Author Topic: Miyamoto tells me to wait five years...  (Read 19503 times)

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Offline Shift Key

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Miyamoto tells me to wait five years...
« on: November 04, 2007, 02:17:48 PM »
GoNintendo cites a German article which says Miyamoto thinks everything will be awesome in five years.
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Nintendo’s resident genius Shigeru Miyamoto thinks that things are just getting started with the Wii. He made a comment about the future of the Wii, and it leans towards some major long-term support for the platform.

Miaymoto says that the Wii will be a lot easier to use in 5 years. There is a lot of room for improvement, and some major updates could come from new Wii channels. Apparently Nintendo has some pretty interesting ideas


Firstly: Five years is an awful long time. How about some more short-term improvements, Shiggy? Third-party support, hard drive addon (i won't lie, i loathe memory cards) better online platform plans. These tangible things will help much more than "promises" and new channels.

Second: Is this because Sony is still waiting to officially start the true next-gen race? I remember them spouting off some comments about the PS3 having a lifespan of 10 years or more, but I didn't think Nintendo were interested in that race.

What does everyone else think?

Offline NWR_pap64

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RE: Miyamoto tells me to wait five years...
« Reply #1 on: November 04, 2007, 02:26:10 PM »
People will DEFINITELY take this comment way out of context (like the GC comment)...

In my opinion, I think what he means is that by the time the Wii celebrates its fifth anniversary developers (Nintendo included) will have finally mastered the Wii and there will be games that will truly make the console shine.

Right now the majority of the games are GC/PS2 ports or simple concept games because the developers are starting to get into it. But like every console, after a year or two the games become better as developers get used to working with the system and learn about its quirks and tricks.

Hell, it took the PSone and PS2 more than a year in order for them to get games that truly made the consoles massively popular.

That's how I see it, that with time the Wii and the games will become better and they will be so good that they will make everything released in its first year look bad.  

Anyone that believes that ALL the good stuff will come in 5 years is beyond saving, in my honest opinion...
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Offline Adrock

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RE: Miyamoto tells me to wait five years...
« Reply #2 on: November 04, 2007, 02:43:53 PM »
In five years, we'll be lining up for the successor of Wii.
Quote

That's how I see it, that with time the Wii and the games will become better and they will be so good that they will make everything released in its first year look bad.

Agreed though the sad part is that many Wii games look worse than some of last generation's best. Still, the best thing Nintendo did was get a quick start. That 13 million+ userbase is looking real good now, even if 3rd parties cite that they're mostly casual gamers. One brave publisher is bound to take advantage of it and release that one kick-ass hardcore game that will force other 3rd parties to follow suit.

Offline SixthAngel

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RE:Miyamoto tells me to wait five years...
« Reply #3 on: November 04, 2007, 04:58:11 PM »
He is basically saying don't expect us to cut this generation short because our console is different.  It will live as long and probably longer then the competition.

Offline Shift Key

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RE:Miyamoto tells me to wait five years...
« Reply #4 on: November 04, 2007, 05:51:30 PM »
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Originally posted by: SixthAngel
He is basically saying don't expect us to cut this generation short because our console is different.  It will live as long and probably longer then the competition.


It doesn't matter how long he says it may live for. The games available determine how long it will live for - and I remember to paltry endings of the N64 and the GC.

Feel free to convince me otherwise, without using a time machine.

Offline Strell

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RE: Miyamoto tells me to wait five years...
« Reply #5 on: November 04, 2007, 05:59:18 PM »
Personally I have honest doubts about the ability of the Wii controller to be utilized in revolutionary ways.  I think Wii Sports came out and was pretty awesome, setting the bar high while simultaneously blowing the respective wad all at once.  In fact, I have thought about this a lot recently - is Wii Sports already the pinnacle of what could be done with the Wiimote?

I don't think it is, but I've yet to see honest representations within game settings that give me a lot of stuff to do without either A) the game being a minigame, or B) holding my hand through it.  For example, I hear Carnival Games is good, but I can't imagine it does anything truly different from Wii Sports.  Same with Sonic/Mario Olympics, which seems to replace "hit A as fast as you can" with "waggle as fast as you can."  And even in games where the utility of the Wiimote is being exploited well - Zack and Wiki comes to mind - the game has to stop, show you how to hold the thing, and then (sometimes) gives you even more direction on what exactly to do.

In other words, as intuitive as the Wiimote CAN be, it almost ceases to actually BE that way.  I think everyone knows how to swing in Wii Tennis.  But I don't think that knowledge works elsewhere.  Again, Zack and Wiki has to guide you, and that can ruin the immersion of the game.  I thought Metroid Prime 3 handled it well, but even there, you see a bunch of "ok do X now do Y now ok you're done" instructions.

I guess the point I'm making is that we need to be able to pick up a game and just instantly know either how to do all the motions intuitively a priori, or we need to be given some basic directions in an opening/tutorial mode/level, and then figure it all out on our own as the game is going on.  I.e., if, say, a Half Life-like game came out, you went through a training exercise that maybe explained 3-4 motion capable actions, but combining them allows you to do a variety of things in the actual game.

I think Miyamoto's comments raise another interesting question.  Go ahead and assume that the Wii has been alive for a year (because it has).  Given that game development can - on average - hover around 2 years, I'm thinking a lot of third party titles are going to be released within 1.5-2 years from now.  That gives the system 3 years minimum.  I'm pretty sure - if sales remain the way they are - that it'll last another year beyond that.  So that's 4 years I think I can safely say it will be around.

The fifth year is a little iffier, because I'm guessing Microsoft will want to move forward by then.  And since I'm guessing Sony and MS are going to try and incorporate motion into their next systems, it's going to be easy for MS to roll out a system that has good graphics, motion, and the XBL platform.  That'll be really hard for Nintendo to compete with, unless the system ends up in the PS2's footsteps and just KEEPS on goin'.  I highly doubt the PS3 will last this legendary 10 years, because Sony said the same thing about the PS2.

Now, all of this is important, because I'm really curious what the Wii2 will be like.  Because of my earlier concerns in this post, I'm thinking we'll have seen some stark limitations of the controller by then, and as much as I'd like for Nintendo to be totally awesome and let me use the four controllers I'll undoubtedly have by then (if not 5 or 6) with the Wii2, I'm thinking they'll have to completely redesign the interface to be more intuitive/user friendly/responsive/reaction sensitive.

So this just makes me worry about 5 years in the future, because Miyamoto seems to think they'll have no problem selling systems and games until that time, and I just don't know if I fully buy that.  And I still think the limitations of the system will arise before that.  Not so much graphically, since Galaxy looks awesome, but on the entire motion interface, and the appropriate software that takes advantage of it in new and unique ways.

Let's just say I'm still remaining a bit cautious.
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Offline Adrock

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RE: Miyamoto tells me to wait five years...
« Reply #6 on: November 04, 2007, 07:06:10 PM »
I think the Wii remote still has a lot of potential. It's only been a year so I think it's too early to say that we've seen the limits of what can be done with the controller. It really depends on the developer and how much they want to take advantage of what the Wii can do. I'm not really worried, at least not yet.

As far as the successor of Wii goes, I think Nintendo is planning on continuing their innovative tradition. What they plan on doing is anyone's guess, but I do expect them to remain ahead of the curve. Sony and Microsoft are sure to copy Nintendo which still leaves them behind. And if Sony or MS try something innovative, I have a feeling cost will still be a problem. Topping Nintendo is probably their main concern, I'm just not sure either company realizes that the genius of Nintendo plan was making their product as affordable as possible.

A few things I do expect from Nintendo's next controller is a microphone and a better speaker. More buttons is a possibility and shouldn't intrude on the simplicity of motion controls. Beyond that, I have no guesses.

Offline Nick DiMola

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RE: Miyamoto tells me to wait five years...
« Reply #7 on: November 04, 2007, 10:51:02 PM »
I somewhat agree with what Strell had to say about this. I honestly think that the Wii2 is where we will see a much better designed Wii remote. Right now the Wii remote is being used for some ridiculous things that just replace button mashing with waggle. It is obvious though, that certain games like Z&W, MP3, ET and Wii Sports can take outstanding use of the Wii Remote and that there is still enough there to work with to really properly implement Wii Remote use. I think half of the problem is a limit to what can actually use motion control and the other half of the problem is developers inexperience programming for such an interface. By the time developers are used to the interface and perhaps the interface itself is improved by Nintendo (Wii2), it will be about 5 years form now. That I can believe and I would bet is very likely. I'm sure there will still be plenty of diamonds in the rough, but in 5 years the number of Red Steels out there will be very limited.
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Offline Strell

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RE: Miyamoto tells me to wait five years...
« Reply #8 on: November 04, 2007, 11:18:56 PM »
I have a truly out there guess for the Wii2, that I thought could help make the controller more intuitive and easier to use in many gaming situations.

Essentially, the problems I've outlined in here already center around the idea of just knowing what to do with the Wiimote.  I mean what I want to see in a game - let's say Metroid: Next - is that I'll walk into a room.  I kill all the monsters.  Before me is a gigantic screen for data base.  I'm going to hack into it.  I walk up, and just instantly I know if I make certain motions, I access various parts of the computer.  And then I see some switches and I make more motions and pull them one way or the other.

At NO TIME do I want to see "rotate the nunchuk" or "push toward the screen" comments.  I just want to absolutely know what to do.

My personal solution?  And before I say this, let me say that I'm almost 100% sure it can't be done.

Essentially, the problem is that we need to know what to, how to do it, and know hot to do it fast.  So, maybe there could be a hologram projector with the system, and basically it does two things.  The obvious first is that it brings up a hologram that shows me whatever motion-sensitive action I can do.  This can be placed ANYWHERE in terms of physical space.  So, a game developer could have it appear next to the screen, so I can see it peripherally.  And maybe it can use different colors, each representing specific things, so I can just instantly know what action to try.

I.e., Metroid: Next again.  Green is "push toward/away/twist the Wiimote" actions for the power cells.  So when I'm playing the game, and I see that hologram come up out of the corner of my eye, I know exactly what kind of actions to try - there's no question in my head.

In fact, it could be standard across different games, so that in ANY game I play, I know green is to do that particular set of actions.  Maybe it doesn't tell me the exact order, but I know the gist of what to try.  You could always show two colors alternating, so I'd know that I need to combine "push toward the tv" with "make a fast curve motion."  In this way, it's really kind of like the second screen on the DS - it provides me with information that I can interpret quickly, but without taking me out of the game, kind of like the maps in Castlevania.  It's there mostly for information purposes and for allowing me to know how to handle situations inside the game world.

Now, I said the hologram would have two basic functions.  The second one would be more for motion-guidance purposes.  In other words, a big problem with some games is that you don't know when you can or can't do something.  I.e., in Wii Tennis, sometimes I'll swing, but my guy doesn't respond, or he does a backhand instead of a forehand.  Or in Zack and Wiki, if I need to saw something, it seems like I can never get the rhythm down 100% (though this doesn't actually hurt me in the game, but is annoying).

So maybe these hologram projections could also be sent "next to the player," or "wherever the player's hands are" - basically, right next to you physically.  The point being here that it provides you with guidance.  What happens, then, is that you can place your hands in the exact position the hologram is in, and mimic the motions.  Whatever is creating the hologram senses this, and sends that data back into the system.  In this manner, it helps guide players into doing actions, allowing them to begin doing something quickly and correctly.  

So now, Metroid:Next again.  I show up at that giant computer screen I was talking about earlier, and I see a set of controls I've never seen before in the game.  I walk over to them.  It's three switches like three Atari joysticks.  A hologram appears near my hands showing me to hold the Wiimote straight up, and then move them like a joystick to use them.  The difference between this function of the hologram and the first one I said (in fact, while you're doing this, maybe there's an orange one up near the screen) is that what this allows me to do is simple - I can alter those three switches quickly.  So, on this second hologram near my hands, THREE of these switches appear.  As I move the Wiimote directly onto each individual representation, the game understand immediately that I'm using switch 2, or switch 3, etc.

The reason I think this is needed is that doing it the current way takes too much time.  I.e., if we had three switches like that now, well, first I have to "select" it by most likely pressing A onscreen (with the IR pointer), THEN a tutorial comes up telling me what to do, I use the switch, I "cancel out" somehow, and then do the same with the other switches.

If we had this hologram projector, instead of doing all of that, instead I walk up, I see an orange reference near the screen, so I know it's "hold the Wiimote straight up and move like a joystick" with my peripheral vision, and ALSO with my peripheral vision, I see three switch representations appear before me, and as I move the Wiimote into conjunction with them, the game lets me interface with all three quickly.

What might take a good 2-3 minutes with the current setup now takes all of 20-30 seconds.

I'm sure I haven't thought this all the way through, and I'm tired and only woke up for a few minutes before going back to bed, but this is sort of my idea for the next system.  Again, I think it's not going to happen, and I'm confident that Nintendo will again floor everyone, but this represents a way to further immerse gamers AND increase intuitive controls with more precise commands.
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Offline Ceric

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RE: Miyamoto tells me to wait five years...
« Reply #9 on: November 05, 2007, 01:01:42 AM »
I didn't read all of this thread yet but, I'm going to chime in on the instruction thing.  With more flexibility also comes more indecisiveness.  Just like real life where order can matter and everything have numerous ways to use it you get that.  Ironically enough by make something more flexible you also make it more complicated at the same time.
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Offline Kairon

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RE:Miyamoto tells me to wait five years...
« Reply #10 on: November 05, 2007, 05:30:02 AM »
Geez, talk about overreaction. Just because THINGS GET BETTER GIVEN TIME doesn't mean that things suck right now. All Miyamoto is saying is that you shouldn't expect Nintendo to stand still, they're gonna keep pushing for improvements, innovations, and new ideas for a LONG TIME.

... I mean.... seriosuly, you think he's telling us to wait? Talk about misreading things. He's saying that between now and five years in the future, Nintendo will get tons of things done.
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Offline Ian Sane

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RE: Miyamoto tells me to wait five years...
« Reply #11 on: November 05, 2007, 06:04:14 AM »
In five years the next Nintendo console will be out and we won't care about the Wii anymore.  Though I agree it's good that Nintendo shows commitment.  Since the Wii was annouced there was always been rumour of a Wii 1.5 of sorts where the hardware gets a proper upgrade.  Probably all fanboy wishing (and dumb wishing since we would get screwed if the Wii was replaced so soon) but the idea has always been there and it's good to hear otherwise from Nintendo.

Funny how he used the term "easier to use".  Who the hell finds it hard it to use?

"Personally I have honest doubts about the ability of the Wii controller to be utilized in revolutionary ways. I think Wii Sports came out and was pretty awesome, setting the bar high while simultaneously blowing the respective wad all at once. In fact, I have thought about this a lot recently - is Wii Sports already the pinnacle of what could be done with the Wiimote?"

Metroid Prime 3 makes great use of the remote though a lot of its remote usage is pretty much what a mouse does.  It's kind of a mouse/controller combo that works really well.  It would be very hard to replicate in another form though you probably could using a mouse in one hand and instead of a keyboard hold a "normal" controller in the other though that would be awkward and uncomfortable.  But then some of the little touches like turning control panels and such wouldn't work as well.  Still Metroid Prime 3 pretty much combines PC and console controls into one.  I think you could make the core game work well with a different control scheme but it wouldn't feel as nice.

Wii Sports however would be boring horsesh!t with a different controller.  Without the remote mechanics the game would be a laughably limited sports game.  You could time button presses with racket swings and have a meter for golf.  All those sports have been done with a normal controller in a very polished way.  But what's the point?  The control adds to it.

I think the best usage of the remote in the future will be a console substitute for a mouse which is pretty much what the DS touchscreen does and what Metroid Prime 3 deep down is really doing though it does it so well.  I never for a second thought the remote was the future.  Still don't.  I still think certain games will be limited by the Wii's controller and others that forced remote usage like "waggle" will continue.  I think Nintendo came up with a really cool speciality controller that isn't so well suited as a standard controller.  But from a marketing point of view the design seems to have worked or at least Wii Sports (which is like the DDR to the remote's dance pad) is a major killer app.  Nintendo seems capable of successfully shoehorning the remote into whatever game they want, whether it's appropriate or not, while third parties kind of suck at it.  If the remote was the future there would be no waggle.  There wasn't lousy forced analog stick usage on the N64.  That's the difference.

One thing to note is Nintendo's next big game in the "Wii _____" series is Wii Fit which requires a new speciality controller.  Why doesn't it just use the remote like Wii Sports did?  Does that suggest anything about Nintendo's ability to come up with new ideas for the remote or is it just a fluke that their next big innovative non-traditional title requires extra hardware?  Or maybe that's Nintendo's whole plan and the Wii is like an arcade in your living room with a whole bunch of custom controller options.  It's like they saw how big arcades with custom hardware was in Japan and tried to bring that home.

The remote and the touchscreen were marketing ideas not game development ideas.  And so far they've both worked for that purpose.  Much like "non-gaming" the whole idea is to get people who don't like games buying videogame systems and having unique controllers helps with "tricking" them into trying it.  I don't think anyone with half a brain was confused about the existing controllers they just decided gaming wasn't for them and refused to try it so Nintendo had to make them think that their product was different.  It was never confusion or intimidation but rather stubborn refusal to learn.

Offline Stogi

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RE: Miyamoto tells me to wait five years...
« Reply #12 on: November 05, 2007, 06:46:48 AM »
No, the next big game for us is WiiMusic.

WiiFit was made to attract all those people who have seen the Wii on the news about getting people to actively participate in games and have fun while excersizing.

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RE: Miyamoto tells me to wait five years...
« Reply #13 on: November 05, 2007, 06:50:23 AM »
MIYAMOTO ADMITS WII IS WEAK AND UNINTERESTING.

WAIT 5 YEARS BEFORE HE SHOWS OFF HE NEW SECRET FRANCHISE HE PROMISED IN 2002.
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Offline NWR_insanolord

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RE:Miyamoto tells me to wait five years...
« Reply #14 on: November 05, 2007, 06:53:33 AM »
Quote

Originally posted by: Ian Sane
In five years the next Nintendo console will be out and we won't care about the Wii anymore.  Though I agree it's good that Nintendo shows commitment.  Since the Wii was annouced there was always been rumour of a Wii 1.5 of sorts where the hardware gets a proper upgrade.  Probably all fanboy wishing (and dumb wishing since we would get screwed if the Wii was replaced so soon) but the idea has always been there and it's good to hear otherwise from Nintendo.

Funny how he used the term "easier to use".  Who the hell finds it hard it to use?

"Personally I have honest doubts about the ability of the Wii controller to be utilized in revolutionary ways. I think Wii Sports came out and was pretty awesome, setting the bar high while simultaneously blowing the respective wad all at once. In fact, I have thought about this a lot recently - is Wii Sports already the pinnacle of what could be done with the Wiimote?"

Metroid Prime 3 makes great use of the remote though a lot of its remote usage is pretty much what a mouse does.  It's kind of a mouse/controller combo that works really well.  It would be very hard to replicate in another form though you probably could using a mouse in one hand and instead of a keyboard hold a "normal" controller in the other though that would be awkward and uncomfortable.  But then some of the little touches like turning control panels and such wouldn't work as well.  Still Metroid Prime 3 pretty much combines PC and console controls into one.  I think you could make the core game work well with a different control scheme but it wouldn't feel as nice.

Wii Sports however would be boring horsesh!t with a different controller.  Without the remote mechanics the game would be a laughably limited sports game.  You could time button presses with racket swings and have a meter for golf.  All those sports have been done with a normal controller in a very polished way.  But what's the point?  The control adds to it.

I think the best usage of the remote in the future will be a console substitute for a mouse which is pretty much what the DS touchscreen does and what Metroid Prime 3 deep down is really doing though it does it so well.  I never for a second thought the remote was the future.  Still don't.  I still think certain games will be limited by the Wii's controller and others that forced remote usage like "waggle" will continue.  I think Nintendo came up with a really cool speciality controller that isn't so well suited as a standard controller.  But from a marketing point of view the design seems to have worked or at least Wii Sports (which is like the DDR to the remote's dance pad) is a major killer app.  Nintendo seems capable of successfully shoehorning the remote into whatever game they want, whether it's appropriate or not, while third parties kind of suck at it.  If the remote was the future there would be no waggle.  There wasn't lousy forced analog stick usage on the N64.  That's the difference.

One thing to note is Nintendo's next big game in the "Wii _____" series is Wii Fit which requires a new speciality controller.  Why doesn't it just use the remote like Wii Sports did?  Does that suggest anything about Nintendo's ability to come up with new ideas for the remote or is it just a fluke that their next big innovative non-traditional title requires extra hardware?  Or maybe that's Nintendo's whole plan and the Wii is like an arcade in your living room with a whole bunch of custom controller options.  It's like they saw how big arcades with custom hardware was in Japan and tried to bring that home.

The remote and the touchscreen were marketing ideas not game development ideas.  And so far they've both worked for that purpose.  Much like "non-gaming" the whole idea is to get people who don't like games buying videogame systems and having unique controllers helps with "tricking" them into trying it.  I don't think anyone with half a brain was confused about the existing controllers they just decided gaming wasn't for them and refused to try it so Nintendo had to make them think that their product was different.  It was never confusion or intimidation but rather stubborn refusal to learn.


I don't know if the remote is the future or not, but the fact that developers have trouble implementing it well where there was no trouble with the analog stick is irrelevant to that discussion. The analog stick was evolutionary technology, a better version of a style of control that everyone was used to. The Wii remote is something completely new that requires new design techniques and new kinds of programming that have to be learned. And as you said, Nintendo seems to be able to make any game work with Wii controls. Maybe the problem isn't with the controller, but with the developers.
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Offline couchmonkey

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RE:Miyamoto tells me to wait five years...
« Reply #15 on: November 05, 2007, 07:13:56 AM »
Does anyone have the quotation in it's original context.  He could mean all sorts of things by this.

Personally, I've been thinking something like this recently...but the context is, "People still don't have faith in Wii at this point, but five years down the road when we're all looking back, I believe Wii will be seen as the best of the three systems."  Or he could mean we'll have to wait five years for Wii to be any good...which seems to be the viewpoint a few are automatically taking here.

I hear a lot of people talking about games and how they will affect the system's lifespan, and I want to point out that Wii has the most third party games this holiday season.  Yes 95% are crap, but for a Nintendo console to have the most games in a holiday season was inconceivable two years ago.  
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Offline Smash_Brother

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RE:Miyamoto tells me to wait five years...
« Reply #16 on: November 05, 2007, 07:33:44 AM »
It's actually interesting that I had a plethora of ideas before the Wiimote came out for games and now that I know how it actually works, I know that a lot of those ideas aren't feasible but from the ashes of those ideas rose a whole bunch of others which I now know could work.

The real beauty of the Wiimote is that it allows sensitivity to player input in ways which a regular controller cannot. While that sounds beautiful on paper, translating that into workable game mechanics is an entirely different matter, but not one which is impossible.

Right now, we're seeing game ideas which primarily use waggle to replace button presses, but the ideas which will come from those will be better and better still. One might argue that it took a great deal of time for the standard controller to really reach its prime, especially when it has seen piles of revamps and redesigns. The Wiimote is the first of its kind and will no doubt also see the same number of revamps over the coming generations, some by Nintendo and some by other companies. I honestly doubt that we'll be seeing any more "standard" controllers out of Sony/MS after this gen, as much as they love to dismiss the ideas now.

I still think the best examples of Wiimote usage will, without a doubt, stem from examples which are similar to the current best controller examples: games which feature very few buttons but are context sensitive to allow the player to accomplish different things in different situations. Someone used the example of how jumping in the first Super Mario Bros. was an attack, an evasive maneuver, a device to cross obstacles and a means of opening/destroying blocks above you, all with a single button. Hell, even RPGs do this with the menus which allow you to select actions from a list with a single button.

The real key to a killer piece of motion-sensitive software will be something which uses the motion sensing in such a way that it the controls become genuinely transparent to the user, and since the mote n chuck allow for full freedom of motion, it's difficult to lock people into a specific position to hold the controller when it isn't actually tethered to anything.

Bottom line, the concepts are still being fleshed out and built upon, and I believe this is what Miyamoto is trying to say.

On an unrelated note, RE:UC will allow players to pull of the "dual wield guns with 2 wiimotes" setup which people have been asking for.
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Offline King of Twitch

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RE: Miyamoto tells me to wait five years...
« Reply #17 on: November 05, 2007, 07:41:24 AM »
In five years from now all of the channels will be defunct, so I'd like to see them focus on games from here on out. Games are what the system is remembered for after all.

Their second goal should be wiping the two great satans off the map within five years.
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Offline Ceric

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RE: Miyamoto tells me to wait five years...
« Reply #18 on: November 05, 2007, 08:23:30 AM »
Family Guy around got rid of Super Satan.
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Offline Ian Sane

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RE: Miyamoto tells me to wait five years...
« Reply #19 on: November 05, 2007, 08:42:27 AM »
"Maybe the problem isn't with the controller, but with the developers."

So if I make a proposed new automobile standard and only 10% of the population can drive the thing without crashing it's the drivers' fault?  Not everyone is going to adapt to new ideas.  Hell some very talented developers had difficulty switching to 3D.  But there's a balance between people not getting a new idea and a new idea being too difficult for people to get.  If Nintendo ends up the only developer who can consistently design games for the Wii that don't play like sh!t then they didn't introduce a new standard.

Offline NWR_insanolord

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RE:Miyamoto tells me to wait five years...
« Reply #20 on: November 05, 2007, 09:09:12 AM »
Quote

Originally posted by: Ian Sane
"Maybe the problem isn't with the controller, but with the developers."

So if I make a proposed new automobile standard and only 10% of the population can drive the thing without crashing it's the drivers' fault?  Not everyone is going to adapt to new ideas.  Hell some very talented developers had difficulty switching to 3D.  But there's a balance between people not getting a new idea and a new idea being too difficult for people to get.  If Nintendo ends up the only developer who can consistently design games for the Wii that don't play like sh!t then they didn't introduce a new standard.


No one is putting a gun to developers' heads and forcing them to make games for the Wii. If they don't want to take the time to learn how to use the new technology then they don't have to. There have been very few serious attempts at crafting a game from the ground up on the Wii outside Nintendo, and the ones we've seen so far were started before the console launched and we had good ideas of what the thing was capable of. It is way too soon to be saying that nobody but Nintendo can make good games on the Wii. If we're going into 2009 and we still haven't seen much of anything from third parties then we should be worried, but we have to wait and see, give the developers a chance to learn before saying that only Nintendo can do it.
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Offline NinGurl69 *huggles

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RE: Miyamoto tells me to wait five years...
« Reply #21 on: November 05, 2007, 09:16:36 AM »
Ian's last sentence goes bust when the new Trauma Center and Medal of Honor release later this month.  (are they the first Wii to Wii sequels evar?)
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Offline Strell

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RE: Miyamoto tells me to wait five years...
« Reply #22 on: November 05, 2007, 09:20:47 AM »
Comparing the game industry to the car industry is faulty in and of itself, so any hypothetical you draw after that is nonsense anyway.
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Offline NWR_insanolord

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RE: Miyamoto tells me to wait five years...
« Reply #23 on: November 05, 2007, 09:26:25 AM »
I believe those two and Rayman Raving Rabbids 2 will indeed be the first Wii to Wii sequels.  
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Offline Ian Sane

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RE: Miyamoto tells me to wait five years...
« Reply #24 on: November 05, 2007, 09:41:46 AM »
I've been hearing "it's too soon; devs need more time" stuff for almost a whole year now.  I can't think of any other videogame system in history to have such a high learning curve for development.  The Gamecube was obviously not nearly as successful as the Wii has been but at this point the devs that were actually making games for it had the kinks out.  Same with every other Nintendo console.  This excuse had some weight back in March but it isn't really making much sense anymore.

Same with the "no one thought the Wii would be this successful" excuse used to defend weak third party support.  It has never taken this long for third parties to catch up with the market leader.

There's some sort of problem with the Wii that we can't quite put our finger on and if the Wii ever loses the top spot I think that problem will be the key factor.  This console is taking way too long to really get going.