Author Topic: Zelda: Wind Waker was it a let down?  (Read 71446 times)

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Offline Hostile Creation

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RE:Zelda: Wind Waker was it a let down?
« Reply #125 on: January 30, 2004, 01:46:39 AM »
Holy crap, you're right.  How'd I forget that?

Doesn't work on zombies, though, does it?  Never tried, actually. . .  
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Offline Smashman

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RE:Zelda: Wind Waker was it a let down?
« Reply #126 on: February 01, 2004, 06:41:22 AM »
I don't believe you people.

This is quoted from someone else... repeat... this is quoted from someone else! I wholeheartedly agree with him, though.



First off, no matter how much I bash certain parts of tWW, calling it utterly pathetic, etc., etc., I still absolutely loved this game, and it is easily one of the best I've ever played. It just has a lot of flaws.

First off, the difficulty. Sure, tWW, had one of two slightly hard parts, like fighting 4 Darknuts on the last floor of the Savage Labyrinth, but overall, this is quite possibly one of the easiest games I’ve ever had the joy of owning. I don't think I've EVER died in the game, and only actually needed to use one of my fairies about 4 times: Twice in the Savage Labyrinth, once during the last battle, and once because of an enraged giant pig. Now that's pathetic, that I can go through the entire game without dying ONCE. Pitiful, I tell you.

I want the next Zelda to be difficult. I want my enemies to do a half heart of damage... at the least. I want enemies like Darknuts, Iron Knuckles, and bosses to do about THREE hearts of damage. At the very LEAST.

I want puzzles and mazes that actually make me think.

I want the Savage Labyrinth to return, since it was awesome  


Next off... When the King of Hyrule, otherwise known as Daphnes Nohansen Hyrule, told me that I needed to collect the 8 pieces of the Triforce of Courage, I was very happy. I expected another eight dungeons. Whenever I saw the status screen, and that empty triangle-shaped hole, I anticipated lots of dungeons where I needed to find pieces of the ToC. Alas, I was sorely disappointed. All I needed was a lot of money, and to complete a few sidequests to get the Triforce charts found and deciphered. And then I needed to cruise around on the ocean a bit and pull them out of the water. Again, pitiful.


By the end of the game, I was thoroughly sick of puny little islands. Seriously, out of all those islands, OUTSET had the most land exploration, outside of the dungeons. Despite how huge the overworld really is, were you to squish all the islands together, I doubt it'd be any bigger then OoT's explorable area. Now that's utterly pathetic. Looking at the scenery outside of Hyrule Castle really made me realize how much land exploration in tWW would have amazed me.

I want the next game to get rid of the boat-riding altogether. Seriously. And (I can wish, right?  ) I want an overworld almost as large, yet I want all the different areas to be unique. I want different types of habitats, like deserts. I want swamps, that stretch on for a long time, with bogs, and all that stuff, yet enough room to actually fight and talk to NPCs. Forests, like those misty woods on top of Outset Island... those were awesome. I want a return to LttP-style woods, with mist floating around the trees, lots of stumps to explore, paths leading off into the forest... Mountains ranges, like Tal Tal Heights from LA, only in glorious 3D celshading, riddled with caves, passes, cliffs, etc., etc. Fields stretching off in all sorts of directions, with pot holes, small clumps of trees, rickety wooden towers stretching into the sky... I want ravines, valleys, cliffs, and huge castles like Hyrule Castle from tWW, which you sadly only see every once in awhile, and don't really see much of. I want a return to Lake Hylia, only larger then ever before, with underwater caves and other, similar, things...

I want the land to feel even more alive. Sure, tWW felt more alive then any other game I've ever played, but it could have been so much more... I want small hermits living in the woods, I want an LttP-style Kakariko village, which spreads over a large area, with the Lost Woods infringing on the side, and with a pond in the middle...

I want camp sites areas out on the plains or mountains that I can visit, I want at LEAST 4 other human villages, besides Kakariko village, not even counting whatever settlements other races like the Zoras or Gorons have built up.


I want lots of enemies, and I want to see some more of the old bosses. I want to fight Vitreous, Kholdstare, Dark Link, Gleeok, Aquamentus, etc., etc. Even some of the more recent ones, like Volvagia.

Remember the 2D Zeldas? How most parts of the overworld have enemies? I want enemies to populate the OVERWORLD too. In the recent games, you'll find very few enemies outside of dungeons. I want to be ambushed by Moblins while riding through foothills on my horse, I want the old-school Octoroks, which are actually landbased, to start shooting at me...

I want longranged enemies again. I want Moblins that throw their spears or shoot arrows at me, like in LttP or LA. I want this vast world to be populated with tons of monsters in ANY wilderness areas, not just in the dungeons and a few parts of the overworld.

And, unlike in OoT, I don't want to have to go through small tunnels to enter places. I want most areas to just be open to the overworld, until there is no way to tell where the "overworld" begins and the individual areas begin. tWW proves that this can be done, after all, there is no screen-switching between sections of the sea, or if you want to land on Outset Island, you can easily do so without worrying about having to load anything because it's a "new" area.

Like LttP, there would BE no overworld. There would BE no Gerudo Valley. Everything would be one and the same.


I want to see the return of some of the cool items which are rarely used more then once, like the Fire and Ice Rods, or the Bombos, Quake, and Ether Medallions.

Oh wait, I never touched on the graphics. Let me tell you, this would ONLY work correctly with the celshaded style used in tWW. That fit the series PERFECTLY, and it would fit my vision of the perfect game even better.




In short, what I want I'll never get..  My dream of the perfect Zelda, will never be...
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Offline Bill Aurion

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RE: Zelda: Wind Waker was it a let down?
« Reply #127 on: February 01, 2004, 07:15:20 AM »
The Zelda series has never been very tough, perhaps with the possible exception of AoL.  So it doesn't matter to me how hard it is as long as it's fun, which has never been an issue...

And I think 12 dungeons would have been overkill...1 or 2 more(making 5 or 6 normal dungeons) would have been the perfect amount...But with 2 dungeons taken out of WW and set aside for the next game, I wouldn't doubt 7-9 dungeons...
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Offline mouse_clicker

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RE:Zelda: Wind Waker was it a let down?
« Reply #128 on: February 01, 2004, 07:22:44 AM »
Quote

The Zelda series has never been very tough, perhaps with the possible exception of AoL. So it doesn't matter to me how hard it is as long as it's fun, which has never been an issue...


The Zelda series has also never been extremely easy. I do love Wind Waker, and it is one of my favorite games of all time, but many people don't consider being left unchallenged fun. Challenge and difficulty make up a large part of how enjoyable a game is, and Wind Waker would be near perfect in my opinion if it had been made in such a way where I couldn't breeze through the game with my eyes closed.  
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Offline DrZoidberg

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RE: Zelda: Wind Waker was it a let down?
« Reply #129 on: February 01, 2004, 08:26:05 AM »
OoT wasn't that hard either, i went through that without dying just like i did in tWW and MM, LTTP on the other hand >_<
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Offline Bill Aurion

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RE: Zelda: Wind Waker was it a let down?
« Reply #130 on: February 01, 2004, 08:31:04 AM »
Yeah, really...And the GB games were non-dying games for me as well...Imo, the Zelda series isn't about difficulty and frustration, it's about exploration and the feeling of adventure...
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Offline Jale

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RE:Zelda: Wind Waker was it a let down?
« Reply #131 on: February 01, 2004, 08:35:27 AM »
argh Lttp was hard!

Offline Bill Aurion

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RE: Zelda: Wind Waker was it a let down?
« Reply #132 on: February 01, 2004, 08:37:59 AM »
Suck it up you wimps!  It was not hard...
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Offline Jale

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RE:Zelda: Wind Waker was it a let down?
« Reply #133 on: February 01, 2004, 08:39:46 AM »
compared to the other ones it was.

Offline mouse_clicker

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RE:Zelda: Wind Waker was it a let down?
« Reply #134 on: February 01, 2004, 08:47:49 AM »
Zelda's puzzles have always challenged you almost to the point of frustration, only to reveal the solution. To me, not being challenged at all is not only boring, it's not fun. OoT challenged me- the Water Temple in particular racked my brain trying to figure out how to get to where I was supposed to. And the boss! I can't count how many times I died fighting that little amoeba (until I found out you could get the Biggoron's sword BEFORE the Water Temple). A link to the Past and Majora's Mask were both very challenging for me, as well, and I enjoyed them both much more than Wind Waker. I can't enjoy an adventure when it feels like the game does everything to ensure I'm not challenged.  
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Offline Jale

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RE:Zelda: Wind Waker was it a let down?
« Reply #135 on: February 01, 2004, 10:02:50 AM »
I like a challenge but I dont like it if it is too hard to the point where I cant do it. Thats even more boring than it being too easy.

Offline Smashman

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RE:Zelda: Wind Waker was it a let down?
« Reply #136 on: February 01, 2004, 10:32:39 AM »
LTTP and OOT are the two great Zelda games, all containing the essence of Zelda, in its purest form. LTTP is an epic classic. OOT is an epic classic. Both are near-perfection. I can think of almost no faults for either. Maybe some improvements, but no real faults. They spent huge amounts of time and effort (5 years) on OOT, and is still the greatest game ever, IMHO. tWW just felt so rushed, in comparison. The faults are so obvious.

Some of you people are doubting the quality of OOT?!?!?! Are you crazy? You need to appreciate the classics! It is a great game, easily better than tWW, and... boy do I love to debate about video games.
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Offline Bill Aurion

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RE: Zelda: Wind Waker was it a let down?
« Reply #137 on: February 01, 2004, 10:42:11 AM »
All Wind Waker haters can get out of my board...NOW! </pout>
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Offline DarkSyphor

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RE:Zelda: Wind Waker was it a let down?
« Reply #138 on: February 01, 2004, 12:21:26 PM »
There only was one hard game and it was OoT for the fact its hard to get every thing like collect all the spiders and heart pieces but there was two sub missions that was the hardest out of the game
Out side of Gerudos Fortess the race
and Inside Gerudos Fortress the Horse back Archery with 2000pts to get
the reast of all the series was easy and i didnt need to use a fairy at all. only when i decided to not use no shield or other equipment when fighting the huge bird in WW because i was so darn stupied that day (i woke up with no breakfast and i could only find some suger straws, i should of looked in the kitchen)
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Offline Ocarina_Jedi

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RE:Zelda: Wind Waker was it a let down?
« Reply #139 on: February 01, 2004, 01:04:35 PM »
OoT and LA are without doubt my favorite games in the series.  They both had length and difficulty.  They both had fairly large overworlds that unfolded at a good rate.  WW was a great game too.  But now that I am on my second time through it, I question it.  Really, I could have played the entire game and never explored a fourth of the map.  I wasn't driven to do so.  Even though the map was huge, it unfolded slowly and most of it was water...useless water.  You would have thought that since this game is located on an ocean it would have had more water-based mini games.  But most of the islands were no bigger than the island cabana.  You call that a sprawling overworld?  I sure don't.  Smashman, whoever you quoted had the right idea.  We won't see that in WW2, but perhaps the N5 Zelda will support that.  That would be the gaming event of a lifetime.  Now don't go labelling me a WW hater.  It was still a great game, but the only reason I'm playing through a second time is for the Nintendo gallery.  Plus I'm still gonna buy every single Zelda game in the future.  (Except Four Swords and Tetra's Trackers..I'm not touching those.)
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Offline Ocarina Blue

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RE: Zelda: Wind Waker was it a let down?
« Reply #140 on: February 02, 2004, 08:09:45 PM »
The original LoZ and ALttP are both pretty hard. I liked WW, but the exploration was non-existant for me. In ALttP and LoZ (yeah, guess what I'm playing agin) I'm at least challenged when looking for things - I can't just screw around with no regard to my health. In OoT it was easy to survive when looking around as well, but OoT also had a much more condensed world (and it had lots of people and mini-quests). I'm going to play through WW with only three hearts, it should make it more interesting.
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Offline Tysken1

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RE:Zelda: Wind Waker was it a let down?
« Reply #141 on: February 06, 2004, 08:26:30 AM »
I didn't consider Wind Waker a letdown, although I much more prefer Ocarina of Time and Majora's Mask.
People have complained about the graphic style, but that isn't a concern for me; cartoons are great and so is Wind Waker. The only thing I find bad in Wind Waker is the sailing. There and back again, as Bilbo Baggins would say.
Set the right direction, get the sails up, wait for enemies to pop up, kill them and finally you're there. This is repeated umpteen times. The distance between islands really could have been shorter.
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Offline Don'tHate742

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RE: Zelda: Wind Waker was it a let down?
« Reply #142 on: February 11, 2004, 03:51:11 PM »
The overworld in my opinion is what makes or breaks a zelda game. Sure windwaker had a huge overworld, but there wasn't much to do. I loved the things you could do though (taking pictures/gliding record/mail sorting). I agree with that extremely long post above, the overworld needs to have different environments. For example, if some guy went on an adventure and you asked him where he went. If he replies "I went to the plains, saw some grass.....a tree or two....oh yeah and a pond", then he didn't go on an adventure. If he replies "I went to these huge mountians, then crossed  a river into this valley with blue shrubs, then travelled throw a misty forest only to end up at a lake in the middle of it......going to the bottom I found a cool cave. I fell down a cliff, becuase it was so dark, into an under water resevior. Using a boat I found, I travelled down the connecting stream out of the cave and onto the sea. There was this desert island about 10 miles away...I could already see the sandstorm...." and so on. This person went on an adventure. Changing locales just seems to make things more fun. Remember Super Mario 64? Remember jumping into paintings with different landscapes? Wasn't that fun?
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Offline Bill Aurion

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RE: Zelda: Wind Waker was it a let down?
« Reply #143 on: February 11, 2004, 03:55:10 PM »
Adventure - An undertaking or enterprise of a hazardous nature.

It doesn't matter if the scenery didn't change much, it was still an adventure...

(And I'd rather not jump into paintings in a Zelda game... )
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Offline Smashman

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RE: Zelda: Wind Waker was it a let down?
« Reply #144 on: February 12, 2004, 11:08:22 AM »
Personally, I think some of you are overrating Wind Waker. It was not as adventurous or emotional as LTTP or OOT. The entire game, admittedly, was rushed to get it into stores, because GC really needed it.
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Offline Don'tHate742

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RE:Zelda: Wind Waker was it a let down?
« Reply #145 on: February 12, 2004, 03:37:21 PM »
Quote

Originally posted by: Bill
Adventure - An undertaking or enterprise of a hazardous nature.

It doesn't matter if the scenery didn't change much, it was still an adventure...

(And I'd rather not jump into paintings in a Zelda game... )



But what if it did change scenery? You never know....it really could of improved the feel of the game.
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Offline Berny

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RE: Zelda: Wind Waker was it a let down?
« Reply #146 on: February 13, 2004, 01:45:19 PM »
"could HAVE improved the feel of the game," my friend. I think this thread should be closed with a final verdict from Bloodworth: "The Legend of Zelda: The Wind Waker was NOT a let–down." I know you concur Bloodworth. You simply must because it is a provable fact.  
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Offline Draygaia

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RE: Zelda: Wind Waker was it a let down?
« Reply #147 on: February 13, 2004, 02:02:15 PM »
Let down?  Lets just say you can't always expect the next game in a series coming to be the best of them all.  There will always be that one game to be your favorite.  To me The Legend of Zelda is the best game in the series.  No, I don't think WW was a letdown.  You have to be weird to think that or you do the dumb thing and have the graphics psychologically affect your experience.  
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Offline Smashman

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RE: Zelda: Wind Waker was it a let down?
« Reply #148 on: February 22, 2004, 05:44:32 AM »
Some more arguments:

Only one of the 3D Zelda games have given me enough dungeons...

I can play OOT for hours! The massive, diverse world! Forest/woods, large, breathtaking field,  lake, desert, village, graveyard, volcano/mountain, another village, castle, river, waterfall, domain. So many towns! Kokiri Forest, Kakariko Village, Goron City, Gerudo's Fortress, Hyrule Castle Market, Zora's Domain, etc. So many places with so much to do! WW had what? Outset and Windfall... I can play OOT for hours, just walking around. tWW is just dominated with tedium.

THESE WERE NOT TAKEN FROM ME, BUT FROM SOMEONE ELSE!!!!!!!! I agree with him!

"wind waker was a slap dash attempt at a game, it was generally poor in every aspect. It deserves to be placed between 50-100 not number 1, that is clearly just bias. If anyone begs to differ, I will gladly debate why it doesn't belong in the number 1 spot.

Your first point on popularity: It is a leech game. It is leeching off the success of its predecessors and is gaining the support mainly from the fanboys. If you say that WW is the best game for the GC on the market, I may as well chuck the GC in the trash. I strongly, and I mean very strongly, believe that SSBM was a far superior game, it should be considered the best game on the GC to date. It came out with the release of the GC, reducing waiting periods, it promised a lot and gave a whole lot more, the graphics are so fluid for a 4 player fighting game, it is still very innovative even though we have all played the old SSB (which seems like a completely different game). There is so much in this game, and such close attention to detail, that this game easily gave me many hours of fun, after more than a year of having the system I still play it. Unlike the WW.

2. Compared to Ocarina...
Other than the bright colours, WW has nothing over Oot.

3. Graphics
I had no prejudice against cel-shading before playing this game, I hadn't seen any games with it used yet. But after playing WW, I thoroughly dislike cel-shading. There is this stupid annoying blob of hair that looks like crap, once i noticed, i couldn't stob noticing it. It looks completely rubbish. Everything is just an outline with a fill effect, someone could make this game in flash. If you want to see facial expressions, play Final Fantasy X, there may be a slight jittering problem (not as an advanced system) but it is clearly using the capabilities of a facial expression engine. The characters express a whole roller coaster of emotions in that game. In WW, all that was offered were 2 or 3 different facial expressions, one angry one sad one normal, and maybe 1 or 2 others that weren't that powerful enough to make me remember it. And they didn't even ease into each other, the expression just changed like his face was a powerpoint presentation.
There are without a doubt games with better graphical features, Kingdom Hearts easily beats any game in the colour department, while games such as Resident Evil and SSBM are far superior in general graphics.

Plot / storyline...
I'm pretty sure GTA was not meant to have a proper storyline, it is derived from a car game that has some very innovative features, that is why it is so popular. Wind Wakers storyline was poor, it was very poor. The so called twists could probably be worked out before you even start playing the game. There was no depth, or intricate themes or anything, it was so bland and re-used. If you want a good, interesting storyline, play a Square game. Even if someone were to say that a storyline doesn't matter in WW, it did matter in the previous zelda games, and like you mentioned it is dry. I would have preferred to have versed wave after wave of enemies (that are half decent, because all of them were push-overs in WW) than waste time listening to that woeful storyline. Kingdom Hearts is a good example of an adventure game with a good storyline.

Sound
The Sound 'sounds' better because the GC is an updated system, the N64 couldn't express Saria's song, which in many people's opinion is the best song in Oot, as well as it could have done because of the system's poor sound quality. However SSBM did do a good job with its remastered version of this song. The Wind Waker had no memorable tunes, I wasn't rushing off to a midi website to get my copy of the music. This just shows how unimportant and unimpowering it was. It was Truly forgettable.
Also, some of the sound effects were reused from previous games and were quite annoying.

THE BOAT
Who ever came up with this idea needs to be shot:
You had to constantly control the wind with the stupid addition of a conductor baton, which did i mention was very lame. The music it made sounded so off. If you over shot an Island because you were travelling fast or didn't see it because of the expansive stretches of blue sea them you had to change the wind again. You travel so slowly against the wind, and sailing with the mast down. It was only convenient for you to eat while sailing BECAUSE it took so long. The game enoucrages you to explore other islands yet all the optional islands are a complete waste of time going to, simply because it takes too long to travel and all you got was something crap like a joy pendant or a heart piece, I mean, why would you want to make an easy game even easier by getting more hearts? The world is just one island that was smash into little pieces and spread over an enormous map so it took the player ages to get to so the game seemed to take longer to pass. If I took the amount of time spent sailing and exploring and other useless side quests out, I could easily pass this game in a few hours, even if i had forgetten how to do everything.

Enemies
They all sucked, there was nothing at all hard about any of the monsters or bosses in this game.

Replay:
After I passed this game, it has collected dust, what a waste of money. I have not once had the urge to replay this game again

I have not really decided upon my personal favourite game of all time, I have games that I hold in higher ranks than others. Many of the Final Fantasy games are obviously loaded with effort when made, and I admire that, However I am annoyed when games make some slap dash attempt and it shows, these include most of EA games' games, starfox adventures (even worse than WW) and WW.

But for anyone who thinks otherwise, you can keep debating if you like." `Queztalcoatl from smashboards.


I don't agree with him that the game was poor (it is one of my favorites ever), but it just had alot of flaws. It could have easily beaten out OOT and LTTP if only Nintendo spend some more time on it.
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Offline Bill Aurion

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RE:Zelda: Wind Waker was it a let down?
« Reply #149 on: February 22, 2004, 06:27:19 AM »
Quote

Originally posted by: Smashman
Some more arguments: For me to throw out~Bill

Only one of the 3D Zelda games have given me enough dungeons...

I can play OOT for hours! The massive, diverse world! Forest/woods, large, breathtaking field,  lake, desert, village, graveyard, volcano/mountain, another village, castle, river, waterfall, domain. So many towns! Kokiri Forest, Kakariko Village, Goron City, Gerudo's Fortress, Hyrule Castle Market, Zora's Domain, etc. So many places with so much to do! WW had what? Outset and Windfall... I can play OOT for hours, just walking around. tWW is just dominated with tedium.

So a large open field with nothing in it but a few twiggy trees is breath-taking?  Wow...And don't Dragon Roost Island and Forest Haven count as "towns"?  Yes, they do...And Sailing > walking

THESE WERE NOT TAKEN FROM ME, BUT FROM SOMEONE ELSE!!!!!!!! I agree with him!

Your first point on popularity: It is a leech game. It is leeching off the success of its predecessors and is gaining the support mainly from the fanboys.

Um, no...Then you could say that OoT was leeching off the success of LttP...If a previous game is great, people believe the next one is great(which has only been true for Zelda, imo)...Let's here it for logic! </sarcasm>

There is so much in (SSBM), and such close attention to detail, that this game easily gave me many hours of fun, after more than a year of having the system I still play it. Unlike the WW.

Good job comparing playing time between a MULTIPLAYER and a SINGLE PLAYER game...

2. Compared to Ocarina...
Other than the bright colours, WW has nothing over Oot.

LOL, ok

3. Graphics
I had no prejudice against cel-shading before playing this game, I hadn't seen any games with it used yet. But after playing WW, I thoroughly dislike cel-shading. There is this stupid annoying blob of hair that looks like crap, once i noticed, i couldn't stob noticing it. It looks completely rubbish.

Being a graphics whore is a psychological thing...

Everything is just an outline with a fill effect, someone could make this game in flash.

You couldn't be more wrong...The "toon-shading" is an extra texture over 3d polygons...Get your info right, please...

If you want to see facial expressions, play Final Fantasy X, there may be a slight jittering problem (not as an advanced system) but it is clearly using the capabilities of a facial expression engine.

The in-game?  Garbage...And FMV doesn't count...

In WW, all that was offered were 2 or 3 different facial expressions, one angry one sad one normal, and maybe 1 or 2 others that weren't that powerful enough to make me remember it. And they didn't even ease into each other, the expression just changed like his face was a powerpoint presentation.

You must not have been paying attention while playing at all...

There are without a doubt games with better graphical features, Kingdom Hearts easily beats any game in the colour department, while games such as Resident Evil and SSBM are far superior in general graphics.

More towards the graphics whore argument?  I think so...

Plot / storyline...
I'm pretty sure GTA was not meant to have a proper storyline, it is derived from a car game that has some very innovative features, that is why it is so popular. Wind Wakers storyline was poor, it was very poor. The so called twists could probably be worked out before you even start playing the game. There was no depth, or intricate themes or anything, it was so bland and re-used. If you want a good, interesting storyline, play a Square game. Even if someone were to say that a storyline doesn't matter in WW, it did matter in the previous zelda games, and like you mentioned it is dry. I would have preferred to have versed wave after wave of enemies (that are half decent, because all of them were push-overs in WW) than waste time listening to that woeful storyline. Kingdom Hearts is a good example of an adventure game with a good storyline.

Oh please...Zelda has never had a super intricate storyline, and Wind Waker has had the best one in terms of it...

Sound
The Sound 'sounds' better because the GC is an updated system, the N64 couldn't express Saria's song, which in many people's opinion is the best song in Oot, as well as it could have done because of the system's poor sound quality. However SSBM did do a good job with its remastered version of this song. The Wind Waker had no memorable tunes, I wasn't rushing off to a midi website to get my copy of the music. This just shows how unimportant and unimpowering it was. It was Truly forgettable.

Ocean sailing song, Forest Haven, Outset, DRAGON ****ING ROOST ISLAND!...Don't give me this bullcrap...

Also, some of the sound effects were reused from previous games and were quite annoying.

That's nostalgia factor, duh

THE BOAT
Who ever came up with this idea needs to be shot:
You had to constantly control the wind with the stupid addition of a conductor baton, which did i mention was very lame. The music it made sounded so off. If you over shot an Island because you were travelling fast or didn't see it because of the expansive stretches of blue sea them you had to change the wind again.

WOW GUESS WHAT!?  THAT'S HOW THE WIND WORKS! </SHOCK!>

You travel so slowly against the wind, and sailing with the mast down. It was only convenient for you to eat while sailing BECAUSE it took so long.

Yeah, going against a force slows you down...Would it make ANY sense for you to go the same speed going with and against the wind?  Don't be so stupid...

The game enoucrages you to explore other islands yet all the optional islands are a complete waste of time going to, simply because it takes too long to travel and all you got was something crap like a joy pendant or a heart piece, I mean, why would you want to make an easy game even easier by getting more hearts?

Half the fun in Zelda games is collecting everything there is to find...Noone is forcing you to find the stuff, so stop complaining about it!

edit:  And this is more proof that you've never played a Zelda game before OoT...


Enemies
They all sucked, there was nothing at all hard about any of the monsters or bosses in this game.

There haven't been any hard bosses in a Zelda game since AoL...

Replay:
After I passed this game, it has collected dust, what a waste of money. I have not once had the urge to replay this game again

I've played through the game 5 times since it was released, and it gets better every time...

Many of the Final Fantasy games are obviously loaded with effort when made, and I admire that...

This statement here knocks out all your credibility...Loaded with effort!  Bah!  Loaded with FMV, and nothing more...(Square guy:  Let's make FFX-2, and fill the game with crap!)

But for anyone who thinks otherwise, you can keep debating if you like."

*See above*  It really makes me wonder when you even started playing games...    
~Former Resident Zelda Aficionado and Nintendo Fan~