Glad to see we're all in top form today.
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Originally posted by: GoldenPhoenix
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Originally posted by: Svevan
Well, I don't think so at all. For gameplay mechanics (grenade types, dual-wielding), graphics, level design, multiplayer options, Live options, and everything else, 2 really outpaced 1. 3's jump is less substantial, but we have to consider all the new weapons, vehicles, levels, new control scheme, the X-Button items, and again with more shlt to do on Live and in LAN, and of course the graphics. It's a far cry from the Madden series, since the first Halo came out in 01, and the second came out in 04. That's the exact same frequency as the Metroid Prime games, and (oh I'm gonna piss someone off) Halo has shown much more advancement within its own formula than Metroid Prime ever did.
The Metroid Prime series has always been unique in gameplay to about any game out there, Halo 1-3 has been a poor man’s PC First Person Shooter (which is why it is always ripped when it is ported to PC). In fact your opinion completely falls apart because the Halo series has had a myriad of far superior FPS games to build off of, while the Prime series doesn't have the convenience of ripping off features left and right since it is a gameplay design that really is its own unique creation and is NOT an uninspired FPS whose artistic merit is terribly generic, where gameplay mechanics are ripped right from far better games on the PC (though dumbed down for the gamepad), or being outdated instantly by more complete first person experiences on, once again, the PC.
At least MP3 doesn't have a final level that the reviewers even admitted was flat out terrible and something they cringe at ever doing again. You seem like a walking contradiction sometimes Evan, you have always been this RAW RAW for independent films and BOOOO to Big Budget movies, yet in gaming you are defending perhaps gaming own monster budget "cool" movie. Yet you criticize Bioshock which actually has a lot of artistic merit and does a heck of a lot more in its single player campaign then the Halo series has ever done, which has been basically Serious Sam with a bit more polish. Not to mention the fact that I don't think it is a ringing endorsement for the Halo series that you don't think you can go back to the previous games. If a series is truly a great series you should find value in each game because it is special. As much as I like Madden I wouldn't call it a great series because I never want to play a previous installment.
You're taking all my words out of context. I support big-budget films if they're good. Quality is more important than hype. I never attempted to compare Halo to MP3 in a broad sense - certainly one has a higher level of game design, but both have similar levels of "fun" content, in two very different ways. You make it seem as though I'm questioning the basic design of MP3, which I'm not. I am merely saying that Halo, compared across three games, has done a ton of new things and refined itself close to perfection. Metroid Prime has not done that, but that doesn't make it a bad game. Also, greater difficulty in game design does not make a game automatically good. The accomplishment of Retro should be honored, but being critical of Halo's advancements while heaping praise on MP3's repetitions is the height of dishonesty and hypocrisy.
Throwing in and manipulating my BioShock comments (which you admitted were incomplete; I never criticized the art style) is a straw man argument if ever there was one. And have you ever played Serious Sam (I know you have, rhetorical question)? Because Halo is so much more fun than Serious Sam I don't even have to say why. I don't know how anyone could take anything you've said above seriously. Moving on.
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Originally posted by: Bill Aurion
Uh oh, Svevan's cover has been blown!
(Laugho, trying to compare Halo's single-player campaign to the Prime series results in Halo slaughter...)
I never said that. I said advancement within the formula. I got deja vu playing MP3 way more than I did playing Halo 3. I have never called Halo 3 a better single player game than MP3. I am merely speaking of the formula. And Bungie has done more to advance the Halo formula than Retro has done to advance the MP3 formula. This does not mean that Retro and Bungie started with the same level of "innovation" (an unquantifiable detail) or "originality" (which is not the mark of a good game). Retro made an amazing play system with Metroid Prime. And then they made two more games with a few upgrades and new worlds. The overall gameplay of Metroid Prime is more inspired, for sure. Bungie's game is more traditional, but the first Halo DID add lots of features to first person shooters, making console FPS gaming viable again, and introducing multiplayer to the world in a way unheard of since Goldeneye and Perfect Dark.
And the two games are so different that comparing them is retarded. The only reason I compared them is because Pro thought it necessary to call Halo the Madden of space marine games, a spurious and flat out incorrect claim. I was wrong about something else: Metroid Prime came out in 2002, which means the MP games have been churned out faster than the Halo games. I stand by my previous statement: for advancements within the playing formula, Halo has been tweaking weapon balance (including dual wielding), vehicles, maps, control scheme, HUD layout, multiplay options, and more. Metroid Prime still has morph ball areas, still has ice weapons, still has the same old puzzles I've been playing for years. So what? Repetition isn't bad; Nintendo gamers have a double standard when it comes to Halo.
edit: Hating a game because of its hype is like hating a movie because of its audience. And who's better at hyping their three main franchises than Nintendo?