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Originally posted by: Ian Sane The remote by itself would have done little if anything at all. It's all been in getting the mainstream to try the thing out and to do that Nintendo had to "trick" them.
Actually, it's viral.
The Wii is doing what it's doing because it jumped ahead and became a phenomenon without much advertising at all. Don't you remember roundabout this time last year when we were all saying "Where the hell are the Wii ads?!?!?"?
Beyond that, "ease of use" is a highly subjective term but in the end, that's not what the Wii is all about. You can make a bowling game where you simply press any input at all and your character automatically bowls a strike and claim, with pure honesty, that's it's the easiest game to pick up and play, ever.
But again, it's not ease of use which will make the Wii great: it's IMMERSION which the controller will allow for. This isn't about making a control scheme that controls better so much as a control scheme that puts the player closer to the game world and makes it more immersive. The Wiimote does this just fine, whether it's holding your gun "gangsta style" in Red Steel, using a pole to balance in Zack and Wiki or stabbing a guy repeatedly in Manhunt 2, there can be no arguing that the controller gives the player a stronger sense of performing the action than they would via pressing a button.
Now, there are a select few examples in which gesture gameplay couldn't be replaced with a button press, but the truth is, you could replace just about everything with a button press, losing 90% of the game's appeal in the process, but it could still be done.
If the argument is that the Wiimote has yet to prove itself, then I say bullsh*t. If your argument is that the Wiimote still has a ways to go before its true potential is unlocked, then I can definitely agree.