If Conduit's defaults suck, Treyarch's Call of Duty's defaults are worse. (I thought WaW's defaults were bad and learned that no amount of tweaking could fix it, automatic trade-in)
With Treyarch's Call of Duty you get tons of options, many of which aren't intuitive to new players.
"I'm noticing that alot of previewers are failing to mention the customization of controls. The writer gripes about button layout, but that can all be reassigned to your liking. If you don't like pressing the awkward plus/minus button to throw a grenade, then you can assign it to a different button or gesture. I throw grenades using a throwing motion with the nunchuck.
You can adjust the turn speed if you feel the camera is moving too slow or too fast. You can also adjust the dead zone to be more narrow if you don't want to point towards the edge of the screen to turn. My deadzone is set to turn without needing to drag the cursor to the edge of the screen!
However, unlike HVS for The Conduit, Activision did no promo for this game or did it try to make people aware that the default controls can be changed with a multitude of adjustment options. I do admit that The Conduit's default (the control settings when you first start) controls work much better and I don't understand why Treyarch chose the current default scheme that Reflex has, because first impressions are very important. Keep in mind, adjusting the controls to your liking does take a little getting use to. But once you find a customization that works for you, you will be a happy shooter in this game! You have to be patient with this game.
I have MW2 for the PS3 and I can't hit nothing for the life of me--especially in multiplayer. However, I'm like a sharp shooter using the Wii Remote. Nonetheless, I'm enjoying both games!" -- GoNintendo visitor
A "journalist" perspective:
http://wii.ign.com/articles/104/1044159p1.html"the actual framerate and cursor tracking is on par with World at War, if not a little slower. Moving slightly with the Wii-mote doesn't always register in on-screen movement, so trying to dial in that precise pixel-by-pixel aiming is a serious chore. With the framerate also pretty inconsistent at times the cursor takes the brunt of the impact and the only real hope for precise shooting comes with the game's single player lock-on function. Just like with COD4, single player has a basic lock-on that occurs when pulling up into aim down sights mode, and if it wasn't for that option this would be a very trying experience. I'm convinced that some players will be able to find their perfect setup in Modern Warfare Reflex, but the game's choppy framerate will still ensure that a smoother experience can be found elsewhere on Wii with titles like Medal of Honor Heroes or The Conduit."
The framerate issue has killed my potential purchase. Aiming errors influenced by framerate are supposed to be a thing of the 1990s.