Author Topic: The Conduit  (Read 611820 times)

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Offline EasyCure

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Re: The Conduit
« Reply #1225 on: May 08, 2009, 11:15:17 AM »
Singing Happy Birthday is an announcement of your presents.

Checking the date on your calendar is an announcement of your present FAIL
February 07, 2003, 02:35:52 PM
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Offline MoronSonOfBoron

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Re: The Conduit
« Reply #1226 on: May 09, 2009, 05:20:51 AM »
Forcing bad puns is a denouncement of your prescience.
Eat lightning and crap thunder.

Offline bustin98

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Re: The Conduit
« Reply #1227 on: May 09, 2009, 09:54:51 AM »
Final code of the Conduit has been submitted. Its almost here... *giddy*

Offline Killer_Man_Jaro

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Re: The Conduit
« Reply #1228 on: May 09, 2009, 12:50:54 PM »
Cubed3 Online Multiplayer And Customization Impressions

Paraphrased...
Quote
Performance
* Eight players present for testing, playing on European Regional servers
* No lag or technical issues; the game remained at 60 fps throughout
* Wii Speak was present, but not used

Set-Up
* Setting up the matches is done via a voting system
* Players can vote for the game type, map and weapon sets
* Weapon sets range from human to alien and explosive packs
* Usual settings are also available for change, like points cap, respawn times, time limits etc.
* Standard game modes ahoy: Free For All, Team Deathmatch, Capture The Flag, Last Man Standing
* More interesting modes include...

Three Strikes
* Only two respawns provided
* Players used more careful and stealthy strategies for this game type
+
Bounty Hunter
* Each player is assigned to take down one opponent and must seek out & kill them for points
* As well as hunting someone else, somebody hunts you as well
* Ratios vary - two people may be searching for you, or you and another player may be competing for the bounty of a single enemy
* You may only kill your target or your would-be assassin
* Other players besides the above two are considered innocents and killing them will dock points from your total
+
ASE Football
* Apparently reminiscent of Halo's Oddball mode
* Players must gain possession of the All-Seeing Eye and hold it as long as possible
* Timers count how long a player has had it
* While holding the ASE, offence is restricted to melee and grenade attacks
* Others must kill the possessor to make the ASE free to pick up
* Gameplay resembled frantic cat-and-mouse chasing and turned into mad frenzies when the ASE was dropped & everyone attempts to grab it

Customisation Details
* All alterations can be done at the pause menu mid-game for quick testing and editing
* Everything from controller inputs, dead zones and sensitivity to speeds of running, turning & aiming can be changed
* HUD can be moved around screen, given different levels of transparency and all bars & meters can overlap

The Bounty Hunter game mode reminds me of an old PC shooter called The Ship. Deathmatches in this game type should be really intense.
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Offline ShyGuy

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Re: The Conduit
« Reply #1229 on: May 09, 2009, 12:54:00 PM »
I thought the Conduit was 30fps. Is the multiplayer graphically stripped down for speed?

Offline EasyCure

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Re: The Conduit
« Reply #1230 on: May 09, 2009, 12:57:00 PM »
I think i'd really like Bounty Hunter Mode.. dammit, now i'm actually hyped for this game!

I thought the Conduit was 30fps. Is the multiplayer graphically stripped down for speed?

i would hope not, since keeping up the graphics is the reason we're not getting local multiplayer
February 07, 2003, 02:35:52 PM
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Offline bustin98

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Re: The Conduit
« Reply #1231 on: May 09, 2009, 01:15:26 PM »
Either Joystiq or Kotaku commented that the graphics in the multiplayer wasn't as nice as the single player game, said the environments looked flat.
That said, if you are competing online the less graphic stuff to worry about the better. Countrstrike players will drop their settings in order to achieve a more fluid framerate. Only the 'casual hardcore' players who have never played Counterstrike or Quake 3 will complain of the graphical fidelity.

Offline EasyCure

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Re: The Conduit
« Reply #1232 on: May 09, 2009, 01:22:29 PM »
Either Joystiq or Kotaku commented that the graphics in the multiplayer wasn't as nice as the single player game, said the environments looked flat.
That said, if you are competing online the less graphic stuff to worry about the better. Countrstrike players will drop their settings in order to achieve a more fluid framerate. Only the 'casual hardcore' players who have never played Counterstrike or Quake 3 will complain of the graphical fidelity.

you trying to call me "casual hardcore'!?!? THEMS FIGHTING WORDS BOY!

Actually, i'm pretty 'meh' about the whole thing. As long as i can see what i'm shooting at, or whats shooting at me, I'll be happy.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NovaQ

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Re: The Conduit
« Reply #1233 on: May 09, 2009, 03:50:07 PM »
Bounty Hunter sounds pretty fun, and I like the harshness of Three Strikes. My FPS experience is limited to those on the N64, Timesplitters, Portal, and some friends' Counterstrike and Halo 2, so maybe these multiplayer modes have been done before and I missed them; regardless, I really like the sound of Conduit's multiplayer offerings so far (except for no local-multi, of course).
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Offline BlackNMild2k1

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Re: The Conduit
« Reply #1234 on: May 09, 2009, 05:33:03 PM »
they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

What is the release date on this one(please don't say June)?

I want to get this to play multi with all of you on day one before some people have already memorized all the maps and honed their skills.

Offline BeautifulShy

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Re: The Conduit
« Reply #1235 on: May 09, 2009, 06:11:58 PM »
they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

What is the release date on this one(please don't say June)?

I want to get this to play multi with all of you on day one before some people have already memorized all the maps and honed their skills.

Next month on the 23rd.
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Offline AV

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Re: The Conduit
« Reply #1236 on: May 09, 2009, 06:57:41 PM »
i hope that E3 the big announcement is that Nintendo allowed LAN play. Now that would be pretty cool since no other Wii game uses it.

 
they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

I wonder that too. I love how PD had personality bots, one is a revenge, one is shy, etc. That made it more interesting than 'easy, hard, insane ' difficulty.

Offline Snipper64

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Re: The Conduit
« Reply #1237 on: May 09, 2009, 08:16:52 PM »
I had this game paid off at gamestop for over 4 months now... I am so giddy for this game!
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Offline Mop it up

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Re: The Conduit
« Reply #1238 on: May 09, 2009, 11:47:08 PM »
i hope that E3 the big announcement is that Nintendo allowed LAN play. Now that would be pretty cool since no other Wii game uses it.
Does the Wii have the technical capacity for such a feature?

Offline BlackNMild2k1

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Re: The Conduit
« Reply #1239 on: May 09, 2009, 11:54:51 PM »
Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

Offline AV

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Re: The Conduit
« Reply #1240 on: May 11, 2009, 09:52:38 AM »
Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

I remember during an interview with IGN on 'Wiispeak" podcast they mentioned they had it running. The only problem was Nintendo who vetoed the idea. Maybe Nintendo came to its senses.

Offline Stratos

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Re: The Conduit
« Reply #1241 on: May 11, 2009, 02:44:18 PM »
Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

I remember during an interview with IGN on 'Wiispeak" podcast they mentioned they had it running. The only problem was Nintendo who vetoed the idea. Maybe Nintendo came to its senses.

The only real reason in my mind that Nintendo could bar it's use would be the risk of opening up the Wii to more hacking backdoors.

Though they may just paranoid about giving 3rd parties access to certain parts of the Wii's hardware comercialy. Hey, no one knew about that one ARM processor on the Wii until this January, right? There may be some things Nintendo just doesn't want devs playing aroud with.

Maybe HVS could pull and Hot Coffee stunt and leave the code in the game and leave a specific 'glitch' that would allow it to work and then let it slip on the internet a few months after launch. Hey, I can dream, right?  :rolleyes:

Oh, and the IGN Wii podcast is called Nintendo Voice Chat, FYI.
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Offline BeautifulShy

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Re: The Conduit
« Reply #1242 on: May 11, 2009, 04:48:45 PM »
http://www.amazon.co.uk/gp/product/B001P81GY0/ref=pe_3551_15539111_snp_dp

For those that live in the UK you can grab The Conduit for 29.99 euros.The game will be released on June 26th in Europe.Grab it while you can.:)
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Offline Peachylala

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Re: The Conduit
« Reply #1243 on: May 11, 2009, 04:55:45 PM »
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D
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Offline EasyCure

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Re: The Conduit
« Reply #1244 on: May 11, 2009, 05:11:00 PM »
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

Are we taking bets on this?? 2500 excitebot stars on the wildcard:

The Conduit delivers and Sega makes a shitload of cash, but Ian doesn't buy it ;)
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Stratos

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Re: The Conduit
« Reply #1245 on: May 11, 2009, 05:18:53 PM »
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

I don't see how Ian will be happy about it. He wants core games to come to the Wii. Or did I miss some Ian hates Conduit thread somewhere?
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Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #1246 on: May 11, 2009, 06:34:46 PM »
He'll just say it's another 3rd party non-casual game he won't buy.
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Offline Snipper64

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Re: The Conduit
« Reply #1247 on: May 12, 2009, 06:28:42 PM »
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

I bet you the game does sell. The bet? The winner gets to watch the loser play Cocabo Fishing Master all the way through!

I take that back

Who ever wins.... still loses 0_o
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Offline ShyGuy

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Re: The Conduit
« Reply #1248 on: May 12, 2009, 07:51:17 PM »
LAN lol. I think y'all are setting yourselves up for bitter tears.

Offline AV

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Re: The Conduit
« Reply #1249 on: May 12, 2009, 09:24:48 PM »
LAN lol. I think y'all are setting yourselves up for bitter tears.

I hope Nintendo oks it. They talked about on the podcast. It was a long time ago, High Voltage said they had it up and running, but for some retarded reason nintendo said no dice. Maybe now that the game is more high profile they may allow it. I fully expect it will NOT be in the final package but you never know.