Author Topic: Dead Space Extraction  (Read 154259 times)

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Offline Luigi Dude

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Re: Dead Space Announced for Wii
« Reply #125 on: February 12, 2009, 06:43:45 PM »
Borrowing a link from NeoGAF, here is the original Xbox1 demo of Dead Space: http://www.youtube.com/watch?v=CAHyOGtzxYg

Looks capable on the Wii, right?

Well considering the Wii is more powerful then the original Xbox, yes, what was shown on that video is possible.

The real question is, does EA cares enough about the Wii version of the game to even try to make the game look any thing like that?  Or are we going to be stuck with more early to mid-gen PS2 quality graphics, like 90% of EA's other Wii games have been?
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Offline Flames_of_chaos

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Dead Space Extraction
« Reply #126 on: February 18, 2009, 09:57:31 AM »
The developer is Eurocom and it's a prequel, it's built ground up on Wii.
It's in first person, on rails and has co-op
Article
Screenshots
Trailer and holy crap it looks amazing

Quote
IGN: First of all, who's developing Dead Space Extraction, how big is the team and how long has it been in development?

Steve Papoutsis: Extraction is being created, designed and produced by the core Dead Space team at EA Redwood Shores Studio with development assistance from a Triple-A Wii team at Eurocom.

IGN: Is this a port of the Xbox 360 / PS3 versions? Exactly what's new?

Steve: Dead Space Extraction is an all-new original game set in the Dead Space universe designed specifically for the Wii. The game features an all-new story that details the events that occur prior to Isaac Clarke's arrival on the USG Ishimura.

Extraction will also feature all-new characters, new enemies, new bosses, new weapons, and new never before seen environments.

And that's not all, as I'm super excited about our all-new co-op mode, so now you can blast apart sacks and dismember necromorphs with a friend.

IGN: Dead Space for 360 is a third-person action game. This is not true of the Wii version. The title shares more in common with Resident Evil: Umbrella Chronicles, right? Please explain how gameplay works.

Steve: Our gameplay takes advantage of a guided and cinematic camera which allows us to frame the action on screen and deliver fantastic and gripping action sequences packed with loads of scares. We plan to evolve the game by focusing on a frenetic first-person perspective that we believe will enhance the tension and horror the player experiences as they play the game. The unique gameplay and first-person perspective allows us to combine a high action horror movie experience within an interactive environment.

Dead Space Extraction also retains the core gameplay mechanics from Dead Space, like strategic dismemberment, weapon upgrades, stasis, telekinesis, alternate-fire modes, and more. But, we are added a lot more on top that like I previously mentioned with the addition of co-op play, for example.



IGN: What prompted the decision to transform the Dead Space experience into an on-rails shooter for Wii?

Steve: Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.

When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:

1. Exciting and rewarding gameplay
2. A horrific experience set in visually stunning environments
3. Incredible mood and sound
4. A mature and thought provoking story
5. Unique, terrifying, and satisfying enemies, weapons and bosses

Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.

IGN: Please explain the control mechanics.

Steve: Aiming your shots to dismember approaching enemies with a Wii remote feels fun and natural. The gameplay has a great deal of depth to it. We have retained our core shooting, telekinesis, dismemberment, and stasis mechanics. In addition to these staples from Dead Space we have a few other new tricks up our sleeves.

Extraction is an on-rails first-person shooter in the style of House of the Dead: Overkill.
IGN: What are you doing with Dead Space Wii that hasn't been done before?

Steve: Our intention is to deliver a frenetic first-person experience that hardcore Wii gamers and veteran Dead Space players can all enjoy. We plan to deliver the same production values, pacing and immersive feeling that has become a trademark of the Dead Space team to the Wii for the first time.

I don't want to give too much away but just a few of the new things players will experience in Extraction include an all-new Heroine, the Arc Welder tool, and an all-new Flying enemy. There are tons of other new things, and hopefully we can talk about those in a future interview or after you play the game in co-op with me.

IGN: Dead Space for 360 / PS3 is a breathtakingly moody game. What have you done to ensure that the franchise looks and sounds as good as it possibly can on Nintendo's console?

Steve: We have the same people from Dead Space directing and designing the game. As I mentioned previously Mood and Sound were two of the many areas from Dead Space we hope to deliver on in Dead Space Extraction. We are confident we are pushing the Wii hardware harder than anyone has done to date.

Based on the first footage from the official trailer, the game engine looks impressive.
IGN: Sounds good. Finally, how violent will Dead Space for Wii be? How scary?

Steve: It would not be a Dead Space game if we did not deliver on the violence, horror, terror, and action from the original game. I worked as the producer in charge of all things Horror on Dead Space, and with that being said I'm highly motivated to continue to improve on what we achieved in the original game.

There was a ton of very over the top ideas we could not get into Dead Space as we were pushing to final the game. We are bringing many of these disturbing and shocking concepts into Extraction and more. Take my word for it the team spends a lot of time trying to push the boundaries of what is acceptable in a mature game.
« Last Edit: February 18, 2009, 10:07:25 AM by Flames_of_chaos »
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Offline Deguello

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Re: Dead Space Extraction
« Reply #127 on: February 18, 2009, 10:08:31 AM »
More like "Extraction of funds" for another 360 disaster.
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Offline Luigi Dude

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Re: Dead Space Extraction
« Reply #128 on: February 18, 2009, 11:01:39 AM »
More like "Extraction of funds" for another 360 disaster.

Yeah pretty much.  Instead of giving the Wii an actual all new Dead Space game, they just took the cheap and easy route that Capcom did with Umbrella Chronicles.  For those that don't know, Umbrella Chronicles was originaly suppose to be a 3rd person Resident Evil game in the same style as RE4, until Capcom decided they didn't want to spend the time and money, and decided to just make it lightgun because it was cheaper and easier. 

Of course when Capcom did this back in 2006, they said that they didn't know if there was a market for RE games on the Wii yet, and so an all new Resident Evil like RE4 might be risky.  This is why when Capcom originally released RE4 on the Wii in 2007, they only expected it to sell around 400,000 copies worldwide.  Right now, RE4: Wii Edition has sold over 1.5 million copies worldwide, showing that there is a market for these types of games on the Wii.


Oh well, at least this Dead Space an all new game and not just a downgraded port like Dead Rising Wii.  It's be nice though if more third parties would give the Wii actual installment of series and not just spinoff's that franchise games in name only.

Once again, it's still rather sicking that even after the huge success of Resident Evil 4: Wii Edition, we still haven't recieved any games like it.  That game showed that the Wiimote is PERFECT for third person shooting, and yet, third parties refuse to do it, even though there's a big fanbase for it on the Wii.
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Offline Spinnzilla

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Re: Dead Space Extraction
« Reply #129 on: February 18, 2009, 11:03:26 AM »
Meh.  Big fat MEH.
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Offline Pale

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Re: Dead Space Extraction
« Reply #130 on: February 18, 2009, 11:15:49 AM »
It's so nice the way they get people excited, and then actually release a game that is a ENTIRELY DIFFERENT GENRE!
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Offline Pale

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Re: Dead Space Extraction
« Reply #131 on: February 18, 2009, 11:19:55 AM »
More like "Extraction of funds" for another 360 disaster.
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

But yeah, you can call it a "disaster" if you want.
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #132 on: February 18, 2009, 11:47:18 AM »
I think if they get the pacing right it will be amazing, just watch the trailer it looks pretty awesome and retains the atmosphere from the PS3/360 dead space.
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #133 on: February 18, 2009, 11:54:38 AM »
Thanks EA, you suck. Why not make it Dead Space Horsez Party?

Offline NWR_insanolord

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Re: Dead Space Extraction
« Reply #134 on: February 18, 2009, 12:00:45 PM »
My interest in this game is now completely gone.
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #135 on: February 18, 2009, 12:02:05 PM »
Personally I hope that this game turns out amazing and all of you naysayers will start eating your words :P. Also in a way it's smart for EA to go this route so it doesn't cannibalize sales of the PS3 and 360 Dead Space, it will encourage multiplatform owners to buy the PS3/360 game and also the Wii version especially if they are interested in how everything went down that it killed all the crew members and made them mutate.
« Last Edit: February 18, 2009, 12:08:46 PM by Flames_of_chaos »
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #136 on: February 18, 2009, 12:04:38 PM »
There are plenty of light gun games on the Wii already.

Offline Deguello

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Re: Dead Space Extraction
« Reply #137 on: February 18, 2009, 12:06:24 PM »
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Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
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Offline Flames_of_chaos

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Re: Dead Space Extraction
« Reply #138 on: February 18, 2009, 12:10:18 PM »
There are plenty of light gun games on the Wii already.

You can say that there is a glut of FPS games on PS3 and 360 does that discourage people from buying them?

Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.

And your point is? EA launched a new successful and profitable franchise, which is great for the industry. Also I think you mean net revenue. You can't blame Dead Space for bringing down EA's margins since EA releases a lot of games each year and a bunch of them won't be successful and a bunch of them will be successful.
« Last Edit: February 18, 2009, 12:15:09 PM by Flames_of_chaos »
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Offline Pale

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Re: Dead Space Extraction
« Reply #139 on: February 18, 2009, 12:20:28 PM »
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
Your business ignorance is showing.
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Offline Deguello

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Re: Dead Space Extraction
« Reply #140 on: February 18, 2009, 12:21:13 PM »
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.

And your point is? EA launched a new successful and profitable franchise, which is great for the industry.
[/quote]

We don't know if it made any money at all.  $81 million revenue would mean little if the game cost $40 million to make across three platforms and $5 million to advertise.  The profit from that would be chump change and probably not enough to save it should EA have to massively restructure to fix their massive losses.  And besides, if the series was doing so hunky-dory, why do they feel the need to make this half-hearted cash-grab and purposefully obfuscate what the game is going to be when they first announced it?

The worst part is EA has their top Dead Space designers on this game, so it's a waste of their time, too.  Instead of filling the gap left by Capcom's retarded decision to leave out Wii from RE5, they decided to put their head behind the asses of both Capcom AND Sega.

The second worst part is they are going to act surprised when the gamers excited for Dead Space on Wii find out it's a rail shooter.
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Offline Deguello

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Re: Dead Space Extraction
« Reply #141 on: February 18, 2009, 12:23:12 PM »
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
Your business ignorance is showing.

Mortal Kombat vs. DC Universe sold nearly 2 million units for more than $100 million in revenue.  That didn't stop Midway from filing for Chapter 11.
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Offline Pale

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Re: Dead Space Extraction
« Reply #142 on: February 18, 2009, 12:24:11 PM »
I'm going to humor this even though your costs to make the game are just totally made up.

I think it's hilarious that you just wrote off a 36 MILLION DOLLAR profit over a 3-4 year project as chump change.

I also find it EVEN MORE HILARIOUS that you are blaming the xbox 360 for the fact that EA isn't giving the Wii a true third person shooter.  Your logic astounds sometimes Deg.
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Offline Pale

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Re: Dead Space Extraction
« Reply #143 on: February 18, 2009, 12:25:41 PM »
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
Your business ignorance is showing.

Mortal Kombat vs. DC Universe sold nearly 2 million units for more than $100 million in revenue.  That didn't stop Midway from filing for Chapter 11.
No, but it HAD NOTHING TO DO WITH IT. That sounds like a success to me.

I swear to god, if a pharmaceutical company cured cancer, but lost all their money just prior to the breakthrough and had to file for chapter 11 PROTECTION in order to recover and actually see the cancer cure through, you would call them a miserable failure.

The economy is in the shitter and you are turning it into a console flame war. I just don't understand it.
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Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #144 on: February 18, 2009, 12:31:44 PM »
Eurocom is a good "give us something, ANYTHING to work on" developer, and I'm glad they have work.

I like lightgun games that play like lightgun games (calibration), but if this is just full of generic laser pew-pew sci-fi weaponry and/or doesn't have competent calibration, I'm not bothing with this product.
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Offline Pale

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Re: Dead Space Extraction
« Reply #145 on: February 18, 2009, 12:32:30 PM »
Alright I'm kind of pissed at myself right now for FEEDING THE TROLL, so I'm going to drop it.

I have no doubt that this game will most likely be quite fun. I just think it's totally lame that it's another example of people being scared to put a main stream genre on the Wii and I don't know why.
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Offline GoldenPhoenix

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Re: Dead Space Extraction
« Reply #146 on: February 18, 2009, 12:39:11 PM »
Any indication if it is 2 player? That is really my only concern.
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Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #147 on: February 18, 2009, 12:39:28 PM »
Alright I'm kind of pissed at myself right now for FEEDING THE TROLL, so I'm going to drop it.

I have no doubt that this game will most likely be quite fun. I just think it's totally lame that it's another example of people being scared to put a main stream genre on the Wii and I don't know why.

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Offline Deguello

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Re: Dead Space Extraction
« Reply #148 on: February 18, 2009, 12:39:47 PM »
Quote
I'm going to humor this even though your costs to make the game are just totally made up.

I think it's hilarious that you just wrote off a 36 MILLION DOLLAR profit over a 3-4 year project as chump change.

I also find it EVEN MORE HILARIOUS that you are blaming the xbox 360 for the fact that EA isn't giving the Wii a true third person shooter.  Your logic astounds sometimes Deg.

$36 million IS chump change when it doesn't stave off $1 billion in losses.  Big picture here.  And I never blamed the 360.  That's why I said "fund."  My focus is on EA here, and the current MO for all these third parties is to make a half-hearted effort on the Wii to drum up cash for more "serious" games on the 360/PS3.  That's all.

Quote
No, but it HAD NOTHING TO DO WITH IT. That sounds like a success to me.

I swear to god, if a pharmaceutical company cured cancer, but lost all their money just prior to the breakthrough and had to file for chapter 11 PROTECTION in order to recover and actually see the cancer cure through, you would call them a miserable failure.

The economy is in the ****ter and you are turning it into a console flame war. I just don't understand it.

I fail to see what pharmaceutical companies have to do with videogame companies.  And the economy's status doesn't seem to affect more profitable developers like Nintendo and Bethesda.  This is a similar claim to one held by Trip Hawkins, who tried to blame the 9/11 attacks on his company's losses.  Just because they weren't prudent about their expenses beforehand doesn't mean they get to excuse their losses after such a tragedy.  Same with the economy.  And same with Midway.

It's similar to the old adage about winning a battle but losing the war.
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Offline Pale

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Re: Dead Space Extraction
« Reply #149 on: February 18, 2009, 12:42:26 PM »
Ugh.. I can't stop...

so now "another 360 disaster" has morphed into a "won battle"?

Stop backpedaling and just admit that your original comment was the definition of trolling so we can move on.
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