Author Topic: Dead Space Extraction  (Read 154334 times)

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Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #225 on: February 19, 2009, 01:28:11 PM »
"They made us work on a spinoff rail shooter" -- you call that shining?

The waste is they're (Eurocom and the original design talents) not working on an expansive, comprehensive installment in the franchise.  Codemasters is on the right track with Overlord: Dark Legends, why isn't EA?
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Offline Stogi

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Re: Dead Space Extraction
« Reply #226 on: February 19, 2009, 03:23:03 PM »
Well I think everything's been said here.
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Offline NWR_pap64

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Re: Dead Space Extraction
« Reply #227 on: February 19, 2009, 06:03:14 PM »
Retarded failure. If Pro, Shy Guy and Ian say so then it is retarded failure.
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Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #228 on: February 19, 2009, 06:07:09 PM »
I guess we're the new Triforce.
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Offline Kairon

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Re: Dead Space Extraction
« Reply #229 on: February 19, 2009, 11:13:07 PM »
I detect an underlying current of disrespect for the on-rails genre. *sigh*

I for one am excited to see if the developers can take this genre places it's never been before. They claim to be aiming for the inclusion of the Dead Space atmosphere in the game, so I'm curious as to how they can do that within the confines of the on-rail setup, or whether they'll be able to expand the genre somehow. If they can use this opportunity to innovate, I'd be excited to find out how.

Actually, in many ways I almost want to consider Mirror's Edge related to on-rails games. If there was a simple way to automate movement but provide functionality for the Wii pointer, I'd like to find it! .... *thinks of Killer 7*
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #230 on: February 19, 2009, 11:15:45 PM »
I guess we're the new Triforce.

Dibs on Link.

I detect an underlying current of disrespect for the on-rails genre. *sigh*

Think of it this way. We went to the Wii restaurant and saw that EA had Dead Space (tacos) as the Daily Special. We thought "cool, a taco sounds delicious." Then EA brought out the meal and it was SUPRISE a taco salad.

"We don't want a salad. We want tacos."

"But it's a taco salad."

"IT'S A SALAD NOT A TACO. I AM HUNGRY FOR TACOS NOT SALAD"

Then we set the restaurant on fire.
« Last Edit: February 19, 2009, 11:21:17 PM by ShyGuy »

Offline Pale

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Re: Dead Space Extraction
« Reply #231 on: February 20, 2009, 12:00:54 AM »
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.
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Offline Kairon

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Re: Dead Space Extraction
« Reply #232 on: February 20, 2009, 12:14:09 AM »
I detect an underlying current of disrespect for the on-rails genre. *sigh*

Think of it this way. We went to the Wii restaurant and saw that EA had Dead Space (tacos) as the Daily Special. We thought "cool, a taco sounds delicious." Then EA brought out the meal and it was SUPRISE a taco salad.

"We don't want a salad. We want tacos."

"But it's a taco salad."

"IT'S A SALAD NOT A TACO. I AM HUNGRY FOR TACOS NOT SALAD"

Then we set the restaurant on fire.

I'm not hearing that. I'm hearing "Taco salad is wimping out on food."

Complaining about a bait and switch is one thing. Thinking that a game that will release after almost 2 years of development is somehow shirking just because of its genre is a whole other ball game.

Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.
Carmine Red, Associate Editor

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Some shall be pardon'd, and some punished:
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Offline NWR_Lindy

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Re: Dead Space Extraction
« Reply #233 on: February 20, 2009, 12:18:51 AM »
Think of it this way. We went to the Wii restaurant and saw that EA had Dead Space (tacos) as the Daily Special. We thought "cool, a taco sounds delicious." Then EA brought out the meal and it was SUPRISE a taco salad.

"We don't want a salad. We want tacos."

"But it's a taco salad."

"IT'S A SALAD NOT A TACO. I AM HUNGRY FOR TACOS NOT SALAD"

Then we set the restaurant on fire.

ShyGuy wins the thread epically.  LOL

I'm so tempted to set "Dead Space: Extraction" to automatically print out as Taco Salad.
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Offline bustin98

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Re: Dead Space Extraction
« Reply #234 on: February 20, 2009, 11:33:46 AM »
I think its more of driving by a building under construction and the sign by the road says 'Taco Bell', and you start salvating at the idea of having some tacos. But when the place opens and you rush inside, the menu is nothing but variations of the taco salad. No tacos. No burritos. And the only drink is milk.

The trouble is the grocery store next door already has taco salad and milk in their deli. And the same with the drive-thru next to that. And so on.

Is Dead Space a taco salad? Yes, but with bacon bits sprinkled on top. Would I rather a double cheeseburger with bacon strips? Hell yeah!

Offline Ian Sane

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Re: Dead Space Extraction
« Reply #235 on: February 20, 2009, 01:15:19 PM »
Quote
I detect an underlying current of disrespect for the on-rails genre.

To be fair this is a genre usually associated with arcade games that have about 30 minutes of content, which is fine when you're playing on a quarter but a big rip-off when you drop $30+ on it.

I also associate it with third parties wanting to get some sort of product out for the Wii but not wanting to put any real effort in it so they take a popular series that is associated with firing guns and turn it into an on-rails shooter.  Not because it's a good idea, not because the fans want it, not because it will take the series in a bold new direction but entirely to crank out product.  So, **** that, I'm not going to support it.

I like the taco salad comparison.  Dead on.

Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #236 on: February 20, 2009, 02:26:23 PM »
Quote
I detect an underlying current of disrespect for the on-rails genre.

To be fair this is a genre usually associated with arcade games that have about 30 minutes of content, which is fine when you're playing on a quarter but a big rip-off when you drop $30+ on it.

I also associate it with third parties wanting to get some sort of product out for the Wii but not wanting to put any real effort in it so they take a popular series that is associated with firing guns and turn it into an on-rails shooter.  Not because it's a good idea, not because the fans want it, not because it will take the series in a bold new direction but entirely to crank out product.  So, **** that, I'm not going to support it.

I like the taco salad comparison.  Dead on.

UC took close to 10 hrs to beat and IS worth the $50 price tag. Dead Space Extraction has been in development for well over a year by Eurocom who is one of the better studios out there when it comes to licensed games, and also has a great track record for non-licensed material (Sphinx comes to mind). For such a long development cycle already shows they are taking the game seriously, so once again you don't know what you are talking about. When it comes out it will have close to a 2 years in development. So you can associate on-rails with whatever you want in your dream land but it doesn't make it true.

Personally I am glad we're not getting a gimped port of the 360/PS3 version, we already seen how that turns out with Dead Rising. Besides I can buy it on the other consoles already, as can anyone else that has the foresight to buy multiple consoles.
« Last Edit: February 20, 2009, 02:32:20 PM by GoldenPhoenix »
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Offline vudu

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Re: Dead Space Extraction
« Reply #237 on: February 20, 2009, 02:42:22 PM »
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)
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Offline UltimatePartyBear

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Re: Dead Space Extraction
« Reply #238 on: February 20, 2009, 03:27:34 PM »
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Not quite.  They don't give any money to the retailer.  They just sell it to the retailer (who marks it up to sell it to you).  What they get for that sale is revenue, plain and simple.  Revenue doesn't take into account any costs whatsoever.  It's just the money coming in.  Once you start subtracting from total revenue stuff like royalties and production and marketing costs, you're talking net profit.

Offline vudu

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Re: Dead Space Extraction
« Reply #239 on: February 20, 2009, 04:00:29 PM »
I know that.  I didn't think it was necessary to explain how retail works.

Fact is, EA does not get $60 in revenue per unit sold.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline UltimatePartyBear

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Re: Dead Space Extraction
« Reply #240 on: February 20, 2009, 04:36:50 PM »
If you knew that, why'd you get so many things about it completely wrong?  :)

Offline vudu

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Re: Dead Space Extraction
« Reply #241 on: February 20, 2009, 04:57:41 PM »
In retrospect I should have used the word "earn" instead of "keep".  I also should have added the word "all" before "as revenue".  And perhaps change "give" to "share".

Quote
This was my exact point.  EA doesn't earn all $60 of the retail price and they don't get to count it all as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to share a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Better?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #242 on: February 20, 2009, 05:01:00 PM »
If you knew that, why'd you get so many things about it completely wrong?  :)

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Offline UltimatePartyBear

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Re: Dead Space Extraction
« Reply #243 on: February 20, 2009, 07:30:09 PM »
In retrospect I should have used the word "earn" instead of "keep".  I also should have added the word "all" before "as revenue".  And perhaps change "give" to "share".

Quote
This was my exact point.  EA doesn't earn all $60 of the retail price and they don't get to count it all as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to share a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Better?

You're still horribly wrong.  I'd edit it for you, but I'd have to completely change sentence structures, so it wouldn't be punchy enough.  First of all, there's no sharing with the retailer.  The publisher's already been paid by the retailer by the time you walk in and buy the game.  The publisher never sees any of that money.  Second, in business, revenue is simply income.  It goes on one side of the accounting book, and costs go on the other.  You subtract one from the other and get your net profit or loss.  Fees technically can't reduce revenue because, by definition, the result would no longer be revenue.

Offline Kairon

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Re: Dead Space Extraction
« Reply #244 on: February 21, 2009, 12:29:16 AM »
I think its more of driving by a building under construction and the sign by the road says 'Taco Bell', and you start salvating at the idea of having some tacos. But when the place opens and you rush inside, the menu is nothing but variations of the taco salad. No tacos. No burritos. And the only drink is milk.

The trouble is the grocery store next door already has taco salad and milk in their deli. And the same with the drive-thru next to that. And so on.

Is Dead Space a taco salad? Yes, but with bacon bits sprinkled on top. Would I rather a double cheeseburger with bacon strips? Hell yeah!

I can agree with this comparison. Whether or not you like taco salad, it's gotta be pretty perplexing to walk into a "Taco" joint and find no real tacos on the menu. However, to be more accurate, I think taco salads actually aren't sold at the grocery stores and drive-thrus nearby. In fact, this is the only place I can think of getting a taco salad, save some rather exotic alternatives which make me pay by-the-bite...

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Actually, that's a guess on my part too. Or at least, someone on the internet who seemed to know what he was talking about threw out the $43 number, and I thought it sounded a decent guess and appropriated it. Beforehand, my thinking was that publishers would earn more money on a $60 game.

So uh... to reiterate, complete guess.
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Offline vudu

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Re: Dead Space Extraction
« Reply #245 on: February 21, 2009, 10:05:58 AM »
You're still horribly wrong.  I'd edit it for you, but I'd have to completely change sentence structures, so it wouldn't be punchy enough.  First of all, there's no sharing with the retailer.  The publisher's already been paid by the retailer by the time you walk in and buy the game.  The publisher never sees any of that money.  Second, in business, revenue is simply income.  It goes on one side of the accounting book, and costs go on the other.  You subtract one from the other and get your net profit or loss.  Fees technically can't reduce revenue because, by definition, the result would no longer be revenue.

OMG.  Are you doing this to torture me?  I know how fucking retail works.
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Offline bustin98

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Re: Dead Space Extraction
« Reply #246 on: February 21, 2009, 11:06:36 AM »
Oh man. I'm getting the popcorn ready!

Offline KDR_11k

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Re: Dead Space Extraction
« Reply #247 on: February 21, 2009, 01:48:38 PM »
To be fair this is a genre usually associated with arcade games that have about 30 minutes of content, which is fine when you're playing on a quarter but a big rip-off when you drop $30+ on it.

How much did you spend on games like Contra back in the day? Or hell, Sonic The Hedgehog?

Quote
I also associate it with third parties wanting to get some sort of product out for the Wii but not wanting to put any real effort in it so they take a popular series that is associated with firing guns and turn it into an on-rails shooter.  Not because it's a good idea, not because the fans want it, not because it will take the series in a bold new direction but entirely to crank out product.  So, **** that, I'm not going to support it.

It's EA, I bet they simply consider the genre safe (for whatever weird definition of "safe" that includes rushing headlong into a full market while ignoring all the unserved ones that would devour anything).

Offline Kairon

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Re: Dead Space Extraction
« Reply #248 on: February 21, 2009, 03:37:03 PM »
Of course EA considers the genre safe. They probably started development on this DS:E a couple months after RE:UC hit the scene. That's not exactly an irrational business decision to make.
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The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Pale

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Re: Dead Space Extraction
« Reply #249 on: February 21, 2009, 11:29:10 PM »
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)
Revenue can be counted as total sales amount if you want.  It really depends on your point of view.  I did the math talking from the stores point of view. If you wanted to do the math from the publisher's point of view seling to the store you could.

Both answers are "right". The fact remains that the game was incredibly successful.
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