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Messages - NWR_insanolord

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51
Movies & TV / Re: Star Trek
« on: September 03, 2019, 03:58:27 PM »
I'd love to see a remastered Bluray release of DS9. Part of the documentary was one of the battle scenes from Sacrifice of Angels, where they're trying to punch through the Cardassian and Dominion fleet and retake the station before they deactivate the minefield, redone in modern CG, and it's just stunning.

52
Movies & TV / Re: Star Trek
« on: September 03, 2019, 03:15:10 PM »
That's not what a lot of people thought at the time.

53
Movies & TV / Re: Star Trek
« on: September 03, 2019, 02:27:36 AM »
I finally got a chance to sit down and watch What We Left Behind, the documentary about Deep Space 9 from last year, and now I wish I'd done this a lot sooner. It's really incredible, a look behind the scenes and at the memories of the cast and crew. If you're a fan of the show I can't recommend it highly enough. And the parts where the cast are reading hate mail from the time about how the show wasn't Star Trek and all the characters were awful really reminded me of parts of this thread.

54
Yet another reason to ditch my PS Vita.
Nah, the Vita still has the greatest d-pad ever crafted for a handheld. The Switch... well doesn't.

Maybe the Switch Lite will fix that. I'm definitely interested in hearing impressions of that d-pad, it could sell me on getting one if they did it right.

55
Movies & TV / Re: Star Wars IX The Rise of Skywalker
« on: August 31, 2019, 10:02:29 PM »
But whether something captures the essence of a franchise is definitely subjective, it's not anywhere near as black and white as you're claiming. That means different things to different people.
If it was really that subjective you couldn't have spiritual successors, remakes, translations, mash ups, satire, adaptations and reboots that replicate that essence and even improve on it (Orville).

There's usually a lot of overlap between people's perceptions, which allows for things like that, but not everyone appreciates those works that are derived from the original because of the differences in how they perceived it. You've made it clear that you think The Orville captures the essence of Star Trek and even improves upon it, but that is far from a universal sentiment, and there's nothing wrong with that.

56
Movies & TV / Re: Star Wars IX The Rise of Skywalker
« on: August 31, 2019, 05:28:51 PM »
But whether something captures the essence of a franchise is definitely subjective, it's not anywhere near as black and white as you're claiming. That means different things to different people.

57
Stale Jokes / Re: Hazelnut Ice Cream is bad and you should feel bad.
« on: August 31, 2019, 02:54:00 AM »
If it didn't say Hazelnut on the label people never would have liked it, but they're clearly not smart enough to make that distinction.

58
Movies & TV / Re: Star Wars IX The Rise of Skywalker
« on: August 31, 2019, 02:42:35 AM »
Yeah, why do I openly insult people when I could be subtly insulting people like you do up and down these forums?

59
Movies & TV / Re: Star Wars IX The Rise of Skywalker
« on: August 31, 2019, 02:33:52 AM »
Yep, that's what I'm talking about. You think it's bad, and in your mind that means it's broken on a basic level that no one can deny. Are you four years old?

60
Movies & TV / Re: Star Wars IX The Rise of Skywalker
« on: August 31, 2019, 02:14:56 AM »
The fact that you think a show or movie can be bad on every level with no subjectivity says a lot more about you than it does about the shows and movies.

61
Movies & TV / Re: Star Wars IX The Rise of Skywalker
« on: August 31, 2019, 01:49:31 AM »
I love that oohhboy's argument against modern Star Wars is exactly the same as his argument against modern Star Trek, and in both cases I really have no idea how he became a fan in the first place if he's that much of a stickler. I'm starting to think he never liked either of those things, and he just likes to be negative and **** on people for liking things he doesn't.

62
The first video game I ever owned was The Lion King for Genesis, and I look forward to seeing just how bad that game is by modern standards.

63
Stale Jokes / Re: Welcome to Wii U!
« on: August 27, 2019, 09:26:23 PM »
The word "Miiverse" comes from "Mii" plus "universe"

My all-time favorite Funhouse name was when Crimm changed it during E3 2012 to "Miiverse Beta".

64
NWR Mafia Games / Re: Mafia 81: Skyrim endgame thread.
« on: August 27, 2019, 11:49:12 AM »
The doctor and investigator both told the godfather who they were and the townies still won.

65
TalkBack / Never Give Up (Switch) Review
« on: August 23, 2019, 11:04:17 AM »

Good advice that can be very hard to follow at times in this challenging platformer.

http://www.nintendoworldreport.com/review/51481/never-give-up-switch-review

The platformer genre is a crowded one on Switch, from high profile titles like Super Mario Maker to indie darlings like Celeste. It takes a lot for a new entry to stand out among all the quality games of this type, but Never Give Up combines a unique level structure with a lot of variety to create one of the stronger platformers I’ve played recently.

Never Give Up is split into groups of usually five to seven levels that get progressively harder by building on to the previous level. The first of a set is usually short and fairly simple, but then the next will take that same basic design and add on new sections and new obstacles. This could have seemed stale and repetitive if done wrong, but instead it feels like a fun progression, with you getting better each time and learning tricks that you’ll need even more the next. There are only two buttons you need to worry about, jump and slide, but the levels find a whole lot of ways to combine those in interesting ways.

There are multiple difficulty levels in Never Give Up, but the Easy difficulty is definitely the way to go the first time around. The only difference between Easy and Hard is that Easy includes checkpoints, which you are really going to want when you’re learning the level designs, especially in the later levels in each set that can get pretty long. There is also a permadeath mode, which just seems incredibly punishing.

Difficulty balance is a really tricky thing in a game like this, where you want to maintain a high level of challenge without seeming overly cheap, and for the most part Never Give Up does a good job of walking that line. There will be times when you swear at the game for what seems like an unfair death, often involving invisible blocks that you have very little chance of avoiding your first time through, but those are generally few and far between. There also isn’t always an obvious logic to the placement of checkpoints, which can lead to segments where you have to execute several difficult maneuvers to reach one and then see another one in quick succession. This is especially an issue in boss levels, where the bosses follow the traditional “three hits and it’s dead” pattern but you only get one checkpoint, after the second hit.

Never Give Up is clearly inspired by games like Super Meat Boy, right down to details like blood from previous failed attempts splattered across the levels. That’s a bar that many indie developers aspire to, but this is a game that’s mostly worthy of that lofty comparison. Switch owners are spoiled for choice when it comes to platformers, but this is one that stands out as worth playing.


66
Stale Jokes / Re: apex booty pop (the spambot thread.)
« on: August 22, 2019, 02:11:51 AM »
I'm pretty surprised that in all the years these forums have been around nobody had taken the username "angry" before now, though I guess it's fitting for a spam bot.

67
NWR Mafia Games / Re: Mafia 81: Skyrim day 4
« on: August 21, 2019, 09:55:02 PM »
I haven't actually read the rules to this game so I'm not entirely sure what's happening right now, but based on what's gone on so far I don't see any reason to trust Khush any less than usual.

68
NWR Mafia Games / Re: Mafia 81: Skyrim day 4
« on: August 21, 2019, 12:31:56 AM »
Well what do you know, the person throwing around all kinds of wild accusations turned out to be guilty. Never seen that one before.

69
It's not in beta anymore, they've put out two release candidate versions so far this year. It really seems to be getting close.

70
NWR Mafia Games / Re: Mafia 81: Skyrim day 3
« on: August 19, 2019, 05:30:15 PM »
I guess I'll Vote BeautifulShy out of pure self-preservation.

71
I remember their being some talk by a mod a while back that a forum upgrade looked pretty easy to do and would modernize this place with some new features that are pretty standard elsewhere.

Whatever happened to that?

I was hoping to wait until the new version of the software was released to do that.

72
NWR Mafia Games / Re: Mafia 81: Skyrim day 3
« on: August 19, 2019, 01:19:17 AM »
I disagree, I haven't been active at all. Like the real Jon Lindemann I've gone missing for long chunks of time, and even when I'm here I'm barely participating.

73
NWR Mafia Games / Re: Mafia 81: Skyrim day 3
« on: August 18, 2019, 10:59:16 PM »
Pokepal's exactly right, he's too lazy and incompetent to do that.

74
NWR Mafia Games / Re: Mafia 81: Skyrim day 1.
« on: August 13, 2019, 07:40:31 PM »
Sadly Crimm isn't playing in this game or else I'd have so much material to work with.

75
NWR Mafia Games / Re: Mafia 81: Skyrim day 1.
« on: August 13, 2019, 04:53:32 PM »
I'm about to unwrap this Mafia game and take it off my backlog.

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