy. The last one I recall actually having serious issues with was Link to the Past's final boss and The Ocarina Master Quest if you count that.
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Offline BeautifulShy

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Re: Legend of Zelda: Spirit Tracks
« Reply #49 on: November 03, 2009, 08:56:40 PM »
Were they easy because of the experience you've accumulated over the years or was it something else?
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