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Messages - NWR_insanolord

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Movies & TV / Re: Disney+
« on: November 12, 2019, 06:54:56 PM »
The previous streaming home of The Simpsons, the aptly named Simpsons World, included both the original 4:3 versions and the 16:9 ones they used for the reruns on FX, and I imagine Disney+ will end up giving both options. I know some people really don't like having the bars on the side, even if stretching it out of cropping it compromises the artistic intent.

Movies & TV / Re: Disney+
« on: November 12, 2019, 06:14:54 PM »
Apparently you actually can get the bundle discount for Disney+ with the ad-free version of Hulu, which makes this more tempting for me, but I still don't think there's enough on there to make it worth it to me right now. I love The Simpsons, but I already have the DVDs of them and they're in the right aspect ratio when I watch those versions.

TalkBack / Cryogear (Switch) Review
« on: November 12, 2019, 08:07:15 AM »

A Metroidvania game with interesting ideas but sadly held back by its execution.

The Metroid-style has become one of the most acclaimed genres in gaming, but also one of the hardest to do well. So many details need to be executed just right to pull off this kind of game, and that’s especially true when attempting to add new mechanics on top of that. Cryogear has some interesting ideas on how to add to the formula, but sadly it doesn’t always stick the landing.

Set in a sci-fi future, Cryogear has you playing as a series of clones fighting through a dystopian wasteland full of hostile robots as you try to take down an evil empire. The map is split into a series of interconnected sectors, each with its own theme. Once you’ve activated uplinks in a sector, you can warp back to it at any time, which can make backtracking easier. However, the lack of distinction between areas sometimes leads to needing multiple attempts to remember which one you need to go to.

Your clone character can be upgraded in numerous ways over the course of his journey. There is a leveling mechanic that boosts your stats, as well as a series of skill trees to add new abilities and perks. While this adds a lot of options, it doesn’t seem to have a huge impact on gameplay outside of a few specific upgrades. There are also various pieces of equipment and weapons, some of which need to be crafted with components you pick up along the way.

No matter what trappings may be added, the most important component of a Metroid-style game is how it plays, and sadly that’s where Cryogear comes up short. Combat is simple, with only a few types of weapons and a shield, but it never really feels satisfying, with the guns in particular barely seeming to do any damage until you level them up. The biggest problem, however, is the platforming mechanics, where the jumping controls are too stiff to easily pull off even some of the basic maneuvers necessary to traverse these areas.

Cryogear brings some interesting new ideas to the genre, but unfortunately it doesn’t execute them well enough to really stand out. There’s a lot of depth to the gameplay, but most of it feels unnecessary and doesn’t influence the gameplay substantially. I’d love to see some of these ideas implemented more effectively, but as is it’s hard to widely recommend.

I've never eaten or intentionally killed a cat!

The fact that you felt the need to specify “intentionally” is a little worrisome. How many cats have you killed by accident?

Movies & TV / Re: HBO Max
« on: October 30, 2019, 11:12:10 PM »
HBO Go is the same as the cable subscription, it's just the app you use to stream when you have that.

I like Fusion a lot. I think a lot of the criticisms are overblown. There's still plenty of exploration and open-endedness, especially toward the end. If I were to criticize it I'd actually go the other way and say it played it too safe. It had an interesting concept but most of the things it changed were just window dressing, and in the end the game was very similar to the ones it came between.

I didn't really care that much, Pokepal just gave me a nice opportunity to take a gratuitous shot at you and I couldn't resist.

I seem to remember somebody saying that, but I can't be sure since someone deleted my signature when he or she was making a lot of silly changes to the forums.

Movies & TV / Re: Disney+
« on: October 24, 2019, 09:39:41 PM »
HBO has always depended on having one or two tentpole shows that keep people subscribed, and I'm not sure they have any right now since Game of Thrones ended. Westworld, I guess, though that's a far cry from some of the giants they've had over the years.

Reading threads is for suckers.

This game is kind of confusing and I'm not sure I fully grasp all the mechanics in play here, and it seems like there's no clear reason to vote for anyone right now.

I really am sorry about that. With a volunteer site sometimes things are going to fall through the cracks, but I can't blame anyone who wants to vote me out over my inability to promote this game.

Virtual Console on 3DS seemed to follow the same pattern it did on the Wii, where it was more prevalent early on but then Nintendo pulled back on it as more and more original downloadable games hit the platform. I don't know how accurate it was, but Nintendo sure seemed to think VC games cut into WiiWare and eShop sales.

General Chat / Re: Um, Apple thread
« on: October 12, 2019, 09:03:04 PM »
I was having issues with activating it accidentally as well, so I went into Settings > Accessibility > Touch > 3D & Haptic Touch and switched Touch Duration from Fast to Slow. That way it's still there if I need it but harder to do accidentally.

Nintendo Gaming / Re: Which Mario & Luigi game do you like the most?
« on: October 08, 2019, 08:05:29 PM »
The only two I ever put any real time into were Partners in Time and Paper Jam, and while I enjoyed both, I definitely preferred Paper Jam. I thought it did a good job of combining the two styles. I always wanted to try the original and Bowser's Inside Story since they seem to be the most acclaimed ones in the series, but by the time the 3DS remakes came out I wasn't really buying 3DS games anymore.

Well Nintendo could have easily given us the original game and then a New game Plus.  Or like the DX version given a new dungeon or 2.  That shouldn't of backfired at all.  They also could have fleshed out that dungeon making mini game, like having ways of finding new original hidden tiles in the game to add to the game.  Or even a 2 player mode or something to add to the package.  I know Nintendo spent money making this game as good as they could make it, but still this seems overly priced.

Yeah, I suppose a Master Quest-style second quest would have been a nice way to add to it without messing with the original too much.

Regarding the price for this game, it kind of reveals a bit of an issue with the Switch's hybrid design.  Last gen a game like this would have probably been a 3DS game and thus not cost $60 like a Wii U game would have.  There is the perception that handheld games are not as complex as console titles and thus have a lower price point.  Nintendo needs to acknowledge that they probably need two price points based on the complexity of the game.  I love the 3DS and don't want the kinds of games that would appear on it to disappear but it doesn't seem right for them to cost the same as something like Breath of the Wild or Super Mario Odyssey.

This isn't really a new phenomenon, New Super Mario Bros. Wii sold for $50 when it probably could have been done on the DS where it would have sold for $15 less. I'd love to see more price variance, but it seems like this sold pretty well, so they're probably going to take that as a sign that they can get away with charging full price for things like this.

I don't think there was as much that needed changing about Link's Awakening compared to the first two Metroid games. The one real drawback of the original (or at least of the DX version) is the lack of buttons that let to constant item switching, and the Switch version improved on that a lot. Other than that the game held up pretty well, and trying to add things could have easily backfired. Charging $60 for a few tweaks and a graphical overhaul was a bit much, but hell, I still paid it, and so did a lot of people, so they were probably smart to do so.

I think Nintendo would be more likely to want to poach individual employees they liked than buy the whole company. That's what they did when Flagship went under, for instance, and one of them directed the last couple Zelda games.

General Chat / Re: NBA Thread: about to take our talents to Brooklyn
« on: October 02, 2019, 04:10:40 PM »
There wouldn't be enough sports threads to justify that. The reason we did it with movies and TV is it allowed for individual franchises and shows to get their own topics, which would have clogged General Chat too much.

General Chat / Re: NBA Thread: about to take our talents to Brooklyn
« on: September 30, 2019, 07:57:17 PM »
Personally, I'm not a fan of NCAA athletes getting paid when they're already getting scholarships (and, thus, an education) along with the lion's share of the school's entire budget devoted to their care, money that should be going into actually educating the students or other programs such as music.

If students are going to get paid for playing sports, fine, but they should lose the scholarships and have to pay their own way with that money. Welcome to the real world you want so badly, kids.

The bill isn't about athletes being paid by the school, and it doesn't allow that. It just says they should be able to profit from their own likeness in things like selling autographs, being in commercials, and having their likeness in video games, and in all those cases the money would be coming from outside entities, not the schools.

Mop it up's Restaurant / Re: apex booty pop (the spambot thread.)
« on: September 24, 2019, 01:05:04 AM »
I'm pretty sure that's the first time I've seen a spam bot in Podcast Discussion. They usually stick to the places they can create new threads, and only the top level boards. I wonder if I just made every subforum a child board of TalkBack if it would get rid of them.

I haven't played any of the remake yet, but if it's anything like the original you shouldn't expect much in the way of story. It was pretty advanced for a Game Boy game, but it was still a Game Boy game.

Anyway, I’m surprised Nintendo never went back to the well and made a true sequel to Donkey King ‘94. Like Link’s Awakening, it isn’t simply “good for a Gameboy game.” Donkey Kong ‘94 is one of the best games ever made.

Mario vs. Donkey Kong on GBA is basically that. Before they took that series in other directions the first one was pretty much a straight sequel to DK 94.

It's making me yearn for more sports stream link spam.

I second DK94. I'd say that's by far the best black and white Game Boy game available on the VC.

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