First, smallsharkbigbite... did you really just quadruple post?
I don't get on much. I didn't duplicate data.
I fell into your misdirect though. Whether you feel Microsoft gouges customers is irrelevant. Nintendo doesn't follow the competition in other areas so they don't have to gouge for a harddrive. I get half of your argument. A small HD costs almost nothing. I can buy a 120 gb WD harddrive off Amazon for $36. Nintendo when they order 50 million can probably get them for <$20. Also, they could go 80 or 60 gb and use a different manufacturer to save money. Substitute out the 8 gig of flash and you are looking at a net cost of $0-$10 to add a harddrive. Flash makes sense in an Ipod where there is no optical drive. Doesn't make sense in a game console because the optical drive is the data limiting factor. So I get the fact that a harddrive doesn't cost much. Don't get why it then shouldn't be used?
8GB is more than enough for most people and I'd rather have the removable memory option.
This is where I strongly disagree with you. You are basing your info off of two gimped online systems (Wii and 3DS). The PS2 had 20% of it's users get online, 360 has about 60%, we are reaching an age where it's expected that an electronic have wireless. More people will use online next generation. And none of the consoles you are comparing are high def or have full sized games online for download.
A few examples:
1. Exclusive games: NBA Jam onfire edition is 900 mb and reasonably priced. Tons more games like this, some bigger. If you're online and that's the only way to get the game, don't know why you'd pass up good games.
2. Game patches. GT5 has like 3 gb of patches. Yeah, it'd be nice if they shipped a complete game, but they've added a bunch to this game. And basically every game I put in my ps3 has some patch to update the game and most of them are sizely.
3. Demos/other online things. If you're online and it's free, why not download? Demo's and videos online can be several gigs in size. And there could be new things to online next generation. That's the point of a new generation, who knows what interactivity could be done.
Also, the cost really doesn't matter. If Nintendo can get people to start paying for things they'll make several times the cost of a harddrive. Getting people to just download one retail game (which won't happen with 8 gb) will save them at least $20 in retail fees, shipping fees, and physical production fees. And you can't resell that game.
For comparison sake, I have about 10 WiiWare games and about 50 vc games downloaded for a total size of about 1 gb. On my PS3, I have not downloaded a full retail game. I have about 30 downloaded games, patches, and save files come to about 65 gb.
I really don't get the connection between being lazy and not wanting cords laying around.
Also, I disagree with your idea that they don't want cords laying around. How many times has the complaint came up about the Wii and Wii U not having a network jack/being WiFi only? If people don't like cords, then this should be a good thing.
I see the only viable solution as having a usb hard drive, which requires 2 additional cables (to Wii and to Power) and addtional space on the shelf. I don't see that as a good thing.
Remember Twilight Princess? It was the hardcore, super realistic Zelda that "everyone" wanted after Wind Waker... Yet the sales didn't touch Wind Waker's performance.
Ignoring Wii sales to make a point?
If you consider two full years "not too long", then sure.
The point is almost all electronic devices have multiple versions and some changes within the versions. I don't think it adds consumer confusion to have multiple versions because if you buy anything you're used to it by now.
errrr... Carts weren't "cheap". In fact, they increased costs for the system and the games in comparison to a CD reader/discs.
Yeah, my point was storage lost the N64 war. Nintendo's response wasn't let's fix the storage issue, as all of the next consoles they've made have had gimped storage. The focus on being cheap now instead of matching standard features. When a console is cheaper, people wonder why. And when the answer is they cut standard features, they aren't impressed.
This is all opinion based, the Wii-U may or may not add a better storage option and may or may not be successful. Too many variables to determine which reasons are why it is successful or not. Feel free to chop up my reply and add sarcastic comments. What I'd like to see is a thread in 6 years and see if the people that say 8 gb is sufficient for them found that to be the case.