Author Topic: Animal Crossing: City Folk  (Read 555385 times)

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Offline BeautifulShy

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« Last Edit: July 16, 2008, 06:33:28 AM by Maxi »
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Offline stevey

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Re: Animal Crossing: City Folk
« Reply #1 on: July 16, 2008, 08:47:39 PM »
Eguchi Interview with new info
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IGN: Can you give us an idea of the connectivity between the Wii and DS versions of the game? We saw that option right next to character select during our demo.

Eguchi: Addressing the connectivity between the DS and the Wii, if you have Animal Crossing on DS, we're assuming you spent lots of time with that character and might be attached to him -- his name, outfits, look -- so you'll be able to load that character into the Wii version and use that same character as you did in the DS game. Another thing we can do is use the DS as a means to help people who maybe don't have Wi-Fi. We've talked about Wi-Fi and how neat it is to travel from town to town and interact with friends, but if you don't have an internet connection you can take your character data and send it to your DS, bring your DS to a friend's house, and upload your character to play around in his town and interact in the same way you would if you had a direct connection t them in Wi-Fi. The third thing we've done is add the ability to download new content as they become available online -- which will help expand the universe with new furniture and things like that. Now if you don't have Wi-Fi, you can take your DS to -- at this point it's still being determined exactly how -- but an out of house destination where you can download the new content, and then bring it back to your home town and upload it. That way everyone can stay connected to the Animal Crossing world.
New game, same idea.

IGN: Just to clarify on the DS to Wii connectivity and the "friend' s house" idea you mentioned. Could players bring their DS over and play their character on their DS while their friend is on WIi playing with his in the same town, or do you upload the character and run around solo in their town?

Eguchi: Yes, let me clarify that. When you take your character data over via the DS, you're not using the DS to do any of the controlling. You can use that mode to explore the other player's town independently, but you can't play at the same time. To do that, you'll need to connect via Wi-Fi and run around with one, or two, or three of your friends as we showed earlier.


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Offline Morari

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Re: Animal Crossing: City Folk
« Reply #2 on: July 16, 2008, 09:15:38 PM »
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IGN: We're curious about a few of the other "Wii tricks" out there. You can send screenshots to email or cell phones or other Wii users as we heard. Have you considered working with an independent Animal Crossing channel, or interacting with other Wii components such as the Wii Weather Channel and having whatever region you place your town be affected by real-world weather?

Eguchi: In relation to Animal Crossing and Wii channels, we have no plan to make a specific Animal Crossing Channel, no. As far as your idea on the weather channel and linking it to your own town, it was something we thought about, but upon looking at it we came to the conclusion that Animal Crossing is its own world. Let's say your location of the world was a place where there was rain all the time; then your Animal Crossing town would always have rain too, and one of the things about this game is that seasons change and activities change with it, so we didn't think that it would add a positive element to the Animal Crossing world if it was limited like that.

No real-time weather?! Fucking bastards!!! Sega can manage real-time weather, but Animal-Fucking-Crossing can't?! Ridiculous! It's its own world? Yeah, right, it just happens to be its own world based on your local time! Stupid, stupid, stupid!!!
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Offline shammack

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Re: Animal Crossing: City Folk
« Reply #3 on: July 16, 2008, 09:19:17 PM »
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The third thing we've done is add the ability to download new content as they become available online -- which will help expand the universe with new furniture and things like that.
Quote
What we're considering with the downloadable content is that it will be an automatic, free service. It will not be pay to play.

Hooray!  I'm really glad that they're doing downloadable content, and not expecting us to pay real money for Animal Crossing furniture.

No real-time weather?! Fucking bastards!!! Sega can manage real-time weather, but Animal-Fucking-Crossing can't?! Ridiculous! It's its own world? Yeah, right, it just happens to be its own world based on your local time! Stupid, stupid, stupid!!!

I actually agree with him about that.  If it used real weather, I'd never get snow in the game, and all the seasons would be basically the same.

Offline blackfootsteps

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Re: Animal Crossing: City Folk
« Reply #4 on: July 16, 2008, 09:21:16 PM »
No real-time weather?! Fucking bastards!!! Sega can manage real-time weather, but Animal-Fucking-Crossing can't?! Ridiculous! It's its own world? Yeah, right, it just happens to be its own world based on your local time! Stupid, stupid, stupid!!!

Bah I'm not disappointed, the weather channel is, for me at least, inaccurate most of the time.

Yep, what shammock said re snow.

What I would like is for a southern hemisphere option to be available. Therefore it'd actually be summer and therefore hot in December. This would increase Wifi usage as well as northern hemisphere peoples could, during their winter, take the trip south to collect insects etc.
« Last Edit: July 16, 2008, 09:25:43 PM by blackfootsteps »
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Offline Morari

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Re: Animal Crossing: City Folk
« Reply #5 on: July 16, 2008, 11:38:28 PM »
They could have included an option to use real-time weather or not then. What about when the passage of real time in general becomes a problem? A lot of people work during the day and thus never see anything but night in Animal Crossing. The development team doesn't seem to have a problem with that though.

I thought that Animal Crossing would be the thing to finally make the Weather Channel worth having on the console, but no, it's still just a waste of space.
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Offline BeautifulShy

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Re: Animal Crossing: City Folk
« Reply #6 on: July 20, 2008, 08:06:36 PM »
Hmm Gamestop has the release date as 11/03/08 and the above release date link has it as 11/16/08. Which is it?
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Offline BeautifulShy

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Re: Animal Crossing: City Folk
« Reply #7 on: July 29, 2008, 03:19:46 PM »
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Spinnzilla

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Re: Animal Crossing: City Folk
« Reply #8 on: July 30, 2008, 04:01:28 PM »
It's nice to see some more footage, but I have to wonder why they only updated the visuals to a small extend.  AC has an awesome art style, but new hardware should equal a step up graphically (for most nintendo games that is).

Other than that, I really don't have any complaints against the game.  It still has the animal crossing "formula", which is oddly addicting.  And wiispeak with my friends will be fun none-the-less.
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Offline DAaaMan64

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Re: Animal Crossing: City Folk
« Reply #9 on: July 30, 2008, 04:05:04 PM »
Well I'm a little concerned because I really didn't find Wild World nearly as addicting as the first Animal Crossing.

Either I got tired of the formula already or something else.
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Offline NinGurl69 *huggles

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Re: Animal Crossing: City Folk
« Reply #10 on: July 30, 2008, 04:08:35 PM »
It loses its charm when the graphics advance so much with each iteration.
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Offline BeautifulShy

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Re: Animal Crossing: City Folk
« Reply #11 on: July 30, 2008, 04:26:36 PM »
What Pro says is true for me. I think The link to the past has more appeal than more recent titles.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BeautifulShy

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Re: Animal Crossing: City Folk
« Reply #12 on: August 19, 2008, 12:25:37 AM »
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Bill Aurion

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Re: Animal Crossing: City Folk
« Reply #13 on: August 22, 2008, 08:08:00 PM »
Not much here, but an interesting tidbit on the cover of N.Revolution Magazine...



Quote
Transfer animals from the DS!

We know from the interview in the second post that you can transfer your character from the DS version of the game, but this makes it sound like you can transfer your neighbors as well...
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Offline ShyGuy

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Re: Animal Crossing: City Folk
« Reply #14 on: August 22, 2008, 08:15:25 PM »
well. that's a nice feature, but on the other hand, this makes me think that the A.I. and the behavior of the neighbors isn't going to be any more advanced than the DS game. I would like to see my neighbor's have more complex relationships with me and each other. A different sub plot for each one would be cool. (Like Blather's relationship with his sister and his fear of bugs)

Offline Bill Aurion

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Re: Animal Crossing: City Folk
« Reply #15 on: August 22, 2008, 08:17:21 PM »
Though I don't expect any large jumps in character A.I., I don't think that this is evidence of that...I mean, many of the characters in the DS version of the game were from the original, so it's by no means surprising to see that all the characters from the DS game will be in the Wii version...
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Offline NWR_insanolord

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Re: Animal Crossing: City Folk
« Reply #16 on: August 22, 2008, 10:05:04 PM »
All these connectivity features really make me wish I hadn't traded in my copy of Wild World.
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Offline Bill Aurion

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Re: Animal Crossing: City Folk
« Reply #17 on: August 22, 2008, 10:08:10 PM »
Aha, I always had a feeling there would be connectivity, but I'm seriously dreading turning on the DS game for the first time in ages...

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Offline BeautifulShy

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Re: Animal Crossing: City Folk
« Reply #18 on: August 22, 2008, 10:20:09 PM »
Bill is there a way to get rid of them quickly like in the original?
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Bill Aurion

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Re: Animal Crossing: City Folk
« Reply #19 on: August 22, 2008, 10:34:33 PM »
The ghost is not in the DS version... >=|
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Offline BeautifulShy

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Re: Animal Crossing: City Folk
« Reply #20 on: August 22, 2008, 10:39:13 PM »
Ok
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Flames_of_chaos

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Re: Animal Crossing: City Folk
« Reply #21 on: September 06, 2008, 01:37:28 AM »
« Last Edit: September 06, 2008, 01:50:55 AM by Flames_of_chaos »
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Offline BeautifulShy

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Re: Animal Crossing: City Folk
« Reply #22 on: September 06, 2008, 01:49:13 AM »
Great Box art.
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Offline Mario

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Re: Animal Crossing: City Folk
« Reply #23 on: September 06, 2008, 02:05:49 AM »
Wow, that's sure to fool a LOT of people into thinking it's a good new game.

Offline EasyCure

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Re: Animal Crossing: City Folk
« Reply #24 on: September 06, 2008, 04:20:53 PM »
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