Author Topic: Dead Space Extraction  (Read 154307 times)

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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #175 on: February 18, 2009, 01:52:04 PM »
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The Wii still has the worst third party support.  As the market leader I consider that unacceptable.  It should at least have the same level of support as the other consoles.  It should be the clear focus of major third parties.  It isn't for ANY third party.  EA can say they are all they want but this Dead Space spin-off shows that that's crap and I feel like a big tool for trusting them.  They're just like Ubisoft.

It has been improving for quite some time, you'd have to be sticking your head in the sand to not realize it. Personally I find MORE games to be excited for that exclusive to Wii then many of these multi-platform games. Give me Boom Blox over Dead Space any day. The Wii probably is getting some of the more innovative third party games with great artistic flair like Mad World, something that could NOT be done on PS3 or 360 in quite the same way. The Wii has far more interesting EXCLUSIVE titles then any of the other systems and frankly that is all I care about. Believe me the PS3/Xbox 360 isn't as wonderful as you may think they are. Some of the experiences get really old, and you come to appreciate some of the less mainstream "gamer" games on Wii that offer a unique experience like Little King, Boom Blox, Mad World, Deadly Creatures, and yes, even games like RE: UC.

The Wii's 3rd Party development, at least the current trend, isn't "bad" it is different because the Wii is a different console from the PS3/360. If you expect the same games for all three ALL THE TIME, you are kidding yourself because the Wii is not as powerful as those other systems meaning it HAS TO HAVE a different experience. Also it seems silly to me to attack Dead Space as shovelware for Wii before we even are able to get our hands on it.
« Last Edit: February 18, 2009, 01:57:09 PM by GoldenPhoenix »
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #176 on: February 18, 2009, 01:52:39 PM »
How is it a spin off if the game is a prequel the only difference is that it's a different gameplay style. Was Super Mario Sunshine a spin off just because it had the FLUUD?? Man most of the times the majority of you act like a bunch of selfish babies.
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Offline NWR_pap64

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Re: Dead Space Extraction
« Reply #177 on: February 18, 2009, 02:01:55 PM »
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ROFL. Says Ian as Deadly Creatures, HOTD:O, and Tenchu IV have been released in the last few weeks. Not to mention Mad World, Conduit, Little King's Story, Boom Blox Part (Oh noes it has party in the title that must mean it is bad right?) and various others.

The Wii still has the worst third party support.  As the market leader I consider that unacceptable.  It should at least have the same level of support as the other consoles.  It should be the clear focus of major third parties.  It isn't for ANY third party.  EA can say they are all they want but this Dead Space spin-off shows that that's crap and I feel like a big tool for trusting them.  They're just like Ubisoft.

The focus is the most important thing.  That's what truly healthy third party support is.  Not just getting the odd game here or there.  Good support is when a game is announced and you just assume it will be on your console and 99% of the time you're right.  The Wii's third party support is the kind you associate with a console that is struggling in last place.  If the Wii was in last place then I would be much more tolerant of that but it's in FIRST.

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Now that they have gone and decided to make an original game for the Wii that is different from the original but retains the concept and ideas, its also means they don't care and are being lazy.

I strongly disagree that this retrains the concept and ideas of the original.  An on-rails shooter isn't some brilliant creative idea, it's a lazy cliche idea that other third parties have already used for Wii spin-offs and EA is just following the trend to get an easy buck.  The Wii has had so many lousy spin-offs and third parties have in the past quite clearly used the Wii as shovelware dumping ground so to assume that EA of all companies is bucking the trend and that while this is a spin-off THIS time it's going to be a bold original effort that will make groundbreaking use of the Wii's unique features is unrealistic.  This is EA.  This is the Wii.  This is a spin-off.  It will be shovelware crap.

So, I assume you hopped on a TARDIS, went to Fall of 2009, bought the game, played it and automatically called it "shovelware crap"?

And how many of these "shovelware titles" have you actually played?

People are definitely making a mountain out of molehills. Its definitely surprising that they have changed the game slightly from the original, but we don't have any real idea how it will play. The game still has ways to go from now till the end of 2009. It could change, or if it doesn't it can at least be improved upon and make it a rock solid game.

I said it once and I'll say it again; the only way third parties can seek acceptance from fans its by releasing new IPs so that way fans have no expectations and be pleased with the results.
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Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #178 on: February 18, 2009, 02:05:08 PM »
New IPs for Wii?  Why, that is laffable, say 3rd panties!

Oh man, this is a great day for internets.  Serious texting on NWR, and the rest of the world is erupting.
« Last Edit: February 18, 2009, 02:08:26 PM by NinGurl69 *huggles »
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Offline KDR_11k

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Re: Dead Space Extraction
« Reply #179 on: February 18, 2009, 02:14:08 PM »
Dunno, I think a Killer 7 style would work better than a plain rail shooter. Especialyl if you had to holster your gun to interact with the environment using the wiimote (e.g. when opening a door), could theoretically be awesome if the interaction was analog so you could open a door a bit and peek inside, possibly staring into the face of a monster. Yeah, okay, not gonna happen, most likely it'll just be a shooting gallery with some shock elements and no real attempt to make it a horror game.

Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #180 on: February 18, 2009, 02:18:29 PM »
Agreed.

And agreed.
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Offline vudu

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Re: Dead Space Extraction
« Reply #181 on: February 18, 2009, 02:24:38 PM »
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #182 on: February 18, 2009, 02:46:31 PM »
My favorite aspect of video games is exploration. On rails takes away that aspect. Therefore, I will not buy House of the Dead Space and consider it a failure.

Offline Spinnzilla

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Re: Dead Space Extraction
« Reply #183 on: February 18, 2009, 02:50:10 PM »
So we've had 3 spin-off on-rails games from the big companys.

Capcom- Resident Evil: UC
Square Enix- Dragon Quest Swords
(NEW) EA- Dead Space Extraction

Now all we need is Activision to join in and every big really 3 Party dev will have an on rails game!  GUITAR HERO: On Rails of Rock confirmed. 
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #184 on: February 18, 2009, 03:01:18 PM »
So we've had 3 spin-off on-rails games from the big companys.

Capcom- Resident Evil: UC
Square Enix- Dragon Quest Swords
(NEW) EA- Dead Space Extraction

Now all we need is Activision to join in and every big really 3 Party dev will have an on rails game!  GUITAR HERO: On Rails of Rock confirmed. 

The thing is that RE: UC and yes even DQS turned out pretty well.
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Offline Spinnzilla

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Re: Dead Space Extraction
« Reply #185 on: February 18, 2009, 03:03:52 PM »
I have RE:UC and other than a few weird things (no headshot? WTF), it's a good game. 

DSE, from the trailers, look like it's going to be a relatively good looking game.
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Offline Ian Sane

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Re: Dead Space Extraction
« Reply #186 on: February 18, 2009, 03:13:01 PM »
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How is it a spin off if the game is a prequel the only difference is that it's a different gameplay style. Was Super Mario Sunshine a spin off just because it had the FLUUD?? Man most of the times the majority of you act like a bunch of selfish babies.

You're comparing turning a first person shooter to an on-rails shooter, a genre change, to FLUUD?  Super Mario Sunshine very clearly has similar gameplay to Super Mario 64.  I see this more like the difference between the Mario platformer games and the Mario RPG games.

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Also it seems silly to me to attack Dead Space as shovelware for Wii before we even are able to get our hands on it.

So I should just take the past and ignore it and assume that every game is going to be great until proven otherwise?  Here's what I know:

1. EA has a history of releasing junk for a quick buck.  They recently had shown a lot of improvement but prior to that were untrustworthy and have a poor reputation.

2. I can't think of any Wii spin-off that turned out to be better than the PS3/X360 game it was a spin-off of.

So I could be optimistic about it or I could just call the bluff of a company that I don't trust in the first place who appears to be full of **** regarding their Wii focus.

But here's really the main issue.  I don't want spin-offs.  If I want Dead Space I want the REAL Dead Space.  So it really doesn't matter if the spin-off is good or bad, the issue is I DON'T WANT IT.  I want the main series.  I want Soul Calibur IV.  I want Resident Evil 5.  They can even release the stupid spin-off as well but I want the main series and I consider a spin-off in PLACE OF THE MAIN SERIES to be an insult.  It shows that despite the Wii's success they don't consider the Wii a priority and thus as a Wii owner they don't consider ME a priority.  They want my money but don't want to give me the product I actually want and I'm not their bitch so I'm not taking a substitute.  I wanted the real Final Fantasy and real Metal Gear Solid on the Cube but paid for the spin-off anyway and I regret that because neither Square Enix or Konami gave me the real series or really any relevent support at all.  They gave me a token effort to get my money and then ignored me.  I'm not being taken advantage of again.

You buy this and you're saying "EA, I don't need your REAL games.  You can throw together little waggle-fests for the Wii and give the other consoles your major games and that's okay."  I feel my third party Wii purchases should give the message I want them to receive.  I'll buy Conduit if it gets good reveiws.  I'll buy Dragon Quest X.

Offline Spak-Spang

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Re: Dead Space Extraction
« Reply #187 on: February 18, 2009, 03:27:34 PM »
This still could be good. 

The idea of focusing the game and turning it into an interactive movie can be done very well.  If the game keeps a pacing that feels like an interactive suspense/horror/action movie it could be great.  Specially with the emphasis of trying to scare the player with atmosphere and great cinametic enemy placement.

The genre is getting crowded, but it doesn't mean it has to be bad.


Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #188 on: February 18, 2009, 03:56:11 PM »
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So I should just take the past and ignore it and assume that every game is going to be great until proven otherwise? 

This is a pathetic rebuttal and frankly I don't care enough to respond to the rest of your whining. If you don't see how asinine and over the top this is, then I feel sorry for you.

In regards to spin-offs, all I know is that RE: UC and DQS turned out pretty well. By playing RE:5 I am not sure RE: UC won't be better!

The only spin-offs that were pretty poor were Castlevania Judgement (though I did enjoy it) and Soul Calibur Legends. Guess who they were from? Konami and Namco! Who have both been horrendous. The jury is still out on Dead Rising and of course this game. But still the fact remains you can almost count the spin offs on one hand so to focus on them as being the rule not the exception is being extremely closed minded.
« Last Edit: February 18, 2009, 04:15:34 PM by GoldenPhoenix »
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Offline KDR_11k

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Re: Dead Space Extraction
« Reply #189 on: February 18, 2009, 04:11:15 PM »
Soul Calibur is Namco, not Konami.

Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #190 on: February 18, 2009, 04:15:54 PM »
Soul Calibur is Namco, not Konami.

Thank you for catching that. Still their support has been beyond lame just like Konami.
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #191 on: February 18, 2009, 04:16:23 PM »
Okay fine Super Mario Bros is a spinoff because the original Mario Bros is an arcade game. How about them apples :P. And How dare Rare make an amazing spin off from the original Donkey Kong which was made by the mastermind Miyamoto and turned the series into the inferior platformer genre with Donkey Kong Contry hell even Miyamoto hated what Rare did for a while. Shame on Nintendo for turning such awesome arcade masterpieces and turn it into mindless platforming dreck!!!

If anyone doesn't get this post it was pure sarcasm, my point is you guys are acting retarded over this game play style change sometimes change to a series IS GOOD like how arcade games turned into platformers and evolved the series. I think that this gameplay style can put a new perspective into the Dead Space franchise.
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Offline KDR_11k

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Re: Dead Space Extraction
« Reply #192 on: February 18, 2009, 04:26:10 PM »
Except this perspective already has been explored by too damn many games.

Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #193 on: February 18, 2009, 04:28:33 PM »
Except this perspective already has been explored by too damn many games.

So has the first person perspective or third person perspective.
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #194 on: February 18, 2009, 04:33:26 PM »
If they had mentioned that Dead Space was a gimped shooter to begin with, there would be a lot less outrage.

Offline Ian Sane

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Re: Dead Space Extraction
« Reply #195 on: February 18, 2009, 04:43:31 PM »
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If they had mentioned that Dead Space was a gimped shooter to begin with, there would be a lot less outrage.

Agreed.  We probably would have just made fun of EA for doing what Capcom already did over a year ago.  But we all got excited about Dead Space because it sounded like the real thing for a change.  We were all excited that EA wasn't going to just give us a spin-off like everyone else does and was going to bring the real Dead Space experience to the Wii.  And now we find out it's the exact opposite.  It's exactly what we were just praising the game for NOT being.  Well that's going to produce some backlash.

Though EA actually say anything to make us think it was the real deal or did game sites give us the idea?  Is it EA's PR goof or just bad luck for them?  The timing of this after their big "we're going to REALLY support the Wii now" is shockingly poor though.

Offline Stogi

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Re: Dead Space Extraction
« Reply #196 on: February 18, 2009, 04:50:25 PM »
This is sad news. I was expecting RE4 except with decapitation.

Still, if they can get the mood right as well as frantic action sequences that require the motionplus, I think it could be a bit of fun. For instance, you and a friend are playing and in order to survive an onslaught, one of you has to keep the enemies from reaching the door while the other intricately fixes damaged wires. If you succeed, the door closes and the enemies are sucked into space. If you fail, the enemies breach the door and eat you.

I don't mind the switch in perspective or control. I just want the same scares.

EDIT: 3 new replies while I typed this one. Crazy.
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Offline Jonnyboy117

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Re: Dead Space Extraction
« Reply #197 on: February 18, 2009, 05:01:37 PM »
The thing is that RE: UC and yes even DQS turned out pretty well.

I agree.  HOWEVER, I still found them both less satisfying than the main entries in those series, and so did the market, judging by sales.  The interesting thing is that Wii already had a "real" RE game and may very well get another at some point, and now SquareEnix has announced a "real" DQ game for Wii.  You can also apply this argument to Link's Crossbow Training -- it's okay, because Nintendo already made one Zelda adventure for Wii and is now working on another.

Just because I'm not pissed about a Dead Space light gun game doesn't mean I'm content with it either.  The original Dead Space is a huge, sprawling game that gets under your skin over the course of many hours of gameplay.  It's a big experience full of exploration and story development.  We are highly unlikely to see those elements translated to an on-rails shooter, unless this is the biggest and craziest game ever made in that genre.

I wouldn't have been very happy with a standard port of Dead Space, either (especially since I already played that game on 360).  People are upset because EA had a chance to make a real, original, epic Dead Space game for Wii, and instead they are taking the road more traveled.  It may be a cool game, and if so I'll play it, but it's obviously not what we all wanted.
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #198 on: February 18, 2009, 05:05:02 PM »
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HOWEVER, I still found them both less satisfying than the main entries in those series, and so did the market, judging by sales.

RE: UC sold about a million worldwide, that is a major success. Especially since it was a full priced game, while RE4: Wiimake was $30.
« Last Edit: February 18, 2009, 05:08:10 PM by GoldenPhoenix »
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Re: Dead Space Extraction
« Reply #199 on: February 18, 2009, 05:22:15 PM »
Jonny said everything that I wanted to say.

And I was over at Gaf reading their reactions. 20 pages already! What a hoot!