Author Topic: Dead Space Extraction  (Read 154037 times)

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Offline Adrock

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Re: Dead Space Announced for Wii
« Reply #75 on: February 04, 2009, 08:59:35 PM »
I don't know if Dead Space Wii will be just as good as the 360/PS3 version, but the fact that its being considered as a Wii title is something to applaud EA.
It's like we're living in some crazy delusional backwards world where hamburgers eat humans and we wear shoes on our hands and ham sandwiches on our feet because I, in no way, see how EA should be applauded for this. They should be applauded for "considering" Dead Space as a Wii title? ARE YOU KIDDING ME? Nintendo = Market leader. It should be the other way around.

3rd party support is getting better, but this crap has to stop, at least until there's some balance between new titles and ports/remakes. Wii hardware is good enough for Dead Space, but not good enough for Godfather II? For every backhanded compliment and contradictory statement that comes from 3rd parties regarding the Wii, its audience, its hardware etc., Satoru Iwata should slap each and every one of them and their mothers in the face and genitals with a wad of hundred dollar bills.

Offline NWR_insanolord

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Re: Dead Space Announced for Wii
« Reply #76 on: February 04, 2009, 10:15:30 PM »
Wait, so the first current-gen down-port we got was Dead Rising, and now we're getting Dead Space, another "Dead" game? That can't be a coincidence. Remember you heard it here first, folks, I just called that the Wii is getting Left 4 Dead.
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Offline ShyGuy

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Re: Dead Space Announced for Wii
« Reply #77 on: February 04, 2009, 10:26:14 PM »
All we know is the EA president said it wouldn't be a "weak port" Now, is the emphasis on the adjective or the noun?

Offline UltimatePartyBear

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Re: Dead Space Announced for Wii
« Reply #78 on: February 05, 2009, 12:25:45 PM »
Wait, so the first current-gen down-port we got was Dead Rising, and now we're getting Dead Space, another "Dead" game? That can't be a coincidence. Remember you heard it here first, folks, I just called that the Wii is getting Left 4 Dead.

But Left for Dead ends with Dead, and the others start with Dead.  Dead or Alive: Xtreme (Beach Volleyball) 2 fits that pattern, but it has too many words and a lack of undead.  There's a game in development called Dead Island, though, so I'm calling that one.

Offline Ian Sane

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Re: Dead Space Announced for Wii
« Reply #79 on: February 05, 2009, 12:54:47 PM »
Quote
It's like we're living in some crazy delusional backwards world where hamburgers eat humans and we wear shoes on our hands and ham sandwiches on our feet because I, in no way, see how EA should be applauded for this. They should be applauded for "considering" Dead Space as a Wii title? ARE YOU KIDDING ME? Nintendo = Market leader. It should be the other way around.

While I agree that as the market leader the Wii should get more respect it doesn't.  So I'm going to applaud EA for bringing a major game to the Wii because very few third parties are doing so.  Should this be exceptional?  No.  But the reality is it IS so I'm going to be thankful to any third party that bucks the trend.

Offline Stratos

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Re: Dead Space Announced for Wii
« Reply #80 on: February 05, 2009, 01:33:51 PM »
I don't know if Dead Space Wii will be just as good as the 360/PS3 version, but the fact that its being considered as a Wii title is something to applaud EA.
It's like we're living in some crazy delusional backwards world where hamburgers eat humans and we wear shoes on our hands and ham sandwiches on our feet because I, in no way, see how EA should be applauded for this. They should be applauded for "considering" Dead Space as a Wii title? ARE YOU KIDDING ME? Nintendo = Market leader. It should be the other way around.

3rd party support is getting better, but this crap has to stop, at least until there's some balance between new titles and ports/remakes. Wii hardware is good enough for Dead Space, but not good enough for Godfather II? For every backhanded compliment and contradictory statement that comes from 3rd parties regarding the Wii, its audience, its hardware etc., Satoru Iwata should slap each and every one of them and their mothers in the face and genitals with a wad of hundred dollar bills.

Honestly, considering how EA announced their focus shifting to Wii, I wouldn't be surprised if they announced GF2 for Wii shortly. Like it has already been mentioned, they already have a good engine set up on Wii.

Wait, so the first current-gen down-port we got was Dead Rising, and now we're getting Dead Space, another "Dead" game? That can't be a coincidence. Remember you heard it here first, folks, I just called that the Wii is getting Left 4 Dead.

You just got me excited at the possibility. My CPU can't run L4D but I love to play it w/ friends at the mall's internet cafe.


Also, there have been reports that EA is looking into implementing the MotionPlus into Dead Space.
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Offline Stogi

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Re: Dead Space Announced for Wii
« Reply #81 on: February 05, 2009, 01:59:55 PM »
Quote
Also, there have been reports that EA is looking into implementing the MotionPlus into Dead Space.

Sweet!

I played the demo on the PS3 and it scared the **** out of me. I loved every minute of it. Still, I didn't bring myself to buy it (and for good reason).

If it is a remake, I really hope they put a lot of thought into the controls. A lot of MP3-like situations where you open doors and solve puzzles manually could fit really well.
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Offline BeautifulShy

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Re: Dead Space Announced for Wii
« Reply #82 on: February 05, 2009, 08:28:54 PM »
Stratos where did you hear that?
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Offline Stratos

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Re: Dead Space Announced for Wii
« Reply #83 on: February 05, 2009, 08:52:01 PM »
I think Kotaku...
Gimmie a second to check.

EDIT: Here is a link to what appears to be the main article referencing the MotionPlus
http://www.joystiq.com/2009/02/03/ea-announces-dead-space-for-wii/

Here's the important excerpt-

"Riccitiello had previously hinted at the title obliquely in a July VentureBeat interview, saying "Go look at Dead Space and imagine playing that game with a wand and a Nunchuk. If they improve the precision, then you could have a good experience," in reference to the MotionPlus peripheral. In a portion of the call following his mention of Dead Space, Riccitiello said that EA is "taking great advantage of [Nintendo's] new hardware addition with Motion Sensor [sic] and what that's going to give us is the kind of gameplay we think is going to rival Nintendo on their own platform."
« Last Edit: February 05, 2009, 08:57:42 PM by Stratos »
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Offline BeautifulShy

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Re: Dead Space Announced for Wii
« Reply #84 on: February 05, 2009, 09:21:30 PM »
Wow great news.
Ok I haven't played this so I'm not sure how Motion+ could be used.Anybody want to give me some examples?
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Offline Pale

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Re: Dead Space Announced for Wii
« Reply #85 on: February 05, 2009, 10:36:09 PM »
I have no idea. It's a shooter, which means it would use the pointer. I'm not sure I buy this whole motion plus rumor. I just don't think he was necessarily talking about Dead Space.
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Offline Flames_of_chaos

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Re: Dead Space Announced for Wii
« Reply #86 on: February 06, 2009, 01:42:01 AM »
Dead Space doesn't even need motion plus because the only 2 things that are even map-able to any motion controls are the foot stomp (if your not aiming) and weapon melee swing while your aiming with your engineer tool.

If you want to think how Dead Space controls think RE4 except that you can move while you aim, the heavier the engineer weapon the slower you move. And your inventory is handled in real time, you have a 4 weapon hot key via dpad.
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Offline Caliban

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Re: Dead Space Announced for Wii
« Reply #87 on: February 06, 2009, 03:48:36 PM »
Actually there could be some good use out of motion plus. Instead of switching just between a vertical or horizontal shot with the Plasma Cutter, it might now be possible to shoot with no rotational limit.

Offline UltimatePartyBear

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Re: Dead Space Announced for Wii
« Reply #88 on: February 06, 2009, 04:09:06 PM »
You could get that kind of rotation from the sensor bar.

Offline Caliban

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Re: Dead Space Announced for Wii
« Reply #89 on: February 06, 2009, 04:35:46 PM »
Isn't the sensor bar only there to help the Wii triangulate the position on the screen at which the wii remote is pointing at, with the motion sensor to sense motion? Which leaves motion plus to calculate rotation with a lower tolerance for error (precise) than the currently used method.


Offline KDR_11k

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Re: Dead Space Announced for Wii
« Reply #90 on: February 06, 2009, 04:57:47 PM »
The remote uses the motion sensor and the sensor bar to determine its rotation, you probably noticed that you can turn the cursor in the menu by turning the remote. For turning an object like a gun sideways the current system is precise enough.

Offline Kairon

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Re: Dead Space Announced for Wii
« Reply #91 on: February 06, 2009, 05:25:33 PM »
While I agree that as the market leader the Wii should get more respect it doesn't.  So I'm going to applaud EA for bringing a major game to the Wii because very few third parties are doing so.  Should this be exceptional?  No.  But the reality is it IS so I'm going to be thankful to any third party that bucks the trend.

Be careful IanSane. It's thinking like that that makes Wii owners settle for games that have been described by some as mediocre, like No More Heroes, Resident Evil: Umbrella Chronicles, and de Blob. &P
« Last Edit: February 06, 2009, 07:05:45 PM by Kairon »
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Offline Caliban

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Re: Dead Space Announced for Wii
« Reply #92 on: February 06, 2009, 06:20:44 PM »
mediocre games like No More Heroes

Burn in hell... have a nice day!

Offline Caliban

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Re: Dead Space Announced for Wii
« Reply #93 on: February 06, 2009, 06:23:16 PM »
The remote uses the motion sensor and the sensor bar to determine its rotation, you probably noticed that you can turn the cursor in the menu by turning the remote. For turning an object like a gun sideways the current system is precise enough.

I still think it's two apps working as one, but whatever, as long as it works who gives a damn.

Offline Kairon

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Re: Dead Space Announced for Wii
« Reply #94 on: February 06, 2009, 06:47:59 PM »
mediocre games like No More Heroes

Burn in hell... have a nice day!

Darn. I knew I should've added a sarcasm tag somewhere... I'll go do that now.
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Offline GoldenPhoenix

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Re: Dead Space Announced for Wii
« Reply #95 on: February 06, 2009, 06:55:03 PM »
mediocre games like No More Heroes

Burn in hell... have a nice day!

Wait what is wrong with that statement? :P
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Offline Kairon

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Re: Dead Space Announced for Wii
« Reply #96 on: February 06, 2009, 07:06:12 PM »
mediocre games like No More Heroes

Burn in hell... have a nice day!

Wait what is wrong with that statement? :P

Oh no you didn't.... *brings out pitchfork*
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Offline ShyGuy

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Re: Dead Space Announced for Wii
« Reply #97 on: February 06, 2009, 07:56:20 PM »
Sigh, I wish Kairon would quit trolling the boards...

I KEED I KEED

This is a twitter post from an EA programmer about DeadSpace Wii
https://twitter.com/codecow/status/1174972344

And he's not a big fan of the Wii either.

Offline Caliban

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Re: Dead Space Announced for Wii
« Reply #98 on: February 06, 2009, 09:31:10 PM »
mediocre games like No More Heroes

Burn in hell... have a nice day!

Darn. I knew I should've added a sarcasm tag somewhere... I'll go do that now.

Yes you should, and since you were nice enough to say you were being sarcastic then you have my apologies... but not GP. She deserves it, and her hell would be to play Killer 7 (and Zelda 2) for eternity.

Offline Stratos

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Re: Dead Space Announced for Wii
« Reply #99 on: February 06, 2009, 10:24:43 PM »
The remote uses the motion sensor and the sensor bar to determine its rotation, you probably noticed that you can turn the cursor in the menu by turning the remote. For turning an object like a gun sideways the current system is precise enough.

Doesn't it just use the IR sensor on the Remote and the sensor bar is just two infrared lights? Isn't that all that the turning of the remote is on the main menu?

In fact isn't it a faulty way of sensing rotation? That's why the Wii needs MotionPlus. It gets all shaky when you try to turn the remote upside down.

I seem to remember a Radio Free Nintendo podcast episode about this subject a few months back.
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