Author Topic: Super Smash Bros. Brawl  (Read 437126 times)

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Offline MANTI5

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RE: Super Smash Bros. Brawl
« Reply #200 on: May 11, 2006, 10:30:00 PM »
TANOOKI MARIO

Offline Dryden

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RE:Super Smash Bros. Brawl
« Reply #201 on: May 11, 2006, 10:30:26 PM »
No, the Chrono series fell out of existence when Square and Enix merged.  I'd love it too, but... *sigh*...

Instead, lets have Shigeru Miyamoto as a playable character.  Hey, I'd be proud to have him as a trophy.
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #202 on: May 11, 2006, 11:31:40 PM »
Quote

Originally posted by: Mikintosh
As for characters who might not be coming back (I saw somewhere that not all the Melee characters are safe), I'd wager Zelda's gone, or at least her Sheik half, as Ocarina's now almost eight years old and Nintendo's really pushing Twilight Princess. Also, some of the non-Pikachu Pokemon may be traded out for newer ones, and I think Marth and Roy are definately out.


Umm... what? No... why would they cut out Shiek simply because Ocarina is eight years old? Anyone care to mention how old Ice Climbers was when Melee was released? The cuts, I imagine, will come from the clones. They aren't going to slash out characters that have complete unique move sets, that would be a waste and very foolish. Come on guys, this is Sakurai.
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Offline Dirk Temporo

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RE: Super Smash Bros. Brawl
« Reply #203 on: May 12, 2006, 12:50:20 AM »
Didn't someone say that they said all characters from Melee would be in SSBB? I don't see why they wouldn't.
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Offline Shecky

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RE:Super Smash Bros. Brawl
« Reply #204 on: May 12, 2006, 04:13:18 AM »
Quote

Originally posted by: wandering
Quote


I think he just wanted you to refer to him by name, instead of just some guy

Yeah, but if I did that, it wouldn't have made sense for me to point out my avatar, and then I couldn't have mentioned that you stole it, and then my "curse you, shecky!" line at the end of the post wouldn't have been funny. My carefully constructed Jenga tower of cleverness would've collapsed.


Oh yeah, I understand...

Bill though... he's a little dense sometimes.  

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #205 on: May 12, 2006, 04:38:33 AM »
Jiggy37:  Jill from Drill Dozer is brilliant.  It adds everything I think we need...but makes it bonus by making it a female heavy weight...and her character would be fairly unique.  I can see her drilling Massive Damage across the screen.


Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #206 on: May 12, 2006, 04:43:53 AM »
Gannondorf as we know him will be out.  However, too many people wanted to see him with a unique move set and his giant sword.  I believe a fully nonclone version of Gannondorf is coming...and it will be monsterous.


Offline UncleBob

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RE: Super Smash Bros. Brawl
« Reply #207 on: May 12, 2006, 04:48:25 AM »
Personally, I'd be thrilled if all the clone characters returned with unique movesets.
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Offline couchmonkey

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RE:Super Smash Bros. Brawl
« Reply #208 on: May 12, 2006, 05:14:43 AM »
I'd like to see all the clone characters return with new moves - minus Dr. Mario.  Make him a costume or something, he could still throw pills instead of fireballs.  Also, I think it would be neat if they updated "kid Link" to be "cel kid Link", but I guess they might have trouble making his design fit with the rest of the cast.

It looks like they're introducing super moves, at first I thought it was a bad idea, but then I saw that you probably need to pick up an item, which makes it okay.  It's like grabbing the Homerun bat or the Hammer.  I wonder if it will enhance all of a character's special moves?  That would be even cooler!
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Offline Mario

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RE: Super Smash Bros. Brawl
« Reply #209 on: May 12, 2006, 05:16:52 AM »
Quote

Also, I think it would be neat if they updated "kid Link" to be "cel kid Link", but I guess they might have trouble making his design fit with the rest of the cast.

Unlike Snake?

Celda Link definately needs to be there, he'd kick ass.

Offline UncleBob

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RE: Super Smash Bros. Brawl
« Reply #210 on: May 12, 2006, 05:43:02 AM »
If Wind Waker Link is there, I'm totally going to make a computerized match were a ton of WW Links fight a ton of TP Links just to see who's better.
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #211 on: May 12, 2006, 05:52:48 AM »
I like Wind Waker Link, and you can make him faster, and give him a dodge special to seperate him from Adult Link.  (Remember that nice dodge and attack moves in Wind Waker)

Adult Link will have some sweet new powers.  The Boomerang can have a Tornado to seperate it from Wind Waker Link.  I would also like to see Young Link, use more powerful items (Specials) for being able to Smash Attack and such...and Adult Link be more about the Sword Fighting Skills.


Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #212 on: May 12, 2006, 06:09:58 AM »
I like the idea of WW Link using more items to separate him.  His Up+B recovery move could be the Deku Leaf, and his spin attack would become the Hurricane Spin so he could move around on the ground a bit when he did it.  He could use the grapple to grab somebody, then throw them to the ground and put on the Iron Boots for a hurtin'.  It would be pretty funny if there was a secret move that let him change the wind direction in Wispy Woods, too.

I still have doubts about him looking right if he were cel shaded while nobody else was, but for some reason I don't think it would be as bad anymore after seeing Meta Knight in action.

Additional:  A sweet new item would be the cucco.  You could pick it up and you would flutter down slowly, though you couldn't attack with your hands (maybe you'd bash people with the cucco like any other item), and if the cucco got hit too many times, hundreds of them would swarm the screen, damaging everybody.

Offline Caterkiller

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RE:Super Smash Bros. Brawl
« Reply #213 on: May 12, 2006, 06:35:52 AM »
If Mr Game and Watch doesn't look out of place than no one will.  
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #214 on: May 12, 2006, 07:18:46 AM »
Another item idea:  One that turns a character back into its original sprite form, or a reasonable facsimile for those that were never sprites.  They'd be temporarily limited to their original abilities and sound effects, too.  I just can't think of what the item itself should look like.

Offline mantidor

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RE: Super Smash Bros. Brawl
« Reply #215 on: May 12, 2006, 07:35:01 AM »
a NES controller.

which character doesnt have a sprite counterpart? I think all of them have it, even snake.
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #216 on: May 12, 2006, 07:40:16 AM »
Why are we worried about looking right?  You have Kirby and Pikachu fighting Solid Snake...there is nothing right about that...and at the same time everything is right about it.

Wind Waker Link will look amazing in the game.  

See I think Wind Waker Link should have:

Bomb-Chus for his Bombs...that don't cause alot of damage, but do supply a Smash Blast when they explode.

Flaming Arrows:  This was a great idea, but not immediated well.  It should burn on the opponet after it hits for a time doing continual small amounts of damage.

Deku Leaf: This is a great idea.  Adds a different type of recovery for Link...and can be used on the ground to push opponents away.

Boomerang needs to be replaced with something else.  Another classic Zelda power.


Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #217 on: May 12, 2006, 07:56:50 AM »
mantidor:  Gannondorf for one, though he could turn into 8-bit Ganon.  Captain Falcon has never shown up in 2D except as a still, to my knowledge.  I don't know about the Fire Emblem characters, but it seems unlikely.  The Pokemon sprites don't have a lot of animations for moving around and attacking, as I recall (though I never played later Pokemon games).  The Fox and Falco sprites only ever showed their heads talking.

Spak-Spang:  I don't mean "look right" as in "OMG How can a mouse fight a person?"  I mean that I have trouble picturing a cel-shaded character interacting with non-cel-shaded characters.  Dynamic lighting in particular would make it look weird.  It's not a big deal, though there may be a technical problem with using a different rendering technique on one of the characters from a programming standpoint.  I'm not sure about that.  Anyway, after watching the video, I don't think it would look as wrong as I once thought, and if it is a problem they could shade him the same way they do Kirby and Meta Knight.

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #218 on: May 12, 2006, 09:04:32 AM »
Ok.  Reaching back into Zelda's past here are some items young Link could use and would work.

Magic Powder:  Does Little Damage, but as damage percentage increases the chance of turning enemy into another form increases.  (Enemy is temporarly without powers.)

Cane of Bryna: Could be used as his Block, since his shield won't be as strong as Adult Links.  

Magic Cape:  Make Link Invunerable to attack, but damage slowly increases as you use the item.  (Perhaps too poweful...but would make a great Item to find in the game.)

Icerod/Firerod:  Hey instead of Bow/Arrow and Boomerang how about this combo.  Freeze and Burn.  

Basically I am pulling items from Link to the Past, however Link to the Past Link was young, and could easily fit in as the Cell-Shaded Link.

I would like to keep all traditional Zelda items to Adult Link though.  So what do you guys think?

Also A fairy Item would be cool.  When released it starts to go towards the person with the highest damage %, however it can be snagged by other players for the health benefit.




Offline Crimm

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RE:Super Smash Bros. Brawl
« Reply #219 on: May 12, 2006, 09:40:56 AM »
Golden Sun characters would be great.

A swordsman who can use psyenergy attacks.  
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Offline Requiem

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RE: Super Smash Bros. Brawl
« Reply #220 on: May 12, 2006, 10:16:01 AM »
So any word on LAN or more than 4-player battles?
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #221 on: May 12, 2006, 10:41:02 AM »
Ok.  I don't think I want another RPG character that is also a swordman.  (Sorry Crimm)

I would love a Goldensun character...perhaps a Female Mage, with strong magic attacks, and even perhaps a healing ability.  That could be cool.

Hold Down Special to heal slowly, but you can't attack.  If someone touches you while you are healing it heals them too.  Hehehe...could you imagine the use of that in team battles.


Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #222 on: May 12, 2006, 10:54:40 AM »
Maybe a wind-up Mario as an item for some purpose or another (could follow you and mimic your attacks, increasing damage until it winds down or gets hit).

Offline Requiem

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RE: Super Smash Bros. Brawl
« Reply #223 on: May 12, 2006, 11:01:09 AM »
Seriously, guys, this will whole 6-pages of character wishing or item ideas will not influence the game. Your just leading yourself up for dissapointment.

Let's talk about something relevant like LAN or 4+ player battles....
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I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

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Offline Dirk Temporo

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RE: Super Smash Bros. Brawl
« Reply #224 on: May 12, 2006, 11:26:54 AM »
LAN is something that I see being completely and utterly pointless for a Super Smash Bros. game. I mean, it's good for things like shooters, to remove the split screens, but you don't have split screens in SSB. As for 4+ player battles, no more than 4. And I hope they actually do get the net coding down.
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