Author Topic: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"  (Read 26273 times)

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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #75 on: December 31, 2008, 03:33:08 AM »
Bumping this because I want to see what else Pap has to say.
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Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #76 on: December 31, 2008, 12:14:40 PM »
Funny enough, I was writing the next chapter yesterday, but then I got an error message and lost it. I'll try to work on it during the day, if I can get away from CF for a bit :p .
Pedro Hernandez
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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #77 on: December 31, 2008, 12:41:44 PM »
I saw you working on it yesterday.I wondered what happened.

Oh in regards to New years Day I found our last visitor.
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Offline Ymeegod

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #78 on: January 01, 2009, 05:38:51 PM »
Nice work pap64--though I don't agree with all of it.

The first half of 08 the WII was off to a great start but in the 3rd and 4th quarter it just fell FLAT.   

World of Goo (WIIware game) is the only one that stands out.  A few good games like CoD World of War, De-blob, and GH World Tour were out but alot of games were disappointing to say the least. 

These drougts is what killed them in the past and hopefully the flow will be better in 09--here's looking at you FFCC and Modworld.  What I gripe most is Nintendo has a HUGE warchest that they never seem to open--there's alot of developers up for grabs that produce great games.  Brutal Legends comes screaming to mind.   

Offline Kairon

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #79 on: January 01, 2009, 06:13:40 PM »
What I gripe most is Nintendo has a HUGE warchest that they never seem to open--there's alot of developers up for grabs that produce great games.  Brutal Legends comes screaming to mind.   

It's always fun to fantasize about what Nintendo can do with all that money, but I've reached the conclusion that just because Nintendo has all that money doesn't mean they should spend it carelessly. Their policy on acquiring other developers actually makes a lot of sense: they can buy companies, but they can't buy people, which is what they really need in the end. And when Microsoft pays take-two $50 million upfront for exclusive DLC... DLC, not a game... well then, it's easy to see that you can easily get drawn into spending a lot of money for very little gain. (Sales of XBox 360's were pretty much unaffected by GTA IV's release.)

AND THEN look at today's current economic crisis, and Nintendo's intent on fiscal conservatism is GENIUS. A large reserve of cash is exactly what Nintendo needs to stay flexible in today's economy. You can't get loans, you can't get credit, and you can't get investment. By keeping a large amount in reserve instead of joining the rest of the world in an ill-advised spending frenzy, Nintendo has managed to stay above the fray of insolvency that so many companies are going through right now.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NinGurl69 *huggles

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #80 on: January 01, 2009, 06:31:44 PM »
And we know all know these days that some of these devs/"people" are beyond reason, so there's no point in snatching whatever firm they work for.
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Offline Ymeegod

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #81 on: January 01, 2009, 06:48:31 PM »
I'm not suggesting that they go after the big players.  But if nintendo's not re-investing it's money back into gaming why the hell should I buy their future products?  They spent a crapload on all that anime crude (100's of millions) which was a utter waste of money. 

There's alot of unemployed talent (Free-radical for instance) that need a few home and a fresh start and Nintendo has the cash to go head-to-head with the either MS or Sony but the simply chose not to.  Yeah lots of green for them but at the same time, us gamers suffer.

Nintendo know's it's lacking RPG & FPS so if it really wanted to knock out MS than it's going have to get developers on board.  SquareEnix, xSeeds, and Namco is a great start but why stop there?

Offline Kairon

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #82 on: January 01, 2009, 07:28:17 PM »
They spent a crapload on all that anime crude (100's of millions) which was a utter waste of money. 

What are you referring to again?

But if nintendo's not re-investing it's money back into gaming why the hell should I buy their future products?

All of that cash Nintendo's sitting on IS an investment. It keeps Nintendo viable, and that viability lets them take immense risks in advancing gaming. It gives them the space to really experiment, innovate, and do things that would normally scare the bejeezus out of regular videogame publishers. Most importantly, it gives Nintendo the safety to spend as long as it takes to develop their games because... well... every Nintendo fan knows that's one of the things that makes Nintendo games good.

There's alot of unemployed talent (Free-radical for instance) that need a few home and a fresh start and Nintendo has the cash to go head-to-head with the either MS or Sony but the simply chose not to.  Yeah lots of green for them but at the same time, us gamers suffer.

But seriously, Nintendo is doing everything short of becoming EA to get developers on their side. They've got the number 1 console out there, they've got low dev costs, they've got a market that's lacking a lot of competition, and they've got boundless opportunities for innovation...

Yeah, I get you. Nintendo should be doing SOMETHING to get more games on their console, but what? They've already done a great deal, and throwing money at a problem is never the solution unless you actually have a well thought out plan behind all that millions of dollars going down the drain.

Should Nintendo be more active in co-publishing perhaps? They've experimented with such on Tenchu IV and Fatal Frame IV... maybe NOJ needs to expand that program and empower their NOE and NOA branches to do likewise for key exclusives. NoA is showing a little backbone with their partnership to bring MillionHeir Case Files to the DS, maybe they could do more given a budget to apply towards Wii-exclusive third party projects that could become future de Blobs, World of Goos, The Conduits, and We Cheers. Japan side, Marvelous is easily a publisher that Nintendo could watch and be onf riendly tersm with as its the rising publisher most indicative of the upward mobility the Wii promises to companies.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #83 on: January 10, 2009, 12:40:06 PM »
Hoping to see the next part...
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #84 on: January 10, 2009, 01:36:24 PM »
When I get my computer back...
Pedro Hernandez
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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #85 on: January 10, 2009, 01:42:33 PM »
Alright...
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Stogi

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #86 on: January 10, 2009, 01:47:55 PM »
Type it out on the Wii...
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Offline NWR_Lindy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #87 on: January 10, 2009, 01:49:24 PM »
Nintendo Rule No. 1: "We will never, ever spend money that we don't absolutely have to."

The next time you think to yourself, "Hey, I wonder if Nintendo will ever do [whatever]", remember this rule and apply accordingly.
Jon Lindemann
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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #88 on: January 10, 2009, 01:52:10 PM »
Lindy you broke the chain of...
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Kairon

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #89 on: January 10, 2009, 04:29:11 PM »
Nintendo Rule No. 1: "We will never, ever spend money that we don't absolutely have to."

The next time you think to yourself, "Hey, I wonder if Nintendo will ever do [whatever]", remember this rule and apply accordingly.

This is the truth...
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #90 on: January 10, 2009, 04:39:55 PM »
I can't believe Kairon said that...
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #91 on: January 10, 2009, 06:35:28 PM »
Maxi, I think Kairon is bringing a different POV to the comment.

If memory serves me right and I am not mistaken I think Lindy is talking about how Nintendo should be "wisely" spending their earnings (ie, moneyhatting developers, buying exclusive titles, creating better hardware and fixing issues).

Kairon, on the other hand, is talking about how Nintendo is being careful with the money, making them stay afloat and still have money left for their products.

Again, I might be mistaken so the guys should explain themselves.
Pedro Hernandez
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Offline Kairon

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #92 on: January 10, 2009, 08:22:05 PM »
Well, to be truthful, I think part of what Lindy says is right. I think that Nintendo has some ideological bent against putting themselves at risk financially. They are, after all, probably immensely proud that they haven't posted an annual loss in like, forever.

Ymeegod is making exactly the same points that us Nintendo fans have been debating for ages, especially in the dark days of the GameCube. Nintendo has all this money.... why don't they just BUY their way out of trouble?
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline decoyman

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #93 on: January 14, 2009, 11:48:59 AM »
Well, to be truthful, I think part of what Lindy says is right. I think that Nintendo has some ideological bent against putting themselves at risk financially. They are, after all, probably immensely proud that they haven't posted an annual loss in like, forever.

It's pretty clear to me that they've just never forgotten about the Virtual Boy... :( Once bitten twice shy amirite?
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Offline Bill Aurion

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #94 on: January 14, 2009, 12:26:40 PM »
I think it's pretty clear that Ninty is using their money...It's just that Ninty uses it in a way that isn't flamboyant...Look at the October Conference, for example...They revealed a half-dozen new IPs, which look great, but by no means will be smash hits like Nintendogs or Brain Training...They also revealed sequels to old IPs (Punch Out, Sin & Punishment, Another Code)...Another Code didn't sell that great, considering the adventure point-and-click genre is incredibly niche, but they were willing to fund a CONSOLE version!  And I predict we'll see more of these niche games as the year goes on...

As for developers, Ninty has always been wary on buying what could just end up being a name...And now that they are on top, there's even less reason for them to...Not to mention the fuss CERTAIN people would make if Nintendo started "taking up space" in genres they had never been in before...
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Offline KDR_11k

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #95 on: January 14, 2009, 12:39:55 PM »
Damn you for reminding me again how much I want to know more about Dynamic Slash!

Offline Stogi

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #96 on: January 14, 2009, 02:04:28 PM »
Is that the one with the girl that looks like Zelda with a gigantic sword?
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Offline KDR_11k

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #97 on: January 14, 2009, 02:36:33 PM »
It's the one with the big arrow on the screenshots :P. Really, I couldn't see much from those three seconds of game footage so I'm not sure what the girl looks like, just that it involves swords, norse mythology and the usual gigantic enemies in gigantic numbers. Also it's made by Sandlot which means it's very likely awesome.

Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #98 on: January 14, 2009, 04:37:09 PM »
I am personally looking forward to the game which had the futuristic astronaut. It reminded me a lot of Planetes...
Pedro Hernandez
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Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #99 on: January 16, 2009, 01:19:00 PM »
OK, as promised here's the next chapter. In order to avoid complains about giant walls of text I decided to dive it into two parts. So while your eyes get over the first part rest assure part two will come soon...

Chapter 4: Coming soon to a WiiWare near me-ware…I mean you-ware!

Since the beginning of the Wii’s life as “The Revolution” Nintendo had promised to bring downloadable games to the system. These games would showcase hidden talent that would have been ignored thanks to high development costs and major houses overshadowing smaller studios. Granted, Nintendo wouldn’t be the first to do this. Both Microsoft and Sony promised similar services, with emphasis on online communities, features that used their HD technology to the fullest and easy to download software. But what made Nintendo’s service so interesting was the promise of full use of the Wiimote. With the promise of easy development and the flexibility of the Wii remote developers could truly be creative in control, themes and concepts, or give new life to existing ideas if they desired. And best of all, they would be easily noticed through the service.

This service would later be appropriately named “WiiWare”. The service debuted in Japan on March 25th, 2008, in the US on May 12 and in Europe on May 20.

To try and sum up ALL of the games released on the service would be threading into long read territory, so instead I’ll focus on the titles that best showcased what the service can do…

At launch, fans were treated to a very solid cast of games, each which did the service justice. In the US, the service launched with “Lost Winds”, a platforming game which used the Wii’s pointer to control the flow and movement of wind in order to complete tasks. Right out of the gate it became one of WiiWare’s best reviewed titles. Square-Enix released the solid and fun “My life as King”, a game part in the “Crystal Chronicles” series in which you played as a young king in charge of ruling and developing a kingdom. The title became notable for being the first WiiWare title to feature weekly DLC (downloadable content) in the form of new missions, costumes and jobs. Many, however, criticized this as the game alone is worth 15 dollars (1500 Wii points), and the additional content rose the price even more.

Nintendo’s own support came in the form of two core titles, “Dr. Mario Online Prescription” and “My Pokemon Ranch”. “Dr. Mario” was a remake of the classic puzzler with new online modes and a Wii exclusive, while the much maligned “Pokemon Ranch” served as a Pokemon box for fans to store their caught Diamond and Pearl creatures on the Wii.

Other Nintendo published efforts include “Magnetica Twist”, “Maboshi’s Arcade” and the elusive, once Japanese exclusive series “Artstyle”.

From the beginning it was clear that Nintendo really wanted WiiWare to showcase hidden talent and exclusive third party efforts, and thus their quiet support might have been the result of this way of thinking. As expected, this was criticized heavily by fans who wanted to download new titles feature their beloved core franchises. Nintendo has kept quiet on their new titles so everything is in the air.

Speaking of new blood developers, before the service even launched starting in 2007 many small development houses pledged support to the service and confirmed to be certified WiiWare developers. Three of them were the first to say “here!” when the topic of WiiWare came up.

The first of these was Bplus, an European development house whose first game on the service was “Plattchen Twist and Paint”. From the minute their existence became known Platchen was going to be an ambitious effort, one that even used the classic Donkey Konga Bongo controllers, but the support was cut short by Nintendo. The developers assured that their product was going to be worth the 15 dollar pricetag, thanks to an intriguing concept and great presentations.

It was eventually released on September 12, 2008. But what no one expected was the cold reception at launch. The price was already hard to swallow for some, but those that took the plunge found the game to be confusing, lacking even the basic tutorials. Very few reviewers understood what the game was about and thus gave it their most negative reviews. This was shown in sales as the title failed to show up on the top 20 best seller titles. It didn’t help that it was released alongside a major WiiWare game (more on that later…).

But despite this misstep Bplus is still at it working on their next game. No details are known yet.

The second developer to pledge WiiWare support was “Medaverse Studios”, set in the United States. In the summer of 2007 they announced that they would be developing games after years of being a fan site for gaming news, and later in the year they made Wii as their console of choice. While a game named “Paranoia” was somewhat confirmed to be in the works, their first official WiiWare title was named “Gravitronix”. But unlike the other developers who flooded sites with information Medaverse Studios has kept quiet on their development. They have, however, appeared in various news outlets, including MSNBC, and discussed their stance as small town developers.

Their silence on the game has gained them some infamy, with gamers wondering if such game exists. As of this writing, no new details, screenshots or video footage has been shown to the public, but they keep assuring that a game is being made. Will they flourish on Wii or are they just hot gas?

Finally, there’s Nnooo,  an Australian developer with “pOp” being their first WiiWare title. It was also the first title showcased by Nintendo and a WiiWare launch title. The best word to describe the title was “solid”. It was a simple concept that was quite solid in execution. It also gained a small fanbase.

So to sum it up, one saw success at launch, one proved to be too ambitious, and the other have words but no proof or game to back up those claims. These companies have already shown that the service can be a successful outlet for their creativity to shine while providing cautionary tales for those interested in game development.
But we are not done yet. While you digest this giant wall of text stay tunned as we continue discussing WiiWare, this time through the eyes of a third party developer.

TO BE CONTINUED…
Pedro Hernandez
NWR Staff Writer