Author Topic: Dead Space Extraction  (Read 160440 times)

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Offline Pale

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Re: Dead Space Extraction
« Reply #300 on: February 26, 2009, 01:58:53 PM »
I'm sorry but, as I said before, saying that the conference call was meant only for investors is a false statement when enthusiast press were invited.

Ngai broke this story afterall.

It doesn't really matter though. All EA did was put a bad stigma around a game that could otherwise be really fun.  They shot themselves in the foot because they didn't think about the ramifications of how they announced the game.

I'll still be giving the game a fair shake, but there are plenty of crazed fans out there that won't be.
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Re: Dead Space Extraction
« Reply #301 on: February 26, 2009, 02:21:28 PM »
You're assuming we're fans.
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Offline UltimatePartyBear

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Re: Dead Space Extraction
« Reply #302 on: February 26, 2009, 03:10:13 PM »
Well so then Dead Space Extraction is to the Dead Space franchise as Donkey Kong Jr. Math is to the Donkey Kong franchise.

It would be more like what Zelda 2 was like to the Zelda franchise. Or SMB2 was to the SMB franchise. It tries a different gameplay formula, though it is set in the same universe. Dead Space: Extraction whether people like it or not is a prequel to the original game so it is part of the series.

You are on record claiming that Zelda II and Super Mario Bros. 2 don't count as "true" games in their respective series.  I do not understand your complete reversal on Dead Space.  Have we finally discovered whose shill you really are?  J/k on the shill part.  Probably.

Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #303 on: February 26, 2009, 03:12:29 PM »
Well so then Dead Space Extraction is to the Dead Space franchise as Donkey Kong Jr. Math is to the Donkey Kong franchise.

It would be more like what Zelda 2 was like to the Zelda franchise. Or SMB2 was to the SMB franchise. It tries a different gameplay formula, though it is set in the same universe. Dead Space: Extraction whether people like it or not is a prequel to the original game so it is part of the series.

You are on record claiming that Zelda II and Super Mario Bros. 2 don't count as "true" games in their respective series.  I do not understand your complete reversal on Dead Space.  Have we finally discovered whose shill you really are?  J/k on the shill part.  Probably.

I am using that to illustrate that it is not uncommon for a franchise to go into different directions. Even Metroid Prime is going in a different direction from the 2D Metroids. Some are good, and positive directions while others are bad and should be forgotten.
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Offline Pale

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Re: Dead Space Extraction
« Reply #304 on: February 26, 2009, 03:15:01 PM »
I don't think this going in a different direction is necessarily a bad thing for the franchise by any means.

I just still think EA's PR team should have done this all differently. You have to look at the context too in this case. They let fans think it was a game in a genre that is incredibly under-represented on Wii, and instead release a game in a genre that already has several great examples on the system.
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #305 on: February 26, 2009, 03:28:36 PM »
http://www.gamecyte.com/ea-confirms-motionplus-support-for-dead-space-wii

Quote
Electronic Arts COO John Pleasants today mentioned that “Dead Space Extraction,” a Wii-exclusive rail-shooter prequel to the survival-horror original, will support the gyroscopic Wii MotionPlus peripheral when the game debuts in fall 2009.

At the 2009 Goldman Sachs Technology and Internet Conference in San Francisco, details about how MotionPlus would be integrated were not available; Pleasants merely told attendees that the new “Dead Space” title would be “taking advantage of the MotionPlus controller,” and that the title would include zero-G dismemberment.

Earlier today, EA announced that “Tiger Woods PGA TOUR 10″ and “EA SPORTS Grand Slam Tennis” would also use Nintendo’s MotionPlus accessory.


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« Last Edit: February 26, 2009, 03:31:10 PM by Flames_of_chaos »
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #306 on: February 26, 2009, 03:38:23 PM »
Interesting, using Wii Motion Plus for Dead Space Extraction opens up quite a few possibilities. Also it will have puzzles? Sounds like it will be like Dead Space but with a different way of controlling it.
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #307 on: February 26, 2009, 03:42:12 PM »
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #308 on: February 26, 2009, 03:46:11 PM »
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).

Sounds like a very ambitious on-rail game, I hope it comes together. I bet you anything it is about the same length as RE: UC, maybe even longer.
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Offline Stratos

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Re: Dead Space Extraction
« Reply #309 on: February 26, 2009, 03:55:47 PM »
It needs to be longer than 10 hours worth of play for me to want it.
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #310 on: February 26, 2009, 03:57:00 PM »
It needs to be longer than 10 hours worth of play for me to want it.

From what I understand (maybe Pale can clarify) the original is only a 12 hr game. So I wouldn't expect much more then that!
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #311 on: February 26, 2009, 04:00:51 PM »
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).

Sounds like a very ambitious on-rail game, I hope it comes together. I bet you anything it is about the same length as RE: UC, maybe even longer.

I think that it will turn out well if they get the pacing right, plus it's made by the original Dead Space team plus a really underrated developer Eurocom.
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #312 on: February 26, 2009, 04:05:13 PM »
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).

Sounds like a very ambitious on-rail game, I hope it comes together. I bet you anything it is about the same length as RE: UC, maybe even longer.

I think that it will turn out well if they get the pacing right, plus it's made by the original Dead Space team plus a really underrated developer Eurocom.

Poor Eurocom, they are one of those developers that obviously has talent as shown by their Mummy platformer from last generation, but has been stuck doing licensed games to earn a living. As some of us know, doing license games is a terrible thing most of the time with limited development time and a very pushy publisher. At least with Dead Space they get to work a gaming franchise with a talented team.
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Offline Pale

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Re: Dead Space Extraction
« Reply #313 on: February 26, 2009, 04:13:08 PM »
The original took me about 14 hours to beat on Normal difficulty, which felt almost too long to be honest.

The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

That idea sounds great on paper, but the hit detection would have to be so amazing I'm not sure it's possible for it to really make a difference.

I mean, can you imagine them programming it so say, a shot to the shoulder joint at 20 degrees is obviously more effective than one at 0 degrees? (0 degrees being perfectly vertical)

I dunno, maybe they could pull it off, but with such a frantic game I have a hard time seeing precision of that level coming into play.

Regardless though, having that amount of control over the angle of the gun will at least feel cool to play.
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #314 on: February 26, 2009, 04:33:52 PM »
Yeah when I think about that a common complaint was that it did go on a bit too long (kind of like Bioshock).
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Offline UltimatePartyBear

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Re: Dead Space Extraction
« Reply #315 on: February 26, 2009, 04:40:11 PM »
The first thing Motion Plus support makes me think of is 1:1 melee attacks.  The animated prequel heavily featured slicey-dicey combat with something like laser chainsaws.  I don't know about the game itself.

Offline Pale

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Re: Dead Space Extraction
« Reply #316 on: February 26, 2009, 04:41:18 PM »
I found melee attacks mostly useless in the PS3 game...

The only thing I did regularly was stomp already dead people to bits in case one of those winged zombie-maker things came around.
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #317 on: February 26, 2009, 04:43:26 PM »
This is a bit unrelated, but how is the animated Dead Space movie?
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Offline UltimatePartyBear

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Re: Dead Space Extraction
« Reply #318 on: February 26, 2009, 04:54:45 PM »
I saw it on TV, so there was probably some stuff cut, but it wasn't all that special.  The setting seemed like it could be interesting, with the cult-ish space religion and the secret loyalties and agendas it produced, but they used it to make a predictable gory zombie/monster movie where you already know everybody dies.

Edit: And where they can't actually reveal much because you're supposed to play the game for that.
« Last Edit: February 26, 2009, 05:03:07 PM by UltimatePartyBear »

Offline Kairon

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Re: Dead Space Extraction
« Reply #319 on: February 26, 2009, 05:23:58 PM »
I'm sorry but, as I said before, saying that the conference call was meant only for investors is a false statement when enthusiast press were invited.

Well, USUALLY the press covers conference calls like this because the press is usually interested in which businesses are going under.

Unfortunately, the game enthusiast press is not approaching these investor conference calls in the same way that other press outlets do. Poor silly EA.
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Offline Kairon

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Re: Dead Space Extraction
« Reply #320 on: February 26, 2009, 05:27:00 PM »
The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

This would TOTALLY be worth it. Good god that's a wonderful use for the Wii Motion Plus.
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #321 on: February 26, 2009, 05:57:26 PM »
http://multiplayerblog.mtv.com/2009/02/26/dead-space-wii-interview/

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Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #322 on: February 26, 2009, 06:02:55 PM »
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Offline Plugabugz

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Re: Dead Space Extraction
« Reply #323 on: February 26, 2009, 06:45:15 PM »
Is there any screenies or daisy-quality videos for me to bathe my eyes in?

Offline ShyGuy

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Re: Dead Space Extraction
« Reply #324 on: February 26, 2009, 06:53:59 PM »
No, but apparently everything from the teaser trailer was in-game.