IGN has some more details (the sounds like a blast):
http://wii.ign.com/articles/971/971316p1.htmlSome of the major bullet points:
- Wii is the lead platform (for all the haters)
- camera is first person during the office segment. You can look around while the psychiatrist talks
- you must fill out a psychiatric profile
- almost every decision you make impacts the game. For example, if you first choose to look at your map or a girlie calendar on the wall, the game makes note of this decision
- an example of early changes: as you fill out your profile, the game will present you with different situations. When walking through town, you might see an open bar or an open diner. These things change as you make more and more choices
- use phone to dial, take pics, text, check voicemail, browse phonebook, changes options and settings (whose viewer shows a slowed framerate a la iPhone) to take and store pictures, check text messages and voice mail, look through your phone book, and access game options and settings
- take pictures of the environment to reveal new details: take a picture of a swingset with no one around it, look at the pic to see your daughter sitting on the swing
- pictures can cue voicemails and other occurrences
- game world changes from Silent Hill to evil Silent Hill right before your eyes
- intelligent enemies will hunt you down, talk to other enemies to find you, open doors and climb fences
-There are no weapons (guess that seals it in regards to combat)