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Originally posted by: Ian SaneSo Nintendo then has to make the game TWICE with two completely different control methods and different game mechanics to support these two methods. There's no way Nintendo is doing that kind of work unless they're going to delay it to next year or later.
Again,
the application of the controller is situational.
Let's take the mounted combat as an example.
The mounted combat is not the whole game. It's a
situation within the game which involves the player in fighting while on horseback.
While playing on the GC, mounted combat sequences could be governed by controlling the speed of the horse while timing attacks to slay foes and deflect incoming projectile attacks.
While playing on the Rev, mounted combat sequences could go to a first person perspective where you use the Revmote as the handle of your sword and thusly slash foes with it or block incoming projectiles with it.
Contrary to popular belief, this will not require the entire game to be rebuilt from scratch in order for it to work seamlessly into the gameplay. With the Rev, you get bonus fight scenes that are impossible with the GC.
And the "You can do it with the push of a button" argument fails because it ignores the entire premise of why we have the controller in the first place: pushing a button is not immersive. Pushing a button to stab an enemy is not as fun as, say, pantomiming the action of driving the blade into its torso.
Technically, there's nothing you
cannot do with the push of a button. Powerstone was renown for long, drawn-out combo attacks which happened with the press of a single button. The result is that the game was not very interactive and thus was not
fun.
We as players want to feel connected to the game: the most fun I have is when I absolutely lose myself in the game and you could balance plates on my head without me noticing. Again, just because pushing a button can make Link swing his sword doesn't mean that it won't be more enjoyable to give the game another level of depth which allows me to control his sword directly.
Why would I want a button to be the trigger when I could instead make my arm into Link's arm?
Like I said,
situational, like the knife-fights in RE DS which only happen once every so often, yet they're fun and a good change of pace from the standard gameplay. There's no reason that parts of the game cannot include Rev control without the need to redo the entire game arising.