Author Topic: The Conduit  (Read 611721 times)

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Offline ShyGuy

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Re: The Conduit
« Reply #1175 on: May 05, 2009, 06:19:12 PM »
I think Prey is a good example of what I'm talking about The game starts in the bar and it's cool, but then you get sucked up to the alien throbbing valve spaceship and it loses something.

Offline Morari

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Re: The Conduit
« Reply #1176 on: May 05, 2009, 07:18:28 PM »
The bar had a lot of interactivity. The rest of the ship did not. Prey also did not use it's awesome portal technology to quite the extents that it should have. Instead of aliens, perhaps Tommy should have traveled to the past and saved his culture from white invaders instead. That sounds like a much better game. ;)
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #1177 on: May 05, 2009, 08:08:39 PM »
I think Prey is a good example of what I'm talking about The game starts in the bar and it's cool, but then you get sucked up to the alien throbbing valve spaceship and it loses something.

Exactly. Prey was a good game but it did feel like it was on a downward slide after super awesome bar scene (and the first segments of the ship when you are chasing your family who is being hauled away).
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Offline bustin98

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Re: The Conduit
« Reply #1178 on: May 05, 2009, 09:39:18 PM »
IGN has multi-player videos. They look pretty good, damn sharp in motion. Looking at screenshots I was getting worried, but now I see I have nothing to be concerned with. Almost there!

EDIT: For those whose fingers are broken and can't type IGN without severe mental anguish:

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_gmp_alleydeath_050509.html

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_gmp_mellee_050509.html
« Last Edit: May 05, 2009, 10:18:27 PM by bustin98 »

Offline BlackNMild2k1

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Re: The Conduit
« Reply #1179 on: May 05, 2009, 09:53:50 PM »
IGN has multi-player videos. They look pretty good, damn sharp in motion. Looking at screenshots I was getting worried, but now I see I have nothing to be concerned with. Almost there!
I keep clicking your post yet I don't seem to get any closer to any videos... :(
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Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #1180 on: May 05, 2009, 10:35:43 PM »
I'm disappointed that grenade explosions don't push players around, even a little.
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Offline Spinnzilla

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Re: The Conduit
« Reply #1181 on: May 05, 2009, 10:39:41 PM »
They had to nullify the grenading effects for the causals. 
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Offline broodwars

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Re: The Conduit
« Reply #1182 on: May 05, 2009, 10:52:16 PM »
They had to nullify the grenading effects for the causals.

Actually, I'd say it was more likely removed due to a bug they couldn't nail down.  That's a physics-based feature, so it's possible it was causing issues they couldn't resolve with their physics engine or framerate.  It's not uncommon for game features to get the axe if they cause a problem too big to fix or the development team just plain runs out of time.  This team's been way too meticulous about their graphical presentation to let something that obvious just slide because they didn't notice it.
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Offline Spinnzilla

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Re: The Conduit
« Reply #1183 on: May 05, 2009, 11:07:53 PM »
Nope, pushing grenades have been statisically proven to make the causal crowds say "meh" and walk away.
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Offline broodwars

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Re: The Conduit
« Reply #1184 on: May 05, 2009, 11:19:29 PM »
Nope, pushing grenades have been statisically proven to make the causal crowds say "meh" and walk away.

And your source would be...?
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Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #1185 on: May 05, 2009, 11:23:06 PM »
He's a casual.
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Offline ShyGuy

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Re: The Conduit
« Reply #1186 on: May 05, 2009, 11:31:14 PM »
They players seem to fly back when they die, but it seems to be a canned animation rather than ragdoll physics. I guess the grenades don't do much damage.

Offline NWR_insanolord

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Re: The Conduit
« Reply #1187 on: May 05, 2009, 11:35:24 PM »
They players seem to fly back when they die, but it seems to be a canned animation rather than ragdoll physics. I guess the grenades don't do much damage.

I don't care how unrealistic that is, I love it. The thing I've hated most in every online FPS I've played is grenades.
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Offline DAaaMan64

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Re: The Conduit
« Reply #1188 on: May 05, 2009, 11:39:18 PM »
The only two weapons I saw in that multi was shotty and machine gun. neeed moree.

However, it looked promising. Very Halo like multi, which I love.
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Offline broodwars

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Re: The Conduit
« Reply #1189 on: May 05, 2009, 11:45:21 PM »
The only two weapons I saw in that multi was shotty and machine gun. neeed moree.

Indeed.  Honestly, I found IGN's multiplayer videos to be extremely dull.  Just a bunch of guys running around shooting the same damn machine guns at each other with the occasional firework tossed at each other (I refuse to call those grenades).  Those videos were so profoundly generic that if a few character skins were swapped out I would have thought they were playing Call of Duty.  I don't know if IGN was allowed to take videos of more interesting areas and weaponry, but they really could have done better than that.
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Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #1190 on: May 06, 2009, 12:08:10 AM »
They're not paid to be good.
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Offline ShyGuy

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Re: The Conduit
« Reply #1191 on: May 06, 2009, 12:21:11 AM »
I liked that all the players were named after presidents. I was right about Ford and Adams.

Offline bustin98

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Re: The Conduit
« Reply #1192 on: May 06, 2009, 12:26:08 AM »
One thing that people have complained about before is the physics engine. It doesn't use Havoc. I would at least like to see dead bodies bounce around by the grenades, but I don't think its a game killer. But the way the characters move is very floaty, nothing like Halo or Gears.

Also, the guns are voted on by the players. There could be more videos and they are just putting a few out at a time.

Offline Stratos

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Re: The Conduit
« Reply #1193 on: May 06, 2009, 01:36:03 AM »
One thing that people have complained about before is the physics engine. It doesn't use Havoc. I would at least like to see dead bodies bounce around by the grenades, but I don't think its a game killer. But the way the characters move is very floaty, nothing like Halo or Gears.

Also, the guns are voted on by the players. There could be more videos and they are just putting a few out at a time.

If they release them over time then they get more hits because people are returning every day to get more. Makes them more money.

Why don't they use Havoc? Did they make a proprietary physics engine too? Even Smash Brothers Brawl used Havoc.
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Offline DAaaMan64

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Re: The Conduit
« Reply #1194 on: May 06, 2009, 02:15:22 AM »
Cost of licensing it for the game maybe.

And are you sure Brawl used it?  Havok's own website says nothing about it: http://www.havok.com/content/blogcategory/29/73/
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Offline Stratos

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Re: The Conduit
« Reply #1195 on: May 06, 2009, 02:26:51 AM »
Cost of licensing it for the game maybe.

And are you sure Brawl used it?  Havok's own website says nothing about it: http://www.havok.com/content/blogcategory/29/73/

I'm pretty sure I read it on the back of the box. Let me check, it's box is packed away at the moment, I'll get back to you on it in a few minutes.

The box is still back at my old place so I can't check there tonight.  Here's an article stating it instead.
« Last Edit: May 06, 2009, 02:35:30 AM by Stratos »
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Offline DAaaMan64

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Re: The Conduit
« Reply #1196 on: May 06, 2009, 04:17:11 AM »
interesting...
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Offline Dirk Temporo

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Re: The Conduit
« Reply #1197 on: May 06, 2009, 05:17:09 AM »
If alien environments break immersion for you, that's a problem on your end, not the game's.
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Offline BlackNMild2k1

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Re: The Conduit
« Reply #1198 on: May 06, 2009, 06:21:30 AM »
maybe he's never been abducted before like us normal folk...?

Offline UltimatePartyBear

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Re: The Conduit
« Reply #1199 on: May 06, 2009, 12:33:16 PM »
Havok has made FPS games even more samey, so I can't say it's a total loss for The Conduit not to use it.