Author Topic: Dead Space Extraction  (Read 157838 times)

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Offline Caliban

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Re: Dead Space Extraction
« Reply #325 on: February 26, 2009, 07:05:09 PM »
The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

This would TOTALLY be worth it. Good god that's a wonderful use for the Wii Motion Plus.

Actually there could be some good use out of motion plus. Instead of switching just between a vertical or horizontal shot with the Plasma Cutter, it might now be possible to shoot with no rotational limit.

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Offline NovaQ

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Re: Dead Space Extraction
« Reply #326 on: February 26, 2009, 08:08:15 PM »
No, but apparently everything from the teaser trailer was in-game.

Nice, I suspected originally that it was shifty EA slipping some CG stuff into the beginning of that trailer. Looks like the graphics will be pretty sharp.
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Offline Kairon

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Re: Dead Space Extraction
« Reply #327 on: February 26, 2009, 11:22:54 PM »
The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

This would TOTALLY be worth it. Good god that's a wonderful use for the Wii Motion Plus.

Actually there could be some good use out of motion plus. Instead of switching just between a vertical or horizontal shot with the Plasma Cutter, it might now be possible to shoot with no rotational limit.

20 days ago... DUN DUN DUN!


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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #328 on: March 02, 2009, 05:17:45 PM »
Antony Johnston is the script writer for Dead Space: Extraction and he gave the world a few interesting details.
Quote from: Antony Johnston's blog
Obviously what I can't do is go into any detail yet. But I can say the following:

# I've seen the game, and it looks incredible for the Wii;
# The voice cast is great, including a couple of names you'll recognize;
# The story is strong, with a big emphasis on character;
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.
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Offline Adrock

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Re: Dead Space Extraction
« Reply #329 on: March 02, 2009, 06:48:40 PM »
Quote
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.
Completely missing the whole point.

I don't think anyone is necessarily hating on the genre. The announcement of House of the Dead Overkill got a pretty positive reaction.

Offline BeautifulShy

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Re: Dead Space Extraction
« Reply #330 on: March 16, 2009, 10:36:59 PM »
Alright IGN has a short interview as well as some screens.
http://Http://wii.ign.com/articles/963/963176p1.html


A couple things I noticed in the screens.First of all the game is beautiful.You can twist the wiimote 90 degrees and your dismemberment weapon will slice vertical.You can pick up things in the enviroment using telekinesis.
The speaker will come into play for audio logs that you come across. Judging by these things the game looks to be fun,tense, and immersive.
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Offline Pale

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Re: Dead Space Extraction
« Reply #331 on: March 17, 2009, 09:46:38 AM »
You noticed that you twist the remote to change the orientation from the screens? That could easily be a button press too just like the original.
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Offline BeautifulShy

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Re: Dead Space Extraction
« Reply #332 on: March 17, 2009, 10:29:46 AM »
Pale I got my newest NP yesterday and it states that you can twist the wiimote 90 degrees and it will change from horizontal to vertical.
Maxi is dead. I killed him and took his posts and changed genders.
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Offline Pale

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Re: Dead Space Extraction
« Reply #333 on: March 17, 2009, 10:46:15 AM »
Oh, my mistake. The way you worded it confused me.
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Offline UltimatePartyBear

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Re: Dead Space Extraction
« Reply #334 on: March 17, 2009, 04:23:01 PM »
That sounds like carpal tunnel torture.  I'd rather push a button if it's just a choice between horizontal and vertical.

Offline BeautifulShy

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Re: Dead Space Extraction
« Reply #335 on: March 17, 2009, 05:24:47 PM »
I want you guys to try something.Pick up the wii remote and instead of turning your wrist move the wiimote so that the buttons are facing to the left or right depending on which hand you use.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Stratos

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Re: Dead Space Extraction
« Reply #336 on: March 17, 2009, 06:13:24 PM »
I want you guys to try something.Pick up the wii remote and instead of turning your wrist move the wiimote so that the buttons are facing to the left or right depending on which hand you use.

I'm not sure what you are asking us to do. Are we turning the 'mote into a vertical position without our wrists?
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Offline BeautifulShy

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Re: Dead Space Extraction
« Reply #337 on: March 17, 2009, 06:25:54 PM »
Alright I want you to hold the wiimote facing the TV.Then while still pointing at the tv move it so the the buttons are on one side.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #338 on: March 17, 2009, 06:36:23 PM »
Lie down on your couch sideways.

With sass.

Or raise your elbow.

With sass.
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Offline Adrock

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Re: Dead Space Extraction
« Reply #339 on: March 18, 2009, 05:10:03 PM »
Graphics are gorgeous though I'm still more interested in Darkside Chronicles.

Offline Pale

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Re: Dead Space Extraction
« Reply #340 on: March 18, 2009, 05:20:47 PM »
Don't hate me for kicking the dead horse again, but what Adrock just said points to why this was such a SILLY genre move decision.
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Offline BeautifulShy

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Re: Dead Space Extraction
« Reply #341 on: March 18, 2009, 05:25:01 PM »
Pale I hope you are not trying to bring this rail shooter hate up again.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #342 on: March 18, 2009, 05:38:36 PM »
Graphics are gorgeous though I'm still more interested in Darkside Chronicles.

I don't think they're great yet considering I've only seen 2 enemies in a screen so far, and it sports that cheaply appealing dimly-lit HD grit style for what have essentially been fairly "empty" rooms.

Oh and if this genre move was such a good idea at the time a year ago, they should've ANNOUNCED IT back then.
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Offline Stratos

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Re: Dead Space Extraction
« Reply #343 on: March 18, 2009, 06:42:59 PM »
Graphics are gorgeous though I'm still more interested in Darkside Chronicles.

I don't think they're great yet considering I've only seen 2 enemies in a screen so far, and it sports that cheaply appealing dimly-lit HD grit style for what have essentially been fairly "empty" rooms.

Oh and if this genre move was such a good idea at the time a year ago, they should've ANNOUNCED IT back then.

Nintendo never announces games that far ahead anymore, why should other companies do so? Announce the game when you have something other than a concept and sketches to show.
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Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #344 on: March 18, 2009, 07:09:08 PM »
Why? To prevent THIS from happening.

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Offline Stratos

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Re: Dead Space Extraction
« Reply #345 on: March 18, 2009, 07:24:14 PM »
Why? To prevent THIS from happening.

* points EVERY IN THREAD *

That was bad PR. They should not have said anything about Extraction until they revealed the video trailer. It was what, a week or two apart?
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Offline Adrock

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Re: Dead Space Extraction
« Reply #346 on: March 18, 2009, 07:47:06 PM »
Don't hate me for kicking the dead horse again, but what Adrock just said points to why this was such a SILLY genre move decision.
It's mostly because I like Resident Evil more though I wasn't a big fan of the original Dead Space. It was like Resident Evil 4, except emptier and kind of boring.
I don't think they're great yet considering I've only seen 2 enemies in a screen so far, and it sports that cheaply appealing dimly-lit HD grit style for what have essentially been fairly "empty" rooms.
One screen is a brightly lit room. Anyways, gorgeous or not, I'm still probably not going to buy it.

Offline ShyGuy

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Re: Dead Space Extraction
« Reply #347 on: March 21, 2009, 02:08:40 PM »
I read the article in Game Informer last night. Some tidbits.

- You can adjust a slider for how much your head bobs will moving.
- Health and Ammo are containted on each side of the reticule
- Active reload like Gears of War
- Action slows down at times.
- second player will be visible (I guess like RE:DC)
- Branching path example: Go in the door to the side or contine down the hall.
- First thing they did graphically was to get the water to look right.
- shake the wii remote to activate a glow stick for light
- Reflections in surface like a glass window

I' m speculating here, but the Head of the studio talks alot about how sound and timing create horror, to the tenth of second. I think maybe this was part of the reason they made it on rails, so they could have strict control over the timing of events.

They call it a guided first person adventure, not a rail shooter. I suspect it's marketing speak, but we will see. /fair and balanced

Offline Kairon

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Re: Dead Space Extraction
« Reply #348 on: March 21, 2009, 05:09:05 PM »
I'm gonna grab me some popcorn this fall, it'll be exciting to see which game, DS: E or RE: DC, comes out on top.
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #349 on: March 21, 2009, 05:20:25 PM »
sales wise it will be RE:DC no question.