I fell into your misdirect though. Whether you feel Microsoft gouges customers is irrelevant. Nintendo doesn't follow the competition in other areas so
...they should have to follow the competition in these areas. Or something.
This is where I strongly disagree with you. You are basing your info off of two gimped online systems (Wii and 3DS). The PS2 had 20% of it's users get online, 360 has about 60%,
Interesting fact there about the 360.
I'd love to see actual sales on the "core" versions of the 360 vs. the "pro"/"elite" versions.
Because I know we've sold a lot more of the cheaper ones with smaller hard drives and I've never heard a complaint.
1. Exclusive games: NBA Jam onfire edition is 900 mb and reasonably priced. Tons more games like this, some bigger. If you're online and that's the only way to get the game, don't know why you'd pass up good games.
Interesting.
Quick search (although the source is VGChartz - if someone can find an alternate source, please do.) pegs the PS3's tie-in ratio at 9.16... so at 900 MB, that's just
barely over 8 GB (8.05GB, to be exact).
2. Game patches. GT5 has like 3 gb of patches. Yeah, it'd be nice if they shipped a complete game, but they've added a bunch to this game. And basically every game I put in my ps3 has some patch to update the game and most of them are sizely.
Yeah... my one time playing a PS3, the first hour was literally spent downloading patches (seriously, I got a text from a friend right when we started... when it was finally done getting everything, I looked at the time again).
If the trade off for not having an overpriced hard drive pre-installed is no patches... I'll take that.
3. Demos/other online things. If you're online and it's free, why not download? Demo's and videos online can be several gigs in size.
Delete 'em when you're done. They're demos.
For comparison sake, I have about 10 WiiWare games and about 50 vc games downloaded for a total size of about 1 gb. On my PS3, I have not downloaded a full retail game. I have about 30 games, patches, and save files come to about 65 gb.
And for you, you have the option of external storage. Isn't that awesome?
Let me throw this one at you. Let's say you have a 360... Without external storage, what's the maximum amount of data you can store on the system without potentially breaking any laws or getting your console banned as you previously suggested?
What's the largest internal hard drive you can get for your PS3? Has anyone released any PS3 compatible 1TB drives yet?
With an external memory solution, depending on how it's implemented, I could, in theory, have a url=http://www.newegg.com/Product/Product.aspx?Item=N82E16822165298]12 TB hard drive hooked up for enough storage to hold every Wii U game, video, and demo to ever be released in digital format. Heck, in theory, I could hook up four of these suckers to my Wii U.
So... how's an external solution better?
I see the only viable solution as having a usb hard drive, which requires 2 additional cables (to Wii and to Power) and addtional space on the shelf. I don't see that as a good thing.
A) Still not sure what this has to do with being "lazy"
B) There are hard drives (up to 1TB, as far as I'm aware) that are powered via USB and don't require a power cable.
C) Judging by what we know of the Wii U's size, the system plus an external hard drive will likely still be smaller than a PS3.
Ignoring Wii sales to make a point?
How am I ignoring Wii sales? When the Wii sold 4 times as many systems as the GCN, shouldn't the Wii version of Twilight Princess sold more than Wind Waker by leaps and bounds?
Yeah, my point was storage lost the N64 war. Nintendo's response wasn't let's fix the storage issue, as all of the next consoles they've made have had gimped storage.
...gimped
proprietary storage... which likely cost more...
The focus on being cheap now instead of matching standard features. When a console is cheaper, people wonder why. And when the answer is they cut standard features, they aren't impressed.
This is a line of crap. None of Nintendo's disc storage issues were a result of cutting costs or being "cheaper". Nintendo chose carts because of the load times on CDs and for anti-piracy measures. They went with the custom mini-DVDs on the 'cube for - again - anti-piracy measures. And with custom DVDs (that hold the same capacity as the 360), again... anti-piracy measures.
What I'd like to see is a thread in 6 years and see if the people that say 8 gb is sufficient for them found that to be the case.
People who are okay with 8GB aren't likely to troll NWR forums...