1) Technology/horsepower/etc -- all the things that actually make the console expensive
2) Art direction -- are the visuals inherently appealing?
3) Purpose -- do the damn graphics have any meaning within the gameplay experience? (MIND YOU THE GAMEPLAY HAS TO BE GOOD FIRST)
Wii may be a repackaged GameCube, but so far the PS3 and 360's idea of "next-gen" is about repackaged gameplay (or somewhat new and so-so executed gameplay). (and should I mention how awful Sonic Next looks? oh i just did. hell, it moves along slower than the first Sonic Adventure)
PS3/360: Using visuals (or tech geared toward some visual experience *blu rey VOMIT*) to justify the price. which is relatively high. EVEN THE GAMEPLAY isn't used to justify the price. THE VISUALS are used to justify the dev-platform choice! "chose 460 cuz it has ONREAL3 enjin support and pretty imposter-mapping!"
Wii: Using gameplay to justify the price (froth for TRAUMA CENTER).
The other guys sure aren't bringing anything ground-breaking. We didn't jump into 3 generations of 2D home gaming (excluding transition from Atari to NES). But we ARE jumping into the 3rd generation of 3D consoles, and the inherent problem with that is WE KNOW WHAT TO EXPECT. Mario64 had that SPECIAL, PARTICULAR, UNIQUE surprise advantage, where it demonstrated a new generation of visual AND gameplay. [PC gaming has always been ever-evolving, but since "new badass tech" seems to always be gaged with FPS gaming, my eyes roll back and generation comparison becomes meaningless since the same core graphical expectations have been around as long as the 3D acceleration craze hit since the Pentium days -- add more of the same, to play more of the same? wtf?]
We're simply NOT going to see Mario64's unique "generation jump" until we hit another fundamental change in technology and game development. For the next/upcoming generation, graphics are not that jump. (i don't know if you've noticed, but Devil May Cry 4 doesn't look as good as its protoype footage as well as the long-forgotten RE5 trailer)
So, what exactly is one paying for?
I SURE AS HELL ain't paying the extra (YES IT'S "EXTRA") cash to invest in visual upgrades for games that still act too much like their last-gen predecessors (in the case of the latest Ghost Recon and Rainbow Six games, they're garbage in comparison to their forefathers despite "me-too" graphics technology; style and gameplay have been butchered by Ubisoft). FF12's recent gameplay fiasco likes to indicate future "gameplay" involves gaming that looks great and plays itself!
At least on Wii I won't (yes, i predict. dict. dic. naughty!) feel like I'm being cheated out of my money AND MY TIME. Visuals? Smooth and responsive and lively -- exactly what I ask for. As for development objectives, the graphics aren't being forced onto the console (which leads to poor game fluidity, which is not tolerable) this time around.
One side of the TV screen involves expensive tech and movie-class fluff and big BANG ANG BOOM for your little button presses. The other side of the screen GIVES A DAMN about WHAT you do, and HOW you do it.
What side of the screen are YOU on?
*This IGN-Pro Weekly Pro-Cast is not aimed at anyone in particular