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Unless you have a differing opinion, I found Double Dash to be uninspired, whether it be the generic racing tracks, basic battle mode arenas or the lame battle mode (I really prefer the ability to jump and thought the level designs were great in MK 64). WIth that said I prefer MK DS over both MK64 and MK DD.
Well. I'll take this one at a time. First off, the tracks were no more "generic" than MK64; I recently played the 64 version as well, and I confirmed this for myself. There certainly were a few great tracks in MK64, but many of them were just boring.. DD, on the other hand, has more variety, more creativity, and they are more fun to play on. Some of the later stages especially were brilliant.. On to controls then, which I feel that DD wins in a landslide. Tight, responsive controls with a good "feel" while driving - they became transparent very quickly. And I also believe that DD's attempt at innovation was a breath of fresh air to the series; otherwise it would be just like MK64. Two karts are definitely underrated, and do provide some more strategy and fun.
I will agree with you that the battle mode in DD was lacking, and more effort should have been put into it. However, it's incredibly balanced.. I have 3 friends who are about the same skill level as me in DD, and playing the battle games are always a riot. Whether it's Bobomb Blast in Cookie Land, or Shine Thief in Luigi's mansion, the games always come down to the wire, which makes it really fun to play. I also agree with whoever said that DD needed more secret passages, but that really didn't make or break the game to me.
So yeah, we're entitled to have our opinions, but that's why I prefer Double Dash over MK64..
EDIT: I guess we can all agree on one thing - don't play Mario Kart of any sort right after you play F-Zero GX!