Author Topic: Sonic & The Black Knight  (Read 44313 times)

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Offline Bill Aurion

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Re: Sonic & The Black Knight
« Reply #25 on: July 20, 2008, 02:54:46 PM »
The plot thickens!

Quote
SONIC THE HEDGEHOG Game (Multi Platform)

Classification G (General)
Consumer Advice
Category Computer Games
Version ORIGINAL
Duration variable
Date of Classification 30 June 2008
Author SEGA CO., LTD.
Publisher NINTENDO CO., LTD.
Production Company SEGA CO., LTD.
Country of Origin JAPAN
Applicant NINTENDO AUSTRALIA PTY LTD
File Number T08/2790
Classification Number 7668167C

Could be a VC title, but I'd think by now that Oz would have all the Sonic games...Anyone know?
« Last Edit: July 20, 2008, 02:57:23 PM by Bill Aurion »
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Offline Ceric

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Re: Sonic & The Black Knight
« Reply #26 on: July 20, 2008, 03:40:06 PM »
Did I read right that the team that made Secret Rings is going to be making this game as well.  If that is the case I have more faith.  I could see Secret Ring gameplay being enhanced by a sword if done right.  Giving you an alternative to homing could be interesting.
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Offline Luigi Dude

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Re: Sonic & The Black Knight
« Reply #27 on: July 21, 2008, 04:49:41 AM »
Did I read right that the team that made Secret Rings is going to be making this game as well.  If that is the case I have more faith.  I could see Secret Ring gameplay being enhanced by a sword if done right.  Giving you an alternative to homing could be interesting.

Well right now it seems that way since the people at Sonic Team that made Sonic 2006 are behind Unleashed and Dimps is doing the daytime levels of the Wii and PS2 version.  Plus since it's called Sonic and the Black Knight, it probably based off of the story of King Arthur, similar to how Secret Rings was based off of Arabian Nights.  Because it's based off another story that would points to it being the sequel to Secret Rings, which I'd imagine the team that did Secret Rings will be behind it.

Of course knowing Sega, I wouldn't be surprised if they give this to Sega Studios USA to do.  In which case forget this game even exist because if Sega Studios USA does it, the game will end up complete sh!t.
« Last Edit: July 21, 2008, 04:59:04 AM by Luigi Dude »
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Offline Caterkiller

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Re: Sonic & The Black Knight
« Reply #28 on: July 21, 2008, 12:09:14 PM »
The plot thickens!

Quote
SONIC THE HEDGEHOG Game (Multi Platform)

Classification G (General)
Consumer Advice
Category Computer Games
Version ORIGINAL
Duration variable
Date of Classification 30 June 2008
Author SEGA CO., LTD.
Publisher NINTENDO CO., LTD.
Production Company SEGA CO., LTD.
Country of Origin JAPAN
Applicant NINTENDO AUSTRALIA PTY LTD
File Number T08/2790
Classification Number 7668167C

Could be a VC title, but I'd think by now that Oz would have all the Sonic games...Anyone know?

Uh oh, you don't think they are going to release that dreaded Sonic 06 5 years late for Wii do you? Well, if they do it might be enhanced with even more bugs!
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Offline Adrock

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Re: Sonic & The Black Knight
« Reply #29 on: July 21, 2008, 04:51:27 PM »
Of course knowing Sega, I wouldn't be surprised if they give this to Sega Studios USA to do.  In which case forget this game even exist because if Sega Studios USA does it, the game will end up complete sh!t.
Jesus Christ on a crutch, man. Do you really have nothing nice to say about anything? Sega Studios USA developed Nights: Journey of Dreams on the Wii. It wasn't that bad. I'd say the worst part about the game is that despite the 10 year difference, it's almost exactly the same game as Into Dreams.

Offline Sarail

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Re: Sonic & The Black Knight
« Reply #30 on: July 21, 2008, 08:53:39 PM »
Well, guys.  I just got the newest NP issue in today, and after reading the article on Sonic and the Black Knight, I can assuredly tell you that I am freaking stoked about this game.

The original devs of Secret Rings are the ones taking the helm on this project, and they've listened to fans' complaints on SSR.  The guys developing this game are really trying to take the time and care on making this a great game.

It's controlled by nunchuk + remote this time around.  The control stick strafes Sonic left and right, and a simple flick of the remote will allow Sonic to slash at enemies as he swooshes by -- there's no stopping to slash...which would break up the speed portions of the game.  Now, when it pertains to enemies with a bit more health and/or resistance, the game allows Sonic to stop and perform some serious swordplay skills.  He gains new sword abilities as you progress through the game, too.  There are combo attacks aplenty, and when you finish off an enemy with one, it gives Sonic a speed boost right as you deliver the final blow -- which puts Sonic back on his speedy way.  Also, the devs are incorporating multiple branching paths throughout each of the stages.  Yes, the missions are back, but this time it's more refined -- they play into the story more.  They wanted to make the game more approachable (not casual!) for the core userbase.  And NO, there are no dinosaur egg missions!  :P

After reading the developer interview, and reading how the control scheme is going to work, I'm absolutely excited about this game.  I really got into Secret Rings, and this game is looking to outshine it by leagues better.

Oh, and throughout the majority of the stages, the game switches to a sidescroll view for instantly recognizable old-school Sonic action.  :)

Can't wait!
« Last Edit: July 21, 2008, 08:56:37 PM by Rachtman »
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Offline BeautifulShy

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Re: Sonic & The Black Knight
« Reply #31 on: July 21, 2008, 10:39:37 PM »
Well that is all very exciting but I wish I could read about it myself.
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Offline BeautifulShy

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Re: Sonic & The Black Knight
« Reply #32 on: July 22, 2008, 12:26:12 AM »
http://Http://gonintendo.com/?p=49982
There is some of the same info that Rachtman posted but most of it is different from his post. Also there are screenshots at the bottom.
« Last Edit: July 22, 2008, 12:33:08 AM by Maxi »
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Offline Stogi

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Re: Sonic & The Black Knight
« Reply #33 on: July 22, 2008, 01:11:21 AM »
Sigh....

Let's see how it'll turn out...
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Offline Adrock

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Re: Sonic & The Black Knight
« Reply #34 on: July 22, 2008, 01:22:59 AM »
It's controlled by nunchuk + remote this time around.
Finally.

Offline Khushrenada

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Re: Sonic & The Black Knight
« Reply #35 on: July 22, 2008, 01:54:19 AM »
Hey! Listen!

This is the game they said had a lot of heart? What the heck? That clue makes no sense.

It also surprises me. What with Sonic Unleashed and Sonic RPG, I didn't think they's make another Sonic game as well.
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Offline BeautifulShy

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Re: Sonic & The Black Knight
« Reply #36 on: July 22, 2008, 02:20:47 AM »
I think NP meant when they said "It's got a lot of heart" is that Sonic keeps getting back up. That takes heart. Now that I think about it The picture has a blue background, a blue sphere at the bottom, and a sword beside the sphere. In a way it makes sense.
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Offline DAaaMan64

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Re: Sonic & The Black Knight
« Reply #37 on: July 22, 2008, 02:30:50 AM »
Saying "in a way it makes sense" means it doesn't make any sense in many other ways.
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Offline BeautifulShy

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Re: Sonic & The Black Knight
« Reply #38 on: July 22, 2008, 02:39:55 AM »
Fine Fine Fine. What does everybody think of the screenshots?
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Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #39 on: July 22, 2008, 02:43:08 AM »
Not bad.
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Offline redgiemental

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Re: Sonic & The Black Knight
« Reply #40 on: July 22, 2008, 06:42:18 AM »
If they fix the jump back to a more traditional jump mechanic I am all over this game. If not I'll probably pass I couldn't get along with the sliding into a jump thing in Secret Rings.

Offline NinGurl69 *huggles

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Re: Sonic & The Black Knight
« Reply #41 on: July 22, 2008, 11:42:11 AM »
Sliding sucks.  Give me unrestricted F-Zero momentum.
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Offline Sessha

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Re: Sonic & The Black Knight
« Reply #42 on: July 22, 2008, 11:47:42 AM »
I don't know if getting back up over and over takes heart because after a while it's gets kind of depressing. 
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Re: Sonic & The Black Knight
« Reply #43 on: July 22, 2008, 07:25:59 PM »
I kinda feel like a heel for griping about the fact that Sonic's brandishing a sword in this game.  They couldn't very well make it a sword 'n sorcery thing without giving him a sword.  At any rate, it's quite a bit different than giving Shadow a gun. 
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Offline Adrock

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Re: Sonic & The Black Knight
« Reply #44 on: July 22, 2008, 08:00:39 PM »
Well, you deserve some credit for taking it like a man. Within 1 day (from when someone scanned the cover page and unleashed Armageddon by not also summarizing the article to when someone else actually summarized the article), reactions changed from "WTF?! F*ck you Sega, you motherfu..." to "Oh, I get it. Nice." Nintendo fans are such fail.

Re: Sonic & The Black Knight
« Reply #45 on: July 22, 2008, 08:51:17 PM »
In defense of myself and other Nintendo fans, though, Shadow the Hedgehog has left us jaded and skeptical about life in general.
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Offline Spak-Spang

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Re: Sonic & The Black Knight
« Reply #46 on: July 23, 2008, 09:35:55 AM »
I am very skeptical of this game...but it sounds more interesting than Sonic Unleashed...so I am willing to give it a chance.

But Sonic with a Sword...just sounds awful...it is like giving Mario a sword. 

Offline Luigi Dude

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Re: Sonic & The Black Knight
« Reply #47 on: July 23, 2008, 06:40:20 PM »
Well, you deserve some credit for taking it like a man. Within 1 day (from when someone scanned the cover page and unleashed Armageddon by not also summarizing the article to when someone else actually summarized the article), reactions changed from "WTF?! F*ck you Sega, you motherfu..." to "Oh, I get it. Nice." Nintendo fans are such fail.

Considering most of the 3d Sonic games are sh!t and only good ones are mediocre, yes we have every right to be skeptical of the game.  Sonic would be the equivalent to a bad sports team that's been bad for the last decade.  When he plays, we expect him to do poorly because that's all he's been.  But when he does something occasionally good, like Sonic Rush and Sonic Rush Adventure, we cheer.

Since the Secret Rings team is doing this game, then there's a good chance this game could be good.  But like I said before, there's a history in 3d Sonic games of what needs to be fixed not being fixed, and what was good being screwed up.  But at least the game is being done by the Secret Rings team who showed they have some talent at making a Sonic game, and not Sega Studio's USA who's showed they have no talent at making Sonic games (Nights is NOT Sonic), so I have some hope for this game.
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Offline Ceric

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Re: Sonic & The Black Knight
« Reply #48 on: July 23, 2008, 08:02:06 PM »
Well, guys.  I just got the newest NP issue in today, and after reading the article on Sonic and the Black Knight, I can assuredly tell you that I am freaking stoked about this game.

The original devs of Secret Rings are the ones taking the helm on this project, and they've listened to fans' complaints on SSR.  The guys developing this game are really trying to take the time and care on making this a great game.

It's controlled by nunchuk + remote this time around.  The control stick strafes Sonic left and right, and a simple flick of the remote will allow Sonic to slash at enemies as he swooshes by -- there's no stopping to slash...which would break up the speed portions of the game.  Now, when it pertains to enemies with a bit more health and/or resistance, the game allows Sonic to stop and perform some serious swordplay skills.  He gains new sword abilities as you progress through the game, too.  There are combo attacks aplenty, and when you finish off an enemy with one, it gives Sonic a speed boost right as you deliver the final blow -- which puts Sonic back on his speedy way.  Also, the devs are incorporating multiple branching paths throughout each of the stages.  Yes, the missions are back, but this time it's more refined -- they play into the story more.  They wanted to make the game more approachable (not casual!) for the core userbase.  And NO, there are no dinosaur egg missions!  :P

After reading the developer interview, and reading how the control scheme is going to work, I'm absolutely excited about this game.  I really got into Secret Rings, and this game is looking to outshine it by leagues better.

Oh, and throughout the majority of the stages, the game switches to a sidescroll view for instantly recognizable old-school Sonic action.  :)

Can't wait!

I was excited but they took what I didn't like about the control scheme and took away part of what I liked about the control scheme.   I now am not going to buy this game I will rent it but not buy it.  I'm only renting it in the hope that it will be as good as the first but, after reading that I have severe doubts and think this will end up with the rest of Sonic teams attempts to break what was fixed.

My prediction is that there will be needless waggle were button pressing would better serve.  The upgrade system will not be as meaningful as the first game instead will be relegated to essentially useless sword skills and picking up gauge filling items, which I rarely used in the first game (I almost kill for one that would attract rings, though.)  Also Sonic will control like a videogame racecar which I always felt was a little oversensitive at all times.

In the end the Sonic team has an up hill battle now to convince me that they didn't screw up this game.

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Offline Adrock

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Re: Sonic & The Black Knight
« Reply #49 on: July 23, 2008, 08:40:15 PM »
Considering most of the 3d Sonic games are sh!t and only good ones are mediocre, yes we have every right to be skeptical of the game.
Is everyone just blatantly ignoring my posts just so they can disagree with me?
It's one thing to be weary of a new Sonic title due to Sonic's recent track record of mostly terrible games.
This is the second time I've quoted myself in this topic. Cripes, I get it. There's nothing wrong with skepticism and skepticism isn't pessimism. What I don't understand or advocate is blatantly trashing a game no one knows anything about. There's a big difference between "Sonic with a sword? I thought he spins into things, isn't that what Sonic does?" and "Sonic with a sword? F*cking g4y!"
Quote
But at least the game is being done by the Secret Rings team who showed they have some talent at making a Sonic game, and not Sega Studio's USA who's showed they have no talent at making Sonic games (Nights is NOT Sonic), so I have some hope for this game.
Oh really? Nights isn't Sonic? I'll make a note of that because I was under the impression that they were the same thing. Sonic can't fly. In any case, Sega Studios USA has showed with Journey of Dreams that they can make a decent game. Just because they made a bad Sonic game doesn't mean they can't make a good Sonic game.

The point is, everyone bitched and moaned and cried like spoiled brats, but after ONE day, everyone learned some information about the game and the game gets a completely different reaction. Patience is a virtue and as soon as fanboys figure that out and stop exploding the internet with ignorance, the better we'll all be.