Meh this argument is ridiculous. If they wanted it to look like MM6 I'm sure it would've, but clearly they didn't want it to. They are playing on people's nostalgia for 2, so IMO if it graphically captures that same essence of 2 it should be commended for it.
I was kidding you you (vudu) when i made the statement that MM6 kinda sucks. It was beside the point, just like the fact that MM6 looks better than MM2 is besides the point. Capcom have said over and over again what their intentions are and thats Recreating a spiritual successor to MM2 which is regarded as the best MM in the original series (and pretty much of all MM series).
The game is made for nostalgia's sake. They set a goal of making basically a new MM2, not just a new MM in the original series that HAPPENED to be 8-bit.
I honestly think this is a genius move on capcoms part and not a "lazy cash-in" like alot of people clame it to be. Answer honestly:
Do you really think anyone would care about Mega Man 9 right now if it WASN'T in 8-bit/MM2 style?
I'll tell you right now there's only one right answer: No
MM9 in 16-Bit + "hardcore/Core/Fan reaction" = "WTF LAMERZ GRPHX MM7 SUCKED"
MM9 in 32-Bit + (Same as above) = "They could of done better.../MM8 sucked!"
MM9 in current gen 2d/3d (HD or not) = bombed sales due to no one wanting to play a pretty game thats gameplay hasn't changed in 20 years.
Face it, the original MM series has been dead for years, killed off by its own spin-offs, and some would even say its own repetitive gameplay. Anything new would go unnoticed or unappreciated, but at least with this throw-back to the old days of when people still thought MM games were GOOD, people are taking notice.