Lauren breaks the rules and just talks about one obscure-as-hell game.
Catrap is one of those Game Boy games that I thought everyone played, and then grew up to find out that not a single person knew what I was talking about. I often blamed this on the fact that I never could figure out how Catrap was actually pronounced – Cat Rap? Cat Trap? Catrap? We'll settle on Catrap, and I will adamantly state that if any little-known Game Boy game should make it to Virtual Console on 3DS, it should, without a doubt, be Catrap.
The game itself is a puzzle game with a primary mechanic that involves controlling a cat to destroy all of the enemies in a level. The catch here is that the cats cannot jump (I know, I know, so unrealistic), so the cat must climb ladders in order to reach higher ground. You also have to push blocks around to manuever through the levels. One of the most fascinating things about this game is that it was one of the original games to feature time manipulation. This helpful addition would allow you to go back to previous moves without restarting the level.
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One of my favorite things about this game is that it has 100 levels, but there's no linear flow to the game. There are 100 levels to choose from on the main menu, in increasing order of difficulty. This makes the game highly accessible, and means that if you pick it up and beat the first few levels immediately, you can skip ahead and not waste time playing levels below your ability. It's really just a way to work around the lack of a save feature, but it works.
Some of you may be more familiar with this game through its Japanese counterpart, Pitman. Although it is likely that does not help ring any bells either. The fact remains that Catrap is a highly underrated title put out by Asmik (the same people who published Zach's Boomer's Adventure), a Japanese company who no longer deals with video games but is still around, releasing Dreamworks films in Japan.