Author Topic: Fatal Frame IV  (Read 60964 times)

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Offline Bill Aurion

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Re: Fatal Frame IV
« Reply #100 on: August 05, 2008, 11:11:53 AM »
heh, ok the luigi custome is cool and fits with luigi's mansion theme, and I wouldn't mind suitless Samus if this was isolated

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Offline Flames_of_chaos

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Re: Fatal Frame IV
« Reply #101 on: August 05, 2008, 11:23:57 AM »
Neogaf found out that the game is buggy.

Quote from: neogaf
http://www.nintendo.co.jp/wii/r4zj/info/index.html

There's a report out now that that Fatal Frame 4 has several bugs. When a certain condition is triggered, the game can lock up. There are also Ghost entries in the database that remain blank, and an extra option unlocked after the game is cleared that is unselectable. Tecmo wtf!!!! Did someone forget to pay them their super incentives too? :(

Edit: If anyone has the game here's what you need to do to avoid the game locking up.

During "三ノ蝕 忘日" (it's a day/chapter in the game I believe) after you have obtained the 暗号のようなメモ (coded memo), if you open the door to the doctor's room on the 2nd floor of the hospital the game will lock up. To avoid this, after getting the memo go to the director's office in the first floor and enter the 3 digit code into the interphone first.


Edit2: http://www.nicovideo.jp/watch/sm4179550

This video shows that there are a bunch of collision detection and/or invisible objects in the game. Looks pretty annoying and it's amazing how this got through testing.

http://www.nicovideo.jp/watch/sm4181290

This video shows the game freeze issue.
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Offline ShyGuy

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Re: Fatal Frame IV
« Reply #102 on: August 05, 2008, 11:58:08 AM »
I'm suprised Nintendo allowed this.


Offline AV

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Re: Fatal Frame IV
« Reply #103 on: August 05, 2008, 12:20:34 PM »
I'm suprised Nintendo allowed this.



I really wonder sometimes if they FORGOT how Cube was 3rd place and if it wasn't for the hardcore fans Nintendo would be dead right now. They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 

Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #104 on: August 05, 2008, 12:23:18 PM »
2009 stateside release, definitely.
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Offline BeautifulShy

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Re: Fatal Frame IV
« Reply #105 on: August 05, 2008, 01:39:23 PM »
"A delayed game is eventually good a bad game is bad forever"
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Offline GoldenPhoenix

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Re: Fatal Frame IV
« Reply #106 on: August 05, 2008, 01:43:17 PM »
I'm suprised Nintendo allowed this.



I really wonder sometimes if they FORGOT how Cube was 3rd place and if it wasn't for the hardcore fans Nintendo would be dead right now. They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 

Yeah because casual games=poor quality.
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Offline Bill Aurion

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Re: Fatal Frame IV
« Reply #107 on: August 05, 2008, 01:43:55 PM »
They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 

Considering Mario Galaxy, Twilight Princess, Metroid Prime 3, and Super Smash Brothers Brawl are all the most polished games of their series (and not to confuse anyone, by Prime 3 I mean the Prime series and Twilight Princess I mean 3D Zelda), you just attempted a very poor and inaccurate troll...Please hang up and try again!
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Offline Stogi

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Re: Fatal Frame IV
« Reply #108 on: August 05, 2008, 01:52:22 PM »
Again, I agree with vega.

Though Nintendo didn't make this, they did put there stamp of approval on it. How did it get by without testing of the game for game-ending bugs, and how did it get by without testing the controls out (though that issue is still on the table till I play it).
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Offline GoldenPhoenix

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Re: Fatal Frame IV
« Reply #109 on: August 05, 2008, 01:53:57 PM »
I don't recall the Fatal Frame controls being that bad in previous games.
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Offline ShyGuy

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Re: Fatal Frame IV
« Reply #110 on: August 05, 2008, 01:57:29 PM »
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.

Offline GoldenPhoenix

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Re: Fatal Frame IV
« Reply #111 on: August 05, 2008, 02:00:33 PM »
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.

Didn't Endless Ocean have some bugs as well when it was released in Japan? Maybe Europe and America will benefit in the long term with Japan getting it first.
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Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #112 on: August 05, 2008, 03:44:33 PM »
Again, I agree with vega.

Though Nintendo didn't make this, they did put there stamp of approval on it. How did it get by without testing of the game for game-ending bugs, and how did it get by without testing the controls out (though that issue is still on the table till I play it).

Itagaki sabotage.
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Offline Flames_of_chaos

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Re: Fatal Frame IV
« Reply #113 on: August 05, 2008, 05:03:19 PM »
To be fair Ninja Gaiden 2 had a lot of horrid glitches, better yet the patch made the single player glitches even worse.
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Offline Kairon

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Re: Fatal Frame IV
« Reply #114 on: August 06, 2008, 01:27:27 PM »
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.

Didn't Endless Ocean have some bugs as well when it was released in Japan? Maybe Europe and America will benefit in the long term with Japan getting it first.

Yeah, I'm hoping that this doesn't become a trend where somehow these Nintendo games that the big N commissions from third parties come out buggy in Japan or something.
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Offline D_Average

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Re: Fatal Frame IV
« Reply #115 on: August 06, 2008, 01:32:53 PM »
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.

Didn't Endless Ocean have some bugs as well when it was released in Japan? Maybe Europe and America will benefit in the long term with Japan getting it first.

Yeah, I'm hoping that this doesn't become a trend where somehow these Nintendo games that the big N commissions from third parties come out buggy in Japan or something.

Due to control issues, many reviewers have now dubbed the game  "Fatal Flaw".
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Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #116 on: August 06, 2008, 02:14:56 PM »
Yuji Naka must be behind all this.
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Offline GoldenPhoenix

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Re: Fatal Frame IV
« Reply #117 on: August 06, 2008, 04:10:10 PM »
Well Suda51 was involved with the game so it being a buggy mess is not surprising.
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Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #118 on: August 06, 2008, 06:17:30 PM »
These are game-breaking bugs.  Definitely a technique Tecmo learned with DOA4.
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Offline NWR_pap64

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Re: Fatal Frame IV
« Reply #119 on: August 06, 2008, 07:41:04 PM »
I'm suprised Nintendo allowed this.



I really wonder sometimes if they FORGOT how Cube was 3rd place and if it wasn't for the hardcore fans Nintendo would be dead right now. They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 

Just so you know, the seal of quality was also on many god awful NES, GB, SNES, GBC, N64 and GBA games, and that happened during the prime of Nintendo's hardcore era!

GASP!
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Offline Kairon

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Re: Fatal Frame IV
« Reply #120 on: August 06, 2008, 09:55:50 PM »
Well Suda51 was involved with the game so it being a buggy mess is not surprising.

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Offline BeautifulShy

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Re: Fatal Frame IV
« Reply #121 on: December 01, 2008, 06:16:59 AM »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

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Offline Mario

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Re: Fatal Frame IV
« Reply #122 on: December 01, 2008, 06:22:48 AM »
Hopefully they've fixed all the game breaking glitches.

Offline EasyCure

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Re: Fatal Frame IV
« Reply #123 on: December 01, 2008, 09:30:18 AM »
Hopefully they've fixed all the game breaking glitches.

Hopefully they've fixed all the game breaking glitches AND announce a NA release too.
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Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #124 on: December 01, 2008, 12:44:51 PM »
2009 must be the HARDCORE YEAR, is it not?

Namco was nice enough to make improvements/additions to the North American Tales of Awesome: Dawn of Fist, will Tecmo/Grass-smoker be as nice?
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