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Originally posted by: Spak-Spang
In Melee every character got a new special move to accompany the old moves. Most characters didn't lose any moves or had moves changed. This led to the current system of special moves being maxed out.
Some characters did, though, like Kirby got a fairly awful new running charge move in Melee where he gets engulfed in fire, which was done to balance him out because his old one was too good... problem was that Kirby was nerfed way too hard and was made arguably the weakest character in Melee.
Anyway, they have the "finishers" (or what ever they will ba called) to play around with for each character, so that gives them a lot of room to add new things and elements to each regardless.
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Originally posted by: Spak-Spang
1)Do you want to keep characters movesets the same, and just balance the gameplay more, of course new characters would have completely new move sets?
I'd rather the "B" moves for the non-clones stay the same. Some of them need improvments, like Kirby's hammer, but I think this should be done with balancing out things like damage, range or other added effects instead of removing them.
As for the clones, they need different movesets. However, I loved Ganondorf, and thought the idea of a "heavy" Captain Falcon was great and he was the most diverse in terms of play in regards to the clones. I would like to see someone like that again, although not with Ganondorf. I think someone like "Deathborn" from F-Zero GX would fit that role, although hopefully they would still spice it up a little more in terms of his moves to make him stand out more against Captain Falcon.
Honestly, though, I wouldn't mind if they just axed Dr. Mario, Young Link and Pichu as is. Falco, with his huge jumping, was different enough to I think merit a redesign as was Roy with that giant explosion he released with holding B, but the others I wouldn't lose sleep over if they got the axe.