OOT is widely considered by the majority to be the best game, easily better than WW...
Final arguments from me:
"*Digs up catalogue of tWW posts*
Heh. I posted this at another forum recently, and it sums up my feelings pretty nicely:
I am of the opinion that tWW is inferior to most of the other Zelda games in every way...
I am not against change... what I am against is a completely different feel to the game. Oh, and I also tend to dislike bad games.
The Wind Waker, although it is quite good, has many, many problems.
First off, the music. The music sucks ass, for the most part. There isn't a single piece of background music from the game that I care for, and I should know, I have an MP3 of every piece of music. The only good parts of the music are one-time cinematic things, like when the Triforce of Wisdom is completed, or the Triforce of Courage.
The game is as easy as it can possibly get without actually having some sort of invincibility codes and walkthrough for the dungeons. It is a sad thing when the most dangerous enemy in the game is a giant pig found in the beginning village. It does more damage then ANYTHING else in the game.
Guess what? There was almost a total lack of overworld exploration, and that has always been one of, if not THE most important part of the Zelda series. Guess which island had the biggest non-dungeon area? OUTSET. OUTSET, where you START the damned game.
And don't spout out some ridiculous nonsense about how there are tons of cool islands... there were only about 2 minor islands in the game that were interesting in the least, and even then they were only interesting for a few moments.
Instead of having ONE, and ONLY one island in each square, they should have a lot more of them, and spread them out more naturally. It is positively unnatural for the islands to be spaced out like that, and it feels that way in the game.
Next up: The items. Let me think... there was one... ONE new item in the game. Everything else was either totally worthless (the Hero's Mask) or it has been used before in other Zelda games. That is PATHETIC. What happened to the good old days of Zelda? LttP introduced tons and tons of new items, and even LA managed to come up with some new ones. OoT had several new items.
And the Oracle games had the most inventive and imagination items of all the games, aside from LttP.
But then comes tWW, the inferior dissapointing Wind Waker. With one new item.
Another thing. All the nessecary items, items you need to beat the game, are practically handed to you. Take Dragon Roost Isaldn for example. Medli givs you the bottle... in LttP, you would have had to explore around a bit and find an treasure chest with an item hidden in a recess somewhere, or something.
Or even worse, the Fire and Ice Arrows. You are given BOTH at the SAME time.
The only items that are frustarting to get (frustrating, not hard... there's a difference) are WORTHLESS. WORTHLESS. It should either be the other way around, or they should have a good balance.
I remember back in games like LttP or LA, they had items like the Ice Rod just hidden in out-of-the way caves. Ever since OoT though, the only things hidden in random caves are rupees. It's rare to even find a HEART piece somewhere like that.
The Zelda magic, the sens eof exploration and adventure that has characterized the Zelda series for so long is completely and totally absent from the disgrace that is the Wind Waker.
And before any of you fools accuse me of hating it because of the graphics or some suchu thing... the celshaded graphics were the best part of the game. The ONLY part of the game I EVER want to see in another Zelda game.
Now, I want to add something... Up until you rescue Aryll, the game rocks. it lives up to the Zelda name. However, then the game's momentum and fun just... halts. It is so incredibly obvious that they were taking their time with the game up until then, perfecting it, but then they started rushing it." `lord-of-shadow, ZU.