I read the article in Game Informer last night. Some tidbits.
- You can adjust a slider for how much your head bobs will moving.
- Health and Ammo are containted on each side of the reticule
- Active reload like Gears of War
- Action slows down at times.
- second player will be visible (I guess like RE:DC)
- Branching path example: Go in the door to the side or contine down the hall.
- First thing they did graphically was to get the water to look right.
- shake the wii remote to activate a glow stick for light
- Reflections in surface like a glass window
I' m speculating here, but the Head of the studio talks alot about how sound and timing create horror, to the tenth of second. I think maybe this was part of the reason they made it on rails, so they could have strict control over the timing of events.
They call it a guided first person adventure, not a rail shooter. I suspect it's marketing speak, but we will see. /fair and balanced