Author Topic: Super Smash Bros. Brawl  (Read 441554 times)

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Offline Larrs528

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RE: Super Smash Bros. Brawl
« Reply #250 on: May 15, 2006, 12:21:44 AM »
This is true... overall balancing will make or break the game and it's no easy feat... I'm sure it will require extensive hours and testing... I just hope they can pull that off and add some fresh additions.

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #251 on: May 15, 2006, 04:45:49 AM »
I would not want too many online updates...unless it is Nintendo releasing just a few extra levels, or one added character.  If you push the team and force them to create more and more content then you never let that team move onto other things.

I like the idea of Custom created levels...but I dunno if that is actually worth including in the game.  It's like those games that have create-a-characters...in the end they are nothing compared to the actually designed and balanced characters that were created by a team of experts.


Offline attackslug

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RE:Super Smash Bros. Brawl
« Reply #252 on: May 15, 2006, 07:48:42 AM »
One online feature I'd love to see are characters' classic NES/Snes/N64 roms that are randomly unlocked as trophies.  Of course these games could come packed in with the game, but it would make for an interesting incentive to use the Wifi connection.

Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #253 on: May 15, 2006, 09:13:19 AM »
Spak-Spang: Epic manages to release huge content updates. I don't think the occassional new character or level will take that much dev ressources.

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #254 on: May 15, 2006, 10:24:28 AM »
KDR:  Yeah, but the director of the series must be involved.  Read what Nintendo said about not wanting to change Melee, unless he was involved in everything.  I dunno why but to Nintendo he is that important.

Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #255 on: May 15, 2006, 10:33:30 AM »
Quote

Originally posted by: Spak-Spang
KDR:  Yeah, but the director of the series must be involved.  Read what Nintendo said about not wanting to change Melee, unless he was involved in everything.  I dunno why but to Nintendo he is that important.


Because Sakurai is god. Case closed. He cares that much about Smash Bros, and Nintendo honors his dedication.

Personally, I think Nintendo needs to secure him and his team as more of a second party relationship. Meteos and Lumines proved that it would be a very worthwhile investment outside of just Smash Bros.
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Offline couchmonkey

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RE: Super Smash Bros. Brawl
« Reply #256 on: May 15, 2006, 11:18:26 AM »
The problem being that Sakurai already left one of Nintendo's second parties...
That's my opinion, not yours.
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Offline Kairon

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RE:Super Smash Bros. Brawl
« Reply #257 on: May 15, 2006, 11:18:47 AM »
But Sakurai really wants to be an indie, real bad. He was sorta coerced and guilt-tripped into SSBB by Aonouma when Aonouma hinted that the game would be pitiful without him. He's also said that he burned some bridges and lost alot of "indie cred" when he went to work on SSBB for Nintendo.

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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #258 on: May 15, 2006, 02:06:52 PM »
Kairon:  Bridges can be re-built.  Sakurai probably would never have an opportunity like this outside of Smash Brothers and Nintendo like this again.

Last Smash Brothers allowed him to tinker with all of Nintendo's best known franchises.  This opportunity could allow him to work with not only Nintendo's but some of the third parties greatest characters as well.

This game could make a bigger name for himself than any previous game.  

We know for a fact that last game Sonic and Snake were both desired to be in the game by their creators.  If Snake is in it...Sonic could be in it as well.

And since Sakurai has such a solid reputation Nintendo could go and negotiate with other developers as well.  The fact that he wants to go Indie after this may even give him a better selling opportunity with getting the characters.

I truly believe we will be seeing Smash Brothers with:

Sonic
Mega Man
Bomber Man

as playable characters.  

I also think these new characters will be hidden and will be an awesome surprise when they pop up to challenge you.  I can't wait to see Sonic and tails pop up to challenge Mario and Luigi in a special battle during adventure mode.  


Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #259 on: May 16, 2006, 12:56:23 AM »
I don't think overseeing balancing patches is a fulltime job.

Offline BlkPaladin

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RE: Super Smash Bros. Brawl
« Reply #260 on: May 16, 2006, 08:36:49 PM »
I doubt that Nintendo will even make balencing patches, since they are not going to have the resources out of the box to hold patches and they don't currently do it for the DS.
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Offline wandering

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RE:Super Smash Bros. Brawl
« Reply #261 on: May 16, 2006, 09:15:56 PM »
Quote

Originally posted by: MattVDB
As much as I doubt it would happen, it would be nice to see Master Chief.  Now, hear me out on this one.  Snake is one of PS's biggest franchises.  Though not exclusive, it's huge.  Yesterday I would never have considered Master Chief, but (and this is a big but) as of late Microsoft has been recommending the Wii in combonation with the 360 (coining the term Wii60).  What a powerful marketing tactic it would be for them to offer Master Chief.  

Think of it this way, by putting him on the Wii, they are advertising themselves and the Wii.  Basically they are calling attention to everything but the PS3, which is pretty much in line with everything else they've done.  Anybody see this, or am I just really crazy?

I know I'm really late...but I agree. Having Master Chief in Smash Bros. would be a win-win. Smash is a huge popularity booster...how many times have you heard someone getting interested in a franchise because it made an appearence in Smash? Putting Master Chief in also wouldn't really hurt MS's sales...it's not like Halo fans would buy a Wii instead of an Xbox because Master Chief was making a cameo in Smash Bros.

The problem is, this would be something Nintendo would need to push Microsoft for...and I just don't see them doing that. For one thing, Halo isn't remotely popular in Japan, as far as I know. And for another thing, Master Chief doesn't really have any suitable moves.... he doesn't punch or kick, and his weaponry is pretty realistic (though I suppose covenant weapons could work.)
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #262 on: May 17, 2006, 06:13:45 AM »
First off, Master Chief in Smash Bros. = NO.  Second, Bungie is highly protective of the Halo continuity, and wouldn't let Master Chief appear in a side game.  Take a look at the DOA game that features a character that looks almost exactly like Master Chief, but technically isn't.  They invented a new character just to appear in an unrelated game so that Master Chief could remain untainted.

Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #263 on: May 17, 2006, 06:20:49 AM »
Blk: How are they lacking the ressources OOTB? Doesn't the integrated 512MB flashdisk sound like it can hold the occassional patch?

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #264 on: May 17, 2006, 08:15:05 AM »
KDR:  I think Blk is refering to the fact that 512MB isn't that much.  It isn't really designed for patches, but designed to store game saves and the occassional downloaded game.

I guess it really depends how they decide to manage data saved to that 512MB.  How easy it would be to juggle data.  Will data be saved first to that memory, or first to additonal SD cards plugged in.  

I know I would hate to have to juggle information into that 512 MB if I filled it up with game saves and downloaded virtual games.


Offline mantidor

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RE: Super Smash Bros. Brawl
« Reply #265 on: May 17, 2006, 08:24:48 AM »
Id hate Master Chief in the game, but at the end, any character is ok

love MC: you play with him
hate MC: you beat the crap out of him (with something cute like Pichu or Gigglypuff to increase the humilliation)

But all I really want and think is possible would be, besides those already announced:

Skull Kid
Sonic
Olimar (with skins of Loui and Hocotate's president)

and change link/young link names for adult link/link like it should be.

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Offline Spak-Spang

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RE:Super Smash Bros. Brawl
« Reply #266 on: May 17, 2006, 01:14:58 PM »
Master Chief should not. Could not. Would not.  Be in Smash Brothers.

I don't mind opening up third party characters that are classic characters all the way back to era of NES and SNES, but to bring a character that is completely generic and boring as Master Chief into Smash Brothers is Stupid.

Really, Solid Snake is almost too generic...accept that he is the prototype for all generic stealth characters after him.  The is the pioneering generic character.  

I don't care if Nintendo and Microsoft thought teaming up like this would completely kill Sony, it isn't worth destorying Smash Brothers for the character.

Now, if MS let Rare give us Conker or Banjo and Kazooie working together...I would be ok with that.  Specially Banjo and Kazooie...you could create some interesting game mechanics with that.

Still I am looking more @ Mega Man and Bomberman and even Belmont type popularity and history before throwing a character into Smash Brothers.


Offline TMW

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RE: Super Smash Bros. Brawl
« Reply #267 on: May 17, 2006, 03:44:47 PM »
Has anyone suggested Leon S. Kennedy yet?  

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Offline EasyCure

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RE:Super Smash Bros. Brawl
« Reply #268 on: May 17, 2006, 04:18:00 PM »
yes, and jill valentine. oh and i think whoever mentioned Leon asked for RE4 leon (probably cuz his bomber jacket is snazzy ;-)
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Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #269 on: May 18, 2006, 03:28:50 AM »
Spak: Doesn't sound like it's too small for patches. If it can hold entire downloaded games, why couldn't it hold patches?

Offline Hostile Creation

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RE: Super Smash Bros. Brawl
« Reply #270 on: May 18, 2006, 04:06:34 AM »
"Second, Bungie is highly protective of the Halo continuity, and wouldn't let Master Chief appear in a side game. Take a look at the DOA game that features a character that looks almost exactly like Master Chief, but technically isn't. They invented a new character just to appear in an unrelated game so that Master Chief could remain untainted."

Hahahaha, they went through all that trouble and Halo still sucks.
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #271 on: May 18, 2006, 06:23:25 AM »
KDR:  You could be right...I dunno how large typical patches are for PC games.  But, those games it can download are SNES, NES, and Nintendo 64 games...they are not the largest of games, afterall.  


Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #272 on: May 18, 2006, 07:00:11 AM »
A patch is really just a new version of the executable file that replaces the buggy one.  Executables are generally pretty small.  However, since the executable won't be read from the internal storage of the Wii, but only from the disk, the game would have to be designed with future patches in mind so that it would check for an updated version when it first started.  This would be annoying to users because it would slow down boot time, and it would be disadvantageous to Nintendo because it would be an ideal method to get unsigned code to run, one of the first steps to getting pirated copies of games to work.  I think patches for Wii games are extremely unlikely.  New content is much more plausible, but it's also much more bulky.

Offline Smash_Brother

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RE:Super Smash Bros. Brawl
« Reply #273 on: May 18, 2006, 08:16:13 AM »
Quote

Originally posted by: Spak-Spang Really, Solid Snake is almost too generic...accept that he is the prototype for all generic stealth characters after him.  The is the pioneering generic character.


Did you ever even PLAY MGS:TS?

Snake (real name Dave) is many, many things, but the very LAST adjective I would ever use for him is "generic".

He was based off of a combination of Snake Sliskin and Christopher Walken, and here's a news flash for you: everything he does, he does unwillingly. He HATES war, but he was genetically created to BE a soldier. He had to kill his own father, his own brother wants him dead and he himself would like nothing more than to leave combat forever, but as the MGS4 trailer reveals, the only way to do that might just be to take his own life.

His entire character is a protest from creator Hideo Kojima about nuclear war, having seen first-hand the devastation nuclear war can exact upon a people, and for you to call him "generic" is to spit into the face of all of that.

I'll readily admit that the characters who ripped him off later were rather generic, but play a MGS game before you go saying crap like that based on Snake's appearance alone.
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Offline Athrun Zala

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RE:Super Smash Bros. Brawl
« Reply #274 on: May 18, 2006, 09:09:11 AM »
Quote

Originally posted by: TMW
Has anyone suggested Leon S. Kennedy yet?
yep, and Jill as well, which I see more probable as she already has a fighter-game moveset created that could very well apply to SSBB (the MvC2 one), unlike Leon who has....well, nothing
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